105 Commits

Author SHA1 Message Date
Yutaka Sawada
21142c2193 Windows Vista is removed from supported OS. 2024-11-30 13:13:15 +09:00
Yutaka Sawada
4f0d44fc33 Add files via upload 2024-11-30 13:10:42 +09:00
Yutaka Sawada
bdf34533f6 Add files via upload 2024-11-30 13:10:12 +09:00
Yutaka Sawada
403807899e Add files via upload 2024-11-30 13:09:46 +09:00
Yutaka Sawada
e01e977a66 Add files via upload 2024-11-30 13:09:19 +09:00
Yutaka Sawada
80969d19f9 Excluded Windows Vista 2024-11-30 13:08:09 +09:00
Yutaka Sawada
9d9b7a0681 Excluded Windows Vista 2024-11-30 13:06:17 +09:00
Yutaka Sawada
7fcedddeeb Excluded Windows Vista 2024-11-30 12:58:22 +09:00
Yutaka Sawada
4a9419b1ee Excluded Windows Vista 2024-11-30 12:56:43 +09:00
Yutaka Sawada
4545803963 Comment out a debug output 2024-11-30 11:08:13 +09:00
Yutaka Sawada
a9fa31c99b Update some help 2024-11-01 19:53:03 +09:00
Yutaka Sawada
de6529aada Improve GUI 2024-11-01 19:50:21 +09:00
Yutaka Sawada
d733ada21a Additional options for par2j 2024-08-04 21:47:01 +09:00
Yutaka Sawada
9a7b86f550 Add usage of MultiPar.ini 2024-08-04 21:44:22 +09:00
Yutaka Sawada
3ac6c9336a Change factors for CPU cache optimization 2024-08-04 21:41:24 +09:00
Yutaka Sawada
ad90e2db8d My page on vector.co.jp will disapper. 2024-07-17 19:43:38 +09:00
Yutaka Sawada
c87bc4acff Change URL of author page 2024-07-17 19:41:35 +09:00
Yutaka Sawada
be2d6faa97 Change URL of author page 2024-07-17 19:39:24 +09:00
Yutaka Sawada
df56ab72ea Add files via upload 2024-07-17 19:37:33 +09:00
Yutaka Sawada
cdf7f28d7a Change URL of author page 2024-07-17 19:37:02 +09:00
Yutaka Sawada
8ea1d08db8 Change URL of author page 2024-07-17 19:36:40 +09:00
Yutaka Sawada
900622082a Change URL of author page 2024-07-17 19:36:18 +09:00
Yutaka Sawada
0fabed9766 Change URL of author page 2024-07-17 19:35:58 +09:00
Yutaka Sawada
cd5ab741cb Change URL of author page 2024-07-17 19:35:37 +09:00
Yutaka Sawada
0cc9ddd815 Change URL of author page 2024-07-17 19:35:15 +09:00
Yutaka Sawada
29068e2496 Change URL of author page 2024-07-17 19:34:52 +09:00
Yutaka Sawada
770bfbf528 Change URL of author page 2024-07-17 19:34:27 +09:00
Yutaka Sawada
65db882952 Change URL of author page 2024-07-17 19:34:01 +09:00
Yutaka Sawada
20f19c80a8 Change URL of author page 2024-07-17 19:33:35 +09:00
Yutaka Sawada
03d5f755b3 Change URL of author page 2024-07-17 19:33:00 +09:00
Yutaka Sawada
dbbb6070e0 remove some URLs 2024-07-17 19:15:55 +09:00
Yutaka Sawada
1672c7fb12 remove some URLs 2024-07-17 19:15:27 +09:00
Yutaka Sawada
9feae04c99 remove some URLs 2024-07-17 19:15:01 +09:00
Yutaka Sawada
3fbec6a217 remove some URLs 2024-07-17 19:14:38 +09:00
Yutaka Sawada
c400c6a430 Add Korean translation 2024-07-02 12:42:33 +09:00
Yutaka Sawada
6039aad298 Add Korean translation 2024-07-02 09:47:29 +09:00
Yutaka Sawada
1cb67e8f68 Add Korean UI 2024-07-01 11:44:52 +09:00
Yutaka Sawada
d624e2e8d4 Add Korean resource script 2024-07-01 11:43:35 +09:00
Yutaka Sawada
cad1b37140 Add folder 2024-07-01 11:42:47 +09:00
Yutaka Sawada
d860bc0904 Add files via upload 2024-07-01 11:41:50 +09:00
Yutaka Sawada
bf5b8d60aa Release note of version 1.3.3.3 2024-06-15 13:50:52 +09:00
Yutaka Sawada
8d6c1cd0ea Update release day 2024-06-15 13:42:41 +09:00
Yutaka Sawada
efe921aff5 Fixed bug in verifying external files 2024-06-09 12:48:50 +09:00
Yutaka Sawada
de3a853228 Improve detection of the last slice 2024-06-09 12:45:37 +09:00
Yutaka Sawada
77e20ad55c Add help files' location 2024-04-13 11:45:37 +09:00
Yutaka Sawada
ffa5c8bf64 Add documents' location 2024-04-13 11:44:29 +09:00
Yutaka Sawada
ba47ccb680 Add usage of batch file 2024-04-13 11:42:44 +09:00
Yutaka Sawada
e97b1bee52 Add files via upload 2024-02-11 13:13:46 +09:00
Yutaka Sawada
24f43183fd Change RecoveryFileLimit option 2024-02-11 11:54:59 +09:00
Yutaka Sawada
0628cf9249 Add usage of RecoveryFileLimit 2024-02-11 11:53:55 +09:00
Yutaka Sawada
da879a098f Fixed file splitter 2024-02-09 11:59:08 +09:00
Yutaka Sawada
eb010ec7f5 Improve name checking of splited file 2024-02-09 11:57:39 +09:00
Yutaka Sawada
70fd411418 New sample of v1.3.3.3 2024-01-21 17:04:32 +09:00
Yutaka Sawada
e2f1251c70 Sample of v1.3.3.3 2024-01-21 10:41:57 +09:00
Yutaka Sawada
06ad11340d Fixed a bug at many OpenCL devices 2024-01-21 10:40:14 +09:00
Yutaka Sawada
5c34457f2d Increment version number 2024-01-21 10:39:29 +09:00
Yutaka Sawada
7cdcba4a35 Merge pull request #111 from guyi2000/master
Fix access violation in some certain conditions
2024-01-20 22:50:04 +09:00
MPCBBishop
b30be14b3e Fix access violation in some certain conditions 2024-01-20 18:58:16 +08:00
Yutaka Sawada
3b8d510aeb Release note of version 1.3.3.2 2024-01-10 13:18:10 +09:00
Yutaka Sawada
9132c437fc Update to year 2024 2024-01-10 10:44:19 +09:00
Yutaka Sawada
7159bbb1fd Update to year 2024 2024-01-10 10:40:33 +09:00
Yutaka Sawada
ae9643f2ce Add files via upload 2023-12-26 18:57:09 +09:00
Yutaka Sawada
6559e62276 Change lc option 2023-12-26 18:56:26 +09:00
Yutaka Sawada
1552fb8ec8 Add files via upload 2023-12-26 18:53:12 +09:00
Yutaka Sawada
79d0b184b8 Add notice of save_path 2023-12-03 21:43:40 +09:00
Yutaka Sawada
2793349268 Update PAR2 clients 2023-11-27 14:31:12 +09:00
Yutaka Sawada
4a7845dc7a Erase old section 2023-11-27 14:29:58 +09:00
Yutaka Sawada
978bbe4b40 Optimization for AMD GPU 2023-11-27 14:19:43 +09:00
Yutaka Sawada
0bd2b92237 Optimization for AMD GPU 2023-11-27 14:18:13 +09:00
Yutaka Sawada
be51d4c842 Update for v1.3.3.1 2023-11-19 11:28:42 +09:00
Yutaka Sawada
af2ac4b113 Notice of changed option 2023-11-18 19:30:13 +09:00
Yutaka Sawada
6dd7949030 Release note of version 1.3.3.1 2023-11-11 13:11:15 +09:00
Yutaka Sawada
a27f8221cd Update installer usage 2023-11-11 12:50:47 +09:00
Yutaka Sawada
8cff776c5e Update installer usage 2023-11-11 12:49:45 +09:00
Yutaka Sawada
bae9e8a0d8 Add files via upload 2023-11-11 12:49:05 +09:00
Yutaka Sawada
bbfad5b9df Add files via upload 2023-11-11 12:48:13 +09:00
Yutaka Sawada
fd24693c6b Update installer usage 2023-11-11 11:54:12 +09:00
Yutaka Sawada
cc9d3595bd Update installer usage 2023-11-11 11:53:34 +09:00
Yutaka Sawada
1b397d8976 Update version number 2023-11-07 12:53:49 +09:00
Yutaka Sawada
8c06ad76b6 Change max buffer size 2023-10-29 16:57:15 +09:00
Yutaka Sawada
50b735d3a5 Update PAR2 clients 2023-10-29 16:56:04 +09:00
Yutaka Sawada
5660fcf7c5 Improve GPU function a little 2023-10-27 13:31:56 +09:00
Yutaka Sawada
e979c07600 Update PAR2 clients 2023-10-27 13:31:18 +09:00
Yutaka Sawada
cd7d1f9450 Fixed a bug in GPU function 2023-10-25 14:06:06 +09:00
Yutaka Sawada
cdaceef840 Fixed a bug 2023-10-25 14:05:16 +09:00
Yutaka Sawada
6ce606977b Update PAR2 clients 2023-10-23 10:57:51 +09:00
Yutaka Sawada
fb72e811d0 Improve GPU function 2023-10-23 10:54:28 +09:00
Yutaka Sawada
82197ac0d0 Release note of version 1.3.3.0 2023-10-10 13:08:48 +09:00
Yutaka Sawada
959cf0e8d4 Set release date 2023-10-10 13:02:35 +09:00
Yutaka Sawada
bcbdc2fe38 Add MediaList4 option 2023-09-30 18:47:27 +09:00
Yutaka Sawada
ca2c7731d4 Add 5th item in "Media size" 2023-09-30 18:46:28 +09:00
Yutaka Sawada
aeb8913a58 Decrease threshold to use GPU 2023-09-30 18:44:34 +09:00
Yutaka Sawada
323a53d808 CPU usage slider was returned to 5 levels. 2023-09-27 11:21:22 +09:00
Yutaka Sawada
54931fc0e7 Optimization for CPU cache 2023-09-24 21:26:09 +09:00
Yutaka Sawada
3024186aa6 Change "lc" option 2023-09-24 21:22:57 +09:00
Yutaka Sawada
ceed4ebd83 What is changed in v1.3.3.0 2023-09-24 21:21:42 +09:00
Yutaka Sawada
471246df18 Samples of v1.3.3.0 2023-09-24 21:20:43 +09:00
Yutaka Sawada
ea33a24d01 Release note of version 1.3.2.9 2023-08-27 10:55:15 +09:00
Yutaka Sawada
d653516eba Set release date 2023-08-27 10:49:48 +09:00
Yutaka Sawada
fc5e583715 Add current updated points 2023-08-01 19:06:50 +09:00
Yutaka Sawada
70cd559457 Change option for 7-Zip 2023-08-01 19:05:12 +09:00
Yutaka Sawada
49792e42a3 Most Resent Used List feature 2023-07-23 00:41:03 +09:00
Yutaka Sawada
5626adc372 Add files via upload 2023-07-23 00:40:11 +09:00
Yutaka Sawada
8a8585d2de Change encoding from ShiftJIS to UTF-8 2023-06-13 11:11:13 +09:00
Yutaka Sawada
e465196701 Add script to create PAR2 files for RAR archives 2023-06-13 11:09:11 +09:00
105 changed files with 5147 additions and 2493 deletions

View File

@@ -1,73 +1,55 @@
# MultiPar
### v1.3.2.8 is public
  This is a minor update version to fix some bugs in rare cases.
Most users don't see difference.
If there is no serious problem in this version,
next version will be the last of v1.3.2 tree.
### v1.3.3.3 is public
  I fixed a [problem of MultiPar shell extension](https://github.com/Yutaka-Sawada/MultiPar/issues/86),
when UAC (User Account Control on Windows Vista or later) is disabled.
Thanks whulkhulk and Slava46 for test and confirm.
If other users could not "Integrate MultiPar into Shell" ago, he may try this new version.
  I fixed a few rare bugs in this version.
While most users were not affected by those problems,
those who saw the matter would better use new version.
If there is a problem still, I will fix as possible as I can.
I updated some help documents about Batch script.
I mentioned the location of help files in ReadMe text.
  I added a confirm dialog at closing MultiPar, when it's creating or repairing.
This change may reduce accidental loss of working data.
Though MultiPar inherits most usage and behavior of QuickPar, I would improve a bit.
  New version supports a PC with max 8 OpenCL devices.
Thanks [Yi Gu for reporting bug in a rare environment](https://github.com/Yutaka-Sawada/MultiPar/issues/110).
I didn't think a user put so many OpenCL devices on a PC.
It will detect a Graphics board correctly.
  I fixed [small bugs in my OpenCL code for GPU](https://github.com/Yutaka-Sawada/MultiPar/issues/88).
Though I'm not sure the incident, it might not work rarely.
Because I don't use a graphics board on my PC, I didn't test myself.
Thanks apprehensivemom for test.
Even when you checked "Enable GPU acceleration", it may not use GPU for small data.
It's because starting GPU is slow.
If calculation finishes in a few seconds, using CPU only may be faster.
GPU may require at least a few minutes task to see speed difference.
As a note, I write its threshold below.
  I improved source file splitting feature at creating PAR2 files.
Thanks [AreteOne for reporting bug and suggestion of improvment](https://github.com/Yutaka-Sawada/MultiPar/issues/117).
When file extension is a number, it didn't handle properly.
If someone saw strange behavior at file splitting ago, it should have been solved in this version.
Threshold to use GPU:
- Data size must be larger than 512 MB.
- Block size must be larger than 64 KB.
- Number of source blocks must be more than 256.
- Number of recovery blocks must be more than 32.
  I fixed a bug in verifying external files.
It might not find the last slice in a source file, when the file data is redundant.
Thanks [dle-fr for reporting bug and testing many times](https://github.com/Yutaka-Sawada/MultiPar/issues/130).
This solution may improve verification of damaged files, too.
When source files are mostly random data like commpressed archive, there was no problem.
[ Changes from 1.3.2.7 to 1.3.2.8 ]
[ Changes from 1.3.3.2 to 1.3.3.3 ]
GUI update
- Change
- It won't erase Zone.Identifier flag of MultiPar.exe automatically.
- It shows confirm dialog before close, when it's creating or repairing.
- Improvement
- It will show error, when calling PAR client doesn't exist.
- Bug fix
- When UAC is disabled, Shell Extesnion DLL uses HKEY_LOCAL_MACHINE.
Installer update
- Inno Setup was updated from v6.2.2 to v6.3.1.
PAR2 client update
- Bug fix
- It will show correct efficiency for over than TB size files.
- GPU function works with MMX, when all SSE2, SSSE3, AVX2 are disabled.
All clients update
- Change
- It will search hidden files, when Windows Explorer shows them.
- Fixed a bug in GPU acceleration, when there are many OpenCL devices.
- Failure of splitting source files with numerical extension was fixed.
- Faulty prediction of the last block in a file with repeated data was fixed.
[ Hash value ]
MultiPar1328.zip
MD5: C7BD23C0D32C47555E344D9D88C149C2
SHA1: 467F85E53011B3BC1E67E6685B1787D32B6F2296
MultiPar1333.zip
MD5: 01A201CA340C33053E6D7D2604D54019
SHA1: F7C30A7BDEB4152820C9CFF8D0E3DA719F69D7C6
MultiPar1328_setup.exe
MD5: 4D7A3BA6B88D9F37A22C35C425DA5F4D
SHA1: 6BCCF834BC6038F1AC30F82B193A2B5F45FD7697
MultiPar1333_setup.exe
MD5: 33F9E441F5C1B2C00040E9BAFA7CC1A9
SHA1: 6CEBED8CECC9AAC5E8070CD5E8D1EDF7BBBC523A
  To install under "Program Files" or "Program Files (x86)" directory,
you must start the installer with administrative privileges by selecting
"Run as administrator" on right-click menu.
you must select "Install for all users" at the first dialog.
  Old versions and source code packages are available at
[GitHub](https://github.com/Yutaka-Sawada/MultiPar/releases) or
[OneDrive](https://1drv.ms/u/s!AtGhNMUyvbWOaSo1n_R8awJ_hg0).
[OneDrive](https://1drv.ms/f/c/8eb5bd32c534a1d1/QtGhNMUyvbUggI5pAAAAAAAAKjWf9HxrAn-GDQ).

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -25,7 +25,13 @@ Be careful to use those special features.
[ System requirement ]
MultiPar requires a PC with Windows Vista or later (Windows 7, 8, 10).
MultiPar requires a PC with Windows 7 or later (Windows 8, 10, 11).
[ Usage manual or Help documents ]
There are some usage manual or help documents in "help" folder.
English pages exists in "help/0409" folder.
You may open the manual by pushing "F1-key", while using MultiPar.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -71,14 +77,13 @@ Don't send current PAR3 files to others, who may not have the same version.
[ How to install or uninstall with installer package ]
Double click setup file ( MultiPar131_setup.exe or something like this name ),
Double click setup file ( MultiPar133_setup.exe or something like this name ),
and follow the installer dialog.
At version up, if you want to use previous setting, overwrite install is possible.
Before overwrite install, you should un-check "Integrate MultiPar into Shell".
You may need to re-start OS after overwrite install or uninstall rarely.
To install under "Program Files" or "Program Files (x86)" directory,
you must start the installer with administrative privileges by selecting
"Run as administrator" on right-click menu.
you must select "Install for all users" at the first dialog.
You can uninstall through the Windows OS's Control Panel,
or double click unins000.exe in a folder which MultiPar was installed.
@@ -100,7 +105,7 @@ In either case, user made icons and association are available for the user only.
[ How to install with archive version ]
Unpack compressed file ( MultiPar131.zip or something like this name ) in a folder.
Unpack compressed file ( MultiPar133.zip or something like this name ) in a folder.
MultiPar.exe is the interface of MultiPar.
You can create short-cut icon or send-to link at Option window later.
@@ -141,9 +146,6 @@ so you need to move "MultiPar.ini" into the folder, too.
They are written by Yutaka Sawada.
Though console applications are open source (PAR clients are GPL),
GUI application is closed source.
Some article are available at my web site.
(URL: "https://hp.vector.co.jp/authors/VA021385/")
If you want source code, contact with me by e-mail.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -169,10 +171,8 @@ mail server may delete it automatically, and I won't see it.
[ Link ]
I use Vector 's author page to introduce MultiPar.
(URL: "https://hp.vector.co.jp/authors/VA021385/")
Because there is another official download page,
You may download the latest version of MultiPar on GitHub.
(URL: "https://github.com/Yutaka-Sawada/MultiPar")
There is a Japanese download page on Vector.
(URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html")
using direct link to files on the page isn't preferable.
When you write a link on somewhere, please don't include filename.

View File

@@ -1,220 +1,228 @@

修復用データを作ってファイルの破損や消失に備える
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ăt<C483>@<40>C<EFBFBD><43><EFBFBD>̔j<CC94><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><C994><EFBFBD><EFBFBD><EFBFBD>
MultiPar (<28>}<7D><><EFBFBD>`<60>p<EFBFBD>[)
MultiPar (マルチパー)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>ȒP<EFBFBD>ȉ<EFBFBD><EFBFBD><EFBFBD> ]
[ 簡単な解説 ]
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EC90AC><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>A
<EFBFBD>c<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>ďC<C48F><43><EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ̃\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD>ʓI<EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>t<EFBFBD>g<EFBFBD>Ƃ͈قȂ<D982><C882>A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߃<EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂŁA
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̔j<CC94><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><C994><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><CC82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
 複数のファイルからリカバリ・ファイルを作成して、
それらのファイルの一部が破損したり消失しても、
残されたファイルとリカバリ・ファイルを使って修復・復元する為のソフトです。
一般的なファイル復旧ソフトとは異なり、
あらかじめリカバリ・ファイルを作っておくことで、
ファイルの破損や消失に備えるのが特徴です。
<EFBFBD>@CD <EFBFBD><EFBFBD> DVD <EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>ۂɁA<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ރf<EFBFBD>[<5B>^<5E>̃<EFBFBD><CC83>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>āA<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɏĂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD>΁A<EFBFBD><EFBFBD><EFBFBD>Ȃǂŕ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ɓǂ߂Ȃ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>ĕ<EFBFBD><C495><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD>C<EFBFBD>O<EFBFBD>ł́A<EFBFBD>l<EFBFBD>b<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>[<5B>N<EFBFBD>o<EFBFBD>R<EFBFBD>ŕ<EFBFBD><C595><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɁA
<EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>Ŏ<EFBFBD><C58E>s<EFBFBD><73><EFBFBD>Ă<EFBFBD><C482>đ<EFBFBD><C491>M<EFBFBD><4D><EFBFBD><EFBFBD>ƂȂ<C682><C882>A
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Č<EFBFBD><C48C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>p<EFBFBD>r<EFBFBD><72><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
 CD DVD を焼く際に、書き込むデータのリカバリ・ファイルを
作って、それも同時に焼いておけば、傷などで部分的に読めなくなっても、
リカバリ・ファイルを使って復元することができます。
海外では、ネットワーク経由で複数ファイルを転送する際に、
一部のファイルで失敗しても再送信することなく、
リカバリ・ファイルを使って欠落部分を補うという用途が多いようです。
<EFBFBD>@Parchive <EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>`<60><><EFBFBD>ɂ͕W<CD95><57><EFBFBD>\<5C>t<EFBFBD>g<EFBFBD>Ƃ<EFBFBD><C682><EFBFBD>
Peter Clements <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́u QuickPar <EFBFBD>v<EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AQuickPar <EFBFBD>͉<EFBFBD><EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>ɊJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŁA<EFBFBD>Ȃ<EFBFBD><EFBFBD>ׂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȏg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>œ<EFBFBD><EFBFBD>{<7B><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>ގ<EFBFBD><DE8E>\<5C>t<EFBFBD>g<EFBFBD>Ƃ<EFBFBD><C682>āA
<EFBFBD>ނ̋<EFBFBD><EFBFBD>‚𓾂āA<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 Parchive というリカバリ・ファイル形式には標準ソフトとして
Peter Clements さんの「 QuickPar 」というのがあります。
しかし、QuickPar は何年も前に開発が中断されていて、
日本語のファイル名やフォルダを扱うことができません。
そこで、なるべく同じような使い勝手で日本語が使える類似ソフトとして、
彼の許可を得て、このアプリケーションを開発しました。
<EFBFBD>@QuickPar <EFBFBD>̓o<EFBFBD>O<EFBFBD>񍐂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>_<EFBFBD>̗v<EFBFBD>]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>f<EFBFBD><66><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>߁A
PAR 2.0 <EFBFBD>Ńt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>”\<5C><><EFBFBD><EFBFBD> MultiPar <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AQuickPar <20>ł͏C<CD8F><43><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ́A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ă݂Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 QuickPar はバグ報告や改善点の要望があっても反映されないため、
PAR 2.0 でファイルを修復できる可能性は MultiPar の方が高いです。
日本語のファイル名を使う時や、QuickPar では修復できなかった時には、
ぜひ MultiPar を使ってみてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD>Ȃ<EFBFBD> ]
[ 特徴や仕様など ]
<EFBFBD>@MultiPar <EFBFBD><EFBFBD> PAR 1.0 <EFBFBD><EFBFBD> PAR 2.0 <EFBFBD>̗<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɑΉ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
Parity Archive <EFBFBD><EFBFBD> Parity Volume Set <EFBFBD>d<EFBFBD>l<EFBFBD>̏ڍׂɂ‚<EFBFBD><EFBFBD>Ă<EFBFBD>
<EFBFBD>u http://parchive.sourceforge.net/ <EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD>Ƃ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
MultiPar <EFBFBD>̓<EFBFBD><EFBFBD>j<EFBFBD>R<EFBFBD>[<5B>h (UTF-8 <EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD> UTF-16) <EFBFBD>Ńt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD><EFBFBD><EFBFBD>{<7B><EFBFBD><EA82BE><EFBFBD>łȂ<C582><C882><EFBFBD><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƌ<EFBFBD><C68C><EFBFBD><EFBFBD>E<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 MultiPar PAR 1.0 PAR 2.0 の両方に対応してます。
Parity Archive Parity Volume Set 仕様の詳細については
http://parchive.sourceforge.net/ 」を参照してください。
MultiPar はユニコード (UTF-8 または UTF-16) でファイル名を扱うので、
日本語だけでなく他の言語のファイル名もきちんと検査・修復することができます。
<EFBFBD>@MultiPar <EFBFBD><EFBFBD> PAR 2.0 <EFBFBD>ł̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>łȂ<C582><C882>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>AQuickPar <EFBFBD>̓T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>𐳂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>̂ŁA
MultiPar <EFBFBD>Ńf<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD>܂ރp<DE83><70><EFBFBD>e<EFBFBD>B<EFBFBD><42><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EC90AC><EFBFBD>Ă<EFBFBD><C482>A
<EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃɒ<EFBFBD><EFBFBD>ӂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
par2cmdline <EFBFBD><EFBFBD> MultiPar <EFBFBD>Ɠ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>ƃf<C683>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><46><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ő<CC82><C591><EFBFBD><EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B
MultiPar <EFBFBD>̓p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>ɂɃR<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
QuickPar <EFBFBD>ȂǑ<EFBFBD><EFBFBD><EFBFBD> PAR <20>N<EFBFBD><4E><EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>g<EFBFBD>̓R<CD83><52><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>@<40>\<5C>ɑΉ<C991><CE89><EFBFBD><EFBFBD>ĂȂ<C482><C882><EFBFBD>ł<EFBFBD><C582>B
 MultiPar PAR 2.0 ではファイルだけでなくフォルダを扱うこともできます。
ただし、QuickPar はサブ・ディレクトリを正しく認識しないので、
MultiPar でディレクトリ構造を含むパリティ書庫を作成しても、
うまく検査できないことに注意してください。
par2cmdline MultiPar と同じくユニコードとディレクトリ構造を認識するので大丈夫です。
MultiPar はパリティ書庫にコメントを付けることができますが、
QuickPar など他の PAR クライアントはコメント機能に対応してないようです。
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD> ]
[ 動作環境 ]
<EFBFBD>@Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10) <EFBFBD>̃p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B
 Windows 7 かそれ以降 (Windows 8, 10, 11) のパソコンが必要です。
[ 使い方や解説文章 ]
 ほとんど英語ですが、help フォルダーの中に使い方や解説文章が入ってます。
日本語のページは help\0411 フォルダーの中にあります。
MultiPar の使用中に、F1-key を押すと、マニュアルが表示されます。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>s<EFBFBD><EFBFBD><EFBFBD>ׂȂ<EFBFBD> ]
[ 不具合や欠陥など ]
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>F<EFBFBD>͂<EFBFBD><CD82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>ɂ<EFBFBD><C982>Ă<EFBFBD><C482>̂ł<CC82><C582><EFBFBD><EFBFBD>A<EFBFBD>s<EFBFBD><EFBFBD><EF8D87><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɖ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A<EFBFBD><EFBFBD><EFBFBD>̏󋵂<EFBFBD><EFBFBD>Ǐ<EFBFBD><EFBFBD>Ȃǂ<EFBFBD><EFBFBD>񍐂<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>A<EFBFBD>b<EFBFBD>v<EFBFBD>ŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>w<EFBFBD>͂<EFBFBD><CD82>܂<EFBFBD><DC82>B
<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>@<40>\<5C><><EFBFBD>lj<EFBFBD><C789><EFBFBD><EFBFBD>ė~<7E><><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>A<EFBFBD>ǂ<EFBFBD><C782><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P<EFBFBD><50><EFBFBD>ė~<7E><><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>]<5D><><EFBFBD>󂯕t<F382AF95><74><EFBFBD>܂<EFBFBD><DC82>B
 動作確認はそれなりにしてるのですが、不具合があるかもしれません。
動作に問題があった場合は、その状況や症状などを報告してもらえると、
今後のバージョン・アップで修正するよう努力します。
新しい機能を追加して欲しいとか、どこを改善して欲しいといった要望も受け付けます。
<EFBFBD>@<40><><EFBFBD>Ȃ݂ɁA<C981><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>đ<EFBFBD><C491>Q<EFBFBD><51><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>Ă<EFBFBD><C482><EFBFBD><EFBFBD>Q<EFBFBD><51><EFBFBD><EFBFBD><EFBFBD>͂ł<CD82><C582>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>l<EFBFBD>ŊJ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邩<EFBFBD><EFBFBD><EFBFBD>ł͂Ȃ<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ̃}<7D>C<EFBFBD>N<EFBFBD><4E><EFBFBD>\<5C>t<EFBFBD>g<EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD>~<7E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD>
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>̃\<5C>t<EFBFBD>g<EFBFBD><67><EFBFBD>g<EFBFBD><67><EFBFBD>ĉ<EFBFBD><C489><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>Ă<EFBFBD><C482>ӔC<D394>͎<EFBFBD><CD8E><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>v<EFBFBD>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E88F91><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>@<40><><EFBFBD>I<EFBFBD>ȗ<EFBFBD><C897>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><CC82>ǂ<EFBFBD><C782><EFBFBD><EFBFBD>͂<EFBFBD><CD82>Ă<EFBFBD><C482><EFBFBD><EFBFBD>A<EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>E<EFBFBD>\<5C>t<EFBFBD>g<EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>̂͂<CC82><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă鎞<C482>Ɏ<EFBFBD><C98E>ȐӔC<D394>ʼn<EFBFBD><C589><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>̂<EFBFBD><CC82><EFBFBD><EFBFBD>Șb<C898>Ȃ̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Q<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͂ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
 ちなみに、誤った使い方をしたりして損害が発生したとしても損害賠償はできません。
個人で開発してるからではなく、大手企業のマイクロソフトの何万円もするソフトでも
「このソフトを使って何が起きても責任は取らない」みたいなことがしっかり書いてあります。
法律的な裏付けがあるのかどうかはさておき、パソコン・ソフトというのはそういう物です。
ただまあ、ユーザーが困ってる時に自己責任で解決しろというのも酷な話なので、
私も問題点が何かとか障害を取り除く手助けはできる限りやります。
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>k<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
[ 情報漏洩や改竄 ]
<EFBFBD>@Parity Archive (<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD>̂ɂ́A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̘R<EFBFBD>k<EFBFBD><EFBFBD><EFBFBD>Ӑ}<7D>I<EFBFBD>ȉ<EFBFBD><EFBFBD><E28282>h<EFBFBD><68><EFBFBD><EFBFBD>Ȏd<C88E>g<EFBFBD>݂͂<DD82><CD82><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
Parity <EFBFBD>Ƃ́u<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>•<EFBFBD><EFBFBD>v<EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӗ<EFBFBD><EFBFBD>Ȃ̂ŁA
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>ɂɂ̓\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>Ɠ<EFBFBD><C693><EFBFBD><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ƃ<CC82><C682>Ĉ<EFBFBD><C488><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>ނ̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Í<EFBFBD><C38D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A<EFBFBD>Í<EFBFBD><C38D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ń<EFBFBD><C583>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EC90AC><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>̊m<EFBFBD><EFBFBD><EFBFBD>łȂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>ďC<C48F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ́A
<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><EFBFBD><EFBFBD><EFBFBD>łȂ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><75><EFBFBD>̂Ɠ<CC82><C693><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃł<C682><C582>B
<EFBFBD>O<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񂾎<EFBFBD><EFBFBD>s<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>h<EFBFBD>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>E<EFBFBD>B<EFBFBD><42><EFBFBD>X<EFBFBD>Ɋ<EFBFBD><C98A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邩<C482><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A
<EFBFBD>̂Ɠ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɁA<EFBFBD>O<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>񂾃<EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD>E<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>Ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɂȂ<EFBFBD><EFBFBD>Ă邩<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>‚܂<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>ăt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>ƁA
<EFBFBD>{<7B><><EFBFBD>Ӑ}<7D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ͏C<CD8F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><E28282><EFBFBD>f<EFBFBD>[<5B>^<5E>ɂȂ<C982><C882>܂<EFBFBD><DC82>B
 Parity Archive (パリティ書庫) 自体には、
情報の漏洩や意図的な改竄を防ぐような仕組みはありません。
Parity とは「同じ価値を持つ物」という意味なので、
パリティ書庫にはソース・ファイルと同じ価値があるものとして扱ってください。
機密書類のファイルを暗号化するなら、暗号化した後でリカバリ・ファイルを作成してください。
また、出所の確かでないリカバリ・ファイルを使って修復することは、
内容が定かでないファイルを置くのと同じことです。
外部から持ち込んだ実行ファイルやドキュメントがウィルスに感染してるかもしれない、
のと同じように、外部から持ち込んだリカバリ・ファイルで修復したファイルは
ウィルスに感染させられたものになってるかもしれません。
つまり、改竄されたパリティ書庫を使ってファイルを修復しようとすると、
本来意図したようには修復されず、改竄されたデータになります。
[ PAR 3.0 <EFBFBD>d<EFBFBD>l<EFBFBD>͒<EFBFBD><EFBFBD>ĔłŖ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
[ PAR 3.0 仕様は提案版で未完成 ]
<EFBFBD>@MultiPar <EFBFBD>ł<EFBFBD> Parchive <EFBFBD>d<EFBFBD>l<EFBFBD>̎<EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD>Ăł<C482><C582><EFBFBD> PAR 3.0 <EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>APAR 3.0 <20>d<EFBFBD>l<EFBFBD>͂܂<CD82><DC82>ڍׂ<DA8D><D782><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>K<EFBFBD>ŁA
MultiPar <EFBFBD>͂<EFBFBD><EFBFBD>̎<EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>ĐV<EFBFBD>d<EFBFBD>l<EFBFBD>̐<EFBFBD><EFBFBD>\<5C><><EFBFBD>̊<EFBFBD><CC8A>ł<EFBFBD><C582><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
PAR 3.0 <EFBFBD>d<EFBFBD>l<EFBFBD>̃t<EFBFBD>H<EFBFBD>[<5B>}<7D>b<EFBFBD>g<EFBFBD>͍ו<CD8D><D795><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ōŏI<C58F>łƂ̌݊<CC8C><DD8A><EFBFBD><EFBFBD>͕ۏ؂<DB8F><D882><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>‚܂<EFBFBD><EFBFBD>AMultiPar <EFBFBD>Ŏ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><EFBFBD> PAR3 <20><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>A
<EFBFBD><EFBFBD><EFBFBD>̃<EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃o<CC83>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>Ƃ͌<C682><CD8C><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>l<EFBFBD>ɁA<EFBFBD><EFBFBD><EFBFBD>̐l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>Ƃ͌<C682><CD8C><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD><EFBFBD> PAR3 <20><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>͑<EFBFBD><CD91>l<EFBFBD>ɑ<EFBFBD><C991><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 MultiPar では Parchive 仕様の次期バージョン案である PAR 3.0
実験的に使えるようになっています。
しかし、PAR 3.0 仕様はまだ詳細を検討中の下書き段階で、
MultiPar はその試作品を使って新仕様の性能を体感できるにすぎません。
PAR 3.0 仕様のフォーマットは細部が流動的で最終版との互換性は保証されません。
つまり、MultiPar で試作品の PAR3 リカバリ・ファイルを今作っても、
そのリカバリ・ファイルを将来のバージョンでも使えるとは限りません。
同様に、他の人が同じバージョンを使ってるとは限らないので、
試作品の PAR3 リカバリ・ファイルは他人に送らないでください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B>ł̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>ƃA<C683><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><> ]
[ インストーラー版のインストールとアンインストール ]
<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[ ( MultiPar131_setup.exe <EFBFBD>݂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȗ<EFBFBD><EFBFBD>O ) <20><><EFBFBD>_<EFBFBD>u<EFBFBD><75><EFBFBD>E<EFBFBD>N<EFBFBD><4E><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>ƁA
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA<C581><41><EFBFBD>̎w<CC8E><77><EFBFBD>ɏ]<5D><><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>A<EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>ɁA<C981>ݒ荀<DD92>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>̂܂܎g<DC8E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͏<CD8F><E38F91><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>ɁA<C981>uMultiPar <20><><EFBFBD>V<EFBFBD>F<EFBFBD><46><EFBFBD>ɓ<EFBFBD><C993><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>O<EFBFBD><4F><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OS <20>̍ċN<C48B><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD><DF82><EFBFBD><EFBFBD><EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>uProgram Files<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>uProgram Files (x86)<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>ɃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ́A
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>[<5B>́u<CC81>Ǘ<EFBFBD><C797>҂Ƃ<D282><C682>Ď<EFBFBD><C48E>s<EFBFBD>v<EFBFBD><76><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>
<EFBFBD>Ǘ<EFBFBD><EFBFBD>Ҍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B><><EFBFBD>J<EFBFBD>n<EFBFBD><6E><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 インストーラー ( MultiPar133_setup.exe みたいな名前 ) をダブル・クリックすると、
インストール画面が表示されるので、その指示に従ってください。
バージョン・アップ時に、設定項目をそのまま使いたい時は上書きインストールしてもいいです。
上書きインストールする前に、「MultiPar をシェルに統合する」のチェックを外してください。
上書きインストールやアンインストール後に OS の再起動を求められるかもしれません。
Program Files」や「Program Files (x86)」内にインストールするには、
最初のダイアログで「すべてのユーザー用にインストール」を選んでください。
<EFBFBD>@<40>A<EFBFBD><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD> Windows OS <20>̃R<CC83><52><EFBFBD>g<EFBFBD><67><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>p<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD>A
MultiPar <20><><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD><EFBFBD> unins000.exe <20><><EFBFBD>_<EFBFBD>u<EFBFBD><75><EFBFBD>E<EFBFBD>N<EFBFBD><4E><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B>͐ݒ<CD90><DD92>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E382A9><EFBFBD>u<EFBFBD><75><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><ED8F9C><EFBFBD>Ȃ<EFBFBD><C882>̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>Ȃ玩<EFBFBD><EFBFBD><EFBFBD>ō폜<EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
右クリック・メニューの「管理者として実行」を選んで
管理者権限でインストーラーを開始する必要があります。
<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B>ł<EFBFBD><C582>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A<CD81>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD>𓮂<EFBFBD><F093AE82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ƁA<EFBFBD><EFBFBD><EFBFBD>ŃA<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>Ɏ<EFBFBD><C98E>s<EFBFBD><73><EFBFBD><EFBFBD>ƂɂȂ<C982><C882>܂<EFBFBD><DC82>B
 アンインストールは Windows OS のコントロール・パネルから行うか、
MultiPar をインストールしたフォルダ内の unins000.exe をダブル・クリックしてください。
アンインストーラーは設定ファイルや後から置かれたファイルを削除しないので、
もう使うことがないなら自分で削除してください。
[ <20>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B>łɂ<C582><C982><EFBFBD><E995A1><EFBFBD><EFBFBD><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><> ]
 インストーラー版を使った場合は、インストールしたフォルダを動かさないでください。
さもないと、後でアンインストールに失敗することになります。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>̃<EFBFBD><CC83>[<5B>U<EFBFBD>[<5B><><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>Ƀ<EFBFBD><C983>O<EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A
<EFBFBD>Ǘ<EFBFBD><EFBFBD>҂͑S<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD>Ǘ<EFBFBD><EFBFBD>Ҍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>΁A<CE81>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>^<5E>[<5B>g<EFBFBD>E<EFBFBD><45><EFBFBD>j<EFBFBD><6A><EFBFBD>[<5B>̃A<CC83>C<EFBFBD>R<EFBFBD><52><EFBFBD>A
<EFBFBD>f<EFBFBD>X<EFBFBD>N<EFBFBD>g<EFBFBD>b<EFBFBD>v<EFBFBD>̃A<EFBFBD>C<EFBFBD>R<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ăt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̊֘A<D698>t<EFBFBD><74><EFBFBD>͑S<CD91>Ẵ<C482><CC83>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD>uProgram Files<65>v<EFBFBD><76><EFBFBD>ɃC<C983><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EA82BC><EFBFBD>̃<EFBFBD><CC83>[<5B>U<EFBFBD>[<5B><><EFBFBD>•ʂɐݒ<C990><DD92><EFBFBD><EFBFBD>ێ<EFBFBD><DB8E><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̑<EFBFBD><EFBFBD>̃t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>S<EFBFBD>Ẵ<C482><CC83>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݒ<EFBFBD><DD92><EFBFBD><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̏ꍇ<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>C<EFBFBD>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD>֘A<D698>t<EFBFBD><74><EFBFBD>͂<EFBFBD><CD82>̃<EFBFBD><CC83>[<5B>U<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
[ インストーラー版による複数ユーザー向けのインストール ]
 複数のユーザーがパソコンにログオンするなら、
管理者は全員向けに MultiPar をインストールすることができます。
管理者権限でインストールすれば、インストーラーが作ったスタート・メニューのアイコン、
デスクトップのアイコン、そしてファイルの関連付けは全てのユーザーが利用できます。
「Program Files」内にインストールした場合、それぞれのユーザーが個別に設定を保持します。
その他のフォルダにインストールした場合、全てのユーザーが同じ設定を共有します。
いずれの場合も、ユーザーが作ったアイコンや関連付けはそのユーザーだけが利用できます。
[ <EFBFBD>A<EFBFBD>[<5B>J<EFBFBD>C<EFBFBD>u<EFBFBD>ł̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><> ]
[ アーカイブ版のインストール ]
<EFBFBD>@<40>z<EFBFBD>z<EFBFBD><7A><EFBFBD><EFBFBD><EFBFBD>Ă鈳<C482>k<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> ( MultiPar131.zip <EFBFBD>݂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȗ<EFBFBD><EFBFBD>O ) <20><><EFBFBD>𓀂<EFBFBD><F0938082>Ăł<C482><C582><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD>ǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD><EFBFBD><EFBFBD>ȃt<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɑS<EFBFBD>ē<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD><EFBFBD> MultiPar.exe <EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD> MultiPar <EFBFBD>̎<EFBFBD><EFBFBD>s<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 配布されてる圧縮ファイル ( MultiPar133.zip みたいな名前 ) を解凍してできたファイルを
どこか適当なフォルダに全て入れてください。
その中の MultiPar.exe というのが MultiPar の実行ファイルです。
それをダブル・クリックすると MultiPar が起動します。
<EFBFBD>@MultiPar <EFBFBD>̐ݒ<EFBFBD><EFBFBD>_<EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>[<5B>g<EFBFBD>J<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>֘A<D698>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>u.par<61>v<EFBFBD><76><EFBFBD>u.par2<72>v<EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>q<EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD> MultiPar <20>Ɋ֘A<D698>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD><EFBFBD><EFBFBD>ɑ<EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł̊֘A<D698>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD>΁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuickPar <EFBFBD>Ɋ֘A<EFBFBD>t<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>̂Ȃ<EFBFBD><EFBFBD>AQuickPar <20>̐ݒ<CC90><DD92>ʼn<EFBFBD><C589><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 MultiPar の設定ダイアログから、ショートカットを作ったり、
リカバリ・ファイルを関連付けしたりできます。
ただし、「.par」や「.par2」という拡張子のファイルを MultiPar に関連付けする場合は、
先に他のアプリケーションでの関連付けを解除してからにしてください。
例えば、既に QuickPar に関連付けされてるのなら、QuickPar の設定で解除しておきます。
[ <EFBFBD>A<EFBFBD>[<5B>J<EFBFBD>C<EFBFBD>u<EFBFBD>ł̃A<CC83><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><> ]
[ アーカイブ版のアンインストール ]
<EFBFBD>@MultiPar.exe <EFBFBD>Ȃǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>ƍ<EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>ݒ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD>ɍ<EFBFBD><C98D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂œ<CC82><C593><EFBFBD><EFBFBD>ɍ폜<C98D><ED8F9C><EFBFBD>Ă<EFBFBD><C482>܂<EFBFBD><DC82>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>uProgram Files<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD>ݒ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>́uApplication Data<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD> MultiPar <20>Ɋ֘A<D698>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD>́A
<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>̑O<CC91>Ɋ֘A<D698>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 MultiPar.exe などを入れたフォルダごと削除してください。
設定ファイルも同じフォルダ内に作られるので同時に削除してかまいません。
ただし、「Program Files」内のフォルダにインストールしてあった場合は、
設定ファイルは「Application Data」内のフォルダに作られるので、それも削除してください。
リカバリ・ファイルを MultiPar に関連付けしてる場合は、
アンインストールの前に関連付けを解除しておいてください。
<EFBFBD>@MultiPar <EFBFBD><EFBFBD><EFBFBD>V<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD>ɓ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ԃł<EFBFBD> MultiParShlExt64.dll <20>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>K<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɐݒ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂŃ`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>O<EFBFBD><4F><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar.exe <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂŃV<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD>u<EFBFBD>R<EFBFBD>}<7D><><EFBFBD>h <20>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>g<EFBFBD>v<EFBFBD><76><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD> MultiParShlExt64.dll <20><><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82><EFBFBD><EFBFBD>f<EFBFBD>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD>Ɉړ<C988><DA93><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>A
<EFBFBD>uRegSvr32.exe /u MultiParShlExt64.dll<EFBFBD>v<EFBFBD>Ɠ<EFBFBD><EFBFBD>͂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ή<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>G<EFBFBD>N<EFBFBD>X<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>[<5B><><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD>̓t<CD83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><ED8F9C><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>Ɉ<EFBFBD><C988>U<EFBFBD>‚<EFBFBD><C282>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂Ȃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>I<EFBFBD>t<EFBFBD><EFBFBD><EFBFBD>āA<EFBFBD>ēx<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>I<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 MultiPar をシェルに統合した状態では MultiParShlExt64.dll というファイルを削除できません。
必ず先に設定画面でチェックを外してください。
既に MultiPar.exe を削除してしまってる場合は、
手作業でシェル拡張をアンインストールすることもできます。
「コマンド プロンプト」を開いて MultiParShlExt64.dll が存在するディレクトリに移動してから、
RegSvr32.exe /u MultiParShlExt64.dll」と入力すれば解除されます。
エクスプローラーを起動してる場合はファイルを削除する前に一旦閉じてください。
それでもだめなら一旦ログオフして、再度ログオンしてから削除してください。
[ <EFBFBD>A<EFBFBD>[<5B>J<EFBFBD>C<EFBFBD>u<EFBFBD>ł̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>̕ύX ]
[ アーカイブ版のインストール先の変更 ]
<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD>̏ꏊ<CC8F><EA8F8A><EFBFBD>ς<EFBFBD><CF82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD>t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>ƕʂ̏ꏊ<EFBFBD>ɃR<EFBFBD>s<EFBFBD>[<5B><><EFBFBD><EFBFBD>ړ<EFBFBD><DA93><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>֘A<EFBFBD>t<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD>́A<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>ʒu<CA92>𔽉f<F094BD89><66><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂɁA
<EFBFBD>֘A<EFBFBD>t<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>U<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>ݒ肵<EFBFBD>Ȃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 インストールしたフォルダの場所を変えたい時は、
フォルダごと別の場所にコピーするか移動してください。
パリティ書庫を関連付けをしてた場合は、新しいインストール位置を反映させる為に、
関連付けを一旦解除してもう一度設定しなおしてください。
<EFBFBD>@<40>ݒ<EFBFBD><DD92>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ȂǕK<C795>v<EFBFBD>ȃt<C883>@<40>C<EFBFBD><43><EFBFBD>͑S<CD91>ē<EFBFBD><C493><EFBFBD><EFBFBD>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD><5F><EFBFBD>ɍ<EFBFBD><C98D><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>o<EFBFBD>u<EFBFBD><75><EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD>X<EFBFBD>N<EFBFBD><4E> USB<53><42><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ɕۑ<C995><DB91><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD>̂܂ܕʂ̃p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>Ŏg<C58E><67><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>”\<5C>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>ʂ̃p<CC83>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݒ<EFBFBD><DD92>Ŏg<C58E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD>ݒ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> (MultiPar.ini) <EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>s<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Γ<EFBFBD><CE93><EFBFBD><EFBFBD>ݒ<EFBFBD><DD92>œ<EFBFBD><C593><EFBFBD>܂<EFBFBD><DC82>B
 設定ファイルなど必要なファイルは全て同じフォルダ内に作られるので、
フォルダごとリムーバブル・ディスクや USBメモリーに保存しておいて、
そのまま別のパソコンで使うことも可能です。
既に MultiPar がインストールされてる別のパソコンでも同じ設定で使いたい場合は、
設定ファイル (MultiPar.ini) をコピーすれば同じ設定で動作します。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X ]
[ ライセンス ]
<EFBFBD>@MultiPar <EFBFBD>̓R<EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ăяo<D18F><6F> GUI <20>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>K<EFBFBD>\<5C><><EFBFBD>ɂȂ<C982><C882>Ă<EFBFBD><C482>̂ŁA<C581>@<40>\<5C>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>A<EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>e<EFBFBD>Ղł<D582><C582>B
PAR <EFBFBD>p<EFBFBD>R<EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD> (par1j.exe <EFBFBD><EFBFBD> par2j.exe) <EFBFBD><EFBFBD> GPL <EFBFBD>ɏ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̑<EFBFBD><EFBFBD>̃R<EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GUI <EFBFBD>A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD> (MultiPar.exe) <20>͕<EFBFBD><CD95>ʂ̃t<CC83><74><EFBFBD>[<5B>\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B
MultiPar <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂܂܎g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃<EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>̈Ⴂ<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>ɂ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68>GitHub<75>ɒu<C992><75><EFBFBD>Ă܂<C482><DC82>B
 MultiPar はコンソール・アプリケーションとそれを呼び出す GUI アプリケーションという
二段階構成になってるので、機能拡張やバージョン・アップが容易です。
PAR 用コンソール・アプリケーション (par1j.exe par2j.exe) GPL に準拠します。
その他のコンソール・アプリケーションや
GUI アプリケーション (MultiPar.exe) は普通のフリーソフトです。
MultiPar をそのまま使うだけなら、それぞれのライセンスの違いを気にしなくていいです。
ソース・コードはGitHubに置いてます。
(URL: "https://github.com/Yutaka-Sawada/MultiPar")
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
[ 連絡先 ]
<EFBFBD>@<40><><EFBFBD>{<7B>I<EFBFBD>Ƀ<EFBFBD><C983>[<5B>U<EFBFBD>[<5B>E<EFBFBD>T<EFBFBD>|<7C>[<5B>g<EFBFBD>̓<EFBFBD><CD83>[<5B><><EFBFBD>ōs<C58D><73><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
GitHub<EFBFBD><EFBFBD>issue<EFBFBD>y<EFBFBD>[<5B>W<EFBFBD>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
 基本的にユーザー・サポートはメールで行いますが、
GitHubissueページに書き込んでもいいです。
(URL: "https://github.com/Yutaka-Sawada/MultiPar/issues")
<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>h<EFBFBD><68><EFBFBD>X<EFBFBD><58> tenfon (at mark) outlook.jp <EFBFBD>ł<EFBFBD><EFBFBD>B
<EFBFBD>̂̃<EFBFBD><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>h<EFBFBD><68><EFBFBD>X<EFBFBD><58> ten_fon (at mark) mail.goo.ne.jp <EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
2014<EFBFBD>N3<EFBFBD><EFBFBD><EFBFBD>ɃT<EFBFBD>[<5B>r<EFBFBD>X<EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA<C581><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ͑<C982><CD91><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>ɂ<EFBFBD><C982>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ۂ̕\<5C>L<EFBFBD>Ȃ̂ŁA<C581><41><EFBFBD>ۂ̃<DB82><CC83>[<5B><><EFBFBD>ł<EFBFBD> (at mark) <EFBFBD><EFBFBD> @ <EFBFBD>Ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
名前は 澤田 豊 です。
メール・アドレスは tenfon (at mark) outlook.jp です。
昔のメール・アドレスは ten_fon (at mark) mail.goo.ne.jp でしたが、
2014年3月にサービス終了したので、そっちには送らないようにしてください。
迷惑メール拒否の表記なので、実際のメールでは (at mark) @ に換えてください。
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N ]
[ リンク ]
<EFBFBD>@<40>x<EFBFBD>N<EFBFBD>^<5E>[<5B>̍<EFBFBD><CC8D>҃y<D283>[<5B>W<EFBFBD>ł͊O<CD8A><4F><EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>Љ<D089>Ă<EFBFBD><C482>܂<EFBFBD><DC82>B
(URL: "https://hp.vector.co.jp/authors/VA021385/")
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B>̐<EFBFBD><CC90><EFBFBD><EFBFBD>ȃ_<C883>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W<EFBFBD>͕ʂɂ<CA82><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 MultiPar の最新版は GitHub からダウンロードできます。
(URL: "https://github.com/Yutaka-Sawada/MultiPar")
ベクターの日本語ダウンロード・ページもあります。
(URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html")
<EFBFBD><EFBFBD><EFBFBD>{<7B>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>Ƀ<EFBFBD><C983><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>ۂ́A<CD81>x<EFBFBD>N<EFBFBD>^<5E>[<5B>̍<EFBFBD><CC8D>i<EFBFBD>Љ<EFBFBD><D089>y<EFBFBD>[<5B>W<EFBFBD>ɂ<EFBFBD><C982>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
日本人向けにリンクを載せる際は、ベクターの作品紹介ページにしてください。
(URL: "https://www.vector.co.jp/soft/winnt/util/se460801.html")

View File

@@ -1,7 +1,93 @@
Release note of v1.3.3 tree
par2j's "lc" option was changed to support more threads.
Windows Vista was removed from supported OS.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.3 to 1.3.3.4 ] (2024/11/30)
Installer update
Korean language is available at installation.
GUI update
New
Korean language UI is added.
It's possible to add options for par2j on MultiPar.ini file.
Change
Link of Vector's author page is removed. Use GitHub's MultiPar page.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.2 to 1.3.3.3 ] (2024/06/15)
Installer update
Inno Setup was updated from v6.2.2 to v6.3.1.
PAR2 client update
Bug fix
Fixed a bug in GPU acceleration, when there are many OpenCL devices.
Failure of splitting source files with numerical extension was fixed.
Faulty prediction of the last block in a file with repeated data was fixed.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.1 to 1.3.3.2 ] (2024/01/10)
PAR2 client update
Improvement
GPU acceleration will work well on AMD graphics boards.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.0 to 1.3.3.1 ] (2023/11/11)
Installer update
It shows dialog to select "per user" or "per machine" installation.
PAR2 client update
Change
Max number of threads to read files on SSD was increased to 6.
Improvement
GPU acceleration would become faster.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.2.9 to 1.3.3.0 ] (2023/10/10)
GUI update
Change
Option adapted to new "lc" settings.
It's possible to add 5th item in "Media size" on Create window.
PAR2 client update
Change
Max number of using threads is increased to 32.
Threshold to use GPU was decreased.
Improvement
Matrix inversion may use more threads.
L3 cache optimization was improved for recent CPUs.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
Release note of v1.3.2 tree
I tried to decrease probability of false positive at Malware detection.
[ Changes from 1.3.2.8 to 1.3.2.9 ] (2023/08/26)
GUI update
New
Verification may save different base directories in MultiPar.ini file.
Bug fix
Archiver's option was updated for recent 7-Zip versions.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.2.7 to 1.3.2.8 ] (2023/06/08)
GUI update

View File

@@ -1,148 +1,163 @@
v1.3.2 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2023/06/08)
v1.3.3 の更新情報 (2024/11/30)
[ 1.3.1 <20><><EFBFBD><EFBFBD> 1.3.2 <20>ւ̕ύX<CF8D>_ ]
 Windows Vista を動作対象の OS から外しました。
 Vector のページが無くなるので、GitHub のページを使ってください。
https://github.com/Yutaka-Sawada/MultiPar
<EFBFBD>@<40>}<7D><><EFBFBD>E<EFBFBD>F<EFBFBD>A<EFBFBD>Ƃ<EFBFBD><C682>Č댟<C48C>m<EFBFBD><6D><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>EGUI <20>̕ύX<CF8D>_
<EFBFBD>@<40><><EFBFBD><EFBFBD><EC8AAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Python <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD><67><EFBFBD>Ăяo<D18F><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@Python <20>X<EFBFBD>N<EFBFBD><4E><EFBFBD>v<EFBFBD>g<EFBFBD>ō<EFBFBD><C58D><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֗<EFBFBD><D697>c<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‚<EFBFBD><C282>lj<EFBFBD><C789><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
[ 1.3.2 から 1.3.3 への変更点 ]
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>A<EFBFBD><41> CPU <20>p<EFBFBD>ɍœK<C593><4B><EFBFBD><EFBFBD><EFBFBD>đ<EFBFBD><C491><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 CPU Cache の利用方法を改善して速くなりました。
 GPU による高速化も速くなりました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.3.1 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2021/09/09)
v1.3.2 の更新情報 (2023/08/26)
<EFBFBD>@Windows XP <20>𓮍<EFBFBD><F093AE8D>Ώۂ<CE8F> OS <20><><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 マルウェアとして誤検知されにくいようにしました。
[ 1.3.0 <20><><EFBFBD><EFBFBD> 1.3.1 <20>ւ̕ύX<CF8D>_ ]
[ 1.3.1 から 1.3.2 への変更点 ]
<EFBFBD>EGUI <EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40>}<7D><><EFBFBD>`<60>E<EFBFBD><45><EFBFBD>j<EFBFBD>^<5E>[<5B>‹<EFBFBD><C28B>ɑΉ<C991><CE89><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>̍ő<CC8D><C591>l<EFBFBD><6C> 2 GB <20>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
GUI の変更点
 動作完了時に Python スクリプトを呼び出せるようにしました。
 Python スクリプトで作った便利ツールをいくつか追加しました。
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@HDD <20><><EFBFBD><EFBFBD> PAR2 <20>̃<EFBFBD><CC83>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EC90AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@SSD <20><><EFBFBD><EFBFBD> PAR2 <20>̃n<CC83>b<EFBFBD>V<EFBFBD><56><EFBFBD>l<EFBFBD>v<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@OS <20><> Windows 7 <20>ȍ~<7E>Ȃ<EFBFBD><C882>ASSD <20><> HDD <20><><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>ď<EFBFBD><C48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 複数コアの CPU 用に最適化して速くなりました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.3.0 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2020/03/03)
v1.3.1 の更新情報 (2021/09/09)
[ 1.2.9 <20><><EFBFBD><EFBFBD> 1.3.0 <20>ւ̕ύX<CF8D>_ ]
 Windows XP を動作対象の OS から外しました。
<EFBFBD>EGUI <20>̕ύX<CF8D>_
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̑傫<CC91><E582AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɐ<EFBFBD><C990><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɊO<C98A><4F><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>lj<EFBFBD><C789>ł<EFBFBD><C582><EFBFBD><EFBFBD>ʂ𑝂₵<F0919D82>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
[ 1.3.0 から 1.3.1 への変更点 ]
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@PAR1 <20>ő傫<C591>ȃt<C883>@<40>C<EFBFBD><43><EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD>v<EFBFBD>Z<EFBFBD>~<7E>X<EFBFBD><58><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@PAR2 <20>Łuchecksum mismatch<63>v<EFBFBD>G<EFBFBD><47><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><EFBFBD><E582AB> VRAM <20><> GPU <20>ł<EFBFBD><C582><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・GUI の変更点
 マルチ・モニター環境に対応しました。
 ブロックサイズの最大値を 2 GB にしました。
・クライアントの変更点
 HDD 上で PAR2 のリカバリ・ファイル作成が速くなりました。
 SSD 上で PAR2 のハッシュ値計算が速くなりました。
 OS が Windows 7 以降なら、SSD と HDD を識別して処理するようにしました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.9 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2016/12/12)
v1.3.0 の更新情報 (2020/03/03)
[ 1.2.8 <20><><EFBFBD><EFBFBD> 1.2.9 <20>ւ̕ύX<CF8D>_ ]
[ 1.2.9 から 1.3.0 への変更点 ]
<EFBFBD>EGUI <EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40>v<EFBFBD><76><EFBFBD>O<EFBFBD><4F><EFBFBD>X<EFBFBD>E<EFBFBD>o<EFBFBD>[<5B><><EFBFBD>̕<EFBFBD><CC95><EFBFBD><EFBFBD>̔w<CC94>i<EFBFBD><69><EFBFBD>ύX<CF8D>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD>s<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>؂<EFBFBD><D882>Ĕj<C494><6A><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@7-Zip <20>ƘA<C698>g<EFBFBD><67><EFBFBD>ď<EFBFBD><C48F><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
GUI の変更点
 リカバリ・ファイルの大きさを常に制限するようにしました。
 検査時に外部ファイルを追加できる量を増やしました。
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40>Â<EFBFBD> CPU <20><> GPU <20>ł<EFBFBD><C582>Ȃ<EFBFBD><C882>ׂ<EFBFBD><D782><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@ZIP / 7-Zip <20><><EFBFBD>ɂɃ<C982><C983>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD><45><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>t<EFBFBD><74><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 PAR1 で大きなファイルのチェックサム計算ミスを修正しました。
 PAR2 で「checksum mismatch」エラーが発生する問題を修正しました。
 大きな VRAM の GPU でもうまく動くようにしました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.8 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2015/10/27)
v1.2.9 の更新情報 (2016/12/12)
<EFBFBD>@GPU <20>ɂ<EFBFBD><C982><EFBFBD><E98D82><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
[ 1.2.8 から 1.2.9 への変更点 ]
[ 1.2.7 <20><><EFBFBD><EFBFBD> 1.2.8 <20>ւ̕ύX<CF8D>_ ]
・GUI の変更点
 プログレス・バー上の文字の背景を変更できるようにしました。
 実行ファイルのチェックサムを検証して破損を警告するようにしました。
 7-Zip と連携して処理できるようにしました。
<EFBFBD>EGUI <20>̕ύX<CF8D>_
<EFBFBD>@<40>v<EFBFBD><76><EFBFBD>O<EFBFBD><4F><EFBFBD>X<EFBFBD>E<EFBFBD>o<EFBFBD>[<5B><><EFBFBD>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E282B7><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@GPU <20><><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݒ<EFBFBD><DD92><EFBFBD><EFBFBD>ʂőI<C591><49><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@64-bit OS <20>ł<EFBFBD> 64-bit <20>ł<EFBFBD> par2j <20><><EFBFBD>Ăяo<D18F><6F><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@GPU <20><> PAR2 <20>̏<EFBFBD><CC8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̔j<CC94><6A><EFBFBD><EFBFBD><EFBFBD>ʒm<CA92><6D><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 古い CPU や GPU でもなるべく速く動くようにしました。
 ZIP / 7-Zip 書庫にリカバリ・レコードを付加できるようにしました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.7 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2015/05/26)
v1.2.8 の更新情報 (2015/10/27)
<EFBFBD>@SSE2 (Pentium 4 <20>ȍ~<7E><> CPU <20>̊g<CC8A><67><EFBFBD>@<40>\) <20><><EFBFBD>K<EFBFBD>{<7B>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 GPU による高速化を実験してます。
[ 1.2.6 <20><><EFBFBD><EFBFBD> 1.2.7 <20>ւ̕ύX<CF8D>_ ]
[ 1.2.7 から 1.2.8 への変更点 ]
<EFBFBD>EGUI <EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɕύX<CF8D><58><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40>L<EFBFBD><4C><EFBFBD><EFBFBD><EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E38F91><EFBFBD>ɑ΂<C991><CE82>Ċm<C48A>F<EFBFBD>_<EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>O<EFBFBD><4F><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40>x<EFBFBD><78><EFBFBD><EFBFBD><EFBFBD>̃<EFBFBD><CC83>b<EFBFBD>Z<EFBFBD>[<5B>W<EFBFBD>E<EFBFBD>{<7B>b<EFBFBD>N<EFBFBD>X<EFBFBD><58><EFBFBD>e<EFBFBD>E<EFBFBD>C<EFBFBD><43><EFBFBD>h<EFBFBD>E<EFBFBD>̒<EFBFBD><CC92><EFBFBD><EFBFBD>ɏo<C98F><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
GUI の変更点
 プログレス・バー上の文字を見やすくしました。
 GPU を使うかを設定画面で選択できるようにしました。
 64-bit OS では 64-bit 版の par2j を呼び出すようにしました。
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40><><EFBFBD><EFBFBD><EA82BC><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>Ƀt<C983>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EA9797><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>ȃt<C883>@<40>C<EFBFBD><43><EFBFBD>ɑ΂<C991><CE82>Ă͌<C482><CD8C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>L<EFBFBD>^<5E><><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>‚<EFBFBD><C282><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>Ȃǂ̌̏<CC8C><CC8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD>ăG<C483><47><EFBFBD>[<5B>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 GPU で PAR2 の処理を高速化するようにしました。
 リカバリ・ファイルの破損も通知するようにしました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.6 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2014/10/08)
v1.2.7 の更新情報 (2015/05/26)
<EFBFBD>@Windows 2000 <20>𓮍<EFBFBD><F093AE8D>Ώۂ<CE8F> OS <20><><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><4F><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 SSE2 (Pentium 4 以降の CPU の拡張機能) が必須になりました。
[ 1.2.5 <20><><EFBFBD><EFBFBD> 1.2.6 <20>ւ̕ύX<CF8D>_ ]
[ 1.2.6 から 1.2.7 への変更点 ]
<EFBFBD>EGUI <EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40>o<EFBFBD>ߕ\<5C><><EFBFBD>̃p<CC83>[<5B>Z<EFBFBD><5A><EFBFBD>g<EFBFBD><67> 0.1% <20><><EFBFBD>݂ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>g<EFBFBD>ł̃t<CC83>@<40>C<EFBFBD><43><EFBFBD>̕<EFBFBD><CC95>ѕ<EFBFBD><D195><EFBFBD><EFBFBD>̂̃G<CC83>N<EFBFBD>X<EFBFBD>v<EFBFBD><76><EFBFBD>[<5B><><EFBFBD>[<5B><><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
GUI の変更点
 検査結果を表示する方式が大幅に変更されました。
 キャンセルや上書きに対して確認ダイアログを出すようにしました。
 警告等のメッセージ・ボックスが親ウインドウの中央に出現するようになりました。
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@PAR2 <20>ő傫<C591>ȃt<C883>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><E2959C><EFBFBD><EFBFBD><EFBFBD>ȑO<C891><4F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@PAR2 <20>ň<EFBFBD><C588><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD> 65535<33>‚܂łɑ<C582><C991><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 それぞれのファイルを検査する前にファイル一覧を表示するようにしました。
 小さなファイルに対しては検査結果を記録しないようにしました。
 ソース・ブロックが一個だけでもリカバリ・ブロックを作れるようにしました。
 メモリーなどの故障を検出してエラー表示するようにしました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.5 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2014/05/25)
v1.2.6 の更新情報 (2014/10/08)
<EFBFBD>@<40>Â<EFBFBD><C382>N<EFBFBD><4E><EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>g (par3j_old.exe) <20>͂<EFBFBD><CD82><EFBFBD> MultiPar <20>ł͎g<CD8E><67><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 Windows 2000 を動作対象の OS から外しました。
[ 1.2.4 <20><><EFBFBD><EFBFBD> 1.2.5 <20>ւ̕ύX<CF8D>_ ]
[ 1.2.5 から 1.2.6 への変更点 ]
<EFBFBD>EGUI <EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂɂ<CA82><C982><EFBFBD><EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>o<EFBFBD>󋵂̕\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E282B7><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD>ʂ<EFBFBD><CA82>‚<EFBFBD><C282><EFBFBD><EFBFBD>ۂɁA<C981><41><EFBFBD><EFBFBD>̃N<CC83><4E><EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
GUI の変更点
 経過表示のパーセントが 0.1% 刻みになりました。
 ファイル・リストでのファイルの並び方が昔のエクスプローラー風になりました。
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>O<EFBFBD><4F><EFBFBD>ύX<CF8D><58><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƌ<EFBFBD><C68C>‚<EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40>ǂ̏C<CC8F><43><EFBFBD><EFBFBD><EFBFBD>”\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߁A<DF81>I<EFBFBD><49><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȃf<C883>[<5B>^<5E>̃X<CC83><58><EFBFBD>C<EFBFBD>X<EFBFBD><58><EFBFBD>T<EFBFBD><54><EFBFBD>ۂɃt<C983><74><EFBFBD>[<5B>Y<EFBFBD><59><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 PAR2 で大きなファイルを扱う場合、作成や復元が以前よりも速くなりました。
 PAR2 で扱えるリカバリ・ブロック数を 65535個までに増やしました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.4 <20>̍X<CC8D>V<EFBFBD><56><EFBFBD><EFBFBD> (2014/03/16)
v1.2.5 の更新情報 (2014/05/25)
<EFBFBD>@<40>J<EFBFBD><4A><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Visual Studio 6.0 <20><><EFBFBD><EFBFBD> Visual Studio 2008 <20>ɕς<C995><CF82><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 古いクライアント (par3j_old.exe) はもう MultiPar では使えません。
[ 1.2.3 <20><><EFBFBD><EFBFBD> 1.2.4 <20>ւ̕ύX<CF8D>_ ]
[ 1.2.4 から 1.2.5 への変更点 ]
<EFBFBD>E<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B>̕ύX<CF8D>_
<EFBFBD>@MultiPar <20><><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>Ԃ́A<CD81>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・GUI の変更点
 検査画面におけるブロック検出状況の表示が見やすくなりました。
 画面を閉じる際に、動作中のクライアントを強制終了できるようになりました。
<EFBFBD>EGUI <20>̕ύX<CF8D>_
<EFBFBD>@<40><><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A<EFBFBD><41><EFBFBD>̏<EFBFBD><CC8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><CC82>҂‚<C282>ɂ<EFBFBD><C982>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><E795B6><EFBFBD>܂ł̃t<CC83>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>p<EFBFBD>X<EFBFBD>ɑΉ<C991><CE89>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD>̕ύX<EFBFBD>_
<EFBFBD>@PAR2 <20>Ń\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɑ<EFBFBD><C991>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĂĂ<C482><C482><EFBFBD><EFBFBD>o<EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
・クライアントの変更点
 分割されたファイルや名前が変更されたファイルをもっと見つけるようになりました。
 どの修復が可能かを示すため、終了コードを拡張しました。
 似たようなデータのスライスを探す際にフリーズする問題を修正しました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
v1.2.4 の更新情報 (2014/03/16)
 開発環境が Visual Studio 6.0 から Visual Studio 2008 に変わりました。
[ 1.2.3 から 1.2.4 への変更点 ]
・インストーラーの変更点
 MultiPar が起動してる間は、インストールやアンインストールができなくなりました。
・GUI の変更点
 他の MultiPar が動作中なら、その処理が終わるのを待つようにしました。
 約千文字までのファイル・パスに対応できるようになりました。
・クライアントの変更点
 PAR2 でソース・ファイルに他のファイルが混じってても検出できるようになりました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

View File

@@ -16,7 +16,7 @@ textarea{width:100%;}
<p>&nbsp
Because MultiPar consists of PAR clients and GUI,
it is possible to use a PAR client on Command prompt.
it is possible to use a PAR client on Command Prompt.
Read a manual of command line for the details of command and option.
It's available by batch file (or command script).
</p>
@@ -27,13 +27,57 @@ Modify the options for PAR2 files, and set the path of <tt>par2j.exe</tt>.
Write absolute path like;<br>
<code>SET par2_path="C:\something directory\MultiPar\par2j.exe"</code><br>
Read manuals (<tt>Command_***.txt</tt>) to know the detail of options.
Read Windows OS 's help for Command prompt's usage.
Read Windows OS 's help for Command Prompt's usage.
</p>
<p>&nbsp
Save a sample script to a file like <tt>batch.bat</tt> or <tt>batch.cmd</tt>.
To specify path of files or folders, Drag & Drop them on the batch file.
When you put a shortcut icon of the batch file in "SendTo" menu,
you can call the batch file by selecting files then Righ-Click & SendTo.
There are some ways to specify a file or folder.<br>
<ol>
<li>Type everytime by keyboard on Command Prompt
<p>&nbsp
If you use the batch file at Command Prompt, change directory to the batch file at first.
Next, type <tt>batch.bat "path of the file or folder"</tt>.
If there is no space in the path, no need to cover by <tt>""</tt>.
The path may be absolute path or relative path from the batch file.
Normally absolute path would be safe.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
type <tt>batch.bat "path of the first file or folder" "path of second file or folder" "path of third file or folder"</tt>.
You may add some pathes after a script filename.
</p>
</li>
<li>Drag & Drop a file or folder by mouse
<p>&nbsp
On Windows Explorer, drag a file or folder and drop it on your batch file.
If you put the batch file on Desktop, it will be easy to Drag & Drop.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
select them at once on Windows Explorer, and Drag & Drop the group on the batch file.
While dragging, number of items may be shown.
</p>
</li>
<li>Select SendTo at Windows Explorer's right click menu
<p>&nbsp
At first, create Short-cut icon of your batch file.
Name it to be something easy to understand like "Create PAR2".
Then, put the Short-cut icon in your <tt>SendTo</tt> folder.
You can open the <tt>SendTo</tt> folder by typing <tt>shell:sendto</tt> on path-box of Windows Explorer.
</p>
<p>&nbsp
After you select a file or folder on Windows Explorer, click mouse's right button.
Select "SendTo" item on the right-click menu.
As your created Short-cut item will exist in the SendTo sub-menu, select the Short-cut icon.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
select them at once on Windows Explorer.
While mouse cursor over there, click mouse's right button.
Later action is same as single item.
</p>
</li>
</ol>
</p>
<p>&nbsp
If you want to confirm the result of scripting,
@@ -60,8 +104,9 @@ you must set a local variable as "<code>setlocal enabledelayedexpansion</code>"
<tr><td><a href="#C1">Create individual PAR2 set in each selected folder (with GUI)</a><td>
<tr><td><a href="#C2">Create individual PAR2 set in each subfolder under a selected folder (with GUI)</a><td>
<tr><td><a href="#C3">Create one PAR2 file per each file in a selected folder</a><td>
<tr><td><a href="#C4">Create individual PAR2 set per each set of 4 files from many selected files</a><td>
<tr><td><a href="#C5">Create PAR2 recovery data and append it to each original ZIP / 7-Zip archive file</a><td>
<tr><td><a href="#C4">Create individual PAR2 set per each RAR archive in a selected folder</a><td>
<tr><td><a href="#C5">Create individual PAR2 set per each set of 4 files from many selected files</a><td>
<tr><td><a href="#C6">Create PAR2 recovery data and append it to each original ZIP / 7-Zip archive file</a><td>
<tr><td><hr width="95%"></td>
<tr><td><a href="#V1">Verify and/or Repair individual PAR2 set in each selected folder with GUI</a><td>
<tr><td><a href="#V2">Create, Verify or Repair individual PAR2 set in each subfolder under a selected folder with GUI</a><td>
@@ -91,7 +136,7 @@ It is possible to show GUI for setting, too.
</table>
</p>
<textarea cols=64 rows=23 readonly wrap=off>
<textarea cols=64 rows=22 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -121,7 +166,7 @@ When a GUI is closed, next GUI is opened with next folder.
You may set an option in "Automated tasks" to close GUI automatically after creation.
</p>
<textarea cols=64 rows=21 readonly wrap=off>
<textarea cols=64 rows=20 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -150,7 +195,7 @@ Because all MultiPar GUIs will open at once for each folder,
you can start each creation anytime.
</p>
<textarea cols=64 rows=21 readonly wrap=off>
<textarea cols=64 rows=20 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -185,7 +230,7 @@ For example, when there are 7 subfolders, total 7 PAR2 set are made.
</table>
</p>
<textarea cols=64 rows=33 readonly wrap=off>
<textarea cols=64 rows=29 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -229,7 +274,7 @@ You may check "Always use folder name for base filename" option in "Client behav
then each PAR2 set is named by the folder.
</p>
<textarea cols=64 rows=33 readonly wrap=off>
<textarea cols=64 rows=29 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -276,7 +321,7 @@ For example, when there are 7 files in the folder, total 7 PAR2 files are made.
</table>
</p>
<textarea cols=64 rows=33 readonly wrap=off>
<textarea cols=64 rows=29 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -315,6 +360,80 @@ By this option, index file isn't created.
<hr>
<a name="C4"></a>
<h3>Create individual PAR2 set per each RAR archive in a selected folder</h3>
<p>
<table border=1 cellspacing=0 cellpadding=2 width="100%">
<tr><td>Command<td>"path of batch file" "path of a folder"
<tr><td>Input<td>specify a folder
<tr><td>Action<td>This sample creates individual PAR2 set per each RAR archive file(s) in the selected folder.
If RAR archive is single file, PAR2 files are created for it.
If RAR archive is splitted into multiple files, PAR2 files are created for them.
When you don't select any folder, it will search RAR files in current directory (where the script exists normally).
</table>
</p>
<textarea cols=64 rows=52 readonly wrap=off>
@ECHO OFF
SETLOCAL enabledelayedexpansion
REM check input path
IF "%~1"=="" GOTO Start
IF NOT EXIST "%~1" (
ECHO The path does not exist.
GOTO End
)
PUSHD %1
:Start
REM set paramaters for PAR2 client
SET par2_path="path of par2j.exe"
SET REDUNDANCY_PERCENT=15
SET PAR2_FILES=3
REM search file of each single RAR archive
FOR %%F in (*.rar) do (
REM check ".part" in splitted RAR files
ECHO "%%~nF" | find ".part" >NUL
if ERRORLEVEL==1 (
REM when filename doesn't include ".part", create PAR2 file for the RAR file.
ECHO Creating parity archives for %%F...
%par2_path% c /rr%REDUNDANCY_PERCENT% /rf%PAR2_FILES% /rd1 "%%~nF.par2" "%%F"
ECHO Parity archives created for %%F.
ECHO.
)
)
REM search the first file of each splitted RAR archive
FOR %%F in ("*.part1.rar" "*.part01.rar" "*.part001.rar") do (
call :SUB_CREATE "%%~nF"
)
POPD
ECHO Parity archive creation complete.
PAUSE
GOTO End
REM sub-routine to create PAR files for multiple input files
:SUB_CREATE
ECHO Creating parity archives for multiple %~n1...
%par2_path% c /rr%REDUNDANCY_PERCENT% /rf%PAR2_FILES% /rd1 "%~n1.par2" "%~n1.part*.rar"
ECHO Parity archives created for multiple %~n1.
ECHO.
GOTO :EOF
:End
ENDLOCAL</textarea>
<p>&nbsp
The script calls <code>Find.exe</code> and for certain Windows versions,
you may have to add <code>C:\Windows\System32</code> to Windows System Path if not already present.
</p>
<hr>
<a name="C5"></a>
<h3>Create individual PAR2 set per each set of 4 files from many selected files</h3>
<p>
<table border=1 cellspacing=0 cellpadding=2 width="100%">
@@ -361,7 +480,7 @@ Be careful about the number of source files and "<code>SHIFT</code>" per each st
<hr>
<a name="C5"></a>
<a name="C6"></a>
<h3>Create PAR2 recovery data and append it to each original ZIP / 7-Zip archive file</h3>
<p>
<table border=1 cellspacing=0 cellpadding=2 width="100%">
@@ -449,7 +568,7 @@ When a GUI is closed, next GUI is opened with next PAR2 set.
</table>
</p>
<textarea cols=64 rows=21 readonly wrap=off>
<textarea cols=64 rows=20 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -492,7 +611,7 @@ Next time you specify the folder, MultiPar verifies the 7 subfolders one by one.
</table>
</p>
<textarea cols=64 rows=38 readonly wrap=off>
<textarea cols=64 rows=34 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -555,7 +674,7 @@ but it's invisible by Windows Explorer.
</table>
</p>
<textarea cols=64 rows=38 readonly wrap=off>
<textarea cols=64 rows=37 readonly wrap=off>
@ECHO OFF
SETLOCAL
@@ -619,7 +738,7 @@ Checksum data must have been saved in an alternate stream "<tt>original filename
</table>
</p>
<textarea cols=64 rows=43 readonly wrap=off>
<textarea cols=64 rows=42 readonly wrap=off>
@ECHO OFF
SETLOCAL

View File

@@ -51,7 +51,7 @@ There are command-line manuals in "<tt>help</tt>" folder.
</table>
<hr>
<small>last update 2023/03/20 for version 1.3.2.8</small>
<small>last update 2024/11/30 for version 1.3.3.4</small>
</body>
</html>

View File

@@ -173,16 +173,20 @@ It will verify each PAR2 set continuously.
It's possible to stop queue on GUI.
<tr><td>Script file<td><tt>queue_verify.py</tt>
<tr><td>Caution<td>You must select MultiPar Option: "Re-use verification result" to be "For 3 days" or longer,
and you should check "Don't search subfolders" in "Verification and Repair options" section on "Client behavior" tab.
and you should check "Don't search subfolders" in "Verification and Repair options" section on "Client behavior" tab.
Furthermore, you must set proper <tt>save_path</tt> in the script.
</table>
</p>
<p>&nbsp
In this sample, it tries verification only.
If you want to repair a damaged set automatically, use <tt>repair</tt> command instead of <tt>verify</tt> of par2j.
In this sample, it tries verification at first.
If you want to repair a damaged set automatically, check "Repair" item on the GUI panel.
When you want to confirm result by MultiPar, select a PAR2 set and push "Open with MultiPar" button.
You may repair on the MultiPar GUI.
You may repair on the MultiPar GUI manually.
</p>
<p>&nbsp
After you start verification queue, you may stop next verification by pushing "Stop" button.
After the queue was stopped, you may re-start queue by pushing "Start" button again.
Or, you may select another folder by pushing "Folder" button.
While verification, it shows details on Command Prompt window.
You can control the progress by pushing a key on the Command Prompt.
You may pause the process by pushing P-key.
@@ -193,7 +197,8 @@ Even when you stop the verification task, it may save result partially.
<p>&nbsp
When you push "Folder" button, it searches PAR2 sets in the selected folder.
By default, It doesn't search files recursively, because it may be slow.
If you want to search all sub-directories, you need to edit the script.
If you want to search all sub-directories, select "Recursive" item on the GUI panel.
While you don't start verification yet, you may select another folder by pushing "Stop" button.
You may change behavior of starting verification automatically or not by editing the script.
</p>

View File

@@ -31,7 +31,14 @@ Be careful to use those special features.
<h3>System requirement</h3>
<p>&nbsp
MultiPar requires a PC with Windows Vista or later (Windows 7, 8, 10).
MultiPar requires a PC with Windows 7 or later (Windows 8, 10, 11).
</p>
<h3>Usage manual or Help documents</h3>
<p>&nbsp
There are some usage manual or help documents in "help" folder.
English pages exists in "help/0409" folder.
You may open the manual by pushing "F1-key", while using MultiPar.
</p>
</body>

View File

@@ -8,14 +8,13 @@
<h3>Install or uninstall with installer package</h3>
<p>&nbsp
Double click setup file ( <tt>MultiPar131_setup.exe</tt> or something like this name ),
Double click setup file ( <tt>MultiPar133_setup.exe</tt> or something like this name ),
and follow the installer dialog.
At version up, if you want to use previous setting, overwrite install is possible.
Before overwrite install, you should un-check "Integrate MultiPar into Shell".
You may need to re-start OS after overwrite install or uninstall rarely.
To install under "<tt>Program Files</tt>" or "<tt>Program Files (x86)</tt>" directory,
you must start the installer with administrative privileges by selecting
"Run as administrator" on right-click menu.
you must select "Install for all users" at the first dialog.
</p>
<p>&nbsp
You can uninstall through the Windows OS's Control Panel,
@@ -42,7 +41,7 @@ In either case, user made icons and association are available for the user only.
<h3>Install with archive version</h3>
<p>&nbsp
Unpack compressed file ( <tt>MultiPar131.zip</tt> or something like this name ) in a folder.
Unpack compressed file ( <tt>MultiPar133.zip</tt> or something like this name ) in a folder.
<tt>MultiPar.exe</tt> is the interface of MultiPar.
</p>
<p>&nbsp

View File

@@ -13,9 +13,6 @@ MultiPar consists of PAR clients and GUI to control them.
They are written by Yutaka Sawada.
Though console applications are open source (PAR clients are GPL),
GUI application is closed source.
Some article are available at
<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">my web site</a>.
There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>.
</p>
<hr>
@@ -42,10 +39,8 @@ mail server may delete it automatically, and I won't see it.
<h3>Link</h3>
<p>&nbsp
I use <i>vector.co.jp</i>'s <a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">author page</a> to introduce MultiPar.
Because there is another <a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="Download page on Vector">official download page</a>,
using direct link to files on the page isn't preferable.
When you write a link on somewhere, please don't include filename.
You may download the latest version of <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">MultiPar on GitHub</a>.
There is <a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank">a Japanese download page on Vector</a>.
</p>
</body>

View File

@@ -51,7 +51,7 @@
</table>
<hr>
<small><EFBFBD>ŏI<EFBFBD>X<EFBFBD>V 2023/02/27 (<28>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD> 1.3.2.8)</small>
<small><EFBFBD>ŏI<EFBFBD>X<EFBFBD>V 2024/11/30 (<28>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD> 1.3.3.4)</small>
</body>
</html>

View File

@@ -25,7 +25,14 @@ QuickPar
<h3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD></h3>
<p>&nbsp
Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10) <20>̃p<CC83>\<5C>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B
Windows 7 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 8, 10, 11) <20>̃p<CC83>\<5C>R<EFBFBD><52><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B
</p>
<h3><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD></h3>
<p>&nbsp
<EFBFBD>قƂ<EFBFBD><EFBFBD>ljp<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ahelp <20>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD>[<5B>̒<EFBFBD><CC92>Ɏg<C98E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͂<EFBFBD><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̃y<CC83>[<5B>W<EFBFBD><57> help\0411 <20>t<EFBFBD>H<EFBFBD><48><EFBFBD>_<EFBFBD>[<5B>̒<EFBFBD><CC92>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
MultiPar <20>̎g<CC8E>p<EFBFBD><70><EFBFBD>ɁAF1-key <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA<C681>}<7D>j<EFBFBD><6A><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
</p>
</body>

View File

@@ -8,14 +8,13 @@
<h3><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B>ł̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>ƃA<C683><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><></h3>
<p>&nbsp
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[ ( <tt>MultiPar131_setup.exe</tt> <20>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȗ<EFBFBD><C896>O ) <20><><EFBFBD>_<EFBFBD>u<EFBFBD><75><EFBFBD>E<EFBFBD>N<EFBFBD><4E><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>ƁA
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[ ( <tt>MultiPar133_setup.exe</tt> <20>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȗ<EFBFBD><C896>O ) <20><><EFBFBD>_<EFBFBD>u<EFBFBD><75><EFBFBD>E<EFBFBD>N<EFBFBD><4E><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>ƁA
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA<C581><41><EFBFBD>̎w<CC8E><77><EFBFBD>ɏ]<5D><><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>A<EFBFBD>b<EFBFBD>v<EFBFBD><76><EFBFBD>ɁA<C981>ݒ荀<DD92>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>̂܂܎g<DC8E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͏<CD8F><E38F91><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>ɁA<C981>uMultiPar <20><><EFBFBD>V<EFBFBD>F<EFBFBD><46><EFBFBD>ɓ<EFBFBD><C993><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>O<EFBFBD><4F><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>C<EFBFBD><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OS <20>̍ċN<C48B><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD><DF82><EFBFBD><EFBFBD><EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>u<tt>Program Files</tt><EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>u<tt>Program Files (x86)</tt><EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>ɃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ́A
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>[<5B>́u<CC81>Ǘ<EFBFBD><C797>҂Ƃ<D282><C682>Ď<EFBFBD><C48E>s<EFBFBD>v<EFBFBD><76><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>
<EFBFBD>Ǘ<EFBFBD><EFBFBD>Ҍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B><><EFBFBD>J<EFBFBD>n<EFBFBD><6E><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>ŏ<EFBFBD><EFBFBD>̃_<EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>Łu<EFBFBD><EFBFBD><EFBFBD>ׂẴ<EFBFBD><EFBFBD>[<5B>U<EFBFBD>[<5B>p<EFBFBD>ɃC<C983><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>v<EFBFBD><76><EFBFBD>I<EFBFBD><49><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
</p>
<p>&nbsp
<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD> Windows OS <20>̃R<CC83><52><EFBFBD>g<EFBFBD><67><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>p<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD>A
@@ -43,7 +42,7 @@ MultiPar
<h3><EFBFBD>A<EFBFBD>[<5B>J<EFBFBD>C<EFBFBD>u<EFBFBD>ł̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><></h3>
<p>&nbsp
<EFBFBD>z<EFBFBD>z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă鈳<EFBFBD>k<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> ( <tt>MultiPar131.zip</tt> <20>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȗ<EFBFBD><C896>O ) <20><><EFBFBD>𓀂<EFBFBD><F0938082>Ăł<C482><C582><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD>z<EFBFBD>z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă鈳<EFBFBD>k<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> ( <tt>MultiPar133.zip</tt> <20>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȗ<EFBFBD><C896>O ) <20><><EFBFBD>𓀂<EFBFBD><F0938082>Ăł<C482><C582><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD>ǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD><EFBFBD><EFBFBD>ȃt<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɑS<EFBFBD>ē<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD><EFBFBD> <tt>MultiPar.exe</tt> <20>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>̂<EFBFBD> MultiPar <20>̎<EFBFBD><CC8E>s<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B

View File

@@ -14,7 +14,7 @@ PAR
<EFBFBD><EFBFBD><EFBFBD>̑<EFBFBD><EFBFBD>̃R<EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GUI <20>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD> (<tt>MultiPar.exe</tt>) <20>͕<EFBFBD><CD95>ʂ̃t<CC83><74><EFBFBD>[<5B>\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B
MultiPar <20><><EFBFBD><EFBFBD><EFBFBD>̂܂܎g<DC8E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A<EFBFBD><41><EFBFBD><EFBFBD><EA82BC><EFBFBD>̃<EFBFBD><CC83>C<EFBFBD>Z<EFBFBD><5A><EFBFBD>X<EFBFBD>̈Ⴂ<CC88><E182A2><EFBFBD>C<EFBFBD>ɂ<EFBFBD><C982>Ȃ<EFBFBD><C882>Ă<EFBFBD><C482><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a><EFBFBD>ɒu<EFBFBD><EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68> <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a> <EFBFBD>ɒu<EFBFBD><EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
</p>
<hr>
@@ -33,9 +33,9 @@ MultiPar
<h3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N</h3>
<p>&nbsp
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="<22>x<EFBFBD>N<EFBFBD>^<5E>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD>y<EFBFBD>[<5B>W"><EFBFBD><EFBFBD><EFBFBD>҃y<EFBFBD>[<5B>W</a><EFBFBD>ł͊O<EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>Љ<D089>Ă<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="<22>x<EFBFBD>N<EFBFBD>^<5E>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>_<EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȃ_<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD>͕ʂɂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>{<7B>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>Ƀ<EFBFBD><C983><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>ۂ́A<CD81>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/winnt/util/se460801.html" target="_blank" title="<22>x<EFBFBD>N<EFBFBD>^<5E>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Љ<EFBFBD><D089>y<EFBFBD>[<5B>W"><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Љ<EFBFBD><EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
MultiPar <20>̍ŐV<C590>ł<EFBFBD> <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">GitHub <20><><EFBFBD><EFBFBD></a><EFBFBD>_<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank"><EFBFBD><EFBFBD><EFBFBD>{<7B><EFBFBD><EFBFBD>_<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>{<7B>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>Ƀ<EFBFBD><C983><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>ۂ́A<CD81>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/winnt/util/se460801.html" target="_blank"><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Љ<EFBFBD><EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
</p>
</body>

View File

@@ -50,7 +50,7 @@
</table>
<hr>
<small>最新更新于2023年2月27适用于1.3.2.8版本,简体中文化 Deng Shiqing</small>
<small>最新更新于2024年11月30适用于1.3.3.4版本,简体中文化 Deng Shiqing</small>
</body>
</html>

View File

@@ -22,7 +22,7 @@ MultiPar支持PAR1.0和PAR2.0规范。请访问“<a href="http://parchive.sourc
<h3>系统要求</h3>
<p>&nbsp
MultiPar需要电脑安装Windows Vista或更高的版本Windows 7, 8, 10
MultiPar需要电脑安装Windows 7或更高的版本Windows 8, 10, 11)。
</p>
</body>

View File

@@ -8,7 +8,7 @@
<h3>使用安装包安装或卸载</h3>
<p>&nbsp
双击安装文件(<tt>MultiPar131_setup.exe</tt>或类似名称文件),然后按照安装程序对话框进行操作。在版本升级时,如果要使用先前的设置,可以进行覆盖安装。在覆盖安装之前, 应取消勾选“将MultiPar整合到右键菜单”。在写入安装或卸载之后您可能需要重新启动操作系统。“<tt>Program Files</tt>”或“<tt>Program Files (x86)</tt>”目录下,必须在右键菜单上选择“以管理员身份运行”,用管理员权限启动安装程序
双击安装文件(<tt>MultiPar133_setup.exe</tt>或类似名称文件),然后按照安装程序对话框进行操作。在版本升级时,如果要使用先前的设置,可以进行覆盖安装。在覆盖安装之前, 应取消勾选“将MultiPar整合到右键菜单”。在写入安装或卸载之后您可能需要重新启动操作系统。要在<tt>Program Files</tt>”或“<tt>Program Files (x86)</tt>”目录下安装,您必须在第一个对话框中选择“为所有用户安装”
</p>
<p>&nbsp
您可以通过Windows操作系统的控制面板卸载程序或双击MultiPar安装文件夹中的<tt>unins000.exe</tt>。由于卸载程序不会删除设置文件或安装后新添加的文件,因此您可以自行删除它们。
@@ -26,7 +26,7 @@
<h3>使用压缩包安装</h3>
<p>&nbsp
在文件夹中解压压缩文件(<tt>MultiPar131.zip</tt>或类似名称文件)。
在文件夹中解压压缩文件(<tt>MultiPar133.zip</tt>或类似名称文件)。
<tt>MultiPar.exe</tt>是MultiPar的启动程序。
</p>
<p>&nbsp

View File

@@ -7,7 +7,7 @@
<body>
<h3>许可证</h3>
<p>&nbsp
MultiPar由PAR客户端和用于控制它们的图形用户界面GUI组成由Yutaka Sawada编写。尽管控制台应用程序是开源的PAR客户端采用GPL协议但GUI程序是闭源的。有些文章可以在<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">我的网站</a>上找到。
MultiPar由PAR客户端和用于控制它们的图形用户界面GUI组成由Yutaka Sawada编写。尽管控制台应用程序是开源的PAR客户端采用GPL协议但GUI程序是闭源的。
There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>.
</p>
@@ -26,7 +26,7 @@ I use <a href="https://github.com/Yutaka-Sawada/MultiPar/issues" target="_blank"
<h3>链接</h3>
<p>&nbsp
我在<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">个人主页</a><i>vector.co.jp</i>有介绍MultiPar。使用这个页面上的文件直链可能不太合适这还有一个<a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="Download page on Vector">官方下载页面</a>。当您在某处输入一个链接时,请不要包含文件名。
You may download the latest version of <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">MultiPar on GitHub</a>.
</p>
</body>

View File

@@ -1,4 +1,4 @@
[ MultiPar GUI - version 1.3.2.6 or later ]
[ MultiPar GUI - version 1.3.3.4 or later ]
Usage: MultiPar.exe [command] [/base path] [/list path] [files]
@@ -99,6 +99,32 @@ write a line of "RecoveryFileLimit=1" under "[Option]" section.
It's same as an option:
"Variable (limited to size of largest data file)" on QuickPar.
If you want to limit size of Recovery Files by a specific value,
write a line of "RecoveryFileLimit=2" under "[Option]" section.
"Limit Size to" value is enabled, even when "Split Files" isn't checked.
This setting is useful, if you don't want to split source files.
If you want to enable "Most Resent Used List",
write this line "MRUMax=5" under "[Path]" section.
You may change the number of items after "MRUMax=".
Because of alphabet, "MRUMax=26" is the maximum.
If you write "MRUMax=0" or remove the line,
"Most Resent Used List" is disabled.
If you want to add 5th item in "Media size" list on Create window,
write this line "MediaList4=name:size" under "[Option]" section.
Because the name and size are splitted by ":",
you cannot include ":" in the name.
The max size is 999999999999 bytes. (931 GB)
If you want to add more options for par2j (par2j.exe or par2j64.exe),
write this line "par2jOption=/something" under "[Option]" section.
You may add multiple options like; "par2jOption=/m1 /lc32"
The total length must be less than 30 characters.
When you set an option at MultiPar's Option windows,
you should not set the same option on .INI file manually.
If you write wrong or strange text, par2j will fail.
Example of lines on "MultiPar.ini";
@@ -107,4 +133,7 @@ FontName=Arial
RedundancyMax=10
Sort=8
RecoveryFileLimit=1
MediaList4=7.9GB DVD:8480000000
par2jOption=/lc32
[Path]
MRUMax=5

View File

@@ -1,4 +1,4 @@
[ par2j.exe - version 1.3.2.8 or later ]
[ par2j.exe - version 1.3.3.4 or later ]
Type "par2j.exe" to see version, test integrity, and show usage below.
@@ -359,21 +359,51 @@ the protected archive file is made in the directory.
/lc :
Set this, if you want to set number of using threads for Multi-Core CPU,
or want to disable extra feature. (SSE2 is always used.)
The format is "/lc#", # is from 1 to 11 as the number of using threads,
12 to use quarter number of physical Cores,
13 to use half of physical Cores,
14 to use 3/4 number of physical Cores,
15 to use the number of physical Cores (disable Hyper Threading),
or 15 to use one less number of physical Cores on CPU with 6 or more physical Cores.
Without this option (or /lc0),
it uses the number of physical Cores on CPU with 6 or more physical Cores,
or one more threads on CPU with Hyper Threading and 5 or less physical Cores.
The format is "/lc#" (# is from 1 to 32 as the number of using threads).
You may set additional combinations; +16 to disable SSSE3,
+128 to disable CLMUL, +256 to disable JIT, +512 to disable AVX2,
+32 or +64 (slower device) to enable GPU acceleration.
It's possible to set by rate as following. (It's /lc0 by default.)
251: It uses quarter number of physical Cores.
252: It uses half of physical Cores.
253: It uses 3/4 number of physical Cores.
254: It uses one less threads than number of physical Cores.
0: It uses the number of physical Cores.
255: It tries to use more threads than number of physical Cores.
for example, /lc1 to use single Core, /lc45 to use half Cores and GPU
You may set additional combinations for CPU feature;
+1024 to disable CLMUL (and use slower SSSE3 code)
+2048 to disable JIT (for SSE2)
+4096 to disable SSSE3
+8192 to disable AVX2
You may set additional combinations for GPU control;
+256 or +512 (slower device) to enable GPU acceleration
+65536 for classic method
+131072 for 16-byte memory access
+262144 for 4-byte memory access and calculate 2 blocks at once
+524288 for 16-byte memory access and calculate 2 blocks at once
+1048576 for CL_MEM_COPY_HOST_PTR or +2097152 for CL_MEM_USE_HOST_PTR
(When you set exclusive bits, larger value will be used.)
for example, /lc1 to use single Core, /lc508 to use half Cores and GPU
/lcb :
This is for Cache Blocking. (CPU cache optimization)
By default, this value is set-associative size of CPU L2 cache.
Maximum value is 32767. It will be multipled by 64 KB.
To disable cache optimization, set "/lcb0".
/lcs :
This is for large buffer size at calculating multiple files' hashes.
By default, this value is set-associative size of CPU L3 cache.
Maximum value is 65535. It will be multipled by 64 KB.
When you set "/lcs0", large buffer size will become 2 MB by default.
/lcm :
This is for max number of chunks to calculate at once. (CPU shared cache optimization)
By default, this value may be rate of L3 cache size / L2 cache size.
The value may be changed by some factors in experimental results.
Maximum value is 32768. Lower values than 8 will be same as 32768.
To disable cache optimization, set "/lcm0".
/m :
Set this, if you want to set memory usage.

View File

@@ -18,7 +18,7 @@ Parchive 1.0 client by Yutaka Sawada
You cannot specify Non-Recovery-Set files. (Empty files are set.)
Number of recovery files are limited to 99.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

View File

@@ -31,7 +31,7 @@ Parchive 2.0 client by Yutaka Sawada
Verifying file use same memory as the file or double of block size.
Recovering block use more memory as the number of block is many.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -43,25 +43,31 @@ def search_par_set(one_path):
continue
listbox_list1.insert(tk.END, base_name)
# Add found PAR sets in sub-directories
# This searches 1 level child only, because recursive search may be slow.
for par_path in glob.glob(glob.escape(one_path) + "/*/*.par2"):
# If you want to search recursively, use below line instead of above line.
#for par_path in glob.glob(glob.escape(one_path) + "/**/*.par2", recursive=True):
# Get relative path and convert to UNIX style directory mark
rel_path = os.path.relpath(par_path, one_path)
rel_path = rel_path.replace('\\', '/')
# Remove extension ".par2"
one_name = os.path.splitext(rel_path)[0]
# Compare filename in case insensitive
base_name = one_name.lower()
# Remove ".vol#-#", ".vol#+#", or ".vol_#" at the last
base_name = re.sub(r'[.]vol\d*[-+_]\d+$', "", base_name)
# Ignore same base, if the name exists in the list already.
if "'" + base_name + "'" in s_list1.get():
continue
listbox_list1.insert(tk.END, base_name)
s_recursive = s_combo.get()
if s_recursive != "No child":
if s_recursive == "Recursive":
# This will search all sub-directories recursively.
search_path = glob.escape(one_path) + "/**/*.par2"
recursive_flag = True
else:
# This searches 1 level child only, because recursive search may be slow.
search_path = glob.escape(one_path) + "/*/*.par2"
recursive_flag = False
for par_path in glob.glob(search_path, recursive=recursive_flag):
# Get relative path and convert to UNIX style directory mark
rel_path = os.path.relpath(par_path, one_path)
rel_path = rel_path.replace('\\', '/')
# Remove extension ".par2"
one_name = os.path.splitext(rel_path)[0]
# Compare filename in case insensitive
base_name = one_name.lower()
# Remove ".vol#-#", ".vol#+#", or ".vol_#" at the last
base_name = re.sub(r'[.]vol\d*[-+_]\d+$', "", base_name)
# Ignore same base, if the name exists in the list already.
if "'" + base_name + "'" in s_list1.get():
continue
listbox_list1.insert(tk.END, base_name)
item_count = listbox_list1.size()
one_name = os.path.basename(one_path)
@@ -70,13 +76,14 @@ def search_par_set(one_path):
label_status.config(text= "There are no PAR sets in \"" + one_path + "\".")
else:
button_folder.config(state=tk.DISABLED)
button_stop.config(state=tk.NORMAL)
button_open2.config(state=tk.DISABLED)
button_open3.config(state=tk.DISABLED)
combo_recursive.config(state=tk.DISABLED)
# If you want to start manually, use these lines instead of below lines.
#label_status.config(text= str(item_count) + " sets were found in \"" + one_path + "\".")
label_status.config(text= str(item_count) + " sets were found in \"" + one_path + "\".")
button_start.config(state=tk.NORMAL)
# If you want to start verification automatically, use these lines instead of above lines.
#button_stop.config(state=tk.NORMAL)
# If you want to start verification automatically, use this line instead of above lines.
#root.after(100, queue_run)
@@ -105,6 +112,8 @@ def queue_run():
button_start.config(state=tk.NORMAL)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Stopped queue")
return
@@ -120,9 +129,14 @@ def queue_run():
label_status.config(text= "Verifying " + base_name)
# Set command-line
# Cover path by " for possible space
cmd = "\"" + client_path + "\" v /fo /vs2 /vd\"" + save_path + "\" \"" + one_path + "\""
# If you want to repair a damaged set automatically, use "r" command instead of "v".
# Cover path by " for possible space
cmd = "\"" + client_path + "\" "
if i_check.get() == 0:
cmd += "v"
else:
# If you want to repair a damaged set automatically, use "r" command instead of "v".
cmd += "r"
cmd += " /fo /vs2 /vd\"" + save_path + "\" \"" + one_path + "\""
#print(cmd)
# Run PAR2 client
@@ -163,6 +177,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Failed queue")
return
@@ -173,6 +189,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Canceled queue")
return
@@ -194,6 +212,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Verified all PAR sets")
elif "disabled" in button_stop.state():
@@ -201,8 +221,10 @@ def queue_result():
button_start.config(state=tk.NORMAL)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Interrupted queue")
else:
root.after(100, queue_run)
@@ -216,6 +238,8 @@ def button_start_clicked():
button_stop.config(state=tk.NORMAL)
button_open2.config(state=tk.DISABLED)
button_open3.config(state=tk.DISABLED)
combo_recursive.config(state=tk.DISABLED)
check_repair.config(state=tk.DISABLED)
if sub_proc == None:
queue_run()
@@ -225,8 +249,19 @@ def button_start_clicked():
# Stop running queue
def button_stop_clicked():
global sub_proc
button_stop.config(state=tk.DISABLED)
if sub_proc != None:
if sub_proc is None:
# When verification was not started yet, it's possible to select another folder.
button_folder.config(state=tk.NORMAL)
button_start.config(state=tk.DISABLED)
combo_recursive.config(state=tk.NORMAL)
listbox_list1.delete(0, tk.END)
label_head1.config(text='? sets in a folder')
label_status.config(text='Select a folder to search PAR files.')
else:
# When it's verifying, it will stop next verification.
label_status.config(text= "Waiting finish of current task")
@@ -293,7 +328,7 @@ frame_middle.columnconfigure(2, weight=1)
frame_list1 = ttk.Frame(frame_middle, padding=(6,2,6,6), relief='groove')
frame_list1.grid(row=0, column=0, padx=4, sticky=(tk.E,tk.W,tk.S,tk.N))
frame_list1.columnconfigure(0, weight=1)
frame_list1.rowconfigure(2, weight=1)
frame_list1.rowconfigure(3, weight=1)
frame_top1 = ttk.Frame(frame_list1, padding=(0,4,0,3))
frame_top1.grid(row=0, column=0, columnspan=2, sticky=(tk.E,tk.W))
@@ -307,19 +342,31 @@ button_start.pack(side=tk.LEFT, padx=2)
button_stop = ttk.Button(frame_top1, text="Stop", width=6, command=button_stop_clicked, state=tk.DISABLED)
button_stop.pack(side=tk.LEFT, padx=2)
frame_top11 = ttk.Frame(frame_list1, padding=(0,3,0,3))
frame_top11.grid(row=1, column=0, columnspan=2, sticky=(tk.E,tk.W))
s_combo = tk.StringVar()
combo_recursive = ttk.Combobox(frame_top11, values=["No child", "Children", "Recursive"], textvariable=s_combo, state="readonly", width=9)
combo_recursive.current(0)
combo_recursive.pack(side=tk.LEFT, padx=4)
i_check = tk.IntVar(value=0)
check_repair = ttk.Checkbutton(frame_top11, text="Repair", variable=i_check)
check_repair.pack(side=tk.LEFT, padx=10)
label_head1 = ttk.Label(frame_list1, text='? sets in a folder')
label_head1.grid(row=1, column=0, columnspan=2)
label_head1.grid(row=2, column=0, columnspan=2)
s_list1 = tk.StringVar()
listbox_list1 = tk.Listbox(frame_list1, listvariable=s_list1, activestyle='none')
listbox_list1.grid(row=2, column=0, sticky=(tk.E,tk.W,tk.S,tk.N))
listbox_list1.grid(row=3, column=0, sticky=(tk.E,tk.W,tk.S,tk.N))
scrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.VERTICAL, command=listbox_list1.yview)
scrollbar_list1.grid(row=2, column=1, sticky=(tk.N, tk.S))
scrollbar_list1.grid(row=3, column=1, sticky=(tk.N, tk.S))
listbox_list1["yscrollcommand"] = scrollbar_list1.set
xscrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.HORIZONTAL, command=listbox_list1.xview)
xscrollbar_list1.grid(row=3, column=0, sticky=(tk.E, tk.W))
xscrollbar_list1.grid(row=4, column=0, sticky=(tk.E, tk.W))
listbox_list1["xscrollcommand"] = xscrollbar_list1.set
# List of bad files

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
alpha/ui/0412.dll Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e8d64ddc-9687-4d16-b2a6-224cab82f8b3}</ProjectGuid>
<RootNamespace>My0412</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;MY0412_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<NoEntryPoint>true</NoEntryPoint>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Res0412.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -23,52 +23,101 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3009", "3009\3009.vcxproj",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0c0a", "0c0a\0c0a.vcxproj", "{7BC2D258-305F-4BAE-8249-66A4711CB761}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0412", "0412\0412.vcxproj", "{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Debug|Win32.ActiveCfg = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Debug|Win32.Build.0 = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Debug|x64.ActiveCfg = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Debug|x64.Build.0 = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Release|Win32.ActiveCfg = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Release|Win32.Build.0 = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Release|x64.ActiveCfg = Release|Win32
{058F9846-C6FE-4BA6-A8B3-F941711876E5}.Release|x64.Build.0 = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Debug|Win32.ActiveCfg = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Debug|Win32.Build.0 = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Debug|x64.ActiveCfg = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Debug|x64.Build.0 = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Release|Win32.ActiveCfg = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Release|Win32.Build.0 = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Release|x64.ActiveCfg = Release|Win32
{A6B4CE94-B0F5-46C2-8D65-2ACBA4444B80}.Release|x64.Build.0 = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Debug|Win32.ActiveCfg = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Debug|Win32.Build.0 = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Debug|x64.ActiveCfg = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Debug|x64.Build.0 = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Release|Win32.ActiveCfg = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Release|Win32.Build.0 = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Release|x64.ActiveCfg = Release|Win32
{8BE95D56-2B92-40CD-A8D9-506BA9AFD213}.Release|x64.Build.0 = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Debug|Win32.ActiveCfg = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Debug|Win32.Build.0 = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Debug|x64.ActiveCfg = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Debug|x64.Build.0 = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Release|Win32.ActiveCfg = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Release|Win32.Build.0 = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Release|x64.ActiveCfg = Release|Win32
{386E588F-363C-4763-830F-4738F947B5D9}.Release|x64.Build.0 = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Debug|Win32.ActiveCfg = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Debug|Win32.Build.0 = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Debug|x64.ActiveCfg = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Debug|x64.Build.0 = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Release|Win32.ActiveCfg = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Release|Win32.Build.0 = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Release|x64.ActiveCfg = Release|Win32
{9BFFB67E-6EAB-452B-AB40-10C13A894895}.Release|x64.Build.0 = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Debug|Win32.ActiveCfg = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Debug|Win32.Build.0 = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Debug|x64.ActiveCfg = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Debug|x64.Build.0 = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|Win32.ActiveCfg = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|Win32.Build.0 = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|x64.ActiveCfg = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|x64.Build.0 = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|Win32.ActiveCfg = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|Win32.Build.0 = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|x64.ActiveCfg = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|x64.Build.0 = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Release|Win32.ActiveCfg = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Release|Win32.Build.0 = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Release|x64.ActiveCfg = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Release|x64.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|Win32.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|Win32.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|x64.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|x64.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|Win32.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|Win32.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|x64.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|x64.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|Win32.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|Win32.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|x64.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|x64.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|Win32.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|Win32.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|x64.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|x64.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|Win32.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|Win32.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|x64.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|x64.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|Win32.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|Win32.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|x64.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|x64.Build.0 = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Debug|Win32.ActiveCfg = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Debug|x64.ActiveCfg = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Release|Win32.ActiveCfg = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Release|Win32.Build.0 = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -64,7 +64,7 @@ append something to the section name like "[0x0409ignore]".
If you erase these strings or lines, default strings are used.
"CreateHelp" and "VerifyHelp" in old version were removed,
because they are ignored on recent Windows OS like (Vista, 7, 8).
because they are ignored on recent Windows OS like (Windows 7, 8, 10).
Strings may contain one "&" for keyboard short-cut.
Each strings should be reasonably short (under 40 characters).

Binary file not shown.

View File

@@ -1,4 +1,4 @@
// Copyright : 2023-03-24 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : The MIT license
// ShellExt.cpp : DLL アプリケーション用のエントリ ポイントを定義します。
@@ -11,7 +11,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <windows.h>

Binary file not shown.

View File

@@ -18,7 +18,7 @@ Parchive 1.0 client by Yutaka Sawada
You cannot specify Non-Recovery-Set files. (Empty files are set.)
Number of recovery files are limited to 99.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

View File

@@ -61,7 +61,7 @@ WinRAR
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ƃp<C683><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD><76> 256<35>‚܂łł<C582><C582>B
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>͍ő<CD8D><C591><EFBFBD> 99<39>‚܂łł<C582><C582>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10, 11) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows 7 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 8, 10, 11) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
Win32 API <20><> VC <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <20>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B

View File

@@ -1,5 +1,5 @@
// common.c
// Copyright : 2023-03-13 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <conio.h>

View File

@@ -1,5 +1,5 @@
// ini.c
// Copyright : 2022-01-15 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>

View File

@@ -1,5 +1,5 @@
// par1.c
// Copyright : 2022-02-16 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,5 +1,5 @@
// par1_cmd.c
// Copyright : 2023-03-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

Binary file not shown.

View File

@@ -1,2 +1,2 @@
#define FILE_VERSION "1.3.2.8" // ファイルのバージョン番号
#define PRODUCT_VERSION 0x132 // クライアントのバージョン番号
#define FILE_VERSION "1.3.3.4" // ファイルのバージョン番号
#define PRODUCT_VERSION 0x133 // クライアントのバージョン番号

View File

@@ -1,4 +1,4 @@
[ par2j.exe - version 1.3.2.8 or later ]
[ par2j.exe - version 1.3.3.4 or later ]
Type "par2j.exe" to see version, test integrity, and show usage below.
@@ -359,21 +359,51 @@ the protected archive file is made in the directory.
/lc :
Set this, if you want to set number of using threads for Multi-Core CPU,
or want to disable extra feature. (SSE2 is always used.)
The format is "/lc#", # is from 1 to 11 as the number of using threads,
12 to use quarter number of physical Cores,
13 to use half of physical Cores,
14 to use 3/4 number of physical Cores,
15 to use the number of physical Cores (disable Hyper Threading),
or 15 to use one less number of physical Cores on CPU with 6 or more physical Cores.
Without this option (or /lc0),
it uses the number of physical Cores on CPU with 6 or more physical Cores,
or one more threads on CPU with Hyper Threading and 5 or less physical Cores.
The format is "/lc#" (# is from 1 to 32 as the number of using threads).
You may set additional combinations; +16 to disable SSSE3,
+128 to disable CLMUL, +256 to disable JIT, +512 to disable AVX2,
+32 or +64 (slower device) to enable GPU acceleration.
It's possible to set by rate as following. (It's /lc0 by default.)
251: It uses quarter number of physical Cores.
252: It uses half of physical Cores.
253: It uses 3/4 number of physical Cores.
254: It uses one less threads than number of physical Cores.
0: It uses the number of physical Cores.
255: It tries to use more threads than number of physical Cores.
for example, /lc1 to use single Core, /lc45 to use half Cores and GPU
You may set additional combinations for CPU feature;
+1024 to disable CLMUL (and use slower SSSE3 code)
+2048 to disable JIT (for SSE2)
+4096 to disable SSSE3
+8192 to disable AVX2
You may set additional combinations for GPU control;
+256 or +512 (slower device) to enable GPU acceleration
+65536 for classic method
+131072 for 16-byte memory access
+262144 for 4-byte memory access and calculate 2 blocks at once
+524288 for 16-byte memory access and calculate 2 blocks at once
+1048576 for CL_MEM_COPY_HOST_PTR or +2097152 for CL_MEM_USE_HOST_PTR
(When you set exclusive bits, larger value will be used.)
for example, /lc1 to use single Core, /lc508 to use half Cores and GPU
/lcb :
This is for Cache Blocking. (CPU cache optimization)
By default, this value is set-associative size of CPU L2 cache.
Maximum value is 32767. It will be multipled by 64 KB.
To disable cache optimization, set "/lcb0".
/lcs :
This is for large buffer size at calculating multiple files' hashes.
By default, this value is set-associative size of CPU L3 cache.
Maximum value is 65535. It will be multipled by 64 KB.
When you set "/lcs0", large buffer size will become 2 MB by default.
/lcm :
This is for max number of chunks to calculate at once. (CPU shared cache optimization)
By default, this value may be rate of L3 cache size / L2 cache size.
The value may be changed by some factors in experimental results.
Maximum value is 32768. Lower values than 8 will be same as 32768.
To disable cache optimization, set "/lcm0".
/m :
Set this, if you want to set memory usage.

View File

@@ -31,7 +31,7 @@ Parchive 2.0 client by Yutaka Sawada
Verifying file use same memory as the file or double of block size.
Recovering block use more memory as the number of block is many.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

View File

@@ -1,140 +1,140 @@

PAR 2.0 の修復用データを作ってファイルの破損や消失に備えます
PAR 2.0 <20>̏C<CC8F><43><EFBFBD>p<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ăt<C483>@<40>C<EFBFBD><43><EFBFBD>̔j<CC94><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><C994><EFBFBD><EFBFBD>܂<EFBFBD>
<EFBFBD>V<EFBFBD>c <20>L <20>ɂ<EFBFBD><C982><EFBFBD> Parchive 2.0 <20>N<EFBFBD><4E><EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>g
澤田 豊 による Parchive 2.0 クライアント
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>ȒP<EFBFBD>ȉ<EFBFBD><EFBFBD><EFBFBD> ]
[ 簡単な解説 ]
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>̃\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EC90AC><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>A
<EFBFBD>c<EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ̃\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B
PAR 1.0 <EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>P<EFBFBD>ʂŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɔ<CC82><C994>ׂāA
PAR 2.0 <EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>𕡐<EFBFBD><F095A190>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ɕ<EFBFBD><C995><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>P<EFBFBD>ʂŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȊO<C88A>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>͖<EFBFBD><CD96><EFBFBD><EFBFBD>Ŏ<EFBFBD><C58E><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD>߁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>ȃG<EFBFBD><EFBFBD><EFBFBD>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><E792B7><EFBFBD>őΏ<C591><CE8F><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 複数のソース・ファイルからリカバリ・ファイルを作成して、
それらのファイルの一部が破損したり消失しても、
残されたソース・ファイルとリカバリ・ファイルから、
ファイルを修復する為のソフトです。
PAR 1.0 がファイル単位で修復するのに比べて、
PAR 2.0 はファイルを複数ブロックに分割してそのブロック単位で修復するので、
ファイルの一部が破損しても破損部分以外のブロックは無傷で取り出すことができます。
そのため、より複雑なエラーにも少ない冗長性で対処することができます。
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>X<C281>ɓƗ<C993><C697><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>P<EFBFBD>b<EFBFBD>g<EFBFBD>ō\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>Ȃ̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>Ȕj<EFBFBD><EFBFBD><EFBFBD>ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>āA<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><EFBFBD><EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>قNjǒn<EFBFBD>I<EFBFBD>ȃG<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ɉe<C989><65><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ɕK<EFBFBD>v<EFBFBD>ȃ<EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>čς݂܂<DD82><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD>߂ɂ<DF82>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD> PAR <20>̊<EFBFBD><CC8A>{<7B><><EFBFBD><EFBFBD><EFBFBD>͓<EFBFBD><CD93><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂŁA
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>͂<EFBFBD><EFBFBD>̕<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>ʂɂȂ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
 リカバリ・ファイルも個々に独立したパケットで構成される構造なので、
部分的な破損に強くて、より有効に使うことができます。
ブロック・サイズが小さいほど局地的なエラーが他に影響しにくくなり、
修復に必要なリカバリ・ファイルも少なくて済みます。
しかし、失われたソース・ブロックを復元するためには
同数のパリティ・ブロックが必要になるという PAR の基本原理は同じです。
作成するパリティ・ブロックの数が復元できる量で、
ブロック・サイズはその復元する単位になります。
<EFBFBD>@PAR 2.0 <EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Ƀf<C983>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>܂ނ<DC82><DE82>Ƃ<EFBFBD><C682>ł<EFBFBD><C582><EFBFBD><EFBFBD>̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɎU<EFBFBD><EFBFBD><EFBFBD>΂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂܂܏C<DC8F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA
PAR 1.0 <EFBFBD>ɔ<EFBFBD><EFBFBD>ׂĂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F><EFBFBD>ɏC<C98F><43><EFBFBD>ł<EFBFBD><C582>Ďg<C48E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͂悭<CD82>Ȃ<EFBFBD><C882>Ă܂<C482><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̔<EFBFBD><EFBFBD>ʁA<EFBFBD><EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><E291BD><EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EF82AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD>ɂ₽<C982><E282BD><EFBFBD>Ǝ<EFBFBD><C68E>Ԃ<EFBFBD><D482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>@<40>\<5C>I<EFBFBD>ɂ<EFBFBD> PAR 2.0 <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʔłł<C582><C582><EFBFBD><EFBFBD>A<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>őΉ<C591><CE89>\<5C>t<EFBFBD>g<EFBFBD><67><EFBFBD>قƂ<D982><C682>ǂȂ<C782><C882>A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>ȃp<C883>\<5C>R<EFBFBD><52><EFBFBD>łȂ<C582><C882>Ǝ<EFBFBD><C68E>p<EFBFBD>I<EFBFBD>ȏ<EFBFBD><C88F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>𓾂<EFBFBD><F093BE82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><EFBFBD>͂ȃp<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł̓V<CD83><56><EFBFBD>v<EFBFBD><76><EFBFBD>Ōy<C58C><79><EFBFBD><EFBFBD> PAR 1.0 <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邱<C482>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>‹<EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>r<EFBFBD>ɉ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ďg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 PAR 2.0 はファイル名にディレクトリも含むことができるので、
複数のフォルダに散らばったファイルをそのまま修復することができたりと、
PAR 1.0 に比べてより多くのファイルを柔軟に修復できて使い勝手はよくなってます。
その反面、大きなファイルや多数のブロックを処理すると、
メモリー消費が増えたり計算にやたらと時間がかかります。
機能的には PAR 2.0 の方が上位版ですが、構造が複雑で対応ソフトがほとんどなく、
高性能なパソコンでないと実用的な処理速度を得られないかもしれません。
特に非力なパソコンではシンプルで軽快な PAR 1.0 の方が向いてることもあるので、
環境や用途に応じて使い分けてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD>Ȃ<EFBFBD> ]
[ 特徴や仕様など ]
<EFBFBD>@Parity Archive 2.0 <EFBFBD>̖{<7B><> par2cmdline <EFBFBD><EFBFBD> QuickPar <EFBFBD>ɔ<EFBFBD><EFBFBD>ׂāA
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɃR<C983><52><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ǂݏ<C782><DD8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ń}<7D><><EFBFBD>`<60>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 0<>̋<EFBFBD><CC8B>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
par2cmdline <EFBFBD>̓T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ĔF<C494><46><EFBFBD><EFBFBD><EFBFBD>A
QuickPar <EFBFBD>͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ȃǂ̃f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 Parity Archive 2.0 の本家 par2cmdline QuickPar に比べて、
リカバリ・ファイルにコメントを付けることができます。
ユニコードを読み書きするのでマルチバイト文字にも対応してます。
サイズが 0の空ファイルにも対応してます。
par2cmdline はサブ・ディレクトリをファイル名として認識し、
QuickPar は無視しますが、このアプリケーションは
フォルダやサブ・ディレクトリなどのディレクトリ構造を復元することができます。
<EFBFBD>@QuickPar <EFBFBD>͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɃS<EFBFBD>~<7E><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԂŔ<D482><C594>[<5B>ȃu<C883><75><EFBFBD>b<EFBFBD>N<EFBFBD>̒<EFBFBD><CC92>O<EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>̃u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͂<C582><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ɣ<EFBFBD><C694><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ē<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>œ<EFBFBD><C593>e<EFBFBD><65><EFBFBD>d<EFBFBD><64><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>ƁA
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>ȍ~<7E>Ɍ<EFBFBD><C98C>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ɍ<EFBFBD><C98C>o<EFBFBD><6F><EFBFBD><EFBFBD>ۂ<EFBFBD><DB82>N<EFBFBD><4E><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD>̌<EFBFBD><EFBFBD>Ŗ{<7B><><EFBFBD>̏<EFBFBD><CC8F>Ԃ̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>F<EFBFBD><46><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882>Ȃ<EFBFBD><C882>Ă<EFBFBD><C482>܂<EFBFBD><DC82><EFBFBD><EFBFBD><EFBFBD><E882AA><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͌<C582><CD8C>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԂɊւ<C98A><D682><EFBFBD><E782B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƔF<C694><46><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD>ˆ<EFBFBD><C288>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>𒲂ׂĂ<D782><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߎ<EFBFBD><DF8E>Ԃ͂<D482><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E891BD><EFBFBD>̗<EFBFBD><CC97>p<EFBFBD>”\<5C>ȃu<C883><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 QuickPar は末尾にゴミが付いた状態で半端なブロックの直前のブロックが破損すると
そのブロックを認識できなくなりますが、このアプリケーションではきちんと判定します。
また、ブロック・サイズが小さくて同一ファイル内で内容が重複してると、
破損ブロック以降に後のブロックを先に検出する現象が起きて、
その後で本来の順番のブロックを認識できなくなってしまう問題がありますが、
このアプリケーションでは検出した順番に関わらずきちんと認識します。
破損部分の検査で 1バイトずつ一致するブロックを調べていくため時間はかかりますが、
破損したファイルからより多くの利用可能なブロックを検出するかもしれません。
<EFBFBD>@QuickPar <EFBFBD>͔j<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɁA<C981><41><EFBFBD><EFBFBD><EFBFBD>̔j<CC94><6A><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̈ʒu<CA92>ƏC<C68F><43><EFBFBD>Ɏg<C98E><67>
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̑g<EFBFBD>ݍ<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ẮA<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>Ă<EFBFBD>
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂŕύX<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD><EFBFBD>ǂ<EFBFBD><EFBFBD>ȍ<EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͖<C582><CD96><EFBFBD><EFBFBD>̂<EFBFBD><CC82><EFBFBD><EFBFBD>p<EFBFBD><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ď<EFBFBD><C48E><EFBFBD><EFBFBD>I<EFBFBD><49>
<EFBFBD>ēx<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>݂Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ŋy<EFBFBD>ł<EFBFBD><EFBFBD>B
 QuickPar は破損ファイルを修復する際に、特定の破損ブロックの位置と修復に使う
パリティ・ブロックの組み合わせによっては、パリティ・ブロックの数が足りていても
修復できないことがあります。そういう時は、修復に使うパリティ・ブロックを
手作業で変更するというめんどうな作業が必要になります。
このアプリケーションでは問題のあるパリティ・ブロックを除いて自動的に
再度修復できるか試みてくれるので楽です。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>Ɠ<EFBFBD><C693><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82>ė<EFBFBD><C497>p<EFBFBD>ł<EFBFBD><C582><EFBFBD><E982A9>
<EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Č<EFBFBD><C48C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>‚<EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͒<EFBFBD><CD92>ڃR<DA83>s<EFBFBD>[<5B><><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD>߁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂܂<DC82><DC82><EFBFBD>́A
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌v<EFBFBD>Z<EFBFBD>ʂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƌ<EFBFBD><EFBFBD>ɏ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>ł<EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ɓ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>܂܂<DC82><DC82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>AQuickPar <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>”\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
 失われたソース・ブロックと同じ内容のブロックが存在して利用できるかを
チェックサムを使って検索し、見つかった場合は直接コピーします。
そのため、同じ内容のソース・ブロックが複数含まれる時は、
修復時の計算量が減ると共に少ないパリティ・ブロックでも修復できます。
部分的に同じ内容のファイルが含まれるなら、QuickPar よりも修復できる可能性が高いです。
<EFBFBD>@<40>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><59> 4<>o<EFBFBD>C<EFBFBD>g<EFBFBD>̏ꍇ<CC8F>́A
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><65><EFBFBD>t<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ŏC<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 8<>o<EFBFBD>C<EFBFBD>g<EFBFBD>̏ꍇ<CC8F>̏<EFBFBD><CC8F><EFBFBD><EFBFBD>́A
1<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɉ<EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ŏ<CC82><C58E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ɂ͂<C982><CD82><EFBFBD><EFBFBD>̂Ŋ<CC82><C58A>]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8<>o<EFBFBD>C<EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>lj<EFBFBD><C789>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 ブロック・サイズが 4バイトの場合は、
破損したソース・ブロックのチェックサムから内容を逆算するので、
パリティ・ブロックを全く使わないで修復することができます。
ブロック・サイズが 8バイトの場合の処理は、
1ブロックを逆算するのに何十分もかかるので実装していません。
ソース・コード上にはあるので希望があれば 8バイト用も追加できます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><59><EFBFBD>󂫃<EFBFBD><F382AB83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ʂ̔<CA82><CC94><EFBFBD><EFBFBD>ȉ<EFBFBD><C889>Ȃ<EFBFBD><C882>΁A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> PAR 2.0 <EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɏC<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>}<7D><><EFBFBD>`<60>E<EFBFBD>R<EFBFBD>A CPU <20>ɑΉ<C991><CE89><EFBFBD><EFBFBD>ă}<7D><><EFBFBD>`<60>E<EFBFBD>X<EFBFBD><58><EFBFBD>b<EFBFBD>h<EFBFBD>ōs<C58D>񉉎Z<F189898E><5A>
<EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌v<CC8C>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁACPU <20>R<EFBFBD>A<EFBFBD><41> 2<>ˆȏ<C88F><E382A0><EFBFBD>ƍX<C68D>ɑ<EFBFBD><C991><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82>B
<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>R<EFBFBD>A<EFBFBD>ł<EFBFBD> QuickPar <EFBFBD><EFBFBD> 2<>{<7B>A
<EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>R<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuickPar <20><> 3<>{<7B><><EFBFBD><EFBFBD>̑<EFBFBD><CC91>x<EFBFBD><78><EFBFBD>ł܂<C582><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>󂫃<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E582AB><EFBFBD>ƁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ċɒ[<5B>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><E189BA><EFBFBD>܂<EFBFBD><DC82>B
 扱うファイルの合計サイズが空きメモリー量の半分以下ならば、
他の PAR 2.0 クライアントよりもずっと高速に修復します。
マルチ・コア CPU に対応してマルチ・スレッドで行列演算と
リード・ソロモン符号の計算をするので、CPU コアが 2個以上あると更に速くなります。
シングル・コアでも QuickPar の 2倍、
デュアル・コアだと QuickPar の 3倍ぐらいの速度がでます。
ただし、空きメモリーが少なかったりファイルが大きいと、
効率が悪くなって極端に処理速度が低下します。
<EFBFBD>@<40><><EFBFBD>{<7B><><EFBFBD>̊J<CC8A><4A><EFBFBD>‹<EFBFBD><C28B>ō<EFBFBD><C58D><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD>ɑΉ<C991><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
4GB <EFBFBD>ȏ<EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD><58><EFBFBD>x<EFBFBD>ɑ<C991><E582AB><EFBFBD>ˑ<EFBFBD><CB91><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 日本語の開発環境で作ってるので、
日本語のファイル名やディレクトリに対応してます。
4GB 以上のファイルにも対応してますが、
検査や修復速度はファイル・アクセス速度に大きく依存します。
<EFBFBD>@<40>J<EFBFBD><4A><EFBFBD>Ҍ<EFBFBD><D28C><EFBFBD><EFBFBD>ɁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̂ŁA<C581>ׂ<EFBFBD><D782><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŕύX<CF8D>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɕs<EFBFBD><EFBFBD><EFBFBD>ȓ_<EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>O<EFBFBD><EFBFBD><EFBFBD>ۂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŋm<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ĉ<EFBFBD><EFBFBD>S<EFBFBD>ł<EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>g<EFBFBD>Ŏw<C58E><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>قȂ<D982><C882><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 開発者向けに、
ソース・コードが公開されてるので、細かい仕様を自分で変更できます。
動作に不明な点やバグっぽい挙動があっても、自分で確認することができて安心です。
ソース・ファイルをファイル・リストで指定することができます。
ソース・ファイルとリカバリ・ファイルが異なる場所にあっても処理できます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ẮA
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 2 GB <20><><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82><EFBFBD><EFBFBD>B
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>v<EFBFBD>Z<EFBFBD>Ɋ܂߂Ȃ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> (<28>m<EFBFBD><6D><EFBFBD>E<EFBFBD><45><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>Z<EFBFBD>b<EFBFBD>g) <20>̎w<CC8E><77><EFBFBD>͂ł<CD82><C582>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>͍ő<CD8D><C591><EFBFBD> 32768<36>‚܂łł<C582><C582>B(<28>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 65536<EFBFBD>‚܂<EFBFBD>)
<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>͍ő<EFBFBD><EFBFBD><EFBFBD> 65535<33>‚܂łł<C582><C582>B
 制限事項としては、
ブロック・サイズは 2 GB 未満にしか対応してません。
パリティ計算に含めないファイル (ノン・リカバリ・セット) の指定はできません。
ソース・ブロックは最大で 32768個までです。(ファイル数は 65536個まで)
作成できるパリティ・ブロックは最大で 65535個までです。
<EFBFBD>@<40><><EFBFBD>ӓ_<D393>̓<EFBFBD><CD83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>c<EFBFBD><63><EFBFBD>Ȃ<EFBFBD><C882>Ƃł<C682><C582>B
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɂ́A<CD81><41><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̍s<CC8D><73><EFBFBD><EFBFBD><EFBFBD>ϊ<EFBFBD><CF8A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ<EFBFBD>
<EFBFBD>u <20>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> * <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> * 2 <20>v<EFBFBD>̃<EFBFBD><CC83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>K<EFBFBD>v<EFBFBD>Ƃ<EFBFBD><C682>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD>΁A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ő<EFBFBD><EFBFBD><EFBFBD> 32768 <20>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>ƁA25% <20>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD>
32768 * 8192 * 2 = 500MB <EFBFBD>ȏ<EFBFBD><EFBFBD>̃<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>K<EFBFBD>v<EFBFBD>Ƃ<EFBFBD><C682>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>ʂ͏<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>S<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD><EFBFBD><EFBFBD>ۂɎg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>͂<EFBFBD><CD82><EFBFBD><EFBFBD>Ə<EFBFBD><C68F>Ȃ<EFBFBD><C882>ł<EFBFBD><C582><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>΃G<CE83><47><EFBFBD>[<5B>ɂȂ<C982><C882>܂<EFBFBD><DC82>B
 注意点はメモリー消費量が膨大なことです。
リカバリ・ファイルで修復する際には、リード・ソロモン符号の行列を変換する為に
「 ソース・ブロック数 * 失われたソース・ブロック数 * 2 」のメモリーを必要とします。
例えば、ブロック数を最大の 32768 にすると、25% のブロックを復元するには
32768 * 8192 * 2 = 500MB 以上のメモリーを必要とします。
普通は冗長性を大きくすることは無いし、全ブロックが破損することもまず無いので、
実際に使われるメモリーはもっと少ないですが、足りなければエラーになります。
<EFBFBD>@<40>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD>p<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>[<5B>́u (<28>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> + 2) * <20>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y <20>v
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{<7B>̑傫<CC91><E582AB><EFBFBD>ɂȂ<C982><C882>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>̓u<CD83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>f<EFBFBD>Љ<EFBFBD><D089><EFBFBD><EFBFBD>ď<EFBFBD><C48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>f<EFBFBD>ЃT<EFBFBD>C<EFBFBD>Y<EFBFBD>́u 1KB<4B>`<60>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>̔<EFBFBD><CC94><EFBFBD> <20>v<EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ׂ̃<D782><CC83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>D<EFBFBD><EFBFBD>āA<C481>󂫃<EFBFBD><F382AB83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>ɂ́A
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD>p<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>΃G<CE83><47><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̒f<EFBFBD>Љ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƌɒ[<5B>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><E189BA><EFBFBD>܂<EFBFBD><DC82>B
 ファイル・アクセス用バッファーは「 (ソース・ブロック数 + 2) * ブロック・サイズ 」
が基本の大きさになり、メモリーが足りない場合はブロックを断片化して処理します。
断片サイズは「 1KBブロック・サイズの半分 」です。
行列を格納する為のメモリーを優先して、空きメモリーが足りない場合には、
ファイル・アクセス用バッファーを減らしますが、それでも足りなければエラーが発生します。
また、ブロックの断片化が激しいと極端に処理速度が低下します。
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>ł́A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>\<5C><><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ă<EFBFBD> CPU <20><><EFBFBD>\<5C><><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD><58><EFBFBD>x<EFBFBD>Ȃǂɂ<C782><C982><EFBFBD><EFBFBD>ẮA
<EFBFBD><EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>ɉ<EFBFBD><C989><EFBFBD><EFBFBD><EFBFBD><EFBFBD>҂‚<D282><C282>ƂɂȂ邩<C882><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>W<EFBFBD><EFBFBD><EFBFBD>ł̓<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ʂ<EFBFBD><CA82>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΏڍׂȌ<D782><C88C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>ΊȈՌ<C888><D58C><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邩<EFBFBD>ǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̊m<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̏ꍇ<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD>ȈՌ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>\<5C><><EFBFBD>Ȃ̂ŁA<C581>I<EFBFBD>v<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ŏڍ׌<DA8D><D78C><EFBFBD><EFBFBD>𖳌<EFBFBD><F096B38C>ɂ<EFBFBD><C982><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 リカバリ・ファイルやソース・ファイルの検査では、
メモリーが十分にあっても CPU 性能やファイル・アクセス速度などによっては、
大きなファイルの検査に何分も待つことになるかもしれません。
標準ではメモリー量が十分あれば詳細な検査を行い、足りなければ簡易検査になります。
破損してるかどうかの確認をしたいだけの場合や、破損の程度が小さい場合は、
簡易検査でも十分なので、オプションで詳細検査を無効にすることもできます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10, 11) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
Win32 API <EFBFBD><EFBFBD> VC <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <EFBFBD>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B
 動作環境は Windows 7 かそれ以降 (Windows 8, 10, 11) が動くパソコンです。
Win32 API VC ランタイムを使ってるので、
ソース・コードをコンパイルするには Visual Studio 2022 以降が必要です。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>Q<EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>A<EFBFBD><41><EFBFBD>C<EFBFBD>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD>[<5B>Ȃ<EFBFBD> ]
[ 参考文献や利用したソース・コード、ライブラリーなど ]
par2-specifications.pdf
Parity Volume Set Specification 2.0
@@ -220,31 +220,31 @@ This module is Public Domain.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>Ȃ<EFBFBD> ]
[ ライセンスなど ]
<EFBFBD>@PAR 2.0 <EFBFBD>̃t<EFBFBD>H<EFBFBD>[<5B>}<7D>b<EFBFBD>g<EFBFBD>ɂ‚<C982><C282>Ă͐<C482><CD90><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>āA
<EFBFBD>݊<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ێ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĂȂ<EFBFBD><EFBFBD>ׂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̐l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>𗬗p<F097AC97><70><EFBFBD>Ă镔<C482><E99594><EFBFBD>̒<EFBFBD><CC92><EFBFBD>͂<EFBFBD><CD82>̐l<CC90>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȊO<EFBFBD>̕<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 PAR 2.0 のフォーマットについては説明書や実装コードを見て、
互換性を維持してなるべく同じになるようにしてます。
他の人が書いたコードを流用してる部分の著作権はその人にあります。
それ以外の部分の著作権は 澤田 豊 にあります。
<EFBFBD>@<40><><EFBFBD>C<EFBFBD>Z<EFBFBD><5A><EFBFBD>X<EFBFBD><58> GPL <20>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɏ<CC82><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
par2cmdline <EFBFBD><EFBFBD> phpar2 <EFBFBD>̃R<EFBFBD>[<5B>h<EFBFBD>𗬗p<F097AC97><70><EFBFBD>Ă<EFBFBD><C482>āA<C481><41><EFBFBD><EFBFBD><EFBFBD>炪 GPL <20>Ŕz<C594>z<EFBFBD><7A><EFBFBD><EFBFBD><EFBFBD>Ă邩<C482><E982A9><EFBFBD>ł<EFBFBD><C582>B
GPL <EFBFBD>̃<EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>̏ڍׂ͂悭<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>̂ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>𕥂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂȂ<EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>ă\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>ڂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ͕t<EFBFBD><EFBFBD><EFBFBD>̉p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǂނ<EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD>ł<EFBFBD><C582>T<EFBFBD><54><EFBFBD>ēǂ<C493><C782>ł݂Ă<DD82><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 ライセンスは GPL というものに準拠します。
par2cmdline phpar2 のコードを流用していて、それらが GPL で配布されてるからです。
GPL のライセンスの詳細はよくわからないのですが、
利用料を払うことなく使えてソース・コードを公開することが条件みたいです。
詳しいことは付属の英文ライセンス文を読むか、
日本語の解説でも探して読んでみてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
[ 連絡先 ]
<EFBFBD>@<40><><EFBFBD>͂<EFBFBD><CD82>܂<EFBFBD> (<28>T<EFBFBD><EFBFBD>炢) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>m<EFBFBD>F<EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>񂵁A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><EFBFBD><EA8396><EFBFBD><EFBFBD><EFBFBD>炢) <20>C<EFBFBD><43><EFBFBD>^<5E>[<5B>l<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD>g<EFBFBD><67><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>{<7B>I<EFBFBD>ɃT<C983>|<7C>[<5B>g<EFBFBD>̓<EFBFBD><CD83>[<5B><><EFBFBD>ōs<C58D><73><EFBFBD><EFBFBD><EFBFBD>ƂɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
<EFBFBD>Ԏ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>–߂<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD>͋C<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>҂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 私はたまに (週一ぐらい) しかメール確認できませんし、
長期間 (一ヶ月ぐらい) インターネットを使えないこともあります。
基本的にサポートはメールで行うことになりますが、
返事がいつ戻ってくるかは気長にお待ちください。
<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>h<EFBFBD><68><EFBFBD>X<EFBFBD><58> tenfon (at mark) outlook.jp <EFBFBD>ł<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ۂ̕\<5C>L<EFBFBD>Ȃ̂ŁA<C581><41><EFBFBD>ۂ̃<DB82><CC83>[<5B><><EFBFBD>ł<EFBFBD> (at mark) <EFBFBD><EFBFBD> @ <EFBFBD>Ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
名前は 澤田 豊 です。
メール・アドレスは tenfon (at mark) outlook.jp です
迷惑メール拒否の表記なので、実際のメールでは (at mark) @ に換えてください。

View File

@@ -1,5 +1,5 @@
// com.c
// Copyright : 2022-01-30 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <windows.h>

View File

@@ -1,5 +1,5 @@
// common2.c
// Copyright : 2023-03-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <conio.h>
@@ -1848,9 +1848,10 @@ int sqrt32(int num)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
int cpu_num = 1; // CPU/Core 個数が制限されてる場合は、上位に本来の数を置く
// /arch:SSE2, +1=SSSE3, +2=SSE4.1, +4=SSE4.2, +8=CLMUL, +16=AVX2, +128=JIT(SSE2), +256=Old
// /arch:SSE2, +1=SSSE3, +2=SSE4.1, +4=SSE4.2, +8=CLMUL, +16=AVX2, +128=JIT(SSE2), +256=ALTMAPなし
// 上位 16-bit = L2 cache サイズから計算した制限サイズ
unsigned int cpu_flag = 0;
unsigned int cpu_cache = 0; // 上位 16-bit = L2 cache * 2, 下位 16-bit = L3 cache
unsigned int cpu_cache = 0; // 上位 16-bit = L3 cache の制限サイズ, 下位 16-bit = 同時処理数
unsigned int memory_use = 0; // メモリー使用量 0=auto, 17 -> 1/8 7/8
static int count_bit(DWORD_PTR value)
@@ -1869,7 +1870,7 @@ static int count_bit(DWORD_PTR value)
void check_cpu(void)
{
int core_count = 0, use_count;
unsigned int CPUInfo[4];
unsigned int CPUInfo[4], limit_size = 0;
unsigned int returnLength, byteOffset;
DWORD_PTR ProcessAffinityMask, SystemAffinityMask; // 32-bit なら 4バイト、64-bit なら 8バイト整数
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buffer = NULL, ptr;
@@ -2006,42 +2007,57 @@ void check_cpu(void)
//printf("Number of available physical processor cores: %d\n", core_count);
if (cache3_size > 0){
//printf("L3 cache: %d KB (%d way)\n", cache3_size >> 10 , cache3_way);
cache3_size /= cache3_way; // set-associative のサイズにする
if (cache3_size < 131072)
cache3_size = 128 << 10; // 128 KB 以上にする
cpu_cache = cache3_size / cache3_way; // set-associative のサイズにする
if (cpu_cache < 131072){
cpu_cache = 128 << 10; // 128 KB 以上にする
} else {
cpu_cache = (cpu_cache + 0xFFFF) & 0xFFFF0000; // 64 KB の倍数にする
}
}
if (cache2_size > 0){
//printf("L2 cache: %d KB (%d way)\n", cache2_size >> 10, cache2_way);
cache2_size /= cache2_way; // set-associative のサイズにする
if (cache2_size < 32768)
cache2_size = 32 << 10; // 32 KB 以上にする
//printf("Limit size of Cache Blocking: %d KB\n", cache2_size >> 10);
cpu_cache = cache2_size | (cache3_size >> 17);
limit_size = cache2_size / cache2_way; // set-associative のサイズにする
if (limit_size < 65536)
limit_size = 64 << 10; // 64 KB 以上にする
// 同時処理数を決める
if (cache2_way >= 16){
returnLength = cache2_way / 2; // L2 cache の分割数が多い場合は、その半分にする
} else {
returnLength = 0;
}
if (cache3_size > 0){ // L2 cache に対する L3 cache のサイズの倍率にする
byteOffset = cache3_size / cache2_size;
if (returnLength < byteOffset){
returnLength = byteOffset;
if (cache2_way >= cache3_way) // L2 cache の分割数が L3 cache 以上なら 1.5倍にする
returnLength += returnLength / 2;
}
}
if (returnLength > 0x8000)
returnLength = 0x8000;
cpu_cache |= returnLength & 0xFFFF;
}
}
if (cpu_cache == 0) // キャッシュ・サイズが不明なら、128 KB にする
cpu_cache = 128 << 10;
if (limit_size == 0) // キャッシュ・サイズが不明なら、128 KB にする
limit_size = 128 << 10;
//printf("Limit size of Cache Blocking: %d KB\n", limit_size >> 10);
// cpu_flag の上位 16-bit にキャッシュの制限サイズを置く
cpu_flag |= (limit_size + 0xFFFF) & 0xFFFF0000; // 64 KB の倍数にする
if (core_count == 0){ // 物理コア数が不明なら、論理コア数と同じにする
core_count = cpu_num;
use_count = cpu_num;
} else if (core_count < cpu_num){ // 物理コアが共有されてるなら
if (core_count >= 6){ // 6 コア以上ならそれ以上増やさない
use_count = core_count;
} else { // 2~5 コアなら 1個だけ増やす
use_count = core_count + 1;
}
} else if (core_count < cpu_num){ // 物理コアが共有されてるなら
use_count = core_count; // 物理コア数と同じにする
} else {
use_count = core_count;
use_count = cpu_num; // 論理コア数と同じにする
}
if (use_count > MAX_CPU) // 利用するコア数が実装上の制限を越えないようにする
use_count = MAX_CPU;
//printf("Core count: logical, physical, use = %d, %d, %d\n", cpu_num, core_count, use_count);
// 上位に論理コア数と物理コア数、下位に利用するコア数を配置する
cpu_num = (cpu_num << 24) | (core_count << 16) | use_count;
// cpu_flag の上位 17-bit にキャッシュの制限サイズを置く
cpu_flag |= cpu_cache & 0xFFFF8000; // 32 KB 未満は無視する
}
// OS が 32-bit か 64-bit かを調べる

View File

@@ -6,11 +6,11 @@ extern "C" {
#endif
#ifndef _WIN64 // 32-bit 版なら
#define MAX_CPU 8 // 32-bit 版は少なくしておく
#define MAX_CPU 16 // 32-bit 版は少なくしておく
#define MAX_MEM_SIZE 0x7F000000 // 確保するメモリー領域の最大値 2032MB
#define MAX_MEM_SIZE32 0x50000000 // 32-bit OS で確保するメモリー領域の最大値 1280MB
#else
#define MAX_CPU 16 // 最大 CPU/Core 個数 (スレッド本数)
#define MAX_CPU 32 // 最大 CPU/Core 個数 (スレッド本数)
#endif
#define MAX_LEN 1024 // ファイル名の最大文字数 (末尾のNULL文字も含む)

View File

@@ -1,9 +1,9 @@
// crc.c
// Copyright : 2022-02-09 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,5 +1,5 @@
// create.c
// Copyright : 2022-02-16 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <process.h>
@@ -26,6 +26,11 @@
//#define TIMER // 実験用
#ifdef TIMER
#include <time.h>
static double time_sec, time_speed;
#endif
// ソート時に項目を比較する
static int sort_cmp(const void *elem1, const void *elem2)
{
@@ -196,7 +201,7 @@ int set_common_packet(
__int64 prog_now = 0;
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
print_progress_text(0, "Computing file hash");
@@ -305,14 +310,14 @@ unsigned int time_start = GetTickCount();
off += (64 + main_packet_size);
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
error_end:
@@ -320,7 +325,7 @@ error_end:
return off;
}
#define MAX_MULTI_READ 4 // SSDで同時に読み込む最大ファイル数
#define MAX_MULTI_READ 6 // SSDで同時に読み込む最大ファイル数
// SSD 上で複数ファイルのハッシュ値を同時に求めるバージョン
int set_common_packet_multi(
@@ -341,18 +346,16 @@ int set_common_packet_multi(
FILE_HASH_TH th[MAX_MULTI_READ];
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
memset(hSub, 0, sizeof(HANDLE) * MAX_MULTI_READ);
memset(th, 0, sizeof(FILE_HASH_TH) * MAX_MULTI_READ);
// Core数に応じてスレッド数を増やす
if ((memory_use & 32) != 0){ // NVMe SSD
if (cpu_num >= 8){ // 8 ~ 16 Cores
multi_read = 4;
} else { // 3 Cores + Hyper-threading, or 4 ~ 7 Cores
multi_read = 3;
}
multi_read = (cpu_num + 2) / 3 + 1; // 3=2, 4~6=3, 7~9=4, 10~12=5, 13~=6
if (multi_read > MAX_MULTI_READ)
multi_read = MAX_MULTI_READ;
} else { // SATA SSD
multi_read = 2;
}
@@ -547,14 +550,14 @@ unsigned int time_start = GetTickCount();
}
print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
error_end:
@@ -702,7 +705,7 @@ int set_common_packet_hash(
__int64 prog_now = 0;
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
print_progress_text(0, "Computing file hash");
@@ -742,8 +745,8 @@ unsigned int time_start = GetTickCount();
print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("hash %d.%03d sec\n", time_start / 1000, time_start % 1000);
time_start = clock() - time_start;
printf("hash %.3f sec\n", (double)time_start / CLOCKS_PER_SEC);
#endif
return 0;
}
@@ -1067,7 +1070,7 @@ int create_recovery_file(
#endif
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
print_progress_text(0, "Constructing recovery file");
time_last = GetTickCount();
@@ -1260,8 +1263,8 @@ unsigned int time_start = GetTickCount();
print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("write %d.%03d sec\n", time_start / 1000, time_start % 1000);
time_start = clock() - time_start;
printf("write %.3f sec\n", (double)time_start / CLOCKS_PER_SEC);
#endif
return 0;
@@ -1282,6 +1285,7 @@ int create_recovery_file_1pass(
int footer_size, // 末尾パケットのバッファー・サイズ
HANDLE *rcv_hFile, // 各リカバリ・ファイルのハンドル
unsigned char *p_buf, // 計算済みのパリティ・ブロック
unsigned char *g_buf, // GPU用 (GPUを使わない場合は NULLにすること)
unsigned int unit_size)
{
unsigned char *packet_header, hash[HASH_SIZE];
@@ -1438,6 +1442,10 @@ int create_recovery_file_1pass(
// Recovery Slice packet は後から書き込む
for (j = block_start; j < block_start + block_count; j++){
if (g_buf != NULL){ // GPUを使った場合
// CPUスレッドと GPUスレッドの計算結果を合わせる
galois_align_xor(g_buf + (size_t)unit_size * j, p_buf, unit_size);
}
// パリティ・ブロックのチェックサムを検証する
checksum16_return(p_buf, hash, unit_size - HASH_SIZE);
if (memcmp(p_buf + unit_size - HASH_SIZE, hash, HASH_SIZE) != 0){
@@ -1821,10 +1829,12 @@ int split_files(
}
if (ext_len > 0){ // 全て数字の拡張子を持つソース・ファイルがあるなら
//printf_cp("\n risky name = %s \n", file_name);
wcscpy(file_path, file_name); // 比較用に拡張子を取り除く
file_path[name_len] = 0;
for (num2 = 0; num2 < file_num; num2++){
if (num2 == num)
continue;
if (_wcsnicmp(list_buf + files[num2].name, file_name, name_len) == 0){
if (_wcsicmp(list_buf + files[num2].name, file_path) == 0){
//printf_cp(" match name = %s \n", list_buf + files[num2].name);
num8 = (files[num2].size + (__int64)split_size - 1) / split_size;
split_max = (int)num8;
@@ -1835,7 +1845,7 @@ int split_files(
if (((split_max < 1000) && (ext_len >= 5)) || ((split_max < 10000) && (ext_len >= 6)))
continue; // 拡張子の桁数が異なる
// 上書きする危険性があるのでエラーにする
printf_cp("split bad file, %s\n", file_name);
printf_cp("split bad file, %s\n", list_buf + files[num2].name);
*cur_num = -1;
*cur_id = 0;
return 1;

View File

@@ -82,6 +82,7 @@ int create_recovery_file_1pass(
int footer_size, // 末尾パケットのバッファー・サイズ
HANDLE *rcv_hFile, // 各リカバリ・ファイルのハンドル
unsigned char *p_buf, // 計算済みのパリティ・ブロック
unsigned char *g_buf, // GPU用 (GPUを使わない場合は NULLにすること)
unsigned int unit_size);
// 作成中のリカバリ・ファイルを削除する

File diff suppressed because it is too large Load Diff

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
extern unsigned short *galois_log_table;
//extern unsigned short *galois_log_table;
extern unsigned int cpu_flag;
int galois_create_table(void); // Returns 0 on success, -1 on failure
@@ -47,6 +47,15 @@ typedef void (* REGION_MULTIPLY) (
int factor); // Number to multiply by
REGION_MULTIPLY galois_align_multiply;
typedef void (* REGION_MULTIPLY2) (
unsigned char *src1, // Region to multiply
unsigned char *src2,
unsigned char *dst, // Products go here
unsigned int len, // Byte length
int factor1, // Number to multiply by
int factor2);
REGION_MULTIPLY2 galois_align_multiply2;
// 領域並び替え用の関数定義
typedef void (* REGION_ALTMAP) (unsigned char *data, unsigned int bsize);
REGION_ALTMAP galois_altmap_change;

View File

@@ -1,5 +1,5 @@
// ini.c
// Copyright : 2022-10-12 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>

View File

@@ -1,5 +1,5 @@
// json.c
// Copyright : 2023-02-06 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,9 +1,9 @@
// lib_opencl.c
// Copyright : 2023-06-01 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>
@@ -72,11 +72,10 @@ typedef cl_int (CL_API_CALL *API_clEnqueueNDRangeKernel)(cl_command_queue, cl_ke
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// グローバル変数
extern unsigned int cpu_flag, cpu_cache; // declared in common2.h
extern unsigned int cpu_flag; // declared in common2.h
extern int cpu_num;
#define MAX_DEVICE 3
#define MAX_GROUP_NUM 64
#define MAX_DEVICE 8
HMODULE hLibOpenCL = NULL;
@@ -85,7 +84,7 @@ cl_command_queue OpenCL_command = NULL;
cl_kernel OpenCL_kernel = NULL;
cl_mem OpenCL_src = NULL, OpenCL_dst = NULL, OpenCL_buf = NULL;
size_t OpenCL_group_num;
int OpenCL_method = 0; // 正=速い機器を選ぶ, 負=遅い機器を選ぶ
int OpenCL_method = 0; // 標準では GPU を使わず、動作は自動選択される
API_clCreateBuffer gfn_clCreateBuffer;
API_clReleaseMemObject gfn_clReleaseMemObject;
@@ -101,24 +100,27 @@ API_clEnqueueNDRangeKernel gfn_clEnqueueNDRangeKernel;
/*
入力
OpenCL_method : どのデバイスを選ぶか
OpenCL_method : どのデバイスや関数を選ぶか
0x100 = 速い機器を選ぶ, 0x200 = 遅い機器を選ぶ
0x10000 = 1ブロックずつ計算する, 0x20000 = 2ブロックずつ計算しようとする
0x40000 = 4-byte memory access, 0x80000 = try 16-byte memory access
0x100000 = CL_MEM_COPY_HOST_PTR, 0x200000 = CL_MEM_USE_HOST_PTR
unit_size : ブロックの単位サイズ
src_max : ソース・ブロック個数
chunk_size = 0: 標準では分割しない
出力
return : エラー番号
src_max : 最大で何ブロックまでソースを読み込めるか
chunk_size : CPUスレッドの分割サイズ
OpenCL_method : 動作フラグいろいろ
*/
// 0=成功, 1エラー番号
int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
int init_OpenCL(unsigned int unit_size, int *src_max)
{
char buf[2048], *p_source;
int err = 0, i, j;
int gpu_power, count;
int unified_memory; // non zero = Integrated GPU
size_t data_size, alloc_max;
//FILE *fp;
HRSRC res;
@@ -139,9 +141,10 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
API_clReleaseProgram fn_clReleaseProgram;
API_clCreateKernel fn_clCreateKernel;
API_clGetKernelWorkGroupInfo fn_clGetKernelWorkGroupInfo;
API_clReleaseKernel fn_clReleaseKernel;
cl_int ret;
cl_uint num_platforms = 0, num_devices = 0, num_groups, param_value;
cl_ulong param_value8, cache_size;
cl_ulong param_value8;
cl_platform_id platform_id[MAX_DEVICE], selected_platform; // Intel, AMD, Nvidia などドライバーの提供元
cl_device_id device_id[MAX_DEVICE], selected_device; // CPU や GPU など
cl_program program;
@@ -218,6 +221,9 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
fn_clGetKernelWorkGroupInfo = (API_clGetKernelWorkGroupInfo)GetProcAddress(hLibOpenCL, "clGetKernelWorkGroupInfo");
if (fn_clGetKernelWorkGroupInfo == NULL)
return err;
fn_clReleaseKernel = (API_clReleaseKernel)GetProcAddress(hLibOpenCL, "clReleaseKernel");
if (fn_clReleaseKernel == NULL)
return err;
gfn_clFinish = (API_clFinish)GetProcAddress(hLibOpenCL, "clFinish");
if (gfn_clFinish == NULL)
return err;
@@ -229,12 +235,12 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
ret = fn_clGetPlatformIDs(MAX_DEVICE, platform_id, &num_platforms);
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
if (OpenCL_method >= 0){ // 選択する順序と初期値を変える
OpenCL_method = 1;
gpu_power = 0;
} else {
OpenCL_method = -1;
if (num_platforms > MAX_DEVICE)
num_platforms = MAX_DEVICE;
if (OpenCL_method & 0x200){ // 選択する順序と初期値を変える
gpu_power = INT_MIN;
} else {
gpu_power = 0;
}
alloc_max = 0;
@@ -250,6 +256,8 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
// 環境内の OpenCL 対応機器の数
if (fn_clGetDeviceIDs(platform_id[i], CL_DEVICE_TYPE_GPU, MAX_DEVICE, device_id, &num_devices) != CL_SUCCESS)
continue;
if (num_devices > MAX_DEVICE)
num_devices = MAX_DEVICE;
for (j = 0; j < (int)num_devices; j++){
// デバイスが利用可能か確かめる
@@ -268,61 +276,42 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_VERSION, sizeof(buf), buf, NULL);
if (ret == CL_SUCCESS)
printf("Device version = %s\n", buf);
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_LOCAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret == CL_SUCCESS)
printf("LOCAL_MEM_SIZE = %I64d KB\n", param_value8 >> 10);
// 無理とは思うけど、一応チェックする
//#define CL_DEVICE_SVM_CAPABILITIES 0x1053
//#define CL_DEVICE_SVM_COARSE_GRAIN_BUFFER (1 << 0)
//#define CL_DEVICE_SVM_FINE_GRAIN_BUFFER (1 << 1)
//#define CL_DEVICE_SVM_FINE_GRAIN_SYSTEM (1 << 2)
//#define CL_DEVICE_SVM_ATOMICS (1 << 3)
// ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_SVM_CAPABILITIES, sizeof(cl_ulong), &param_value8, NULL);
// if (ret == CL_INVALID_VALUE)
// printf("Shared Virtual Memory is not supported\n");
// if (ret == CL_SUCCESS)
// printf("Shared Virtual Memory = 0x%I64X\n", param_value8);
#endif
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_ADDRESS_BITS, sizeof(cl_uint), &param_value, NULL);
if (ret != CL_SUCCESS)
continue;
// 取得できなくてもエラーにしない
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_HOST_UNIFIED_MEMORY, sizeof(cl_uint), &param_value, NULL);
if (ret == CL_SUCCESS){
if (param_value != 0){
#ifdef DEBUG_OUTPUT
printf("HOST_UNIFIED_MEMORY = %d\n", param_value);
#endif
param_value = 1;
}
} else { // CL_DEVICE_HOST_UNIFIED_MEMORY は OpenCL 2.0 以降で非推奨になった
param_value = 0;
}
// 取得できない場合はエラーにする
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret != CL_SUCCESS)
continue;
#ifdef DEBUG_OUTPUT
printf("ADDRESS_BITS = %d\n", param_value);
printf("MAX_MEM_ALLOC_SIZE = %I64d MB\n", param_value8 >> 20);
#endif
if (param_value == 32){ // CL_DEVICE_ADDRESS_BITS によって確保するメモリー領域の上限を変える
if (param_value8 > 0x30000000) // 768MB までにする
param_value8 = 0x30000000;
} else { // 64-bit OS でも 2GB までにする
if (param_value8 > 0x80000000)
param_value8 = 0x80000000;
}
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(cl_uint), &num_groups, NULL);
if (ret != CL_SUCCESS)
continue;
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if (ret != CL_SUCCESS)
continue;
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_HOST_UNIFIED_MEMORY, sizeof(cl_uint), &param_value, NULL);
if (ret != CL_SUCCESS)
continue;
if (param_value != 0)
param_value = 1;
#ifdef DEBUG_OUTPUT
printf("MAX_COMPUTE_UNITS = %d\n", num_groups);
printf("MAX_WORK_GROUP_SIZE = %zd\n", data_size);
printf("HOST_UNIFIED_MEMORY = %d\n", param_value);
#endif
// MAX_COMPUTE_UNITS * MAX_WORK_GROUP_SIZE で計算力を測る、外付けGPUなら値を倍にする
count = (2 - param_value) * (int)data_size * num_groups;
count *= OpenCL_method; // 符号を変える
if (OpenCL_method & 0x200) // Prefer slower device
count *= -1; // 符号を変える
//printf("prev = %d, now = %d\n", gpu_power, count);
if ((count > gpu_power) && (data_size >= 256) && // 256以上ないとテーブルを作れない
(param_value8 / 8 > (cl_ulong)unit_size)){ // CL_DEVICE_MAX_MEM_ALLOC_SIZE に収まるか
@@ -330,41 +319,20 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
selected_device = device_id[j]; // 使うデバイスの ID
selected_platform = platform_id[i];
OpenCL_group_num = num_groups; // ワークグループ数は COMPUTE_UNITS 数にする
if (OpenCL_group_num > MAX_GROUP_NUM) // 制限を付けてローカルメモリーの消費を抑える
OpenCL_group_num = MAX_GROUP_NUM;
alloc_max = (size_t)param_value8;
unified_memory = param_value; // 0 = discrete GPU, 1 = integrated GPU
// AMD Radeon ではメモリー領域が全体の 1/4 とは限らない
// AMD や Intel の GPU ではメモリー領域が全体の 1/4 とは限らない
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_GLOBAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("GLOBAL_MEM_SIZE = %I64d MB\n", param_value8 >> 20);
#endif
// 領域一個あたりのサイズは全体の 1/4 までにする
// 領域一個あたりのサイズは全体の 1/4 までにするVRAMを使いすぎると不安定になる
param_value8 /= 4;
if ((cl_ulong)alloc_max > param_value8)
alloc_max = (size_t)param_value8;
}
cache_size = 0;
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_GLOBAL_MEM_CACHE_TYPE, sizeof(cl_uint), &num_groups, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("GLOBAL_MEM_CACHE_TYPE = %d\n", num_groups);
#endif
if (num_groups & 3){ // CL_READ_ONLY_CACHE or CL_READ_WRITE_CACHE
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_GLOBAL_MEM_CACHE_SIZE, sizeof(cl_ulong), &cache_size, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("GLOBAL_MEM_CACHE_SIZE = %I64d KB\n", cache_size >> 10);
#endif
if (param_value != 0){ // 内蔵 GPU なら CPU との共有キャッシュを活用する
if (cache_size >= 1048576) // サイズが小さい場合は分割しない
cache_size |= 0x40000000;
}
}
}
}
}
}
}
@@ -394,70 +362,6 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
if (ret != CL_SUCCESS)
return (ret << 8) | 12;
// 計算方式を選択する
gpu_power = unit_size; // unit_size は MEM_UNIT の倍数になってる
if ((((cpu_flag & 0x101) == 1) || ((cpu_flag & 16) != 0)) && (sse_unit == 32)){
OpenCL_method = 2; // SSSE3 & ALTMAP または AVX2 ならデータの並び替え対応版を使う
if (cache_size & 0x40000000){ // 内蔵 GPU でキャッシュを利用できるなら、CPUスレッドと同じにする
j = cpu_cache & 0x7FFF8000; // CPUのキャッシュ上限サイズ
count = (int)(cache_size & 0x3FFFFFFF) / 4; // ただし、認識できるサイズの 1/4 までにする
if ((j == 0) || (j > count))
j = count;
count = 1;
while (gpu_power > j){ // 制限サイズより大きいなら
// 分割数を増やして chunk のサイズを試算してみる
count++;
gpu_power = (unit_size + count - 1) / count;
gpu_power = (gpu_power + (MEM_UNIT - 1)) & ~(MEM_UNIT - 1); // MEM_UNITの倍数にする
}
if (count > 1){
*chunk_size = gpu_power;
OpenCL_method = 3;
#ifdef DEBUG_OUTPUT
printf("gpu cache: limit size = %d, chunk size = %d, split = %d\n", j, gpu_power, count);
#endif
}
/*
// 32バイト単位のメモリーアクセスならキャッシュする必要なし計算速度が半減する・・・
} else if ((cache_size & 0x3FFFFFFF) > OpenCL_group_num * 4096){ // 2KB の倍はいるかも?
#ifdef DEBUG_OUTPUT
printf("gpu: cache size = %d, read size = %d\n", cache_size & 0x3FFFFFFF, OpenCL_group_num * 2048);
#endif
OpenCL_method = 1;
*/
}
} else if (((cpu_flag & 128) != 0) && (sse_unit == 256)){
OpenCL_method = 4; // JIT(SSE2) は bit ごとに上位から 16バイトずつ並ぶ
// ローカルのテーブルサイズが異なることに注意
// XOR 方式以外は 2KB (4バイト * 256項目 * 2個) 使う
// XOR (JIT) は 64バイト (4バイト * 16項目) 使う
#ifdef DEBUG_OUTPUT
// printf("4 KB cache (16-bytes * 256 work items), use if\n");
#endif
} else {
OpenCL_method = 1; // MMX用のコードは遅いので、キャッシュ最適化する必要が無い
}
// work group 数が必要以上に多い場合は減らす
/*
if (OpenCL_method == 4){
// work item 一個が 16バイトずつ計算する、256個なら work group ごとに 4KB 担当する
data_size = unit_size / 4096;
} else
*/
if (OpenCL_method & 2){
// work item 一個が 8バイトずつ計算する、256個なら work group ごとに 2KB 担当する
data_size = unit_size / 2048;
} else {
// work item 一個が 4バイトずつ計算する、256個なら work group ごとに 1KB 担当する
data_size = unit_size / 1024;
}
if (OpenCL_group_num > data_size){
OpenCL_group_num = data_size;
printf("Number of work groups is reduced to %d\n", (int)OpenCL_group_num);
}
// 最大で何ブロック分のメモリー領域を保持できるのか(ここではまだ確保しない)
// 後で実際に確保する量はこれよりも少なくなる
count = (int)(alloc_max / unit_size); // 確保できるメモリー量から逆算する
@@ -469,25 +373,6 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
printf("src buf : %zd KB (%d blocks), possible\n", data_size >> 10, count);
#endif
// 出力先は1ブロック分だけあればいい
// CL_MEM_ALLOC_HOST_PTRを使えばpinned memoryになるらしい
data_size = unit_size;
OpenCL_dst = gfn_clCreateBuffer(OpenCL_context, CL_MEM_WRITE_ONLY | CL_MEM_ALLOC_HOST_PTR, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
#ifdef DEBUG_OUTPUT
printf("dst buf : %zd KB (%zd Bytes), OK\n", data_size >> 10, data_size);
#endif
// factor は最大個数分 (src_max個)
data_size = sizeof(unsigned short) * (*src_max);
OpenCL_buf = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 14;
#ifdef DEBUG_OUTPUT
printf("factor buf : %zd Bytes (%d factors), OK\n", data_size, (*src_max));
#endif
/*
// テキスト形式の OpenCL C ソース・コードを読み込む
err = 4;
@@ -574,7 +459,7 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
FreeResource(glob); // not required ?
// 定数を指定する
wsprintfA(buf, "-D BLK_SIZE=%d -D CHK_SIZE=%d", unit_size / 4, gpu_power / 4);
wsprintfA(buf, "-cl-fast-relaxed-math -D BLK_SIZE=%d", unit_size / 4);
// 使用する OpenCL デバイス用にコンパイルする
ret = fn_clBuildProgram(program, 1, &selected_device, buf, NULL, NULL);
@@ -588,18 +473,208 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
return (ret << 8) | 21;
}
// カーネル関数を抽出する
wsprintfA(buf, "method%d", OpenCL_method & 7);
OpenCL_kernel = fn_clCreateKernel(program, buf, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 22;
// 計算方式を選択する
if ((((cpu_flag & 0x101) == 1) || ((cpu_flag & 0x110) == 0x10)) && (sse_unit == 32)){
int select_method; // SSSE3 & ALTMAP または AVX2 ならデータの並び替え対応版を使う
if (OpenCL_method & 0x80000){ // 16-byte and 2 blocks
select_method = 12;
} else if (OpenCL_method & 0x40000){ // 4-byte and 2 blocks
select_method = 10;
} else if (OpenCL_method & 0x20000){ // 16-byte
select_method = 4;
} else if (OpenCL_method & 0x10000){ // 4-byte
select_method = 2;
} else { // kernel を作って詳細を確かめる
size_t item2, item4, item10, item12;
cl_kernel kernel2, kernel4, kernel10, kernel12;
item2 = item4 = item10 = item12 = 0;
// まずは一番重くて速い奴を調べる
wsprintfA(buf, "method%d", 12);
kernel12 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel12, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item12, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("CreateKernel : %s\n", buf);
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item12);
#endif
}
}
if (item12 >= 32){ // 32以上あれば余裕で動くとみなす
select_method = 12;
OpenCL_kernel = kernel12;
#ifdef DEBUG_OUTPUT
printf("\nSelected method%d\n", select_method);
#endif
} else { // 他の奴と比較する
wsprintfA(buf, "method%d", 2);
kernel2 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel2, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item2, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item2);
#endif
}
}
if (item12 >= item2){
select_method = 12;
OpenCL_kernel = kernel12;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
ret = fn_clReleaseKernel(kernel12);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
#endif
wsprintfA(buf, "method%d", 10);
kernel10 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel10, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item10, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item10);
#endif
}
}
if (item10 >= item2){
select_method = 10;
OpenCL_kernel = kernel10;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
wsprintfA(buf, "method%d", 4);
kernel4 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel4, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item4, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item4);
#endif
}
}
if (item4 >= item2){
select_method = 4;
OpenCL_kernel = kernel4;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
select_method = 2;
OpenCL_kernel = kernel2;
ret = fn_clReleaseKernel(kernel4);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
}
}
}
}
}
OpenCL_method |= select_method;
} else if (((cpu_flag & 128) != 0) && (sse_unit == 256)){
OpenCL_method |= 16; // JIT(SSE2) は bit ごとに上位から 16バイトずつ並ぶ
// ローカルのテーブルサイズが異なることに注意
// XOR 方式以外は 2KB (4バイト * 256項目 * 2個) 使う
// XOR (JIT) は 64バイト (4バイト * 16項目) 使う
} else {
int select_method; // 並び替えられてないデータ用
if (OpenCL_method & 0x40000){ // 4-byte and 2 blocks
select_method = 9;
} else if (OpenCL_method & 0x10000){ // 4-byte
select_method = 1;
} else { // kernel を作って詳細を確かめる
size_t item1, item9;
cl_kernel kernel1, kernel9;
item1 = item9 = 0;
// まずは一番重くて速い奴を調べる
wsprintfA(buf, "method%d", 9);
kernel9 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel9, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item9, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item9);
#endif
}
}
if (item9 >= 32){ // 32以上あれば余裕で動くとみなす
select_method = 9;
OpenCL_kernel = kernel9;
#ifdef DEBUG_OUTPUT
printf("\nSelected method%d\n", select_method);
#endif
} else { // 他の奴と比較する
wsprintfA(buf, "method%d", 1);
kernel1 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel1, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item1, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item1);
#endif
}
}
if (item9 >= item1){
select_method = 9;
OpenCL_kernel = kernel9;
ret = fn_clReleaseKernel(kernel1);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
select_method = 1;
OpenCL_kernel = kernel1;
ret = fn_clReleaseKernel(kernel9);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
}
}
}
OpenCL_method |= select_method;
}
// カーネル関数を抽出する
if (OpenCL_kernel == NULL){
wsprintfA(buf, "method%d", OpenCL_method & 31);
OpenCL_kernel = fn_clCreateKernel(program, buf, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 22;
#ifdef DEBUG_OUTPUT
printf("CreateKernel : %s\n", buf);
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &data_size, NULL);
if (ret == CL_SUCCESS)
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", data_size);
#endif
}
// カーネルが実行できる work item 数を調べる
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, NULL, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if ((ret == CL_SUCCESS) && (data_size < 256)){ // 最低でも 256以上は必要
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, selected_device, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if ((ret == CL_SUCCESS) && (data_size < 256)){ // 最低でも 256 以上は必要
#ifdef DEBUG_OUTPUT
printf("KERNEL_WORK_GROUP_SIZE = %zd\n", data_size);
#endif
@@ -618,6 +693,62 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
fn_clUnloadCompiler();
}
// work group 数が必要以上に多い場合は減らす
if (OpenCL_method & 4){
// work item 一個が 32バイトずつ計算する、256個なら work group ごとに 8KB 担当する
data_size = unit_size / 8192;
} else if (OpenCL_method & 2){
// work item 一個が 8バイトずつ計算する、256個なら work group ごとに 2KB 担当する
data_size = unit_size / 2048;
} else {
// work item 一個が 4バイトずつ計算する、256個なら work group ごとに 1KB 担当する
data_size = unit_size / 1024;
}
if (OpenCL_group_num > data_size){
OpenCL_group_num = data_size;
#ifdef DEBUG_OUTPUT
printf("Number of work groups is reduced to %zd\n", OpenCL_group_num);
#endif
}
// データへのアクセス方法をデバイスによって変える
if (OpenCL_method & 0x200000){
OpenCL_method |= 32;
} else if ((OpenCL_method & 0x100000) == 0){
if (unified_memory){
OpenCL_method |= 32; // Integrated GPU なら CL_MEM_USE_HOST_PTR を使う
} else { // Discrete GPU でも Nvidia のは動作を変える
ret = fn_clGetDeviceInfo(selected_device, CL_DEVICE_VERSION, sizeof(buf), buf, NULL);
if (ret == CL_SUCCESS){
if (strstr(buf, "CUDA") != NULL)
OpenCL_method |= 32; // NVIDIA GPU なら CL_MEM_USE_HOST_PTR を使う
}
}
}
// 出力先は1ブロック分だけあればいい
// CL_MEM_ALLOC_HOST_PTRを使えばpinned memoryになるらしい
data_size = unit_size;
if (OpenCL_method & 8)
data_size *= 2; // 2ブロックずつ計算できるように、2倍確保しておく
OpenCL_dst = gfn_clCreateBuffer(OpenCL_context, CL_MEM_ALLOC_HOST_PTR, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
#ifdef DEBUG_OUTPUT
printf("dst buf : %zd KB (%zd Bytes), OK\n", data_size >> 10, data_size);
#endif
// factor は最大個数分 (src_max個)
data_size = sizeof(unsigned short) * (*src_max);
if (OpenCL_method & 8)
data_size *= 2; // 2ブロックずつ計算できるように、2倍確保しておく
OpenCL_buf = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 14;
#ifdef DEBUG_OUTPUT
printf("factor buf : %zd Bytes (%d factors), OK\n", data_size, (*src_max));
#endif
// カーネル引数を指定する
ret = gfn_clSetKernelArg(OpenCL_kernel, 1, sizeof(cl_mem), &OpenCL_dst);
if (ret != CL_SUCCESS)
@@ -625,13 +756,12 @@ int init_OpenCL(int unit_size, int *src_max, int *chunk_size)
ret = gfn_clSetKernelArg(OpenCL_kernel, 2, sizeof(cl_mem), &OpenCL_buf);
if (ret != CL_SUCCESS)
return (ret << 8) | 102;
if (ret != CL_SUCCESS)
return (ret << 8) | 103;
#ifdef DEBUG_OUTPUT
// ワークアイテム数
printf("\nMax number of work items = %zd (256 * %zd)\n", OpenCL_group_num * 256, OpenCL_group_num);
#endif
OpenCL_method &= 0xFF; // 最後に選択設定を消去する
return 0;
}
@@ -743,16 +873,24 @@ void info_OpenCL(char *buf, int buf_size)
// ソース・ブロックをデバイス側にコピーする
int gpu_copy_blocks(
unsigned char *data, // ( 4096)
int unit_size, // 4096の倍数にすること
unsigned int unit_size, // 4096の倍数にすること
int src_num) // 何ブロックをコピーするのか
{
size_t data_size;
cl_int ret;
cl_mem_flags flags;
// Integrated GPU と Discrete GPU の違いに関係なく、使う分だけ毎回メモリー領域を確保する
data_size = (size_t)unit_size * src_num;
// Intel GPUならZeroCopyできる、GeForce GPUでもメモリー消費量が少なくてコピーが速い
OpenCL_src = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, data_size, data, &ret);
if (OpenCL_method & 32){ // AMD's APU や Integrated GPU なら ZeroCopy する
// 実際に比較してみると GeForce GPU でもメモリー消費量が少なくてコピーが速い
// NVIDIA GPU は CL_MEM_USE_HOST_PTR でも VRAM 上にキャッシュするので速いらしい
flags = CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR;
} else { // Discrete GPU ならデータを VRAM にコピーする
// AMD GPU は明示的にコピーするよう指定しないといけない
flags = CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR;
}
OpenCL_src = gfn_clCreateBuffer(OpenCL_context, flags, data_size, data, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 1;
#ifdef DEBUG_OUTPUT
@@ -771,17 +909,31 @@ int gpu_copy_blocks(
int gpu_multiply_blocks(
int src_num, // Number of multiplying source blocks
unsigned short *mat, // Matrix of numbers to multiply by
unsigned short *mat2, // Set to calculate 2 blocks at once
unsigned char *buf, // Products go here
int len) // Byte length
unsigned int len) // Byte length
{
unsigned __int64 *vram, *src, *dst;
size_t global_size, local_size;
cl_int ret;
// 倍率の配列をデバイス側に書き込む
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num, mat, 0, NULL, NULL);
if (mat2 == NULL){ // 1ブロック分だけコピーする
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num, mat, 0, NULL, NULL);
} else { // 2ブロックずつ計算する場合は、配列のサイズも倍になる
if ((size_t)mat2 == 1){ // アドレスが 1 になることはあり得ないので、識別できる
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num * 2, mat, 0, NULL, NULL);
} else { // 2回コピーする
size_t data_size = sizeof(short) * src_num;
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, data_size, mat, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
// もう一つの配列は違う場所からコピーする
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, data_size, data_size, mat2, 0, NULL, NULL);
}
}
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
return (ret << 8) | 11;
// 引数を指定する
ret = gfn_clSetKernelArg(OpenCL_kernel, 3, sizeof(int), &src_num);
@@ -789,17 +941,17 @@ int gpu_multiply_blocks(
return (ret << 8) | 103;
// カーネル並列実行
local_size = 256; // テーブルやキャッシュのため、work item 数は 256に固定する
local_size = 256; // テーブルやキャッシュのため、work item 数は 256 に固定する
global_size = OpenCL_group_num * 256;
//printf("group num = %d, global size = %d, local size = 256 \n", OpenCL_group_num, global_size);
//printf("group num = %d, global size = %d, local size = %d \n", OpenCL_group_num, global_size, local_size);
ret = gfn_clEnqueueNDRangeKernel(OpenCL_command, OpenCL_kernel, 1, NULL, &global_size, &local_size, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 11;
return (ret << 8) | 12;
// 出力内容をホスト側に反映させる
vram = gfn_clEnqueueMapBuffer(OpenCL_command, OpenCL_dst, CL_TRUE, CL_MAP_READ, 0, len, 0, NULL, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 12;
return (ret << 8) | 13;
// 8バイトごとに XOR する (SSE2 で XOR しても速くならず)
src = vram;
@@ -814,7 +966,7 @@ int gpu_multiply_blocks(
// ホスト側でデータを変更しなくても、clEnqueueMapBufferと対で呼び出さないといけない
ret = gfn_clEnqueueUnmapMemObject(OpenCL_command, OpenCL_dst, vram, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
return (ret << 8) | 14;
return 0;
}
@@ -827,12 +979,12 @@ int gpu_finish(void)
// 全ての処理が終わるのを待つ
ret = gfn_clFinish(OpenCL_command);
if (ret != CL_SUCCESS)
return (ret << 8) | 20;
return (ret << 8) | 30;
if (OpenCL_src != NULL){ // 確保されてる場合は解除する
ret = gfn_clReleaseMemObject(OpenCL_src);
if (ret != CL_SUCCESS)
return (ret << 8) | 21;
return (ret << 8) | 31;
OpenCL_src = NULL;
}

View File

@@ -10,20 +10,21 @@ extern "C" {
extern int OpenCL_method;
int init_OpenCL(int unit_size, int *src_max, int *chunk_size);
int init_OpenCL(unsigned int unit_size, int *src_max);
int free_OpenCL(void);
void info_OpenCL(char *buf, int buf_size);
int gpu_copy_blocks(
unsigned char *data,
int unit_size,
int src_end);
unsigned int unit_size,
int src_num);
int gpu_multiply_blocks(
int src_num, // Number of multiplying source blocks
unsigned short *mat, // Matrix of numbers to multiply by
unsigned short *mat2, // Set to calculate 2 blocks at once
unsigned char *buf, // Products go here
int len); // Byte length
unsigned int len); // Byte length
int gpu_finish(void);

View File

@@ -1,5 +1,5 @@
// list.c
// Copyright : 2022-10-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <process.h>
@@ -26,6 +26,11 @@
//#define TIMER // 実験用
#ifdef TIMER
#include <time.h>
static double time_sec, time_speed;
#endif
// recovery set のファイルのハッシュ値を調べる (空のファイルは除く)
// 0x00 = ファイルが存在して完全である
// 0x01 = ファイルが存在しない
@@ -296,7 +301,7 @@ int check_file_complete(
{
int i, rv;
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
printf("\nVerifying Input File :\n");
@@ -332,14 +337,14 @@ unsigned int time_start = GetTickCount();
}
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("\n hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("\n hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
return 0;
}
@@ -348,7 +353,7 @@ if (time_start > 0){
// SSD 上で複数ファイルを同時に検査する
// MAX_MULTI_READ の2倍ぐらいにする?
#define MAX_READ_NUM 10
#define MAX_READ_NUM 12
int check_file_complete_multi(
char *ascii_buf,
@@ -364,17 +369,15 @@ int check_file_complete_multi(
HANDLE hSub[MAX_READ_NUM];
FILE_CHECK_TH th[MAX_READ_NUM];
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
memset(hSub, 0, sizeof(HANDLE) * MAX_READ_NUM);
// Core数に応じてスレッド数を増やす
if ((memory_use & 32) != 0){ // NVMe SSD
if (cpu_num >= 8){ // 8 ~ 16 Cores
multi_read = 4;
} else { // 3 Cores + Hyper-threading, or 4 ~ 7 Cores
multi_read = 3;
}
multi_read = (cpu_num + 2) / 3 + 1; // 3=2, 4~6=3, 7~9=4, 10~12=5, 13~=6
if (multi_read > MAX_READ_NUM / 2)
multi_read = MAX_READ_NUM / 2;
} else { // SATA SSD
multi_read = 2;
}
@@ -632,14 +635,14 @@ unsigned int time_start = GetTickCount();
}
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("\n hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("\n hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
error_end:

View File

@@ -1,5 +1,5 @@
// md5_crc.c
// Copyright : 2022-10-01 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>
@@ -21,7 +21,6 @@
#include "phmd5.h"
#include "md5_crc.h"
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// バイト配列の MD5 ハッシュ値を求める
@@ -200,10 +199,14 @@ int file_md5_crc32_block(
//#define TIMER // 実験用
#ifdef TIMER
static unsigned int time_start, time1_start;
static unsigned int time_total = 0, time2_total = 0, time3_total = 0;
#include <time.h>
static double time_sec, time_speed;
static clock_t time_start, time1_start;
static clock_t time_total = 0, time2_total = 0, time3_total = 0;
#endif
#define MAX_BUF_SIZE 2097152 // ヒープ領域を使う場合の最大サイズ
// ファイルのハッシュ値と各スライスのチェックサムを同時に計算する
int file_hash_crc(
wchar_t *file_name, // ハッシュ値を求めるファイル
@@ -222,7 +225,7 @@ int file_hash_crc(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
// ソース・ファイルを開く
@@ -249,11 +252,11 @@ time1_start = GetTickCount();
if (file_left < IO_SIZE)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -279,11 +282,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -299,7 +302,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する
@@ -336,7 +339,7 @@ time_start = GetTickCount();
}
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -367,16 +370,17 @@ error_end:
CloseHandle(ol.hEvent);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
time_total += clock() - time1_start;
if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072));
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
}
#endif
return err;
@@ -401,7 +405,7 @@ int file_hash_crc(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
// ソース・ファイルを開く
@@ -440,11 +444,11 @@ error_retry_read:
if (file_left < IO_SIZE)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -534,11 +538,11 @@ error_retry_pause:
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -555,7 +559,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する
@@ -592,7 +596,7 @@ time_start = GetTickCount();
}
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -623,16 +627,17 @@ error_end:
CloseHandle(ol.hEvent);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
time_total += clock() - time1_start;
if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072));
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
}
#endif
return err;
@@ -658,7 +663,7 @@ int file_hash_crc(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
// ソース・ファイルを開く
@@ -671,8 +676,8 @@ time1_start = GetTickCount();
}
// バッファー・サイズが大きいのでヒープ領域を使う
for (io_size = IO_SIZE; io_size < 1048576; io_size += IO_SIZE){ // 1 MB までにする
if ((io_size + IO_SIZE > (cpu_cache << 17)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
break;
}
buf1 = _aligned_malloc(io_size * 2, 64);
@@ -697,11 +702,11 @@ time1_start = GetTickCount();
if (file_left < io_size)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -727,11 +732,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += io_size;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -747,7 +752,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する
@@ -784,7 +789,7 @@ time_start = GetTickCount();
}
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -817,16 +822,17 @@ error_end:
_aligned_free(buf1);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
time_total += clock() - time1_start;
if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072));
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
}
#endif
return err;
@@ -866,8 +872,8 @@ DWORD WINAPI file_hash_crc2(LPVOID lpParameter)
// バッファー・サイズが大きいのでヒープ領域を使う
prog_tick = 1;
for (io_size = IO_SIZE; io_size < 1048576; io_size += IO_SIZE){ // IO_SIZE の倍数で 1 MB までにする
if ((io_size + IO_SIZE > (cpu_cache << 17)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
break;
prog_tick++;
}
@@ -1036,7 +1042,7 @@ int file_hash_check(
PHMD5 hash_ctx, block_ctx;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
prog_last = -1; // 検証中のファイル名を毎回表示する
@@ -1060,11 +1066,11 @@ time1_start = GetTickCount();
file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, len, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1139,11 +1145,11 @@ time2_total += GetTickCount() - time_start;
if (file_left < IO_SIZE)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1166,11 +1172,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1185,7 +1191,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
if (s_blk != NULL){
off = 0;
@@ -1228,7 +1234,7 @@ time_start = GetTickCount();
Phmd5Process(&hash_ctx, buf, len); // MD5 計算
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -1265,15 +1271,16 @@ error_end:
CloseHandle(ol.hEvent);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((file_size * 125) / ((__int64)time_total * 131072));
time_total += clock() - time1_start;
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
return comp_num;
}
@@ -1303,8 +1310,8 @@ DWORD WINAPI file_hash_background(LPVOID lpParameter)
find_next = files[num].b_off; // 先頭ブロックの番号
// バッファー・サイズが大きいのでヒープ領域を使う
for (io_size = IO_SIZE; io_size < 1048576; io_size += IO_SIZE){ // IO_SIZE の倍数で 1 MB までにする
if ((io_size + IO_SIZE > (cpu_cache << 17)) || ((__int64)(io_size + IO_SIZE) * 4 > file_size))
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_size))
break;
}
//printf("\n io_size = %d\n", io_size);
@@ -1534,7 +1541,7 @@ int file_hash_direct(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
prog_last = -1; // 検証中のファイル名を毎回表示する
@@ -1590,11 +1597,11 @@ time1_start = GetTickCount();
file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
comp_num = -1;
@@ -1677,11 +1684,11 @@ time2_total += GetTickCount() - time_start;
read_size = (read_size + 4095) & ~4095; // 4KB の倍数にする
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1708,11 +1715,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1727,7 +1734,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
if (s_blk != NULL){
off = 0;
@@ -1769,7 +1776,7 @@ time_start = GetTickCount();
Phmd5Process(&hash_ctx, buf, len); // MD5 計算
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -1810,10 +1817,16 @@ error_end:
_aligned_free(buf1);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
time_total += clock() - time1_start;
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)file_size / (time_sec * 1048576);
} else {
time_speed = 0;
}
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
return comp_num;
}

View File

@@ -1,5 +1,5 @@
// par2.c
// Copyright : 2023-03-15 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>
@@ -112,12 +112,12 @@ int par2_create(
err = -12;
} else {
// メモリーを確保できるか試す
err = read_block_num(parity_num, cpu_num - 1, 0, 256);
err = read_block_num(parity_num, 0, 256);
if (err == 0)
err = -13;
}
#ifdef TIMER
printf("read_block_num = %d\n", read_block_num(parity_num, cpu_num - 1, 0, 256));
printf("read_block_num = %d\n", read_block_num(parity_num, 0, 256));
#endif
if (err > 0){ // 1-pass方式が可能
#ifdef TIMER
@@ -181,7 +181,7 @@ int par2_create(
}
} else {
// 共通パケットを作成する
if ((memory_use & 16) && (cpu_num >= 4) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
if ((memory_use & 16) && (cpu_num >= 3) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
common_size = set_common_packet_multi(common_buf, &packet_num, (switch_p & 2) >> 1, files);
} else {
common_size = set_common_packet(common_buf, &packet_num, (switch_p & 2) >> 1, files);
@@ -529,7 +529,7 @@ int par2_verify(
// ソース・ファイルが完全かどうかを調べる
// ファイルの状態は 完全、消失、追加、破損(完全なブロックの数) の4種類
if ((memory_use & 16) && (cpu_num >= 4) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
if ((memory_use & 16) && (cpu_num >= 3) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
err = check_file_complete_multi(ascii_buf, uni_buf, files, s_blk);
} else {
err = check_file_complete(ascii_buf, uni_buf, files, s_blk);
@@ -741,7 +741,7 @@ int par2_repair(
// ソース・ファイルが完全かどうかを一覧表示する
// ファイルの状態は 完全、消失、追加、破損(完全なブロックの数) の4種類
if ((memory_use & 16) && (cpu_num >= 4) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
if ((memory_use & 16) && (cpu_num >= 3) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
err = check_file_complete_multi(ascii_buf, uni_buf, files, s_blk);
} else {
err = check_file_complete(ascii_buf, uni_buf, files, s_blk);

View File

@@ -1,5 +1,5 @@
// par2_cmd.c
// Copyright : 2023-03-18 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>
@@ -86,36 +86,38 @@ static void print_environment(void)
printf("CPU thread\t: %d / %d\n", cpu_num & 0xFFFF, cpu_num >> 24);
cpu_num &= 0xFFFF; // 利用するコア数だけにしておく
printf("CPU cache limit : %d KB, %d KB\n", (cpu_cache & 0x7FFF8000) >> 10, (cpu_cache & 0x00007FFF) << 7);
#ifndef _WIN64 // 32-bit 版は MMX, SSE2, SSSE3 のどれかを表示する
printf("CPU cache limit : %d KB, %d KB (%d)\n", (cpu_flag & 0xFFFF0000) >> 10, (cpu_cache & 0xFFFF0000) >> 10, cpu_cache & 0xFFFF);
#ifndef _WIN64 // 32-bit 版は MMX, SSE2, SSSE3, AVX2 のどれかを表示する
printf("CPU extra\t:");
if (cpu_flag & 1){
if (((cpu_flag & 16) != 0) && ((cpu_flag & 256) == 0)){
printf(" AVX2");
} else if (cpu_flag & 1){
if (cpu_flag & 256){
printf(" SSSE3(old)");
printf(" SSSE3(slow)");
} else {
printf(" SSSE3");
}
} else if (cpu_flag & 128){
} else if (((cpu_flag & 128) != 0) && ((cpu_flag & 256) == 0)){
printf(" SSE2");
} else {
printf(" MMX");
}
#else // 64-bit 版は SSE2, SSSE3 を表示する
#else // 64-bit 版は SSE2, SSSE3, AVX2 を表示する
printf("CPU extra\t: x64");
if (cpu_flag & 1){
if (((cpu_flag & 16) != 0) && ((cpu_flag & 256) == 0)){
printf(" AVX2");
} else if (cpu_flag & 1){
if (cpu_flag & 256){
printf(" SSSE3(old)");
printf(" SSSE3(slow)");
} else {
printf(" SSSE3");
}
} else if (cpu_flag & 128){
} else if (((cpu_flag & 128) != 0) && ((cpu_flag & 256) == 0)){
printf(" SSE2");
}
#endif
if (cpu_flag & 8)
printf(" CLMUL");
if (cpu_flag & 16)
printf(" AVX2");
printf("\nMemory usage\t: ");
if (memory_use & 7){
printf("%d/8", memory_use & 7);
@@ -1475,47 +1477,77 @@ ri= switch_set & 0x00040000
switch_v |= j;
// 共通のオプション (数値)
} else if (wcsncmp(tmp_p, L"lc", 2) == 0){
k = 0;
j = 2;
while ((j < 2 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k & 32){ // GPU を使う
OpenCL_method = 1; // Faster GPU
} else if (k & 64){
OpenCL_method = -1; // Slower GPU
}
if (k & 16) // SSSE3 を使わない
cpu_flag &= 0xFFFFFFFE;
if (k & 128) // CLMUL を使わない、SSSE3 の古いエンコーダーを使う
cpu_flag = (cpu_flag & 0xFFFFFFF7) | 0x100;
if (k & 256) // JIT(SSE2) を使わない
cpu_flag &= 0xFFFFFF7F;
if (k & 512) // AVX2 を使わない
cpu_flag &= 0xFFFFFFEF;
if (k & 15){ // 使用するコア数を変更する
k &= 15; // 115 の範囲
// printf("\n lc# = %d , logical = %d, physical = %d \n", k, cpu_num >> 24, (cpu_num & 0x00FF0000) >> 16);
if (k == 12){ // 物理コア数の 1/4 にする
k = ((cpu_num & 0x00FF0000) >> 16) / 4;
} else if (k == 13){ // 物理コア数の半分にする
k = ((cpu_num & 0x00FF0000) >> 16) / 2;
} else if (k == 14){ // 物理コア数の 3/4 にする
k = (((cpu_num & 0x00FF0000) >> 16) * 3) / 4;
} else if (k == 15){ // 物理コア数にする
k = (cpu_num & 0x00FF0000) >> 16;
if (k >= 6)
k--; // 物理コア数が 6以上なら、1個減らす
} else if (k > (cpu_num >> 24)){
k = cpu_num >> 24; // 論理コア数を超えないようにする
if (tmp_p[2] == 'b'){ // Size of Cache Blocking (CPU's L2 cache optimization)
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k > MAX_CPU){
k = MAX_CPU;
} else if (k < 1){
k = 1;
if (k <= 0x7FFF) // 上位 16-bit に上書きする
cpu_flag = (cpu_flag & 0xFFFF) | (k << 16);
} else if (tmp_p[2] == 's'){ // Size of Shared Cache
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k <= 0xFFFF) // 上位 16-bit に上書きする
cpu_cache = (cpu_cache & 0xFFFF) | (k << 16);
} else if (tmp_p[2] == 'm'){ // Max number of chunks (CPU's shared L3 cache optimization)
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k <= 0x8000) // CACHE_MIN_NUM 未満なら 0x8000 になる
cpu_cache = (cpu_cache & 0xFFFF0000) | k; // 下位 16-bit に上書きする
} else { // Extra と GPU も別にしてもいいかも?
k = 0;
j = 2;
while ((j < 2 + 7) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k & 0x300){ // GPU を使う
OpenCL_method = k & 0x003F0300;
}
if (k & 1024) // CLMUL と ALTMAP を使わない
cpu_flag = (cpu_flag & 0xFFFFFFF7) | 256;
if (k & 2048) // JIT(SSE2) を使わない
cpu_flag &= 0xFFFFFF7F;
if (k & 4096) // SSSE3 を使わない
cpu_flag &= 0xFFFFFFFE;
if (k & 8192) // AVX2 を使わない
cpu_flag &= 0xFFFFFFEF;
if (k & 255){ // 使用するコア数を変更する
k &= 255; // 1255 の範囲
// printf("\n lc# = %d , logical = %d, physical = %d \n", k, cpu_num >> 24, (cpu_num & 0x00FF0000) >> 16);
if (k == 251){ // 物理コア数の 1/4 にする
k = ((cpu_num & 0x00FF0000) >> 16) / 4;
} else if (k == 252){ // 物理コア数の半分にする
k = ((cpu_num & 0x00FF0000) >> 16) / 2;
} else if (k == 253){ // 物理コア数の 3/4 にする
k = (((cpu_num & 0x00FF0000) >> 16) * 3) / 4;
} else if (k == 254){ // 物理コア数より減らす
k = ((cpu_num & 0x00FF0000) >> 16) - 1;
} else if (k == 255){ // 物理コア数より増やす
k = cpu_num >> 16;
k = ((k & 0xFF) + (k >> 8)) / 2; // 物理コア数と論理コア数の中間にする?
// タスクマネージャーにおける CPU使用率は 100%になるけど、速くはならない・・・
// k = (k & 0xFF) + ((k >> 8) - (k & 0xFF)) / 4; // 物理コア数の 5/4 にする?
}
if (k > MAX_CPU){
k = MAX_CPU;
} else if (k < 1){
k = 1;
} else if (k > (cpu_num >> 24)){
k = cpu_num >> 24; // 論理コア数を超えないようにする
}
cpu_num = (cpu_num & 0xFFFF0000) | k; // 指定されたコア数を下位に配置する
}
cpu_num = (cpu_num & 0xFFFF0000) | k; // 指定されたコア数を下位に配置する
}
} else if (wcsncmp(tmp_p, L"m", 1) == 0){
memory_use = 0;

View File

@@ -1,5 +1,5 @@
// reedsolomon.c
// Copyright : 2023-05-29 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>
@@ -27,16 +27,19 @@
#include "rs_decode.h"
#include "reedsolomon.h"
#ifdef TIMER
#include <time.h>
#endif
// GPU を使う最小データサイズ (MB 単位)
// GPU の起動には時間がかかるので、データが小さすぎると逆に遅くなる
#define GPU_DATA_LIMIT 512
#define GPU_DATA_LIMIT 200
// GPU を使う最小ブロックサイズとブロック数
// CPU と GPU で処理を割り振る為には、ある程度のブロック数を必要とする
#define GPU_BLOCK_SIZE_LIMIT 65536
#define GPU_SOURCE_COUNT_LIMIT 256
#define GPU_PARITY_COUNT_LIMIT 32
#define GPU_SOURCE_COUNT_LIMIT 192
#define GPU_PARITY_COUNT_LIMIT 8
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -46,7 +49,7 @@ int try_cache_blocking(int unit_size)
int limit_size, chunk_count, chunk_size, cache_line_diff;
// CPUキャッシュをどのくらいまで使うか
limit_size = cpu_flag & 0x7FFF8000; // 最低でも 32KB になる
limit_size = cpu_flag & 0x7FFF0000; // 最低でも 64KB になる
if (limit_size == 0) // キャッシュ・サイズを取得できなかった場合は最適化しない
return unit_size;
@@ -160,7 +163,6 @@ unsigned int get_io_size(
// 何ブロックまとめてファイルから読み込むかを空きメモリー量から計算する
int read_block_num(
int keep_num, // 保持するパリティ・ブロック数
int add_num, // 余裕を見るブロック数
size_t trial_alloc, // 確保できるか確認するのか
int alloc_unit) // メモリー単位の境界 (sse_unit か MEM_UNIT)
{
@@ -177,7 +179,7 @@ int read_block_num(
if (trial_alloc){
__int64 possible_size;
possible_size = (__int64)unit_size * (source_num + keep_num + add_num);
possible_size = (__int64)unit_size * (source_num + keep_num);
#ifndef _WIN64 // 32-bit 版なら
if (possible_size > MAX_MEM_SIZE) // 確保する最大サイズを 2GB までにする
possible_size = MAX_MEM_SIZE;
@@ -191,13 +193,13 @@ int read_block_num(
}
mem_size = get_mem_size(trial_alloc) / unit_size; // 何個分確保できるか
if (mem_size >= (size_t)(source_num + keep_num + add_num)){ // 最大個数より多い
if (mem_size >= (size_t)(source_num + keep_num)){ // 最大個数より多い
buf_num = source_num;
} else if ((int)mem_size < read_min + keep_num + add_num){ // 少なすぎる
} else if ((int)mem_size < read_min + keep_num){ // 少なすぎる
buf_num = 0; // メモリー不足の印
} else { // ソース・ブロック個数を等分割する
int split_num;
buf_num = (int)mem_size - (keep_num + add_num);
buf_num = (int)mem_size - keep_num;
split_num = (source_num + buf_num - 1) / buf_num; // 何回に別けて読み込むか
buf_num = (source_num + split_num - 1) / split_num;
}
@@ -205,6 +207,48 @@ int read_block_num(
return buf_num;
}
// 1st encode, decode を何スレッドで実行するか決める
int calc_thread_num1(int max_num)
{
int i, num;
// 読み込み中はスレッド数を減らす(シングル・スレッドの時は 0にする
num = 0;
i = 1;
while (i * 2 <= cpu_num){ // 1=0, 2~3=1, 4~7=2, 8~15=3, 16~31=4, 32=5
num++;
i *= 2;
}
if (num > max_num)
num = max_num;
return num;
}
// 1st & 2nd encode, decode を何スレッドで実行するか決める
int calc_thread_num2(int max_num, int *cpu_num2)
{
int i, num1, num2;
// 読み込み中はスレッド数を減らす(シングル・スレッドの時は 0にする
num1 = 0;
i = 2;
while (i <= cpu_num){ // 1=0, 2~3=1, 4~7=2, 8~15=3, 16~31=4, 32=5
num1++;
i *= 2;
}
if (num1 > max_num)
num1 = max_num;
// CPU と GPU で必ず2スレッド使う
num2 = cpu_num;
if (num2 < 2)
num2 = 2;
*cpu_num2 = num2;
return num1;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// 戸川 隼人 の「演習と応用FORTRAN77」の逆行列の計算方法を参考にして
// Gaussian Elimination を少し修正して行列の数を一つにしてみた
@@ -263,7 +307,7 @@ static int invert_matrix_st(unsigned short *mat,
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// マルチ・プロセッサー対応
/*
typedef struct { // RS threading control struct
unsigned short *mat; // 行列
int cols; // 横行の長さ
@@ -308,8 +352,57 @@ static DWORD WINAPI thread_func(LPVOID lpParameter)
CloseHandle(th->end);
return 0;
}
*/
typedef struct { // Maxtrix Inversion threading control struct
unsigned short *mat; // 行列
int cols; // 横行の長さ
volatile int start; // 掛ける行の先頭位置
volatile int pivot; // 倍率となる値の位置
volatile int skip; // とばす行
volatile int now; // 消去する行
HANDLE run;
HANDLE end;
} INV_TH;
// サブ・スレッド
static DWORD WINAPI thread_func(LPVOID lpParameter)
{
unsigned short *mat;
int j, cols, row_start2, factor;
HANDLE hRun, hEnd;
INV_TH *th;
th = (INV_TH *)lpParameter;
mat = th->mat;
cols = th->cols;
hRun = th->run;
hEnd = th->end;
SetEvent(hEnd); // 設定完了を通知する
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->skip >= 0){
while ((j = InterlockedDecrement(&(th->now))) >= 0){ // j = --th_now
if (j == th->skip)
continue;
row_start2 = cols * j; // その行の開始位置
factor = mat[row_start2 + th->pivot]; // j 行の pivot 列の値
mat[row_start2 + th->pivot] = 0; // これが行列を一個で済ます手
// 先の計算により、i 行の pivot 列の値は必ず 1なので、この factor が倍率になる
galois_region_multiply(mat + th->start, mat + row_start2, cols, factor);
}
//_mm_sfence(); // メモリーへの書き込みを完了する
SetEvent(hEnd); // 計算終了を通知する
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
}
// 終了処理
CloseHandle(hRun);
CloseHandle(hEnd);
return 0;
}
// マルチ・スレッドで逆行列を計算する (利用するパリティ・ブロックの所だけ)
/*
static int invert_matrix_mt(unsigned short *mat,
int rows, // 横行の数、行列の縦サイズ、失われたソース・ブロックの数 = 利用するパリティ・ブロック数
int cols, // 縦列の数、行列の横サイズ、本来のソース・ブロック数
@@ -411,6 +504,130 @@ static int invert_matrix_mt(unsigned short *mat,
CloseHandle(th->h);
return 0;
}
*/
static int invert_matrix_mt(unsigned short *mat,
int rows, // 横行の数、行列の縦サイズ、失われたソース・ブロックの数 = 利用するパリティ・ブロック数
int cols, // 縦列の数、行列の横サイズ、本来のソース・ブロック数
source_ctx_r *s_blk) // 各ソース・ブロックの情報
{
int err = 0, j, row_start2, factor, sub_num;
unsigned int time_last = GetTickCount();
HANDLE hSub[MAX_CPU / 2], hRun[MAX_CPU / 2], hEnd[MAX_CPU / 2];
INV_TH th[1];
memset(hSub, 0, sizeof(HANDLE) * (MAX_CPU / 2));
memset(th, 0, sizeof(INV_TH));
// サブ・スレッドの数は平方根(切り上げ)にする
sub_num = 1;
j = 2;
while (j < cpu_num){ // 1~2=1, 3~4=2, 5~8=3, 9~16=4, 17~32=5
sub_num++;
j *= 2;
}
if (sub_num > rows - 2)
sub_num = rows - 2; // 多過ぎても意味ないので制限する
#ifdef TIMER
// 使うスレッド数は、メイン・スレッドの分も含めるので 1個増える
printf("\nMaxtrix Inversion with %d threads\n", sub_num + 1);
#endif
// サブ・スレッドを起動する
th->mat = mat;
th->cols = cols;
for (j = 0; j < sub_num; j++){ // サブ・スレッドごとに
// イベントを作成する
hRun[j] = CreateEvent(NULL, FALSE, FALSE, NULL); // 両方とも Auto Reset にする
if (hRun[j] == NULL){
print_win32_err();
printf("error, inv-thread\n");
err = 1;
goto error_end;
}
hEnd[j] = CreateEvent(NULL, FALSE, FALSE, NULL);
if (hEnd[j] == NULL){
print_win32_err();
CloseHandle(hRun[j]);
printf("error, inv-thread\n");
err = 1;
goto error_end;
}
// サブ・スレッドを起動する
th->run = hRun[j];
th->end = hEnd[j];
//_mm_sfence(); // メモリーへの書き込みを完了してからスレッドを起動する
hSub[j] = (HANDLE)_beginthreadex(NULL, STACK_SIZE, thread_func, (LPVOID)th, 0, NULL);
if (hSub[j] == NULL){
print_win32_err();
CloseHandle(hRun[j]);
CloseHandle(hEnd[j]);
printf("error, inv-thread\n");
err = 1;
goto error_end;
}
WaitForSingleObject(hEnd[j], INFINITE); // 設定終了の合図を待つ (リセットする)
}
// Gaussian Elimination with 1 matrix
th->pivot = 0;
th->start = 0; // その行の開始位置
for (th->skip = 0; th->skip < rows; th->skip++){
// 経過表示
if (GetTickCount() - time_last >= UPDATE_TIME){
if (print_progress((th->skip * 1000) / rows)){
err = 2;
goto error_end;
}
time_last = GetTickCount();
}
// その行 (パリティ・ブロック) がどのソース・ブロックの代用か
while ((th->pivot < cols) && (s_blk[th->pivot].exist != 0))
th->pivot++;
// Divide the row by element i,pivot
factor = mat[th->start + th->pivot];
if (factor > 1){
mat[th->start + th->pivot] = 1; // これが行列を一個で済ます手
galois_region_divide(mat + th->start, cols, factor);
} else if (factor == 0){ // factor = 0 だと、その行列の逆行列を計算できない
err = (0x00010000 | th->pivot); // どのソース・ブロックで問題が発生したのかを返す
goto error_end;
}
// 別の行の同じ pivot 列が 0以外なら、その値を 0にするために、
// i 行を何倍かしたものを XOR する
th->now = rows; // 初期値 + 1
//_mm_sfence(); // メモリーへの書き込みを完了してからスレッドを再開する
for (j = 0; j < sub_num; j++)
SetEvent(hRun[j]); // サブ・スレッドに計算を開始させる
while ((j = InterlockedDecrement(&(th->now))) >= 0){ // j = --th_now
if (j == th->skip) // 同じ行はとばす
continue;
row_start2 = cols * j; // その行の開始位置
factor = mat[row_start2 + th->pivot]; // j 行の pivot 列の値
mat[row_start2 + th->pivot] = 0; // これが行列を一個で済ます手
// 先の計算により、i 行の pivot 列の値は必ず 1なので、この factor が倍率になる
galois_region_multiply(mat + th->start, mat + row_start2, cols, factor);
}
WaitForMultipleObjects(sub_num, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ
th->start += cols;
th->pivot++;
}
error_end:
InterlockedExchange(&(th->skip), -1); // 終了指示
for (j = 0; j < sub_num; j++){
if (hSub[j]){ // サブ・スレッドを終了させる
SetEvent(hRun[j]);
WaitForSingleObject(hSub[j], INFINITE);
CloseHandle(hSub[j]);
}
}
return err;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/*
@@ -525,7 +742,7 @@ int rs_encode(
int err = 0;
unsigned int len;
#ifdef TIMER
unsigned int time_total = GetTickCount();
clock_t time_total = clock();
#endif
if (galois_create_table()){
@@ -539,11 +756,9 @@ unsigned int time_total = GetTickCount();
}
// パリティ計算用の行列演算の準備をする
if (parity_num > source_num){
len = sizeof(unsigned short) * (source_num + parity_num);
} else {
len = sizeof(unsigned short) * source_num * 2;
}
len = sizeof(unsigned short) * source_num;
if (OpenCL_method != 0)
len *= 3; // GPU の作業領域も確保しておく
constant = malloc(len);
if (constant == NULL){
printf("malloc, %d\n", len);
@@ -551,7 +766,11 @@ unsigned int time_total = GetTickCount();
goto error_end;
}
#ifdef TIMER
printf("\nmatrix size = %d.%d KB\n", len >> 10, (len >> 10) % 10);
if (len & 0xFFFFF000){
printf("\nmatrix size = %u KB\n", len >> 10);
} else {
printf("\nmatrix size = %u Bytes\n", len);
}
#endif
// パリティ検査行列の基になる定数
make_encode_constant(constant);
@@ -583,8 +802,8 @@ unsigned int time_total = GetTickCount();
err = encode_method2(file_path, header_buf, rcv_hFile, files, s_blk, p_blk, constant);
#ifdef TIMER
if (err != 1){
time_total = GetTickCount() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
time_total = clock() - time_total;
printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
}
#endif
@@ -614,7 +833,7 @@ int rs_encode_1pass(
int err = 0;
unsigned int len;
#ifdef TIMER
unsigned int time_total = GetTickCount();
clock_t time_total = clock();
#endif
if (galois_create_table()){
@@ -623,11 +842,9 @@ unsigned int time_total = GetTickCount();
}
// パリティ計算用の行列演算の準備をする
if (parity_num > source_num){
len = sizeof(unsigned short) * (source_num + parity_num);
} else {
len = sizeof(unsigned short) * source_num * 2;
}
len = sizeof(unsigned short) * source_num;
if (OpenCL_method != 0)
len *= 3; // GPU の作業領域も確保しておく
constant = malloc(len);
if (constant == NULL){
printf("malloc, %d\n", len);
@@ -635,7 +852,11 @@ unsigned int time_total = GetTickCount();
goto error_end;
}
#ifdef TIMER
printf("\nmatrix size = %d.%d KB\n", len >> 10, (len >> 10) % 10);
if (len & 0xFFFFF000){
printf("\nmatrix size = %u KB\n", len >> 10);
} else {
printf("\nmatrix size = %u Bytes\n", len);
}
#endif
// パリティ検査行列の基になる定数
make_encode_constant(constant);
@@ -670,8 +891,8 @@ unsigned int time_total = GetTickCount();
if (err < 0){
printf("switching to 2-pass processing, %d\n", err);
} else if (err != 1){
time_total = GetTickCount() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
time_total = clock() - time_total;
printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
}
#endif
@@ -695,7 +916,7 @@ int rs_decode(
int err = 0, i, j, k;
unsigned int len;
#ifdef TIMER
unsigned int time_matrix = 0, time_total = GetTickCount();
clock_t time_matrix = 0, time_total = clock();
#endif
if (galois_create_table()){
@@ -719,16 +940,18 @@ unsigned int time_matrix = 0, time_total = GetTickCount();
}
#ifdef TIMER
if (len & 0xFFF00000){
printf("\nmatrix size = %d.%d MB\n", len >> 20, (len >> 20) % 10);
printf("\nmatrix size = %u MB\n", len >> 20);
} else if (len & 0x000FF000){
printf("\nmatrix size = %u KB\n", len >> 10);
} else {
printf("\nmatrix size = %d.%d KB\n", len >> 10, (len >> 10) % 10);
printf("\nmatrix size = %u Bytes\n", len);
}
#endif
// 何番目の消失ソース・ブロックがどのパリティで代替されるか
id = mat + (block_lost * source_num);
#ifdef TIMER
time_matrix = GetTickCount();
time_matrix = clock();
#endif
// 復元用の行列を計算する
print_progress_text(0, "Computing matrix");
@@ -769,7 +992,7 @@ time_matrix = GetTickCount();
//for (i = 0; i < block_lost; i++)
// printf("id[%d] = %d\n", i, id[i]);
#ifdef TIMER
time_matrix = GetTickCount() - time_matrix;
time_matrix = clock() - time_matrix;
#endif
#ifdef TIMER
@@ -782,8 +1005,7 @@ time_matrix = GetTickCount() - time_matrix;
// ブロック数が多いなら、ブロックごとにスレッドを割り当てる (GPU を使う)
if (memory_use & 16){
err = -4; // SSD なら Read all 方式でブロックが断片化しても速い
} else
if (read_block_num(block_lost, 2, 0, MEM_UNIT) != 0){
} else if (read_block_num(block_lost * 2, 0, MEM_UNIT) != 0){
err = -5; // HDD でメモリーが足りてるなら Read some 方式を使う
} else {
err = -4; // メモリー不足なら Read all 方式でブロックを断片化させる
@@ -792,8 +1014,7 @@ time_matrix = GetTickCount() - time_matrix;
// ソース・ブロックを全て断片的に読み込むか、いくつかを丸ごと読み込むかを決める
if (memory_use & 16){
err = -2; // SSD なら Read all 方式でブロックが断片化しても速い
} else
if (read_block_num(block_lost, cpu_num - 1, 0, sse_unit) != 0){
} else if (read_block_num(block_lost, 0, sse_unit) != 0){
err = -3; // HDD でメモリーが足りてるなら Read some 方式を使う
} else {
err = -2; // メモリー不足なら Read all 方式でブロックを断片化させる
@@ -814,9 +1035,9 @@ time_matrix = GetTickCount() - time_matrix;
err = decode_method2(file_path, block_lost, rcv_hFile, files, s_blk, p_blk, mat);
#ifdef TIMER
if (err != 1){
time_total = GetTickCount() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
printf("matrix %d.%03d sec\n", time_matrix / 1000, time_matrix % 1000);
time_total = clock() - time_total;
printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
printf("matrix %.3f sec\n", (double)time_matrix / CLOCKS_PER_SEC);
}
#endif

View File

@@ -10,7 +10,6 @@ extern "C" {
// Read all source & Keep some parity 方式
// 部分的なエンコードを行う最低ブロック数
#define PART_MAX_RATE 1 // ソース・ブロック数の 1/2 = 50%
#define PART_MIN_RATE 5 // ソース・ブロック数の 1/32 = 3.1%
// Read some source & Keep all parity 方式
@@ -18,6 +17,10 @@ extern "C" {
#define READ_MIN_RATE 1 // 保持するブロック数の 1/2 = 50%
#define READ_MIN_NUM 16
// CPU cache 最適化のため、同時に処理するブロック数を制限する
#define CACHE_MIN_NUM 8
#define CACHE_MAX_NUM 128
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// Cache Blocking を試みる
@@ -33,10 +36,15 @@ unsigned int get_io_size(
// 何ブロックまとめてファイルから読み込むかを空きメモリー量から計算する
int read_block_num(
int keep_num, // 保持するパリティ・ブロック数
int add_num, // 余裕を見るブロック数
size_t trial_alloc, // 確保できるか確認するのか
int alloc_unit); // メモリー単位の境界 (sse_unit か MEM_UNIT)
// 1st encode, decode を何スレッドで実行するか決める
int calc_thread_num1(int max_num);
// 1st & 2nd encode, decode を何スレッドで実行するか決める
int calc_thread_num2(int max_num, int *cpu_num2);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// リード・ソロモン符号を使ってエンコードする

View File

@@ -1,5 +1,5 @@
// repair.c
// Copyright : 2022-10-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,8 +1,8 @@
1 RT_STRING ".\\source.cl"
1 VERSIONINFO
FILEVERSION 1,3,2,8
PRODUCTVERSION 1,3,2,0
FILEVERSION 1,3,3,4
PRODUCTVERSION 1,3,3,0
FILEOS 0x40004
FILETYPE 0x1
{
@@ -11,10 +11,10 @@ BLOCK "StringFileInfo"
BLOCK "040904B0"
{
VALUE "FileDescription", "PAR2 client"
VALUE "LegalCopyright", "Copyright (C) 2023 Yutaka Sawada"
VALUE "LegalCopyright", "Copyright (C) 2024 Yutaka Sawada"
VALUE "ProductName", "par2j"
VALUE "FileVersion", "1.3.2.8"
VALUE "ProductVersion", "1.3.2.0"
VALUE "FileVersion", "1.3.3.4"
VALUE "ProductVersion", "1.3.3.0"
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,5 @@
// search.c
// Copyright : 2022-10-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,10 +1,11 @@
void calc_table(__local uint *mtab, int id, int factor)
{
int i, sum = 0;
int i, sum;
for (i = 0; i < 8; i++){
sum = (id & (1 << i)) ? (sum ^ factor) : sum;
factor = (factor & 0x8000) ? ((factor << 1) ^ 0x1100B) : (factor << 1);
sum = ((id << 31) >> 31) & factor;
for (i = 1; i < 8; i++){
factor = (factor << 1) ^ (((factor << 16) >> 31) & 0x1100B);
sum ^= ((id << (31 - i)) >> 31) & factor;
}
mtab[id] = sum;
@@ -14,6 +15,30 @@ void calc_table(__local uint *mtab, int id, int factor)
mtab[id + 256] = sum;
}
void calc_table2(__local uint *mtab, int id, int factor, int factor2)
{
int i, sum, sum2, mask;
mask = (id << 31) >> 31;
sum = mask & factor;
sum2 = mask & factor2;
for (i = 1; i < 8; i++){
factor = (factor << 1) ^ (((factor << 16) >> 31) & 0x1100B);
factor2 = (factor2 << 1) ^ (((factor2 << 16) >> 31) & 0x1100B);
mask = (id << (31 - i)) >> 31;
sum ^= mask & factor;
sum2 ^= mask & factor2;
}
mtab[id] = sum | (sum2 << 16);
sum = (sum << 4) ^ (((sum << 16) >> 31) & 0x88058) ^ (((sum << 17) >> 31) & 0x4402C) ^ (((sum << 18) >> 31) & 0x22016) ^ (((sum << 19) >> 31) & 0x1100B);
sum = (sum << 4) ^ (((sum << 16) >> 31) & 0x88058) ^ (((sum << 17) >> 31) & 0x4402C) ^ (((sum << 18) >> 31) & 0x22016) ^ (((sum << 19) >> 31) & 0x1100B);
sum2 = (sum2 << 4) ^ (((sum2 << 16) >> 31) & 0x88058) ^ (((sum2 << 17) >> 31) & 0x4402C) ^ (((sum2 << 18) >> 31) & 0x22016) ^ (((sum2 << 19) >> 31) & 0x1100B);
sum2 = (sum2 << 4) ^ (((sum2 << 16) >> 31) & 0x88058) ^ (((sum2 << 17) >> 31) & 0x4402C) ^ (((sum2 << 18) >> 31) & 0x22016) ^ (((sum2 << 19) >> 31) & 0x1100B);
mtab[id + 256] = sum | (sum2 << 16);
}
__kernel void method1(
__global uint *src,
__global uint *dst,
@@ -31,6 +56,7 @@ __kernel void method1(
dst[i] = 0;
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE);
@@ -42,7 +68,6 @@ __kernel void method1(
dst[i] ^= sum;
}
src += BLK_SIZE;
barrier(CLK_LOCAL_MEM_FENCE);
}
}
@@ -65,6 +90,7 @@ __kernel void method2(
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE);
@@ -82,64 +108,182 @@ __kernel void method2(
dst[pos + 4] ^= ((sum1 & 0xFF00FF00) >> 8) | (sum2 & 0xFF00FF00);
}
src += BLK_SIZE;
barrier(CLK_LOCAL_MEM_FENCE);
}
}
__kernel void method3(
__kernel void method4(
__global uint4 *src,
__global uint4 *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk;
uchar4 r0, r1, r2, r3, r4, r5, r6, r7;
uchar16 lo, hi;
const int work_id = get_global_id(0) * 2;
const int work_size = get_global_size(0) * 2;
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
lo = as_uchar16(src[i ]);
hi = as_uchar16(src[i + 1]);
r0 = (uchar4)(as_uchar2((ushort)(mtab[lo.s0] ^ mtab[256 + hi.s0])), as_uchar2((ushort)(mtab[lo.s1] ^ mtab[256 + hi.s1])));
r1 = (uchar4)(as_uchar2((ushort)(mtab[lo.s2] ^ mtab[256 + hi.s2])), as_uchar2((ushort)(mtab[lo.s3] ^ mtab[256 + hi.s3])));
r2 = (uchar4)(as_uchar2((ushort)(mtab[lo.s4] ^ mtab[256 + hi.s4])), as_uchar2((ushort)(mtab[lo.s5] ^ mtab[256 + hi.s5])));
r3 = (uchar4)(as_uchar2((ushort)(mtab[lo.s6] ^ mtab[256 + hi.s6])), as_uchar2((ushort)(mtab[lo.s7] ^ mtab[256 + hi.s7])));
r4 = (uchar4)(as_uchar2((ushort)(mtab[lo.s8] ^ mtab[256 + hi.s8])), as_uchar2((ushort)(mtab[lo.s9] ^ mtab[256 + hi.s9])));
r5 = (uchar4)(as_uchar2((ushort)(mtab[lo.sa] ^ mtab[256 + hi.sa])), as_uchar2((ushort)(mtab[lo.sb] ^ mtab[256 + hi.sb])));
r6 = (uchar4)(as_uchar2((ushort)(mtab[lo.sc] ^ mtab[256 + hi.sc])), as_uchar2((ushort)(mtab[lo.sd] ^ mtab[256 + hi.sd])));
r7 = (uchar4)(as_uchar2((ushort)(mtab[lo.se] ^ mtab[256 + hi.se])), as_uchar2((ushort)(mtab[lo.sf] ^ mtab[256 + hi.sf])));
dst[i ] ^= as_uint4((uchar16)(r0.x, r0.z, r1.x, r1.z, r2.x, r2.z, r3.x, r3.z, r4.x, r4.z, r5.x, r5.z, r6.x, r6.z, r7.x, r7.z));
dst[i + 1] ^= as_uint4((uchar16)(r0.y, r0.w, r1.y, r1.w, r2.y, r2.w, r3.y, r3.w, r4.y, r4.w, r5.y, r5.w, r6.y, r6.w, r7.y, r7.w));
}
src += BLK_SIZE / 4;
}
}
__kernel void method9(
__global uint *src,
__global uint *dst,
__global ushort *factors,
int blk_num)
{
__global uint *blk_src;
__local uint mtab[512];
int i, blk, chk_size, remain, pos;
uint lo, hi, sum1, sum2;
int i, blk;
uint v, sum, sum2;
const int work_id = get_global_id(0);
const int work_size = get_global_size(0);
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE; i += work_size){
dst[i] = 0;
dst[i + BLK_SIZE] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table2(mtab, table_id, factors[blk], factors[blk_num + blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE; i += work_size){
v = src[i];
sum = mtab[(uchar)v] ^ mtab[256 + (uchar)(v >> 8)];
sum2 = mtab[(uchar)(v >> 16)] ^ mtab[256 + (v >> 24)];
dst[i] ^= (sum & 0xFFFF) | (sum2 << 16);
dst[i + BLK_SIZE] ^= (sum >> 16) | (sum2 & 0xFFFF0000);
}
src += BLK_SIZE;
}
}
__kernel void method10(
__global uint *src,
__global uint *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk, pos;
uint lo, hi, t0, t1, t2, t3;
const int work_id = get_global_id(0) * 2;
const int work_size = get_global_size(0) * 2;
const int table_id = get_local_id(0);
remain = BLK_SIZE;
chk_size = CHK_SIZE;
while (remain > 0){
if (chk_size > remain)
chk_size = remain;
for (i = work_id; i < BLK_SIZE; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
dst[i + BLK_SIZE ] = 0;
dst[i + BLK_SIZE + 1] = 0;
}
for (i = work_id; i < chk_size; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table2(mtab, table_id, factors[blk], factors[blk_num + blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE; i += work_size){
pos = (i & ~7) + ((i & 7) >> 1);
lo = src[pos ];
hi = src[pos + 4];
t0 = mtab[(uchar)lo] ^ mtab[256 + (uchar)hi];
t1 = mtab[(uchar)(lo >> 8)] ^ mtab[256 + (uchar)(hi >> 8)];
t2 = mtab[(uchar)(lo >> 16)] ^ mtab[256 + (uchar)(hi >> 16)];
t3 = mtab[lo >> 24] ^ mtab[256 + (hi >> 24)];
dst[pos ] ^= (uchar)t0 | ((t1 << 8) & 0xFF00) | ((t2 << 16) & 0xFF0000) | (t3 << 24);
dst[pos + 4] ^= (uchar)(t0 >> 8) | (t1 & 0xFF00) | ((t2 << 8) & 0xFF0000) | ((t3 << 16) & 0xFF000000);
dst[pos + BLK_SIZE ] ^= (uchar)(t0 >> 16) | ((t1 >> 8) & 0xFF00) | (t2 & 0xFF0000) | ((t3 << 8) & 0xFF000000);
dst[pos + BLK_SIZE + 4] ^= (t0 >> 24) | ((t1 >> 16) & 0xFF00) | ((t2 >> 8) & 0xFF0000) | (t3 & 0xFF000000);
}
blk_src = src;
for (blk = 0; blk < blk_num; blk++){
calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < chk_size; i += work_size){
pos = (i & ~7) + ((i & 7) >> 1);
lo = blk_src[pos ];
hi = blk_src[pos + 4];
sum1 = mtab[(uchar)(lo >> 16)] ^ mtab[256 + (uchar)(hi >> 16)];
sum2 = mtab[lo >> 24] ^ mtab[256 + (hi >> 24)];
sum1 <<= 16;
sum2 <<= 16;
sum1 ^= mtab[(uchar)lo] ^ mtab[256 + (uchar)hi];
sum2 ^= mtab[(uchar)(lo >> 8)] ^ mtab[256 + (uchar)(hi >> 8)];
dst[pos ] ^= (sum1 & 0x00FF00FF) | ((sum2 & 0x00FF00FF) << 8);
dst[pos + 4] ^= ((sum1 & 0xFF00FF00) >> 8) | (sum2 & 0xFF00FF00);
}
blk_src += BLK_SIZE;
barrier(CLK_LOCAL_MEM_FENCE);
}
src += CHK_SIZE;
dst += CHK_SIZE;
remain -= CHK_SIZE;
src += BLK_SIZE;
}
}
__kernel void method4(
__kernel void method12(
__global uint4 *src,
__global uint4 *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk;
uchar4 r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, rA, rB, rC, rD, rE, rF;
uchar16 lo, hi;
const int work_id = get_global_id(0) * 2;
const int work_size = get_global_size(0) * 2;
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
dst[i + BLK_SIZE / 4 ] = 0;
dst[i + BLK_SIZE / 4 + 1] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table2(mtab, table_id, factors[blk], factors[blk_num + blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
lo = as_uchar16(src[i ]);
hi = as_uchar16(src[i + 1]);
r0 = as_uchar4(mtab[lo.s0] ^ mtab[256 + hi.s0]);
r1 = as_uchar4(mtab[lo.s1] ^ mtab[256 + hi.s1]);
r2 = as_uchar4(mtab[lo.s2] ^ mtab[256 + hi.s2]);
r3 = as_uchar4(mtab[lo.s3] ^ mtab[256 + hi.s3]);
r4 = as_uchar4(mtab[lo.s4] ^ mtab[256 + hi.s4]);
r5 = as_uchar4(mtab[lo.s5] ^ mtab[256 + hi.s5]);
r6 = as_uchar4(mtab[lo.s6] ^ mtab[256 + hi.s6]);
r7 = as_uchar4(mtab[lo.s7] ^ mtab[256 + hi.s7]);
r8 = as_uchar4(mtab[lo.s8] ^ mtab[256 + hi.s8]);
r9 = as_uchar4(mtab[lo.s9] ^ mtab[256 + hi.s9]);
rA = as_uchar4(mtab[lo.sa] ^ mtab[256 + hi.sa]);
rB = as_uchar4(mtab[lo.sb] ^ mtab[256 + hi.sb]);
rC = as_uchar4(mtab[lo.sc] ^ mtab[256 + hi.sc]);
rD = as_uchar4(mtab[lo.sd] ^ mtab[256 + hi.sd]);
rE = as_uchar4(mtab[lo.se] ^ mtab[256 + hi.se]);
rF = as_uchar4(mtab[lo.sf] ^ mtab[256 + hi.sf]);
dst[i ] ^= as_uint4((uchar16)(r0.x, r1.x, r2.x, r3.x, r4.x, r5.x, r6.x, r7.x, r8.x, r9.x, rA.x, rB.x, rC.x, rD.x, rE.x, rF.x));
dst[i + 1] ^= as_uint4((uchar16)(r0.y, r1.y, r2.y, r3.y, r4.y, r5.y, r6.y, r7.y, r8.y, r9.y, rA.y, rB.y, rC.y, rD.y, rE.y, rF.y));
dst[i + BLK_SIZE / 4 ] ^= as_uint4((uchar16)(r0.z, r1.z, r2.z, r3.z, r4.z, r5.z, r6.z, r7.z, r8.z, r9.z, rA.z, rB.z, rC.z, rD.z, rE.z, rF.z));
dst[i + BLK_SIZE / 4 + 1] ^= as_uint4((uchar16)(r0.w, r1.w, r2.w, r3.w, r4.w, r5.w, r6.w, r7.w, r8.w, r9.w, rA.w, rB.w, rC.w, rD.w, rE.w, rF.w));
}
src += BLK_SIZE / 4;
}
}
__kernel void method16(
__global uint *src,
__global uint *dst,
__global ushort *factors,
@@ -147,7 +291,7 @@ __kernel void method4(
{
__local int table[16];
__local uint cache[256];
int i, j, blk, pos, sht, mask;
int i, j, blk, pos, mask, tmp;
uint sum;
const int work_id = get_global_id(0);
const int work_size = get_global_size(0);
@@ -157,11 +301,12 @@ __kernel void method4(
for (blk = 0; blk < blk_num; blk++){
if (get_local_id(0) == 0){
pos = factors[blk] << 16;
table[0] = pos;
tmp = factors[blk];
table[0] = tmp;
for (j = 1; j < 16; j++){
pos = (pos << 1) ^ ((pos >> 31) & 0x100B0000);
table[j] = pos;
mask = (tmp & 0x8000) ? 0x1100B : 0;
tmp = (tmp << 1) ^ mask;
table[j] = tmp;
}
}
barrier(CLK_LOCAL_MEM_FENCE);
@@ -172,10 +317,11 @@ __kernel void method4(
barrier(CLK_LOCAL_MEM_FENCE);
sum = 0;
sht = (i & 60) >> 2;
tmp = (i & 60) >> 2;
tmp = 0x8000 >> tmp;
pos &= ~60;
for (j = 15; j >= 0; j--){
mask = (table[j] << sht) >> 31;
mask = (table[j] & tmp) ? 0xFFFFFFFF : 0;
sum ^= mask & cache[pos];
pos += 4;
}

View File

@@ -1,5 +1,5 @@
// verify.c
// Copyright : 2022-10-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <process.h>
@@ -1253,21 +1253,22 @@ static int search_block_slide(
slice_ctx *sc)
{
unsigned char *buf, hash[16], hash2[16], err_mag, *short_use;
int i, j, find_num, find_flag, find_next, find_last, short_next;
int i, j, find_num, find_flag, find_next, find_last, short_next, short2_next, tmp_next;
int block_count, short_count, tiny_count, tiny_skip, num, i1, i2, i3, i4;
int *order, *index, index_shift;
unsigned int len, off, end_off, err_off;
unsigned int prev_crc, fail_count, rear_off, overlap_count;
unsigned int crc, *crcs, *short_crcs;
unsigned int time_last, time_slide;
__int64 file_off, file_next, short_off, fail_off;
__int64 file_off, file_next, short_off, short2_off, tmp_off, fail_off;
if (file_size + 1 < last_off + (__int64)(sc->min_size))
return 0; // 小さすぎるファイルは調べない
find_num = 0; // このファイル内で何ブロック見つけたか
find_next = -1; // 次に見つかると予想したブロックの番号
find_last = -1; // 最後に見つけたブロックの番号 (-1=不明)
short_next = -1;
short_next = -1; // 予想される末尾ブロックの番号
short2_next = -1;
fail_count = 0; // CRC は一致したけど MD5 が違った回数
fail_off = 0;
rear_off = 0;
@@ -1278,24 +1279,32 @@ static int search_block_slide(
find_last = find_next - 1; // 最後に見つけたブロックの番号
if ((last_off >= files[num1].size) || (last_off + block_size > file_size + 1))
find_next = -1; // 予想位置がファイル・サイズを超えると駄目
if ((last_size < block_size) && (files[num1].b_num >= 2) && // 末尾の半端なブロックの番号と想定位置
(last_off < files[num1].size) && (files[num1].size <= file_size + 1)){
short_next = files[num1].b_off + files[num1].b_num - 1; // 末尾ブロックの番号
if (find_next == short_next)
if ((last_size < block_size) && (last_off < files[num1].size)){ // 末尾の半端なブロックの番号と想定位置
tmp_next = files[num1].b_off + files[num1].b_num - 1; // 末尾ブロックの番号
if (find_next == tmp_next)
find_next = -1; // 予想が重複したら末尾ブロックとして探す
short_off = files[num1].size - last_size;
// ファイルサイズが1ブロック未満でも、同じサイズならエラー訂正を試みる
} else if ((last_off == 0) && (file_size == files[num1].size) && (file_size < (__int64)block_size)){
short_off = 0;
short_next = files[num1].b_off;
if ((files[num1].b_num >= 2) && (files[num1].size <= file_size + 1)){ // 本来の位置を調べる
short_next = tmp_next;
short_off = files[num1].size - last_size;
} else if ((last_off == 0) && (file_size == last_size)){ // ファイルが1ブロック未満でも、同じサイズならエラー訂正を試みる
short_next = tmp_next;
short_off = 0;
}
if (last_size < file_size){ // 末尾を調べる
short2_next = tmp_next;
short2_off = file_size - last_size;
}
}
if (file_size > files[num1].size){
rear_off = (unsigned int)((file_size - files[num1].size) % (__int64)block_size);
} else if (file_size < files[num1].size){
rear_off = block_size - (unsigned int)((files[num1].size - file_size) % (__int64)block_size);
}
//printf("file = %d, find_next = %d, find_last = %d\n", num1, find_next, find_last);
//printf("short_off = %I64d, short_next = %d, rear_off = %d\n", short_off, short_next, rear_off);
/* printf("file = %d, find_next = %d, find_last = %d, rear_off = %d\n", num1, find_next, find_last, rear_off);
if (short_next >= 0)
printf("short_off = %I64d, short_next = %d\n", short_off, short_next);
if (short2_next >= 0)
printf("short2_off = %I64d, short2_next = %d\n", short2_off, short2_next);*/
}
file_off = last_off; // 検査開始位置から調べる
buf = sc->buf;
@@ -1374,8 +1383,11 @@ static int search_block_slide(
if (last_off < file_off + last_size)
last_off = file_off + last_size; // 一番大きな半端なブロックの終端
find_next = -2; // 小さなファイルが見つかった = ブロック検出の予想が外れた
if (i == short_next)
short_next = -1; // 末尾ブロックは検出済み
if (i == short_next){ // この末尾ブロックは検出済み
short_next = -1;
} else if (i == short2_next){
short2_next = -1;
}
// 経過表示
if (GetTickCount() - time_last >= UPDATE_TIME){
@@ -1416,7 +1428,7 @@ static int search_block_slide(
// ブロック・サイズごとに探す
if (((block_count > 0) && ((file_off + (__int64)block_size <= file_size)
|| (find_next >= 0))) || (short_next >= 0)){ // ブロックの位置を予想して探す
|| (find_next >= 0))) || (short_next >= 0) || (short2_next >= 0)){ // ブロックの位置を予想して探す
// 前からスライドさせながらチェックサムを比較する
//printf("slide search from %I64d, file %d, next = %d\n", file_off, num1, find_next);
off = 0; // buf 内でのオフセット
@@ -1445,8 +1457,13 @@ static int search_block_slide(
while (off < end_off){
find_flag = -2;
// 次の番号のブロックがその位置にあるかを先に調べる (発見済みでも)
if ((short_next >= 0) && (file_off + off == short_off)){ // 半端なブロックなら
i = short_next;
if (((short_next >= 0) && (file_off + off == short_off)) ||
((short2_next >= 0) && (file_off + off == short2_off))){ // 半端なブロックなら
if ((short_next >= 0) && (file_off + off == short_off)){
i = short_next;
} else {
i = short2_next;
}
num = s_blk[i].file;
if ((short_use[num] & 4) == 0){ // パディング部分を取り除いた CRC-32 を逆算する
short_crcs[num] = crc_reverse_zero(s_blk[i].crc, block_size - s_blk[i].size);
@@ -1456,7 +1473,8 @@ static int search_block_slide(
find_flag = correct_error(buf + off, s_blk[i].size, s_blk[i].hash, short_crcs[num], &err_off, &err_mag);
if (find_flag == 0)
find_flag = 2;
} else if ((find_next >= 0) && (file_off + off == last_off)){ // フルサイズのブロックなら
}
if ((find_flag < 0) && (find_next >= 0) && (file_off + off == last_off)){ // フルサイズのブロックなら
i = find_next;
if (crc == s_blk[i].crc){
data_md5(buf + off, block_size, hash);
@@ -1661,20 +1679,81 @@ static int search_block_slide(
find_next = i + 1;
if ((find_next >= source_num) || (s_blk[find_next].file != num)){
// 最後までいった、またはファイルが異なる
short_next = -1;
find_next = -1;
if ((short_next >= 0) && ((s_blk[short_next].exist & 0x1000) != 0))
short_next = -1;
if ((short2_next >= 0) && ((s_blk[short2_next].exist & 0x1000) != 0))
short2_next = -1;
} else if (s_blk[find_next].size < block_size){ // 半端なブロックは別に調べる
short_next = find_next;
short_off = file_off + off + block_size;
//printf("short_off = %I64d, short_next = %d, file = %d\n", short_off, short_next, num);
if (file_off + off + block_size + s_blk[find_next].size <= file_size){ // ファイル内に収まってる時だけ
tmp_next = find_next;
tmp_off = file_off + off + block_size;
if (find_flag <= 3){ // 順当な位置で見つけた場合
if ((tmp_next == short_next) && (tmp_off == short_off)){
// 予測済みのと一致するなら何もしない
} else if ((short_next >= 0) && (short2_next < 0)){ // 予測と異なるけど、別のが空いてるなら、そっちに記録する
//printf("short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
} else {
if ((short_next >= 0) && (tmp_next == short2_next) && (tmp_off == short2_off)){ // 既に予測済みのと一致するなら入れ替える
short2_next = short_next;
short2_off = short_off;
//printf("exchange short2_off = %I64d, short2_next = %d\n", short2_off, short2_next);
}
//printf("short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
}
} else if ((short_next < 0) &&
(((__int64)block_size * (__int64)(tmp_next - files[num].b_off) == tmp_off) ||
(tmp_off + s_blk[tmp_next].size == file_size))){
// 検出ブロックが順当でなくても、末尾ブロックの開始位置や末端がファイル・サイズに一致すれば
//printf("short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
} else {
//printf("short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
}
}
find_next = -1;
} else {
short_next = files[num].b_off + files[num].b_num - 1; // 末尾ブロックの番号
if (s_blk[short_next].size < block_size){ // 半端なブロックは別に調べる
short_off = file_off + off + (__int64)(short_next - i) * (__int64)block_size;
//printf("short_off = %I64d, short_next = %d, file = %d\n", short_off, short_next, num);
} else {
short_next = -1;
tmp_next = files[num].b_off + files[num].b_num - 1; // 末尾ブロックの番号
if (s_blk[tmp_next].size < block_size){ // 半端なブロックは別に調べる
tmp_off = file_off + off + (__int64)(tmp_next - i) * (__int64)block_size;
if (tmp_off + s_blk[tmp_next].size <= file_size){ // ファイル内に収まってる時だけ
if (find_flag <= 3){ // 順当な位置で見つけた場合
if ((tmp_next == short_next) && (tmp_off == short_off)){
// 予測済みのと一致するなら何もしない
} else if ((short_next >= 0) && (short2_next < 0)){ // 予測と異なるけど、別のが空いてるなら、そっちに記録する
//printf("far short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
} else {
if ((short_next >= 0) && (tmp_next == short2_next) && (tmp_off == short2_off)){ // 既に予測済みのと一致するなら入れ替える
short2_next = short_next;
short2_off = short_off;
//printf("exchange short2_off = %I64d, short2_next = %d\n", short2_off, short2_next);
}
//printf("far short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
}
} else if ((short_next < 0) &&
(((__int64)block_size * (__int64)(tmp_next - files[num].b_off) == tmp_off) ||
(tmp_off + s_blk[tmp_next].size == file_size))){
// 検出ブロックが順当でなくても、末尾ブロックの開始位置や末端がファイル・サイズに一致すれば
//printf("far short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
} else if ((short2_next != tmp_next) || (short2_off != tmp_off)){
//printf("far short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
}
}
}
}
tiny_skip = 0; // 小さなファイルをブロック直後に一回だけ探す

View File

@@ -1,2 +1,2 @@
#define FILE_VERSION "1.3.2.8" // ファイルのバージョン番号
#define PRODUCT_VERSION "1.3.2" // 製品のバージョン番号
#define FILE_VERSION "1.3.3.4" // ファイルのバージョン番号
#define PRODUCT_VERSION "1.3.3" // 製品のバージョン番号

View File

@@ -1,5 +1,5 @@
// common.c
// Copyright : 2023-03-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : The MIT license
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <conio.h>

View File

@@ -1,5 +1,5 @@
// create.c
// Copyright : 2022-02-16 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : The MIT license
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

Some files were not shown because too many files have changed in this diff Show More