97 Commits

Author SHA1 Message Date
Yutaka Sawada
aa9715b4f8 Remove OpenCL device test 2025-10-25 13:30:44 +09:00
Yutaka Sawada
12250bb7a3 Release note of version 1.3.3.5 2025-10-10 11:26:34 +09:00
Yutaka Sawada
a44c7e1bd6 Add version 1.3.3.5 files 2025-10-10 11:21:44 +09:00
Yutaka Sawada
5e79e740bd Precise packet repetition value 2025-06-25 19:42:34 +09:00
Yutaka Sawada
15615e9b4d Change character encoding 2025-05-02 21:51:10 +09:00
Yutaka Sawada
0bc6db578b Update version number 2025-05-02 21:49:37 +09:00
Yutaka Sawada
12667ef6fa Update version number 2025-05-02 21:44:41 +09:00
Yutaka Sawada
f4ae7d8d01 Update CRC-32 of .EXE files 2025-05-02 10:59:49 +09:00
Yutaka Sawada
283e86d754 Change option usage 2025-03-16 11:28:47 +09:00
Yutaka Sawada
df7757b110 Change option usage 2025-03-16 11:27:10 +09:00
Yutaka Sawada
e32168b44b Change option usage 2025-03-16 11:25:24 +09:00
Yutaka Sawada
6bbe98b1dd only support System DPI Awareness 2025-02-27 10:59:50 +09:00
Yutaka Sawada
82a9c4d42e Remove same image 2025-01-21 19:02:28 +09:00
Yutaka Sawada
4a230286b3 Remove same image 2025-01-21 19:01:49 +09:00
Yutaka Sawada
8fdf1b8b7a Add donation page 2025-01-21 10:35:32 +09:00
Yutaka Sawada
1905edf000 Update donation page 2025-01-20 10:26:58 +09:00
Yutaka Sawada
9ae3422246 Update donation page 2025-01-20 10:25:51 +09:00
Yutaka Sawada
c386404dd5 Change some words 2024-12-18 10:37:48 +09:00
Yutaka Sawada
eaf5c9ffd2 Change some words 2024-12-18 10:37:26 +09:00
Yutaka Sawada
d04e123ca6 Change some words 2024-12-18 10:37:08 +09:00
Yutaka Sawada
00dc442fce Change some words 2024-12-18 10:36:28 +09:00
Yutaka Sawada
164e34061d Add caution against syntax 2024-12-17 17:36:31 +09:00
Yutaka Sawada
256d6e6bca Add caution against syntax 2024-12-17 17:36:00 +09:00
Yutaka Sawada
4a1c0826f8 Add caution against syntax 2024-12-17 17:35:42 +09:00
Yutaka Sawada
d3cd266b3e Add caution against syntax 2024-12-17 17:35:20 +09:00
Yutaka Sawada
4986d7ceef Release note of version 1.3.3.4 2024-11-30 14:05:11 +09:00
Yutaka Sawada
21142c2193 Windows Vista is removed from supported OS. 2024-11-30 13:13:15 +09:00
Yutaka Sawada
4f0d44fc33 Add files via upload 2024-11-30 13:10:42 +09:00
Yutaka Sawada
bdf34533f6 Add files via upload 2024-11-30 13:10:12 +09:00
Yutaka Sawada
403807899e Add files via upload 2024-11-30 13:09:46 +09:00
Yutaka Sawada
e01e977a66 Add files via upload 2024-11-30 13:09:19 +09:00
Yutaka Sawada
80969d19f9 Excluded Windows Vista 2024-11-30 13:08:09 +09:00
Yutaka Sawada
9d9b7a0681 Excluded Windows Vista 2024-11-30 13:06:17 +09:00
Yutaka Sawada
7fcedddeeb Excluded Windows Vista 2024-11-30 12:58:22 +09:00
Yutaka Sawada
4a9419b1ee Excluded Windows Vista 2024-11-30 12:56:43 +09:00
Yutaka Sawada
4545803963 Comment out a debug output 2024-11-30 11:08:13 +09:00
Yutaka Sawada
a9fa31c99b Update some help 2024-11-01 19:53:03 +09:00
Yutaka Sawada
de6529aada Improve GUI 2024-11-01 19:50:21 +09:00
Yutaka Sawada
d733ada21a Additional options for par2j 2024-08-04 21:47:01 +09:00
Yutaka Sawada
9a7b86f550 Add usage of MultiPar.ini 2024-08-04 21:44:22 +09:00
Yutaka Sawada
3ac6c9336a Change factors for CPU cache optimization 2024-08-04 21:41:24 +09:00
Yutaka Sawada
ad90e2db8d My page on vector.co.jp will disapper. 2024-07-17 19:43:38 +09:00
Yutaka Sawada
c87bc4acff Change URL of author page 2024-07-17 19:41:35 +09:00
Yutaka Sawada
be2d6faa97 Change URL of author page 2024-07-17 19:39:24 +09:00
Yutaka Sawada
df56ab72ea Add files via upload 2024-07-17 19:37:33 +09:00
Yutaka Sawada
cdf7f28d7a Change URL of author page 2024-07-17 19:37:02 +09:00
Yutaka Sawada
8ea1d08db8 Change URL of author page 2024-07-17 19:36:40 +09:00
Yutaka Sawada
900622082a Change URL of author page 2024-07-17 19:36:18 +09:00
Yutaka Sawada
0fabed9766 Change URL of author page 2024-07-17 19:35:58 +09:00
Yutaka Sawada
cd5ab741cb Change URL of author page 2024-07-17 19:35:37 +09:00
Yutaka Sawada
0cc9ddd815 Change URL of author page 2024-07-17 19:35:15 +09:00
Yutaka Sawada
29068e2496 Change URL of author page 2024-07-17 19:34:52 +09:00
Yutaka Sawada
770bfbf528 Change URL of author page 2024-07-17 19:34:27 +09:00
Yutaka Sawada
65db882952 Change URL of author page 2024-07-17 19:34:01 +09:00
Yutaka Sawada
20f19c80a8 Change URL of author page 2024-07-17 19:33:35 +09:00
Yutaka Sawada
03d5f755b3 Change URL of author page 2024-07-17 19:33:00 +09:00
Yutaka Sawada
dbbb6070e0 remove some URLs 2024-07-17 19:15:55 +09:00
Yutaka Sawada
1672c7fb12 remove some URLs 2024-07-17 19:15:27 +09:00
Yutaka Sawada
9feae04c99 remove some URLs 2024-07-17 19:15:01 +09:00
Yutaka Sawada
3fbec6a217 remove some URLs 2024-07-17 19:14:38 +09:00
Yutaka Sawada
c400c6a430 Add Korean translation 2024-07-02 12:42:33 +09:00
Yutaka Sawada
6039aad298 Add Korean translation 2024-07-02 09:47:29 +09:00
Yutaka Sawada
1cb67e8f68 Add Korean UI 2024-07-01 11:44:52 +09:00
Yutaka Sawada
d624e2e8d4 Add Korean resource script 2024-07-01 11:43:35 +09:00
Yutaka Sawada
cad1b37140 Add folder 2024-07-01 11:42:47 +09:00
Yutaka Sawada
d860bc0904 Add files via upload 2024-07-01 11:41:50 +09:00
Yutaka Sawada
bf5b8d60aa Release note of version 1.3.3.3 2024-06-15 13:50:52 +09:00
Yutaka Sawada
8d6c1cd0ea Update release day 2024-06-15 13:42:41 +09:00
Yutaka Sawada
efe921aff5 Fixed bug in verifying external files 2024-06-09 12:48:50 +09:00
Yutaka Sawada
de3a853228 Improve detection of the last slice 2024-06-09 12:45:37 +09:00
Yutaka Sawada
77e20ad55c Add help files' location 2024-04-13 11:45:37 +09:00
Yutaka Sawada
ffa5c8bf64 Add documents' location 2024-04-13 11:44:29 +09:00
Yutaka Sawada
ba47ccb680 Add usage of batch file 2024-04-13 11:42:44 +09:00
Yutaka Sawada
e97b1bee52 Add files via upload 2024-02-11 13:13:46 +09:00
Yutaka Sawada
24f43183fd Change RecoveryFileLimit option 2024-02-11 11:54:59 +09:00
Yutaka Sawada
0628cf9249 Add usage of RecoveryFileLimit 2024-02-11 11:53:55 +09:00
Yutaka Sawada
da879a098f Fixed file splitter 2024-02-09 11:59:08 +09:00
Yutaka Sawada
eb010ec7f5 Improve name checking of splited file 2024-02-09 11:57:39 +09:00
Yutaka Sawada
70fd411418 New sample of v1.3.3.3 2024-01-21 17:04:32 +09:00
Yutaka Sawada
e2f1251c70 Sample of v1.3.3.3 2024-01-21 10:41:57 +09:00
Yutaka Sawada
06ad11340d Fixed a bug at many OpenCL devices 2024-01-21 10:40:14 +09:00
Yutaka Sawada
5c34457f2d Increment version number 2024-01-21 10:39:29 +09:00
Yutaka Sawada
7cdcba4a35 Merge pull request #111 from guyi2000/master
Fix access violation in some certain conditions
2024-01-20 22:50:04 +09:00
MPCBBishop
b30be14b3e Fix access violation in some certain conditions 2024-01-20 18:58:16 +08:00
Yutaka Sawada
3b8d510aeb Release note of version 1.3.3.2 2024-01-10 13:18:10 +09:00
Yutaka Sawada
9132c437fc Update to year 2024 2024-01-10 10:44:19 +09:00
Yutaka Sawada
7159bbb1fd Update to year 2024 2024-01-10 10:40:33 +09:00
Yutaka Sawada
ae9643f2ce Add files via upload 2023-12-26 18:57:09 +09:00
Yutaka Sawada
6559e62276 Change lc option 2023-12-26 18:56:26 +09:00
Yutaka Sawada
1552fb8ec8 Add files via upload 2023-12-26 18:53:12 +09:00
Yutaka Sawada
79d0b184b8 Add notice of save_path 2023-12-03 21:43:40 +09:00
Yutaka Sawada
2793349268 Update PAR2 clients 2023-11-27 14:31:12 +09:00
Yutaka Sawada
4a7845dc7a Erase old section 2023-11-27 14:29:58 +09:00
Yutaka Sawada
978bbe4b40 Optimization for AMD GPU 2023-11-27 14:19:43 +09:00
Yutaka Sawada
0bd2b92237 Optimization for AMD GPU 2023-11-27 14:18:13 +09:00
Yutaka Sawada
be51d4c842 Update for v1.3.3.1 2023-11-19 11:28:42 +09:00
Yutaka Sawada
af2ac4b113 Notice of changed option 2023-11-18 19:30:13 +09:00
109 changed files with 2091 additions and 845 deletions

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@@ -1,64 +1,52 @@
# MultiPar # MultiPar
### v1.3.3.1 is public ### v1.3.3.5 is public
  This is a testing version to improve speed of PAR2 calculation.   This is a minor update version.
Because the new method isn't tested so much, there may be a bug, failure, or mistake. If there is no serious problem in this version,
Be careful to use this non-stable version. next version will be the last of v1.3.3 tree.
When you don't want to test by yourself, you should not use this yet.
If you see a problem, please report the incident.
I will try to solve as possible as I can.
  CPU's L3 cache optimization depends on hardware environment.   It's difficult to support multi-monitor of different DPI.
It's difficult to guess the best setting for unknown type. Thanks [kwinz for reporting this problem](https://github.com/Yutaka-Sawada/MultiPar/issues/146).
It seems to work well on Intel and AMD 's most CPUs. Though I could not solve blurry window on multi-monitor case, users can see what it is.
Thanks Anime Tosho and MikeSW17 for long tests.
But, I'm not sure the perfomance of rare strange kind CPUs.
If you want to compare speed of different settings on your CPU,
you may try samples (TestBlock_2023-08-31.zip) in "MultiPar_sample" folder
on [OneDrive](https://1drv.ms/u/s!AtGhNMUyvbWOg0cF2UHcs709Icv4).
  I improved GPU implementation very much.   I added an optional feature to set max size of recovery files directly.
Thanks [Slava46 and K2M74 for many tests](https://github.com/Yutaka-Sawada/MultiPar/issues/99). For details, refer `Command_GUI.txt` and `Command_par2j.txt` in `help` folder of MultiPar.
While I almost gave up to increase speed, their effort encouraged me to try many ways.
Without their aid, I could not implement this GPU function.
OpenCL perfomance is varied in every graphics boards.
If you have a fast graphics board, enabling "GPU acceleration" would be faster.
If it's not so fast (or is slow) on your PC, just un-check the feature.
  I saw a new feature of Inno Setup 6, which changes install mode.   My web-pages on `vector.co.jp` disappered at 2024 December 20.
It shows a dialog to ask which install mode. Thanks Vector to support MultiPar for long time.
Then, a user can install MultiPar in "Program Files" directory by selecting "Install for all users". I use [this GitHub page](https://github.com/Yutaka-Sawada/MultiPar) for MultiPar announcement.
This method may be easier than starting installer by "Run as administrator".
I test the selection dialog at this version.
If there is no problem nor complaint from users, I use this style in later versions, too.
[ Changes from 1.3.3.0 to 1.3.3.1 ] [ Changes from 1.3.3.4 to 1.3.3.5 ]
Installer update Installer update
- It shows dialog to select "per user" or "per machine" installation. - Inno Setup was updated from v6.3.1 to v6.5.4.
GUI update
- Change
- While it supports high DPI, it looks blurry on multi-monitor of different DPI.
- It's possible to set maximum packet repetition from 1 time to 6 times.
PAR2 client update PAR2 client update
- Change - Change
- Max number of threads to read files on SSD was increased to 6. - It's possible to set max size of recovery files directly.
- Improvement
- GPU acceleration would become faster.
[ Hash value ] [ Hash value ]
MultiPar1331.zip   MultiPar1335.zip
MD5: ECFC1570C839DD30A2492A7B05C2AD6E MD5: 22F3840CDCA56CDBFA39E872D337B460
SHA1: 5E0E4CC38DAA995294A93ECA10AEB3AE84596170 SHA1: A332E230137F6BDF594CD0EB7B6A5130D1CFE71C
  MultiPar1335_setup.exe
MD5: 2D178ED0E66C6AD0AE5C3507A6643EF5
SHA1: BA04FD62391351F0698B1BCAD384DD95DEA1E8C3
MultiPar1331_setup.exe
MD5: A55E6FA5A6853CB42E3410F35706BAD9
SHA1: 8D46BD6702E82ABA9ACCFA5223B2763B4DCEFE9E
  To install under "Program Files" or "Program Files (x86)" directory,   To install under "Program Files" or "Program Files (x86)" directory,
you must select "Install for all users" at the first dialog. you must select "Install for all users" at the first dialog.
  Old versions and source code packages are available at   Old versions and source code packages are available at
[GitHub](https://github.com/Yutaka-Sawada/MultiPar/releases) or [GitHub](https://github.com/Yutaka-Sawada/MultiPar/releases) or
[OneDrive](https://1drv.ms/u/s!AtGhNMUyvbWOaSo1n_R8awJ_hg0). [OneDrive](https://1drv.ms/f/c/8eb5bd32c534a1d1/QtGhNMUyvbUggI5pAAAAAAAAKjWf9HxrAn-GDQ).

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@@ -25,7 +25,13 @@ Be careful to use those special features.
[ System requirement ] [ System requirement ]
MultiPar requires a PC with Windows Vista or later (Windows 7, 8, 10). MultiPar requires a PC with Windows 7 or later (Windows 8, 10, 11).
[ Usage manual or Help documents ]
There are some usage manual or help documents in "help" folder.
English pages exists in "help/0409" folder.
You may open the manual by pushing "F1-key", while using MultiPar.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -140,9 +146,6 @@ so you need to move "MultiPar.ini" into the folder, too.
They are written by Yutaka Sawada. They are written by Yutaka Sawada.
Though console applications are open source (PAR clients are GPL), Though console applications are open source (PAR clients are GPL),
GUI application is closed source. GUI application is closed source.
Some article are available at my web site.
(URL: "https://hp.vector.co.jp/authors/VA021385/")
If you want source code, contact with me by e-mail.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -168,10 +171,8 @@ mail server may delete it automatically, and I won't see it.
[ Link ] [ Link ]
I use Vector 's author page to introduce MultiPar. You may download the latest version of MultiPar on GitHub.
(URL: "https://hp.vector.co.jp/authors/VA021385/") (URL: "https://github.com/Yutaka-Sawada/MultiPar")
Because there is another official download page, There is a Japanese download page on Vector.
(URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html") (URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html")
using direct link to files on the page isn't preferable.
When you write a link on somewhere, please don't include filename.

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@@ -54,7 +54,13 @@ QuickPar など他の PAR クライアントはコメント機能に対応して
[ 動作環境 ] [ 動作環境 ]
 Windows Vista かそれ以降 (Windows 7, 8, 10) のパソコンが必要です。  Windows 7 かそれ以降 (Windows 8, 10, 11) のパソコンが必要です。
[ 使い方や解説文章 ]
 ほとんど英語ですが、help フォルダーの中に使い方や解説文章が入ってます。
日本語のページは help\0411 フォルダーの中にあります。
MultiPar の使用中に、F1-key を押すと、マニュアルが表示されます。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -213,9 +219,9 @@ GitHubのissueページに書き込んでもいいです。
[ リンク ] [ リンク ]
 ベクターの作者ページでは外国人向けに MultiPar を紹介しています。  MultiPar の最新版は GitHub からダウンロードできます。
(URL: "https://hp.vector.co.jp/authors/VA021385/") (URL: "https://github.com/Yutaka-Sawada/MultiPar")
ベクターの正式なダウンロード・ページは別にあります。 ベクターの日本語ダウンロード・ページあります。
(URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html") (URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html")
日本人向けにリンクを載せる際は、ベクターの作品紹介ページにしてください。 日本人向けにリンクを載せる際は、ベクターの作品紹介ページにしてください。
(URL: "https://www.vector.co.jp/soft/winnt/util/se460801.html") (URL: "https://www.vector.co.jp/soft/winnt/util/se460801.html")

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@@ -1,5 +1,70 @@
Release note of v1.3.3 tree Release note of v1.3.3 tree
par2j's "lc" option was changed to support more threads.
Windows Vista was removed from supported OS.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.5 to 1.3.3.6 ] (2025/10/25)
GUI update
Change
GPU option is enabled always, even when GPU device doesn't exist.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.4 to 1.3.3.5 ] (2025/10/10)
Installer update
Inno Setup was updated from v6.3.1 to v6.5.4.
GUI update
Change
While it supports high DPI, it looks blurry on multi-monitor of different DPI.
It's possible to set maximum packet repetition from 1 time to 6 times.
PAR2 client update
Change
It's possible to set max size of recovery files directly.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.3 to 1.3.3.4 ] (2024/11/30)
Installer update
Korean language is available at installation.
GUI update
New
Korean language UI is added.
It's possible to add options for par2j on MultiPar.ini file.
Change
Link of Vector's author page is removed. Use GitHub's MultiPar page.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.2 to 1.3.3.3 ] (2024/06/15)
Installer update
Inno Setup was updated from v6.2.2 to v6.3.1.
PAR2 client update
Bug fix
Fixed a bug in GPU acceleration, when there are many OpenCL devices.
Failure of splitting source files with numerical extension was fixed.
Faulty prediction of the last block in a file with repeated data was fixed.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.1 to 1.3.3.2 ] (2024/01/10)
PAR2 client update
Improvement
GPU acceleration will work well on AMD graphics boards.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.0 to 1.3.3.1 ] (2023/11/11) [ Changes from 1.3.3.0 to 1.3.3.1 ] (2023/11/11)
Installer update Installer update

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@@ -1,6 +1,8 @@
v1.3.3 の更新情報 (2023/11/11) v1.3.3 の更新情報 (2025/10/10)
 まだ動作実験中ですので、不安な人は前のバージョンを使ってください  Windows Vista を動作対象の OS から外しました
 Vector のページが無くなるので、GitHub のページを使ってください。
https://github.com/Yutaka-Sawada/MultiPar
[ 1.3.2 から 1.3.3 への変更点 ] [ 1.3.2 から 1.3.3 への変更点 ]

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@@ -16,7 +16,7 @@ textarea{width:100%;}
<p>&nbsp <p>&nbsp
Because MultiPar consists of PAR clients and GUI, Because MultiPar consists of PAR clients and GUI,
it is possible to use a PAR client on Command prompt. it is possible to use a PAR client on Command Prompt.
Read a manual of command line for the details of command and option. Read a manual of command line for the details of command and option.
It's available by batch file (or command script). It's available by batch file (or command script).
</p> </p>
@@ -27,13 +27,57 @@ Modify the options for PAR2 files, and set the path of <tt>par2j.exe</tt>.
Write absolute path like;<br> Write absolute path like;<br>
<code>SET par2_path="C:\something directory\MultiPar\par2j.exe"</code><br> <code>SET par2_path="C:\something directory\MultiPar\par2j.exe"</code><br>
Read manuals (<tt>Command_***.txt</tt>) to know the detail of options. Read manuals (<tt>Command_***.txt</tt>) to know the detail of options.
Read Windows OS 's help for Command prompt's usage. Read Windows OS 's help for Command Prompt's usage.
</p> </p>
<p>&nbsp <p>&nbsp
Save a sample script to a file like <tt>batch.bat</tt> or <tt>batch.cmd</tt>. Save a sample script to a file like <tt>batch.bat</tt> or <tt>batch.cmd</tt>.
To specify path of files or folders, Drag & Drop them on the batch file. There are some ways to specify a file or folder.<br>
When you put a shortcut icon of the batch file in "SendTo" menu, <ol>
you can call the batch file by selecting files then Righ-Click & SendTo. <li>Type everytime by keyboard on Command Prompt
<p>&nbsp
If you use the batch file at Command Prompt, change directory to the batch file at first.
Next, type <tt>batch.bat "path of the file or folder"</tt>.
If there is no space in the path, no need to cover by <tt>""</tt>.
The path may be absolute path or relative path from the batch file.
Normally absolute path would be safe.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
type <tt>batch.bat "path of the first file or folder" "path of second file or folder" "path of third file or folder"</tt>.
You may add some pathes after a script filename.
</p>
</li>
<li>Drag & Drop a file or folder by mouse
<p>&nbsp
On Windows Explorer, drag a file or folder and drop it on your batch file.
If you put the batch file on Desktop, it will be easy to Drag & Drop.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
select them at once on Windows Explorer, and Drag & Drop the group on the batch file.
While dragging, number of items may be shown.
</p>
</li>
<li>Select SendTo at Windows Explorer's right click menu
<p>&nbsp
At first, create Short-cut icon of your batch file.
Name it to be something easy to understand like "Create PAR2".
Then, put the Short-cut icon in your <tt>SendTo</tt> folder.
You can open the <tt>SendTo</tt> folder by typing <tt>shell:sendto</tt> on path-box of Windows Explorer.
</p>
<p>&nbsp
After you select a file or folder on Windows Explorer, click mouse's right button.
Select "SendTo" item on the right-click menu.
As your created Short-cut item will exist in the SendTo sub-menu, select the Short-cut icon.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
select them at once on Windows Explorer.
While mouse cursor over there, click mouse's right button.
Later action is same as single item.
</p>
</li>
</ol>
</p> </p>
<p>&nbsp <p>&nbsp
If you want to confirm the result of scripting, If you want to confirm the result of scripting,

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@@ -13,13 +13,37 @@
<p>&nbsp <p>&nbsp
While MultiPar is available as freeware, I spent a lot of time and effort to develop. While MultiPar is available as freeware, I spent a lot of time and effort to develop.
Your donation will encourage me to continue my efforts to improve and support MultiPar. Your donation will encourage me to continue my efforts to improve and support MultiPar.
I made PayPal account and quick link for donation.<br> I made PayPal account and quick link for donation.
<ol> </p>
<li>Click <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">this link</a> to go PayPal's web-page.
<li>On left panel, you can change Quantity, and click Update to multiply the Amount. <p>
<li>On right panel, you select your PayPal account or Credit card. If you want to send message to me, use below web-form.
<li>You may write Message to developer at the bottom of right panel. Select how much amount, write message, and click Doante button.
</ol> <center>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="2PP6DCPP5ZGNJ">
<table border=0 cellspacing=0 cellpadding=0>
<tr><td><input type="hidden" name="on0" value="How much">How much:<br>
<select name="os0">
<option value="Cheer">Cheer $10.00 USD</option>
<option value="Encouragement">Encouragement $20.00 USD</option>
<option value="Premium">Premium $30.00 USD</option>
<option value="Subsidy">Subsidy $40.00 USD</option>
<option value="Surprise">Surprise $50.00 USD</option>
</select></td><td>&nbsp&nbsp</td>
<td><input type="hidden" name="on1" value="Short message">Short message:<br>
<input type="text" name="os1" maxlength="200" size="48"></td><td>&nbsp&nbsp</td>
<td><input type="image" src="paypal.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"></td></tr>
</table>
<input type="hidden" name="currency_code" value="USD">
</form>
</center>
</p>
<p>
If you don't write message, click <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">this link</a> to go PayPal's web-page.
You may change Quantity to multiply the total amount.
</p> </p>
<p> <p>

View File

@@ -51,7 +51,7 @@ There are command-line manuals in "<tt>help</tt>" folder.
</table> </table>
<hr> <hr>
<small>last update 2023/11/11 for version 1.3.3.1</small> <small>last update 2025/01/20 for version 1.3.3.5</small>
</body> </body>
</html> </html>

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@@ -173,16 +173,20 @@ It will verify each PAR2 set continuously.
It's possible to stop queue on GUI. It's possible to stop queue on GUI.
<tr><td>Script file<td><tt>queue_verify.py</tt> <tr><td>Script file<td><tt>queue_verify.py</tt>
<tr><td>Caution<td>You must select MultiPar Option: "Re-use verification result" to be "For 3 days" or longer, <tr><td>Caution<td>You must select MultiPar Option: "Re-use verification result" to be "For 3 days" or longer,
and you should check "Don't search subfolders" in "Verification and Repair options" section on "Client behavior" tab. and you should check "Don't search subfolders" in "Verification and Repair options" section on "Client behavior" tab.
Furthermore, you must set proper <tt>save_path</tt> in the script.
</table> </table>
</p> </p>
<p>&nbsp <p>&nbsp
In this sample, it tries verification only. In this sample, it tries verification at first.
If you want to repair a damaged set automatically, use <tt>repair</tt> command instead of <tt>verify</tt> of par2j. If you want to repair a damaged set automatically, check "Repair" item on the GUI panel.
When you want to confirm result by MultiPar, select a PAR2 set and push "Open with MultiPar" button. When you want to confirm result by MultiPar, select a PAR2 set and push "Open with MultiPar" button.
You may repair on the MultiPar GUI. You may repair on the MultiPar GUI manually.
</p> </p>
<p>&nbsp <p>&nbsp
After you start verification queue, you may stop next verification by pushing "Stop" button.
After the queue was stopped, you may re-start queue by pushing "Start" button again.
Or, you may select another folder by pushing "Folder" button.
While verification, it shows details on Command Prompt window. While verification, it shows details on Command Prompt window.
You can control the progress by pushing a key on the Command Prompt. You can control the progress by pushing a key on the Command Prompt.
You may pause the process by pushing P-key. You may pause the process by pushing P-key.
@@ -193,7 +197,8 @@ Even when you stop the verification task, it may save result partially.
<p>&nbsp <p>&nbsp
When you push "Folder" button, it searches PAR2 sets in the selected folder. When you push "Folder" button, it searches PAR2 sets in the selected folder.
By default, It doesn't search files recursively, because it may be slow. By default, It doesn't search files recursively, because it may be slow.
If you want to search all sub-directories, you need to edit the script. If you want to search all sub-directories, select "Recursive" item on the GUI panel.
While you don't start verification yet, you may select another folder by pushing "Stop" button.
You may change behavior of starting verification automatically or not by editing the script. You may change behavior of starting verification automatically or not by editing the script.
</p> </p>

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@@ -31,7 +31,14 @@ Be careful to use those special features.
<h3>System requirement</h3> <h3>System requirement</h3>
<p>&nbsp <p>&nbsp
MultiPar requires a PC with Windows Vista or later (Windows 7, 8, 10). MultiPar requires a PC with Windows 7 or later (Windows 8, 10, 11).
</p>
<h3>Usage manual or Help documents</h3>
<p>&nbsp
There are some usage manual or help documents in "help" folder.
English pages exists in "help/0409" folder.
You may open the manual by pushing "F1-key", while using MultiPar.
</p> </p>
</body> </body>

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@@ -13,9 +13,6 @@ MultiPar consists of PAR clients and GUI to control them.
They are written by Yutaka Sawada. They are written by Yutaka Sawada.
Though console applications are open source (PAR clients are GPL), Though console applications are open source (PAR clients are GPL),
GUI application is closed source. GUI application is closed source.
Some article are available at
<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">my web site</a>.
There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>.
</p> </p>
<hr> <hr>
@@ -42,10 +39,8 @@ mail server may delete it automatically, and I won't see it.
<h3>Link</h3> <h3>Link</h3>
<p>&nbsp <p>&nbsp
I use <i>vector.co.jp</i>'s <a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">author page</a> to introduce MultiPar. You may download the latest version of <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">MultiPar on GitHub</a>.
Because there is another <a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="Download page on Vector">official download page</a>, There is <a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank">a Japanese download page on Vector</a>.
using direct link to files on the page isn't preferable.
When you write a link on somewhere, please don't include filename.
</p> </p>
</body> </body>

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@@ -0,0 +1,48 @@
<html lang="ja">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=Shift_JIS">
<link rel="stylesheet" href="style.css">
<title><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>̂<EFBFBD><EFBFBD></title>
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<p>&nbsp
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<center>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="2PP6DCPP5ZGNJ">
<table border=0 cellspacing=0 cellpadding=0>
<tr><td><input type="hidden" name="on0" value="How much"><EFBFBD><EFBFBD><EFBFBD>z:<br>
<select name="os0">
<option value="Cheer">Cheer $10.00 USD</option>
<option value="Encouragement">Encouragement $20.00 USD</option>
<option value="Premium">Premium $30.00 USD</option>
<option value="Subsidy">Subsidy $40.00 USD</option>
<option value="Surprise">Surprise $50.00 USD</option>
</select></td><td>&nbsp&nbsp</td>
<td><input type="hidden" name="on1" value="Short message"><EFBFBD><EFBFBD><EFBFBD>҂ւ̃<EFBFBD><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W:<br>
<input type="text" name="os1" maxlength="200" size="48"></td><td>&nbsp&nbsp</td>
<td><input type="image" src="../0409/paypal.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"></td></tr>
</table>
<input type="hidden" name="currency_code" value="USD">
</form>
</center>
</p>
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</p>
</body>
</html>

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@@ -37,6 +37,7 @@
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<a href="problem.htm"><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>̖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_</a><br> <a href="problem.htm"><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>̖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_</a><br>
<a href="donate.htm"><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>̂<EFBFBD><EFBFBD></a>
</td></tr> </td></tr>
<tr><td colspan=3><font size=1>&nbsp</font></td></tr> <tr><td colspan=3><font size=1>&nbsp</font></td></tr>
<tr valign="top"><td> <tr valign="top"><td>
@@ -51,7 +52,7 @@
</table> </table>
<hr> <hr>
<small><EFBFBD>ŏI<EFBFBD>X<EFBFBD>V 2023/11/11 (<28>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD> 1.3.3.1)</small> <small><EFBFBD>ŏI<EFBFBD>X<EFBFBD>V 2025/01/21 (<28>o<EFBFBD>[<5B>W<EFBFBD><57><EFBFBD><EFBFBD> 1.3.3.5)</small>
</body> </body>
</html> </html>

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@@ -25,7 +25,14 @@ QuickPar
<h3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD></h3> <h3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD></h3>
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</p>
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</p> </p>
</body> </body>

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@@ -14,7 +14,7 @@ PAR
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</p> </p>
<hr> <hr>
@@ -33,9 +33,9 @@ MultiPar
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</p> </p>
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@@ -11,13 +11,37 @@
<h3>PayPal捐赠</h3> <h3>PayPal捐赠</h3>
<p>&nbsp <p>&nbsp
尽管MultiPar可以免费使用但我花了很多时间和精力来开发。您的捐款将鼓励我继续努力改进和支持MultiPar。我创建了PayPal帐户和捐款的快速链接。<br> 尽管MultiPar可以免费使用但我花了很多时间和精力来开发。您的捐款将鼓励我继续努力改进和支持MultiPar。我创建了PayPal帐户和捐款的快速链接。
<ol> </p>
<li>点击<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">此链接</a>转到PayPal的网页。
<li>在左侧面板上,您可以更改数量,然后单击更新以乘以金额。 <p>
<li>在右侧面板中您可以选择PayPal帐户或信用卡。 If you want to send message to me, use below web-form.
<li>您可以在右侧面板底部向开发人员写消息。 Select how much amount, write message, and click Doante button.
</ol> <center>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="2PP6DCPP5ZGNJ">
<table border=0 cellspacing=0 cellpadding=0>
<tr><td><input type="hidden" name="on0" value="How much">How much:<br>
<select name="os0">
<option value="Cheer">Cheer $10.00 USD</option>
<option value="Encouragement">Encouragement $20.00 USD</option>
<option value="Premium">Premium $30.00 USD</option>
<option value="Subsidy">Subsidy $40.00 USD</option>
<option value="Surprise">Surprise $50.00 USD</option>
</select></td><td>&nbsp&nbsp</td>
<td><input type="hidden" name="on1" value="Short message">Short message:<br>
<input type="text" name="os1" maxlength="200" size="48"></td><td>&nbsp&nbsp</td>
<td><input type="image" src="../0409/paypal.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"></td></tr>
</table>
<input type="hidden" name="currency_code" value="USD">
</form>
</center>
</p>
<p>
If you don't write message, 点击<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">此链接</a>转到PayPal的网页。
You may change Quantity to multiply the total amount.
</p> </p>
<p> <p>

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@@ -50,7 +50,7 @@
</table> </table>
<hr> <hr>
<small>最新更新于2023年11月11适用于1.3.3.1版本,简体中文化 Deng Shiqing</small> <small>最新更新于2025年01月20适用于1.3.3.5版本,简体中文化 Deng Shiqing</small>
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@@ -22,7 +22,7 @@ MultiPar支持PAR1.0和PAR2.0规范。请访问“<a href="http://parchive.sourc
<h3>系统要求</h3> <h3>系统要求</h3>
<p>&nbsp <p>&nbsp
MultiPar需要电脑安装Windows Vista或更高的版本Windows 7, 8, 10 MultiPar需要电脑安装Windows 7或更高的版本Windows 8, 10, 11)。
</p> </p>
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@@ -7,7 +7,7 @@
<body> <body>
<h3>许可证</h3> <h3>许可证</h3>
<p>&nbsp <p>&nbsp
MultiPar由PAR客户端和用于控制它们的图形用户界面GUI组成由Yutaka Sawada编写。尽管控制台应用程序是开源的PAR客户端采用GPL协议但GUI程序是闭源的。有些文章可以在<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">我的网站</a>上找到。 MultiPar由PAR客户端和用于控制它们的图形用户界面GUI组成由Yutaka Sawada编写。尽管控制台应用程序是开源的PAR客户端采用GPL协议但GUI程序是闭源的。
There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>. There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>.
</p> </p>
@@ -26,7 +26,7 @@ I use <a href="https://github.com/Yutaka-Sawada/MultiPar/issues" target="_blank"
<h3>链接</h3> <h3>链接</h3>
<p>&nbsp <p>&nbsp
我在<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">个人主页</a><i>vector.co.jp</i>有介绍MultiPar。使用这个页面上的文件直链可能不太合适这还有一个<a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="Download page on Vector">官方下载页面</a>。当您在某处输入一个链接时,请不要包含文件名。 You may download the latest version of <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">MultiPar on GitHub</a>.
</p> </p>
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@@ -1,4 +1,4 @@
[ MultiPar GUI - version 1.3.3.0 or later ] [ MultiPar GUI - version 1.3.3.4 or later ]
Usage: MultiPar.exe [command] [/base path] [/list path] [files] Usage: MultiPar.exe [command] [/base path] [/list path] [files]
@@ -99,6 +99,11 @@ write a line of "RecoveryFileLimit=1" under "[Option]" section.
It's same as an option: It's same as an option:
"Variable (limited to size of largest data file)" on QuickPar. "Variable (limited to size of largest data file)" on QuickPar.
If you want to limit size of Recovery Files by a specific value,
write a line of "RecoveryFileLimit=2" under "[Option]" section.
"Limit Size to" value is enabled, even when "Split Files" isn't checked.
This setting is useful, if you don't want to split source files.
If you want to enable "Most Resent Used List", If you want to enable "Most Resent Used List",
write this line "MRUMax=5" under "[Path]" section. write this line "MRUMax=5" under "[Path]" section.
You may change the number of items after "MRUMax=". You may change the number of items after "MRUMax=".
@@ -112,6 +117,14 @@ Because the name and size are splitted by ":",
you cannot include ":" in the name. you cannot include ":" in the name.
The max size is 999999999999 bytes. (931 GB) The max size is 999999999999 bytes. (931 GB)
If you want to add more options for par2j (par2j.exe or par2j64.exe),
write this line "par2jOption=/something" under "[Option]" section.
You may add multiple options like; "par2jOption=/m1 /lc32"
The total length must be less than 30 characters.
When you set an option at MultiPar's Option windows,
you should not set the same option on .INI file manually.
If you write wrong or strange text, par2j will fail.
Example of lines on "MultiPar.ini"; Example of lines on "MultiPar.ini";
@@ -121,5 +134,6 @@ RedundancyMax=10
Sort=8 Sort=8
RecoveryFileLimit=1 RecoveryFileLimit=1
MediaList4=7.9GB DVD:8480000000 MediaList4=7.9GB DVD:8480000000
par2jOption=/lc32
[Path] [Path]
MRUMax=5 MRUMax=5

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@@ -103,6 +103,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-", If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file. you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr1" is valid, but "/rr 1" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files].
/f, /fu : /f, /fu :
Set this, if you use file-list for file name or file path. Set this, if you use file-list for file name or file path.
The file-list is a text file, which contains filenames in each line. The file-list is a text file, which contains filenames in each line.
@@ -169,8 +179,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory. use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory. This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end. If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive. As you may omit the last "/" in path of a folder,
If you want to set direct root of C-drive, you must set "/dC:/". both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/ for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -1,4 +1,4 @@
[ par2j.exe - version 1.3.3.0 or later ] [ par2j.exe - version 1.3.3.5 or later ]
Type "par2j.exe" to see version, test integrity, and show usage below. Type "par2j.exe" to see version, test integrity, and show usage below.
@@ -148,6 +148,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-", If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file. you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr10" is valid, but "/rr 10" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files] or [external files].
/f, /fu : /f, /fu :
Set this, if you use file-list for file name or file path. Set this, if you use file-list for file name or file path.
When this option is set, [input files] or [external files] is path of file-list. When this option is set, [input files] or [external files] is path of file-list.
@@ -302,7 +312,7 @@ Because it may be difficult to predict recovery file size,
use trial command to see how is the size. use trial command to see how is the size.
When it's "/lr" or "/lr0", block count of the largest input file is used. When it's "/lr" or "/lr0", block count of the largest input file is used.
(If the max file is 1000 KB and block size is 10 KB, /lr is same as /lr100.) (If the max file is 1000 KB and block size is 10 KB, /lr is same as /lr100.)
When split size "/ls" is set with "/lr0", When both "/lr0" and "/ls(split size)" are set,
block count of the splited file size is used instead of the largest input file. block count of the splited file size is used instead of the largest input file.
for example, /lr , /lr10 , /lr2000 for example, /lr , /lr10 , /lr2000
@@ -354,6 +364,13 @@ This is possible, only when there is one input file of .ZIP or .7z format.
When recovery files are created in a different directory, When recovery files are created in a different directory,
the protected archive file is made in the directory. the protected archive file is made in the directory.
/ls2 has a special feature to set limit size of recovery files directly.
When both "/ls2" and "/lr(limit size)" are set,
setting number of /lr is recognizned as file size instead of number of blocks.
In this usage, setting limit size must be less than 2 GB.
If you want max 100 MB each file size, set like these; /ls2 /lr102400000
Because the calculation ignores packets, you may set a bit smaller size.
for example, /ls10000 , /ls1048576, /ls1 for example, /ls10000 , /ls1048576, /ls1
/lc : /lc :
@@ -367,16 +384,43 @@ The format is "/lc#" (# is from 1 to 32 as the number of using threads).
253: It uses 3/4 number of physical Cores. 253: It uses 3/4 number of physical Cores.
254: It uses one less threads than number of physical Cores. 254: It uses one less threads than number of physical Cores.
0: It uses the number of physical Cores. 0: It uses the number of physical Cores.
255: It uses one more threads than number of physical Cores. 255: It tries to use more threads than number of physical Cores.
You may set additional combinations; You may set additional combinations for CPU feature;
+1024 to disable CLMUL (and use old SSSE3 code), +1024 to disable CLMUL (and use slower SSSE3 code)
+2048 to disable JIT (for SSE2), +2048 to disable JIT (for SSE2)
+4096 to disable SSSE3, +4096 to disable SSSE3
+8192 to disable AVX2, +8192 to disable AVX2
+256 or +512 (slower device) to enable GPU acceleration.
for example, /lc1 to use single Core, /lc45 to use half Cores and GPU You may set additional combinations for GPU control;
+256 or +512 (slower device) to enable GPU acceleration
+65536 for classic method
+131072 for 16-byte memory access
+262144 for 4-byte memory access and calculate 2 blocks at once
+524288 for 16-byte memory access and calculate 2 blocks at once
+1048576 for CL_MEM_COPY_HOST_PTR or +2097152 for CL_MEM_USE_HOST_PTR
(When you set exclusive bits, larger value will be used.)
for example, /lc1 to use single Core, /lc508 to use half Cores and GPU
/lcb :
This is for Cache Blocking. (CPU cache optimization)
By default, this value is set-associative size of CPU L2 cache.
Maximum value is 32767. It will be multipled by 64 KB.
To disable cache optimization, set "/lcb0".
/lcs :
This is for large buffer size at calculating multiple files' hashes.
By default, this value is set-associative size of CPU L3 cache.
Maximum value is 65535. It will be multipled by 64 KB.
When you set "/lcs0", large buffer size will become 2 MB by default.
/lcm :
This is for max number of chunks to calculate at once. (CPU shared cache optimization)
By default, this value may be rate of L3 cache size / L2 cache size.
The value may be changed by some factors in experimental results.
Maximum value is 32768. Lower values than 8 will be same as 32768.
To disable cache optimization, set "/lcm0".
/m : /m :
Set this, if you want to set memory usage. Set this, if you want to set memory usage.
@@ -447,8 +491,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory. use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory. This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end. If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive. As you may omit the last "/" in path of a folder,
If you want to set direct root of C-drive, you must set "/dC:/". both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/ for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -94,6 +94,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If checksum file's filename (or relative path) is started by "-", If checksum file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish checksum file. you need to use "/" for prefix of options to distinguish checksum file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/vs1" is valid, but "/vs 1" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <checksum file>.
Put <checksum file> before all [input files]
/fo : /fo :
Set this, if you want to ignore folders at wildcard matching search. Set this, if you want to ignore folders at wildcard matching search.
This setting disable recursive search into folder also. This setting disable recursive search into folder also.
@@ -129,8 +139,10 @@ from the PAR client's directory, use this setting to set path.
use this setting to set the path as base-directory. use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory. This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end. If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive. As you may omit the last "/" in path of a folder,
If you want to set direct root of C-drive, you must set "/dC:/". both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/ for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -18,7 +18,7 @@ Parchive 1.0 client by Yutaka Sawada
You cannot specify Non-Recovery-Set files. (Empty files are set.) You cannot specify Non-Recovery-Set files. (Empty files are set.)
Number of recovery files are limited to 99. Number of recovery files are limited to 99.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11). This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10. This is developed with Visual Studio 2022 on Windows 10.

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@@ -31,7 +31,7 @@ Parchive 2.0 client by Yutaka Sawada
Verifying file use same memory as the file or double of block size. Verifying file use same memory as the file or double of block size.
Recovering block use more memory as the number of block is many. Recovering block use more memory as the number of block is many.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11). This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10. This is developed with Visual Studio 2022 on Windows 10.

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@@ -43,25 +43,31 @@ def search_par_set(one_path):
continue continue
listbox_list1.insert(tk.END, base_name) listbox_list1.insert(tk.END, base_name)
# Add found PAR sets in sub-directories # Add found PAR sets in sub-directories
# This searches 1 level child only, because recursive search may be slow. s_recursive = s_combo.get()
for par_path in glob.glob(glob.escape(one_path) + "/*/*.par2"): if s_recursive != "No child":
# If you want to search recursively, use below line instead of above line. if s_recursive == "Recursive":
#for par_path in glob.glob(glob.escape(one_path) + "/**/*.par2", recursive=True): # This will search all sub-directories recursively.
# Get relative path and convert to UNIX style directory mark search_path = glob.escape(one_path) + "/**/*.par2"
rel_path = os.path.relpath(par_path, one_path) recursive_flag = True
rel_path = rel_path.replace('\\', '/') else:
# Remove extension ".par2" # This searches 1 level child only, because recursive search may be slow.
one_name = os.path.splitext(rel_path)[0] search_path = glob.escape(one_path) + "/*/*.par2"
# Compare filename in case insensitive recursive_flag = False
base_name = one_name.lower() for par_path in glob.glob(search_path, recursive=recursive_flag):
# Remove ".vol#-#", ".vol#+#", or ".vol_#" at the last # Get relative path and convert to UNIX style directory mark
base_name = re.sub(r'[.]vol\d*[-+_]\d+$', "", base_name) rel_path = os.path.relpath(par_path, one_path)
# Ignore same base, if the name exists in the list already. rel_path = rel_path.replace('\\', '/')
if "'" + base_name + "'" in s_list1.get(): # Remove extension ".par2"
continue one_name = os.path.splitext(rel_path)[0]
listbox_list1.insert(tk.END, base_name) # Compare filename in case insensitive
base_name = one_name.lower()
# Remove ".vol#-#", ".vol#+#", or ".vol_#" at the last
base_name = re.sub(r'[.]vol\d*[-+_]\d+$', "", base_name)
# Ignore same base, if the name exists in the list already.
if "'" + base_name + "'" in s_list1.get():
continue
listbox_list1.insert(tk.END, base_name)
item_count = listbox_list1.size() item_count = listbox_list1.size()
one_name = os.path.basename(one_path) one_name = os.path.basename(one_path)
@@ -70,13 +76,14 @@ def search_par_set(one_path):
label_status.config(text= "There are no PAR sets in \"" + one_path + "\".") label_status.config(text= "There are no PAR sets in \"" + one_path + "\".")
else: else:
button_folder.config(state=tk.DISABLED) button_folder.config(state=tk.DISABLED)
button_stop.config(state=tk.NORMAL)
button_open2.config(state=tk.DISABLED) button_open2.config(state=tk.DISABLED)
button_open3.config(state=tk.DISABLED) button_open3.config(state=tk.DISABLED)
combo_recursive.config(state=tk.DISABLED)
# If you want to start manually, use these lines instead of below lines. # If you want to start manually, use these lines instead of below lines.
#label_status.config(text= str(item_count) + " sets were found in \"" + one_path + "\".") label_status.config(text= str(item_count) + " sets were found in \"" + one_path + "\".")
button_start.config(state=tk.NORMAL) button_start.config(state=tk.NORMAL)
# If you want to start verification automatically, use these lines instead of above lines. # If you want to start verification automatically, use this line instead of above lines.
#button_stop.config(state=tk.NORMAL)
#root.after(100, queue_run) #root.after(100, queue_run)
@@ -105,6 +112,8 @@ def queue_run():
button_start.config(state=tk.NORMAL) button_start.config(state=tk.NORMAL)
button_open2.config(state=tk.NORMAL) button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL) button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Stopped queue") label_status.config(text= "Stopped queue")
return return
@@ -120,9 +129,14 @@ def queue_run():
label_status.config(text= "Verifying " + base_name) label_status.config(text= "Verifying " + base_name)
# Set command-line # Set command-line
# Cover path by " for possible space # Cover path by " for possible space
cmd = "\"" + client_path + "\" v /fo /vs2 /vd\"" + save_path + "\" \"" + one_path + "\"" cmd = "\"" + client_path + "\" "
# If you want to repair a damaged set automatically, use "r" command instead of "v". if i_check.get() == 0:
cmd += "v"
else:
# If you want to repair a damaged set automatically, use "r" command instead of "v".
cmd += "r"
cmd += " /fo /vs2 /vd\"" + save_path + "\" \"" + one_path + "\""
#print(cmd) #print(cmd)
# Run PAR2 client # Run PAR2 client
@@ -163,6 +177,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED) button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL) button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL) button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Failed queue") label_status.config(text= "Failed queue")
return return
@@ -173,6 +189,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED) button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL) button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL) button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Canceled queue") label_status.config(text= "Canceled queue")
return return
@@ -194,6 +212,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED) button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL) button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL) button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Verified all PAR sets") label_status.config(text= "Verified all PAR sets")
elif "disabled" in button_stop.state(): elif "disabled" in button_stop.state():
@@ -201,8 +221,10 @@ def queue_result():
button_start.config(state=tk.NORMAL) button_start.config(state=tk.NORMAL)
button_open2.config(state=tk.NORMAL) button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL) button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Interrupted queue") label_status.config(text= "Interrupted queue")
else: else:
root.after(100, queue_run) root.after(100, queue_run)
@@ -216,6 +238,8 @@ def button_start_clicked():
button_stop.config(state=tk.NORMAL) button_stop.config(state=tk.NORMAL)
button_open2.config(state=tk.DISABLED) button_open2.config(state=tk.DISABLED)
button_open3.config(state=tk.DISABLED) button_open3.config(state=tk.DISABLED)
combo_recursive.config(state=tk.DISABLED)
check_repair.config(state=tk.DISABLED)
if sub_proc == None: if sub_proc == None:
queue_run() queue_run()
@@ -225,8 +249,19 @@ def button_start_clicked():
# Stop running queue # Stop running queue
def button_stop_clicked(): def button_stop_clicked():
global sub_proc
button_stop.config(state=tk.DISABLED) button_stop.config(state=tk.DISABLED)
if sub_proc != None: if sub_proc is None:
# When verification was not started yet, it's possible to select another folder.
button_folder.config(state=tk.NORMAL)
button_start.config(state=tk.DISABLED)
combo_recursive.config(state=tk.NORMAL)
listbox_list1.delete(0, tk.END)
label_head1.config(text='? sets in a folder')
label_status.config(text='Select a folder to search PAR files.')
else:
# When it's verifying, it will stop next verification.
label_status.config(text= "Waiting finish of current task") label_status.config(text= "Waiting finish of current task")
@@ -293,7 +328,7 @@ frame_middle.columnconfigure(2, weight=1)
frame_list1 = ttk.Frame(frame_middle, padding=(6,2,6,6), relief='groove') frame_list1 = ttk.Frame(frame_middle, padding=(6,2,6,6), relief='groove')
frame_list1.grid(row=0, column=0, padx=4, sticky=(tk.E,tk.W,tk.S,tk.N)) frame_list1.grid(row=0, column=0, padx=4, sticky=(tk.E,tk.W,tk.S,tk.N))
frame_list1.columnconfigure(0, weight=1) frame_list1.columnconfigure(0, weight=1)
frame_list1.rowconfigure(2, weight=1) frame_list1.rowconfigure(3, weight=1)
frame_top1 = ttk.Frame(frame_list1, padding=(0,4,0,3)) frame_top1 = ttk.Frame(frame_list1, padding=(0,4,0,3))
frame_top1.grid(row=0, column=0, columnspan=2, sticky=(tk.E,tk.W)) frame_top1.grid(row=0, column=0, columnspan=2, sticky=(tk.E,tk.W))
@@ -307,19 +342,31 @@ button_start.pack(side=tk.LEFT, padx=2)
button_stop = ttk.Button(frame_top1, text="Stop", width=6, command=button_stop_clicked, state=tk.DISABLED) button_stop = ttk.Button(frame_top1, text="Stop", width=6, command=button_stop_clicked, state=tk.DISABLED)
button_stop.pack(side=tk.LEFT, padx=2) button_stop.pack(side=tk.LEFT, padx=2)
frame_top11 = ttk.Frame(frame_list1, padding=(0,3,0,3))
frame_top11.grid(row=1, column=0, columnspan=2, sticky=(tk.E,tk.W))
s_combo = tk.StringVar()
combo_recursive = ttk.Combobox(frame_top11, values=["No child", "Children", "Recursive"], textvariable=s_combo, state="readonly", width=9)
combo_recursive.current(0)
combo_recursive.pack(side=tk.LEFT, padx=4)
i_check = tk.IntVar(value=0)
check_repair = ttk.Checkbutton(frame_top11, text="Repair", variable=i_check)
check_repair.pack(side=tk.LEFT, padx=10)
label_head1 = ttk.Label(frame_list1, text='? sets in a folder') label_head1 = ttk.Label(frame_list1, text='? sets in a folder')
label_head1.grid(row=1, column=0, columnspan=2) label_head1.grid(row=2, column=0, columnspan=2)
s_list1 = tk.StringVar() s_list1 = tk.StringVar()
listbox_list1 = tk.Listbox(frame_list1, listvariable=s_list1, activestyle='none') listbox_list1 = tk.Listbox(frame_list1, listvariable=s_list1, activestyle='none')
listbox_list1.grid(row=2, column=0, sticky=(tk.E,tk.W,tk.S,tk.N)) listbox_list1.grid(row=3, column=0, sticky=(tk.E,tk.W,tk.S,tk.N))
scrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.VERTICAL, command=listbox_list1.yview) scrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.VERTICAL, command=listbox_list1.yview)
scrollbar_list1.grid(row=2, column=1, sticky=(tk.N, tk.S)) scrollbar_list1.grid(row=3, column=1, sticky=(tk.N, tk.S))
listbox_list1["yscrollcommand"] = scrollbar_list1.set listbox_list1["yscrollcommand"] = scrollbar_list1.set
xscrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.HORIZONTAL, command=listbox_list1.xview) xscrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.HORIZONTAL, command=listbox_list1.xview)
xscrollbar_list1.grid(row=3, column=0, sticky=(tk.E, tk.W)) xscrollbar_list1.grid(row=4, column=0, sticky=(tk.E, tk.W))
listbox_list1["xscrollcommand"] = xscrollbar_list1.set listbox_list1["xscrollcommand"] = xscrollbar_list1.set
# List of bad files # List of bad files

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alpha/ui/0412.dll Normal file

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@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e8d64ddc-9687-4d16-b2a6-224cab82f8b3}</ProjectGuid>
<RootNamespace>My0412</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;MY0412_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<NoEntryPoint>true</NoEntryPoint>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Res0412.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -23,52 +23,101 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3009", "3009\3009.vcxproj",
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0c0a", "0c0a\0c0a.vcxproj", "{7BC2D258-305F-4BAE-8249-66A4711CB761}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0c0a", "0c0a\0c0a.vcxproj", "{7BC2D258-305F-4BAE-8249-66A4711CB761}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0412", "0412\0412.vcxproj", "{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32 Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32 Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|Win32.Build.0 = Release|Win32 {41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|Win32.Build.0 = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|x64.ActiveCfg = Release|Win32
{41E89B6A-B137-4756-8C7A-E4A4309627DB}.Release|x64.Build.0 = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|Win32.ActiveCfg = Release|Win32 {F5774034-4459-41E4-A34C-5694159088C7}.Debug|Win32.ActiveCfg = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|Win32.Build.0 = Release|Win32 {F5774034-4459-41E4-A34C-5694159088C7}.Debug|Win32.Build.0 = Release|Win32
{F5774034-4459-41E4-A34C-5694159088C7}.Debug|x64.ActiveCfg = Release|Win32
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{F5774034-4459-41E4-A34C-5694159088C7}.Release|Win32.Build.0 = Release|Win32 {F5774034-4459-41E4-A34C-5694159088C7}.Release|Win32.Build.0 = Release|Win32
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{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|Win32.Build.0 = Release|Win32 {25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|Win32.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|x64.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Debug|x64.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|Win32.ActiveCfg = Release|Win32 {25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|Win32.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|Win32.Build.0 = Release|Win32 {25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|Win32.Build.0 = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|x64.ActiveCfg = Release|Win32
{25EB68DE-0594-4D2F-B31F-50375524D04A}.Release|x64.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|Win32.ActiveCfg = Release|Win32 {B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|Win32.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|Win32.Build.0 = Release|Win32 {B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|Win32.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|x64.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Debug|x64.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|Win32.ActiveCfg = Release|Win32 {B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|Win32.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|Win32.Build.0 = Release|Win32 {B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|Win32.Build.0 = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|x64.ActiveCfg = Release|Win32
{B316EAF0-4D5E-446C-8520-D720ECD1F3AC}.Release|x64.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|Win32.ActiveCfg = Release|Win32 {7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|Win32.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|Win32.Build.0 = Release|Win32 {7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|Win32.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|x64.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Debug|x64.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|Win32.ActiveCfg = Release|Win32 {7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|Win32.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|Win32.Build.0 = Release|Win32 {7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|Win32.Build.0 = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|x64.ActiveCfg = Release|Win32
{7BC2D258-305F-4BAE-8249-66A4711CB761}.Release|x64.Build.0 = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Debug|Win32.ActiveCfg = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Debug|x64.ActiveCfg = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Release|Win32.ActiveCfg = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Release|Win32.Build.0 = Release|Win32
{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Release|x64.ActiveCfg = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

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@@ -64,7 +64,7 @@ append something to the section name like "[0x0409ignore]".
If you erase these strings or lines, default strings are used. If you erase these strings or lines, default strings are used.
"CreateHelp" and "VerifyHelp" in old version were removed, "CreateHelp" and "VerifyHelp" in old version were removed,
because they are ignored on recent Windows OS like (Vista, 7, 8). because they are ignored on recent Windows OS like (Windows 7, 8, 10).
Strings may contain one "&" for keyboard short-cut. Strings may contain one "&" for keyboard short-cut.
Each strings should be reasonably short (under 40 characters). Each strings should be reasonably short (under 40 characters).

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@@ -1,4 +1,4 @@
// Copyright : 2023-03-24 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : The MIT license // License : The MIT license
// ShellExt.cpp : DLL アプリケーション用のエントリ ポイントを定義します。 // ShellExt.cpp : DLL アプリケーション用のエントリ ポイントを定義します。
@@ -11,7 +11,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <windows.h> #include <windows.h>

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@@ -103,6 +103,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-", If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file. you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr1" is valid, but "/rr 1" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files].
/f, /fu : /f, /fu :
Set this, if you use file-list for file name or file path. Set this, if you use file-list for file name or file path.
The file-list is a text file, which contains filenames in each line. The file-list is a text file, which contains filenames in each line.
@@ -169,8 +179,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory. use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory. This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end. If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive. As you may omit the last "/" in path of a folder,
If you want to set direct root of C-drive, you must set "/dC:/". both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/ for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -18,7 +18,7 @@ Parchive 1.0 client by Yutaka Sawada
You cannot specify Non-Recovery-Set files. (Empty files are set.) You cannot specify Non-Recovery-Set files. (Empty files are set.)
Number of recovery files are limited to 99. Number of recovery files are limited to 99.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11). This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10. This is developed with Visual Studio 2022 on Windows 10.

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@@ -61,7 +61,7 @@ WinRAR
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ƃp<C683><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD><76> 256<35>‚܂łł<C582><C582>B <EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ƃp<C683><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD><76> 256<35>‚܂łł<C582><C582>B
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>͍ő<CD8D><C591><EFBFBD> 99<39>‚܂łł<C582><C582>B <EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>͍ő<CD8D><C591><EFBFBD> 99<39>‚܂łł<C582><C582>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10, 11) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B <EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows 7 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 8, 10, 11) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
Win32 API <20><> VC <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA Win32 API <20><> VC <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <20>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B <EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <20>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B

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@@ -1,5 +1,5 @@
// common.c // common.c
// Copyright : 2023-03-13 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <conio.h> #include <conio.h>

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@@ -1,5 +1,5 @@
// ini.c // ini.c
// Copyright : 2022-01-15 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <malloc.h> #include <malloc.h>

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@@ -1,5 +1,5 @@
// par1.c // par1.c
// Copyright : 2022-02-16 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>

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@@ -1,5 +1,5 @@
// par1_cmd.c // par1_cmd.c
// Copyright : 2023-03-14 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>

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@@ -1,2 +1,2 @@
#define FILE_VERSION "1.3.2.8" // ファイルのバージョン番号 #define FILE_VERSION "1.3.3.5" // ファイルのバージョン番号
#define PRODUCT_VERSION 0x132 // クライアントのバージョン番号 #define PRODUCT_VERSION 0x133 // クライアントのバージョン番号

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@@ -1,4 +1,4 @@
[ par2j.exe - version 1.3.3.1 or later ] [ par2j.exe - version 1.3.3.5 or later ]
Type "par2j.exe" to see version, test integrity, and show usage below. Type "par2j.exe" to see version, test integrity, and show usage below.
@@ -148,6 +148,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-", If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file. you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr10" is valid, but "/rr 10" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files] or [external files].
/f, /fu : /f, /fu :
Set this, if you use file-list for file name or file path. Set this, if you use file-list for file name or file path.
When this option is set, [input files] or [external files] is path of file-list. When this option is set, [input files] or [external files] is path of file-list.
@@ -302,7 +312,7 @@ Because it may be difficult to predict recovery file size,
use trial command to see how is the size. use trial command to see how is the size.
When it's "/lr" or "/lr0", block count of the largest input file is used. When it's "/lr" or "/lr0", block count of the largest input file is used.
(If the max file is 1000 KB and block size is 10 KB, /lr is same as /lr100.) (If the max file is 1000 KB and block size is 10 KB, /lr is same as /lr100.)
When split size "/ls" is set with "/lr0", When both "/lr0" and "/ls(split size)" are set,
block count of the splited file size is used instead of the largest input file. block count of the splited file size is used instead of the largest input file.
for example, /lr , /lr10 , /lr2000 for example, /lr , /lr10 , /lr2000
@@ -354,6 +364,13 @@ This is possible, only when there is one input file of .ZIP or .7z format.
When recovery files are created in a different directory, When recovery files are created in a different directory,
the protected archive file is made in the directory. the protected archive file is made in the directory.
/ls2 has a special feature to set limit size of recovery files directly.
When both "/ls2" and "/lr(limit size)" are set,
setting number of /lr is recognizned as file size instead of number of blocks.
In this usage, setting limit size must be less than 2 GB.
If you want max 100 MB each file size, set like these; /ls2 /lr102400000
Because the calculation ignores packets, you may set a bit smaller size.
for example, /ls10000 , /ls1048576, /ls1 for example, /ls10000 , /ls1048576, /ls1
/lc : /lc :
@@ -369,14 +386,41 @@ The format is "/lc#" (# is from 1 to 32 as the number of using threads).
0: It uses the number of physical Cores. 0: It uses the number of physical Cores.
255: It tries to use more threads than number of physical Cores. 255: It tries to use more threads than number of physical Cores.
You may set additional combinations; You may set additional combinations for CPU feature;
+1024 to disable CLMUL (and use slower SSSE3 code), +1024 to disable CLMUL (and use slower SSSE3 code)
+2048 to disable JIT (for SSE2), +2048 to disable JIT (for SSE2)
+4096 to disable SSSE3, +4096 to disable SSSE3
+8192 to disable AVX2, +8192 to disable AVX2
+256 or +512 (slower device) to enable GPU acceleration.
for example, /lc1 to use single Core, /lc45 to use half Cores and GPU You may set additional combinations for GPU control;
+256 or +512 (slower device) to enable GPU acceleration
+65536 for classic method
+131072 for 16-byte memory access
+262144 for 4-byte memory access and calculate 2 blocks at once
+524288 for 16-byte memory access and calculate 2 blocks at once
+1048576 for CL_MEM_COPY_HOST_PTR or +2097152 for CL_MEM_USE_HOST_PTR
(When you set exclusive bits, larger value will be used.)
for example, /lc1 to use single Core, /lc508 to use half Cores and GPU
/lcb :
This is for Cache Blocking. (CPU cache optimization)
By default, this value is set-associative size of CPU L2 cache.
Maximum value is 32767. It will be multipled by 64 KB.
To disable cache optimization, set "/lcb0".
/lcs :
This is for large buffer size at calculating multiple files' hashes.
By default, this value is set-associative size of CPU L3 cache.
Maximum value is 65535. It will be multipled by 64 KB.
When you set "/lcs0", large buffer size will become 2 MB by default.
/lcm :
This is for max number of chunks to calculate at once. (CPU shared cache optimization)
By default, this value may be rate of L3 cache size / L2 cache size.
The value may be changed by some factors in experimental results.
Maximum value is 32768. Lower values than 8 will be same as 32768.
To disable cache optimization, set "/lcm0".
/m : /m :
Set this, if you want to set memory usage. Set this, if you want to set memory usage.
@@ -447,8 +491,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory. use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory. This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end. If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive. As you may omit the last "/" in path of a folder,
If you want to set direct root of C-drive, you must set "/dC:/". both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/ for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -31,7 +31,7 @@ Parchive 2.0 client by Yutaka Sawada
Verifying file use same memory as the file or double of block size. Verifying file use same memory as the file or double of block size.
Recovering block use more memory as the number of block is many. Recovering block use more memory as the number of block is many.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11). This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10. This is developed with Visual Studio 2022 on Windows 10.

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@@ -1,140 +1,140 @@

PAR 2.0 の修復用データを作ってファイルの破損や消失に備えます
PAR 2.0 <20>̏C<CC8F><43><EFBFBD>p<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ăt<C483>@<40>C<EFBFBD><43><EFBFBD>̔j<CC94><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><C994><EFBFBD><EFBFBD>܂<EFBFBD> 澤田 豊 による Parchive 2.0 クライアント
<EFBFBD>V<EFBFBD>c <20>L <20>ɂ<EFBFBD><C982><EFBFBD> Parchive 2.0 <20>N<EFBFBD><4E><EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>g
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>ȒP<EFBFBD>ȉ<EFBFBD><EFBFBD><EFBFBD> ] [ 簡単な解説 ]
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>̃\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EC90AC><EFBFBD>āA  複数のソース・ファイルからリカバリ・ファイルを作成して、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>A それらのファイルの一部が破損したり消失しても、
<EFBFBD>c<EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A 残されたソース・ファイルとリカバリ・ファイルから、
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ̃\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B ファイルを修復する為のソフトです。
PAR 1.0 <EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>P<EFBFBD>ʂŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɔ<CC82><C994>ׂāA PAR 1.0 がファイル単位で修復するのに比べて、
PAR 2.0 <EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>𕡐<EFBFBD><F095A190>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ɕ<EFBFBD><C995><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>P<EFBFBD>ʂŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA PAR 2.0 はファイルを複数ブロックに分割してそのブロック単位で修復するので、
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȊO<C88A>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>͖<EFBFBD><CD96><EFBFBD><EFBFBD>Ŏ<EFBFBD><C58E><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B ファイルの一部が破損しても破損部分以外のブロックは無傷で取り出すことができます。
<EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD>߁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>ȃG<EFBFBD><EFBFBD><EFBFBD>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><E792B7><EFBFBD>őΏ<C591><CE8F><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B そのため、より複雑なエラーにも少ない冗長性で対処することができます。
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>X<C281>ɓƗ<C993><C697><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>P<EFBFBD>b<EFBFBD>g<EFBFBD>ō\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>Ȃ̂ŁA  リカバリ・ファイルも個々に独立したパケットで構成される構造なので、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>Ȕj<EFBFBD><EFBFBD><EFBFBD>ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>āA<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><EFBFBD><EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B 部分的な破損に強くて、より有効に使うことができます。
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>قNjǒn<EFBFBD>I<EFBFBD>ȃG<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ɉe<C989><65><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A ブロック・サイズが小さいほど局地的なエラーが他に影響しにくくなり、
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ɕK<EFBFBD>v<EFBFBD>ȃ<EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>čς݂܂<DD82><DC82>B 修復に必要なリカバリ・ファイルも少なくて済みます。
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD>߂ɂ<DF82> しかし、失われたソース・ブロックを復元するためには
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD> PAR <20>̊<EFBFBD><CC8A>{<7B><><EFBFBD><EFBFBD><EFBFBD>͓<EFBFBD><CD93><EFBFBD><EFBFBD>ł<EFBFBD><C582>B 同数のパリティ・ブロックが必要になるという PAR の基本原理は同じです。
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂŁA 作成するパリティ・ブロックの数が復元できる量で、
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>͂<EFBFBD><EFBFBD>̕<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>ʂɂȂ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B ブロック・サイズはその復元する単位になります。
<EFBFBD>@PAR 2.0 <EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Ƀf<C983>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>܂ނ<DC82><DE82>Ƃ<EFBFBD><C682>ł<EFBFBD><C582><EFBFBD><EFBFBD>̂ŁA  PAR 2.0 はファイル名にディレクトリも含むことができるので、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɎU<EFBFBD><EFBFBD><EFBFBD>΂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂܂܏C<DC8F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA 複数のフォルダに散らばったファイルをそのまま修復することができたりと、
PAR 1.0 <EFBFBD>ɔ<EFBFBD><EFBFBD>ׂĂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F><EFBFBD>ɏC<C98F><43><EFBFBD>ł<EFBFBD><C582>Ďg<C48E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͂悭<CD82>Ȃ<EFBFBD><C882>Ă܂<C482><DC82>B PAR 1.0 に比べてより多くのファイルを柔軟に修復できて使い勝手はよくなってます。
<EFBFBD><EFBFBD><EFBFBD>̔<EFBFBD><EFBFBD>ʁA<EFBFBD><EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><E291BD><EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA その反面、大きなファイルや多数のブロックを処理すると、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EF82AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD>ɂ₽<C982><E282BD><EFBFBD>Ǝ<EFBFBD><C68E>Ԃ<EFBFBD><D482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B メモリー消費が増えたり計算にやたらと時間がかかります。
<EFBFBD>@<40>\<5C>I<EFBFBD>ɂ<EFBFBD> PAR 2.0 <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʔłł<C582><C582><EFBFBD><EFBFBD>A<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>őΉ<C591><CE89>\<5C>t<EFBFBD>g<EFBFBD><67><EFBFBD>قƂ<D982><C682>ǂȂ<C782><C882>A 機能的には PAR 2.0 の方が上位版ですが、構造が複雑で対応ソフトがほとんどなく、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>ȃp<C883>\<5C>R<EFBFBD><52><EFBFBD>łȂ<C582><C882>Ǝ<EFBFBD><C68E>p<EFBFBD>I<EFBFBD>ȏ<EFBFBD><C88F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>𓾂<EFBFBD><F093BE82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B 高性能なパソコンでないと実用的な処理速度を得られないかもしれません。
<EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><EFBFBD>͂ȃp<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł̓V<CD83><56><EFBFBD>v<EFBFBD><76><EFBFBD>Ōy<C58C><79><EFBFBD><EFBFBD> PAR 1.0 <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邱<C482>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA 特に非力なパソコンではシンプルで軽快な PAR 1.0 の方が向いてることもあるので、
<EFBFBD>‹<EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>r<EFBFBD>ɉ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ďg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B 環境や用途に応じて使い分けてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD>Ȃ<EFBFBD> ] [ 特徴や仕様など ]
<EFBFBD>@Parity Archive 2.0 <EFBFBD>̖{<7B><> par2cmdline <EFBFBD><EFBFBD> QuickPar <EFBFBD>ɔ<EFBFBD><EFBFBD>ׂāA  Parity Archive 2.0 の本家 par2cmdline QuickPar に比べて、
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɃR<C983><52><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B リカバリ・ファイルにコメントを付けることができます。
<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ǂݏ<C782><DD8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ń}<7D><><EFBFBD>`<60>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B ユニコードを読み書きするのでマルチバイト文字にも対応してます。
<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 0<>̋<EFBFBD><CC8B>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B サイズが 0の空ファイルにも対応してます。
par2cmdline <EFBFBD>̓T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ĔF<C494><46><EFBFBD><EFBFBD><EFBFBD>A par2cmdline はサブ・ディレクトリをファイル名として認識し、
QuickPar <EFBFBD>͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuickPar は無視しますが、このアプリケーションは
<EFBFBD>t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ȃǂ̃f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B フォルダやサブ・ディレクトリなどのディレクトリ構造を復元することができます。
<EFBFBD>@QuickPar <EFBFBD>͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɃS<EFBFBD>~<7E><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԂŔ<D482><C594>[<5B>ȃu<C883><75><EFBFBD>b<EFBFBD>N<EFBFBD>̒<EFBFBD><CC92>O<EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>  QuickPar は末尾にゴミが付いた状態で半端なブロックの直前のブロックが破損すると
<EFBFBD><EFBFBD><EFBFBD>̃u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͂<C582><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ɣ<EFBFBD><C694><EFBFBD>܂<EFBFBD><DC82>B そのブロックを認識できなくなりますが、このアプリケーションではきちんと判定します。
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ē<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>œ<EFBFBD><C593>e<EFBFBD><65><EFBFBD>d<EFBFBD><64><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>ƁA また、ブロック・サイズが小さくて同一ファイル内で内容が重複してると、
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>ȍ~<7E>Ɍ<EFBFBD><C98C>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ɍ<EFBFBD><C98C>o<EFBFBD><6F><EFBFBD><EFBFBD>ۂ<EFBFBD><DB82>N<EFBFBD><4E><EFBFBD>āA 破損ブロック以降に後のブロックを先に検出する現象が起きて、
<EFBFBD><EFBFBD><EFBFBD>̌<EFBFBD><EFBFBD>Ŗ{<7B><><EFBFBD>̏<EFBFBD><CC8F>Ԃ̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>F<EFBFBD><46><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882>Ȃ<EFBFBD><C882>Ă<EFBFBD><C482>܂<EFBFBD><DC82><EFBFBD><EFBFBD><EFBFBD><E882AA><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A その後で本来の順番のブロックを認識できなくなってしまう問題がありますが、
<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͌<C582><CD8C>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԂɊւ<C98A><D682><EFBFBD><E782B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƔF<C694><46><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B このアプリケーションでは検出した順番に関わらずきちんと認識します。
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD>ˆ<EFBFBD><C288>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>𒲂ׂĂ<D782><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߎ<EFBFBD><DF8E>Ԃ͂<D482><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A 破損部分の検査で 1バイトずつ一致するブロックを調べていくため時間はかかりますが、
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E891BD><EFBFBD>̗<EFBFBD><CC97>p<EFBFBD>”\<5C>ȃu<C883><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B 破損したファイルからより多くの利用可能なブロックを検出するかもしれません。
<EFBFBD>@QuickPar <EFBFBD>͔j<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɁA<C981><41><EFBFBD><EFBFBD><EFBFBD>̔j<CC94><6A><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̈ʒu<CA92>ƏC<C68F><43><EFBFBD>Ɏg<C98E><67>  QuickPar は破損ファイルを修復する際に、特定の破損ブロックの位置と修復に使う
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̑g<EFBFBD>ݍ<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ẮA<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>Ă<EFBFBD> パリティ・ブロックの組み合わせによっては、パリティ・ブロックの数が足りていても
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD> 修復できないことがあります。そういう時は、修復に使うパリティ・ブロックを
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂŕύX<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD><EFBFBD>ǂ<EFBFBD><EFBFBD>ȍ<EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B 手作業で変更するというめんどうな作業が必要になります。
<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͖<C582><CD96><EFBFBD><EFBFBD>̂<EFBFBD><CC82><EFBFBD><EFBFBD>p<EFBFBD><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ď<EFBFBD><C48E><EFBFBD><EFBFBD>I<EFBFBD><49> このアプリケーションでは問題のあるパリティ・ブロックを除いて自動的に
<EFBFBD>ēx<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>݂Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ŋy<EFBFBD>ł<EFBFBD><EFBFBD>B 再度修復できるか試みてくれるので楽です。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>Ɠ<EFBFBD><C693><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82>ė<EFBFBD><C497>p<EFBFBD>ł<EFBFBD><C582><EFBFBD><E982A9>  失われたソース・ブロックと同じ内容のブロックが存在して利用できるかを
<EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Č<EFBFBD><C48C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>‚<EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͒<EFBFBD><CD92>ڃR<DA83>s<EFBFBD>[<5B><><EFBFBD>܂<EFBFBD><DC82>B チェックサムを使って検索し、見つかった場合は直接コピーします。
<EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD>߁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂܂<DC82><DC82><EFBFBD>́A そのため、同じ内容のソース・ブロックが複数含まれる時は、
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌v<EFBFBD>Z<EFBFBD>ʂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƌ<EFBFBD><EFBFBD>ɏ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>ł<EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B 修復時の計算量が減ると共に少ないパリティ・ブロックでも修復できます。
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ɓ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>܂܂<DC82><DC82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>AQuickPar <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>”\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B 部分的に同じ内容のファイルが含まれるなら、QuickPar よりも修復できる可能性が高いです。
<EFBFBD>@<40>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><59> 4<>o<EFBFBD>C<EFBFBD>g<EFBFBD>̏ꍇ<CC8F>́A  ブロック・サイズが 4バイトの場合は、
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><65><EFBFBD>t<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD>̂ŁA 破損したソース・ブロックのチェックサムから内容を逆算するので、
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ŏC<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B パリティ・ブロックを全く使わないで修復することができます。
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 8<>o<EFBFBD>C<EFBFBD>g<EFBFBD>̏ꍇ<CC8F>̏<EFBFBD><CC8F><EFBFBD><EFBFBD>́A ブロック・サイズが 8バイトの場合の処理は、
1<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɉ<EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ŏ<CC82><C58E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B 1ブロックを逆算するのに何十分もかかるので実装していません。
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ɂ͂<C982><CD82><EFBFBD><EFBFBD>̂Ŋ<CC82><C58A>]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8<>o<EFBFBD>C<EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>lj<EFBFBD><C789>ł<EFBFBD><C582>܂<EFBFBD><DC82>B ソース・コード上にはあるので希望があれば 8バイト用も追加できます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><59><EFBFBD>󂫃<EFBFBD><F382AB83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ʂ̔<CA82><CC94><EFBFBD><EFBFBD>ȉ<EFBFBD><C889>Ȃ<EFBFBD><C882>΁A  扱うファイルの合計サイズが空きメモリー量の半分以下ならば、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> PAR 2.0 <EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɏC<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B 他の PAR 2.0 クライアントよりもずっと高速に修復します。
<EFBFBD>}<7D><><EFBFBD>`<60>E<EFBFBD>R<EFBFBD>A CPU <20>ɑΉ<C991><CE89><EFBFBD><EFBFBD>ă}<7D><><EFBFBD>`<60>E<EFBFBD>X<EFBFBD><58><EFBFBD>b<EFBFBD>h<EFBFBD>ōs<C58D>񉉎Z<F189898E><5A> マルチ・コア CPU に対応してマルチ・スレッドで行列演算と
<EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌v<CC8C>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁACPU <20>R<EFBFBD>A<EFBFBD><41> 2<>ˆȏ<C88F><E382A0><EFBFBD>ƍX<C68D>ɑ<EFBFBD><C991><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82>B リード・ソロモン符号の計算をするので、CPU コアが 2個以上あると更に速くなります。
<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>R<EFBFBD>A<EFBFBD>ł<EFBFBD> QuickPar <EFBFBD><EFBFBD> 2<>{<7B>A シングル・コアでも QuickPar の 2倍、
<EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>R<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuickPar <20><> 3<>{<7B><><EFBFBD><EFBFBD>̑<EFBFBD><CC91>x<EFBFBD><78><EFBFBD>ł܂<C582><DC82>B デュアル・コアだと QuickPar の 3倍ぐらいの速度がでます。
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>󂫃<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E582AB><EFBFBD>ƁA ただし、空きメモリーが少なかったりファイルが大きいと、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ċɒ[<5B>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><E189BA><EFBFBD>܂<EFBFBD><DC82>B 効率が悪くなって極端に処理速度が低下します。
<EFBFBD>@<40><><EFBFBD>{<7B><><EFBFBD>̊J<CC8A><4A><EFBFBD>‹<EFBFBD><C28B>ō<EFBFBD><C58D><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̂ŁA  日本語の開発環境で作ってるので、
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD>ɑΉ<C991><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B 日本語のファイル名やディレクトリに対応してます。
4GB <EFBFBD>ȏ<EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82><EFBFBD><EFBFBD>A 4GB 以上のファイルにも対応してますが、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD><58><EFBFBD>x<EFBFBD>ɑ<C991><E582AB><EFBFBD>ˑ<EFBFBD><CB91><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B 検査や修復速度はファイル・アクセス速度に大きく依存します。
<EFBFBD>@<40>J<EFBFBD><4A><EFBFBD>Ҍ<EFBFBD><D28C><EFBFBD><EFBFBD>ɁA  開発者向けに、
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̂ŁA<C581>ׂ<EFBFBD><D782><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŕύX<CF8D>ł<EFBFBD><C582>܂<EFBFBD><DC82>B ソース・コードが公開されてるので、細かい仕様を自分で変更できます。
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɕs<EFBFBD><EFBFBD><EFBFBD>ȓ_<EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>O<EFBFBD><EFBFBD><EFBFBD>ۂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŋm<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ĉ<EFBFBD><EFBFBD>S<EFBFBD>ł<EFBFBD><EFBFBD>B 動作に不明な点やバグっぽい挙動があっても、自分で確認することができて安心です。
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>g<EFBFBD>Ŏw<C58E><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B ソース・ファイルをファイル・リストで指定することができます。
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>قȂ<D982><C882><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B ソース・ファイルとリカバリ・ファイルが異なる場所にあっても処理できます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ẮA  制限事項としては、
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 2 GB <20><><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82><EFBFBD><EFBFBD>B ブロック・サイズは 2 GB 未満にしか対応してません。
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>v<EFBFBD>Z<EFBFBD>Ɋ܂߂Ȃ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> (<28>m<EFBFBD><6D><EFBFBD>E<EFBFBD><45><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>Z<EFBFBD>b<EFBFBD>g) <20>̎w<CC8E><77><EFBFBD>͂ł<CD82><C582>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B パリティ計算に含めないファイル (ノン・リカバリ・セット) の指定はできません。
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>͍ő<CD8D><C591><EFBFBD> 32768<36>‚܂łł<C582><C582>B(<28>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 65536<EFBFBD>‚܂<EFBFBD>) ソース・ブロックは最大で 32768個までです。(ファイル数は 65536個まで)
<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>͍ő<EFBFBD><EFBFBD><EFBFBD> 65535<33>‚܂łł<C582><C582>B 作成できるパリティ・ブロックは最大で 65535個までです。
<EFBFBD>@<40><><EFBFBD>ӓ_<D393>̓<EFBFBD><CD83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>c<EFBFBD><63><EFBFBD>Ȃ<EFBFBD><C882>Ƃł<C682><C582>B  注意点はメモリー消費量が膨大なことです。
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɂ́A<CD81><41><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̍s<CC8D><73><EFBFBD><EFBFBD><EFBFBD>ϊ<EFBFBD><CF8A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ<EFBFBD> リカバリ・ファイルで修復する際には、リード・ソロモン符号の行列を変換する為に
<EFBFBD>u <20>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> * <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> * 2 <20>v<EFBFBD>̃<EFBFBD><CC83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>K<EFBFBD>v<EFBFBD>Ƃ<EFBFBD><C682>܂<EFBFBD><DC82>B 「 ソース・ブロック数 * 失われたソース・ブロック数 * 2 」のメモリーを必要とします。
<EFBFBD><EFBFBD>΁A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ő<EFBFBD><EFBFBD><EFBFBD> 32768 <20>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>ƁA25% <20>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> 例えば、ブロック数を最大の 32768 にすると、25% のブロックを復元するには
32768 * 8192 * 2 = 500MB <EFBFBD>ȏ<EFBFBD><EFBFBD>̃<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>K<EFBFBD>v<EFBFBD>Ƃ<EFBFBD><C682>܂<EFBFBD><DC82>B 32768 * 8192 * 2 = 500MB 以上のメモリーを必要とします。
<EFBFBD><EFBFBD><EFBFBD>ʂ͏<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>S<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA 普通は冗長性を大きくすることは無いし、全ブロックが破損することもまず無いので、
<EFBFBD><EFBFBD><EFBFBD>ۂɎg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>͂<EFBFBD><CD82><EFBFBD><EFBFBD>Ə<EFBFBD><C68F>Ȃ<EFBFBD><C882>ł<EFBFBD><C582><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>΃G<CE83><47><EFBFBD>[<5B>ɂȂ<C982><C882>܂<EFBFBD><DC82>B 実際に使われるメモリーはもっと少ないですが、足りなければエラーになります。
<EFBFBD>@<40>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD>p<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>[<5B>́u (<28>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> + 2) * <20>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y <20>v  ファイル・アクセス用バッファーは「 (ソース・ブロック数 + 2) * ブロック・サイズ 」
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{<7B>̑傫<CC91><E582AB><EFBFBD>ɂȂ<C982><C882>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>̓u<CD83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>f<EFBFBD>Љ<EFBFBD><D089><EFBFBD><EFBFBD>ď<EFBFBD><C48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B が基本の大きさになり、メモリーが足りない場合はブロックを断片化して処理します。
<EFBFBD>f<EFBFBD>ЃT<EFBFBD>C<EFBFBD>Y<EFBFBD>́u 1KB<4B>`<60>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>̔<EFBFBD><CC94><EFBFBD> <20>v<EFBFBD>ł<EFBFBD><C582>B 断片サイズは「 1KBブロック・サイズの半分 」です。
<EFBFBD>s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ׂ̃<D782><CC83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>D<EFBFBD><EFBFBD>āA<C481>󂫃<EFBFBD><F382AB83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>ɂ́A 行列を格納する為のメモリーを優先して、空きメモリーが足りない場合には、
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD>p<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>΃G<CE83><47><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B ファイル・アクセス用バッファーを減らしますが、それでも足りなければエラーが発生します。
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̒f<EFBFBD>Љ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƌɒ[<5B>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><E189BA><EFBFBD>܂<EFBFBD><DC82>B また、ブロックの断片化が激しいと極端に処理速度が低下します。
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>ł́A  リカバリ・ファイルやソース・ファイルの検査では、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>\<5C><><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ă<EFBFBD> CPU <20><><EFBFBD>\<5C><><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD><58><EFBFBD>x<EFBFBD>Ȃǂɂ<C782><C982><EFBFBD><EFBFBD>ẮA メモリーが十分にあっても CPU 性能やファイル・アクセス速度などによっては、
<EFBFBD><EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>ɉ<EFBFBD><C989><EFBFBD><EFBFBD><EFBFBD><EFBFBD>҂‚<D282><C282>ƂɂȂ邩<C882><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B 大きなファイルの検査に何分も待つことになるかもしれません。
<EFBFBD>W<EFBFBD><EFBFBD><EFBFBD>ł̓<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ʂ<EFBFBD><CA82>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΏڍׂȌ<D782><C88C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>ΊȈՌ<C888><D58C><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B 標準ではメモリー量が十分あれば詳細な検査を行い、足りなければ簡易検査になります。
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邩<EFBFBD>ǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̊m<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̏ꍇ<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A 破損してるかどうかの確認をしたいだけの場合や、破損の程度が小さい場合は、
<EFBFBD>ȈՌ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>\<5C><><EFBFBD>Ȃ̂ŁA<C581>I<EFBFBD>v<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ŏڍ׌<DA8D><D78C><EFBFBD><EFBFBD>𖳌<EFBFBD><F096B38C>ɂ<EFBFBD><C982><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B 簡易検査でも十分なので、オプションで詳細検査を無効にすることもできます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10, 11) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B  動作環境は Windows 7 かそれ以降 (Windows 8, 10, 11) が動くパソコンです。
Win32 API <EFBFBD><EFBFBD> VC <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA Win32 API VC ランタイムを使ってるので、
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <EFBFBD>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B ソース・コードをコンパイルするには Visual Studio 2022 以降が必要です。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>Q<EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>A<EFBFBD><41><EFBFBD>C<EFBFBD>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD>[<5B>Ȃ<EFBFBD> ] [ 参考文献や利用したソース・コード、ライブラリーなど ]
par2-specifications.pdf par2-specifications.pdf
Parity Volume Set Specification 2.0 Parity Volume Set Specification 2.0
@@ -220,31 +220,31 @@ This module is Public Domain.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>Ȃ<EFBFBD> ] [ ライセンスなど ]
<EFBFBD>@PAR 2.0 <EFBFBD>̃t<EFBFBD>H<EFBFBD>[<5B>}<7D>b<EFBFBD>g<EFBFBD>ɂ‚<C982><C282>Ă͐<C482><CD90><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>āA  PAR 2.0 のフォーマットについては説明書や実装コードを見て、
<EFBFBD>݊<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ێ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĂȂ<EFBFBD><EFBFBD>ׂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B 互換性を維持してなるべく同じになるようにしてます。
<EFBFBD><EFBFBD><EFBFBD>̐l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>𗬗p<F097AC97><70><EFBFBD>Ă镔<C482><E99594><EFBFBD>̒<EFBFBD><CC92><EFBFBD>͂<EFBFBD><CD82>̐l<CC90>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B 他の人が書いたコードを流用してる部分の著作権はその人にあります。
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȊO<EFBFBD>̕<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B それ以外の部分の著作権は 澤田 豊 にあります。
<EFBFBD>@<40><><EFBFBD>C<EFBFBD>Z<EFBFBD><5A><EFBFBD>X<EFBFBD><58> GPL <20>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɏ<CC82><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B  ライセンスは GPL というものに準拠します。
par2cmdline <EFBFBD><EFBFBD> phpar2 <EFBFBD>̃R<EFBFBD>[<5B>h<EFBFBD>𗬗p<F097AC97><70><EFBFBD>Ă<EFBFBD><C482>āA<C481><41><EFBFBD><EFBFBD><EFBFBD>炪 GPL <20>Ŕz<C594>z<EFBFBD><7A><EFBFBD><EFBFBD><EFBFBD>Ă邩<C482><E982A9><EFBFBD>ł<EFBFBD><C582>B par2cmdline phpar2 のコードを流用していて、それらが GPL で配布されてるからです。
GPL <EFBFBD>̃<EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>̏ڍׂ͂悭<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>̂ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A GPL のライセンスの詳細はよくわからないのですが、
<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>𕥂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂȂ<EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>ă\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82><EFBFBD><EFBFBD>ł<EFBFBD><C582>B 利用料を払うことなく使えてソース・コードを公開することが条件みたいです。
<EFBFBD>ڂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ͕t<EFBFBD><EFBFBD><EFBFBD>̉p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǂނ<EFBFBD><EFBFBD>A 詳しいことは付属の英文ライセンス文を読むか、
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD>ł<EFBFBD><C582>T<EFBFBD><54><EFBFBD>ēǂ<C493><C782>ł݂Ă<DD82><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B 日本語の解説でも探して読んでみてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ] [ 連絡先 ]
<EFBFBD>@<40><><EFBFBD>͂<EFBFBD><CD82>܂<EFBFBD> (<28>T<EFBFBD><EFBFBD>炢) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>m<EFBFBD>F<EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>񂵁A  私はたまに (週一ぐらい) しかメール確認できませんし、
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><EFBFBD><EA8396><EFBFBD><EFBFBD><EFBFBD>炢) <20>C<EFBFBD><43><EFBFBD>^<5E>[<5B>l<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD>g<EFBFBD><67><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B 長期間 (一ヶ月ぐらい) インターネットを使えないこともあります。
<EFBFBD><EFBFBD><EFBFBD>{<7B>I<EFBFBD>ɃT<C983>|<7C>[<5B>g<EFBFBD>̓<EFBFBD><CD83>[<5B><><EFBFBD>ōs<C58D><73><EFBFBD><EFBFBD><EFBFBD>ƂɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A 基本的にサポートはメールで行うことになりますが、
<EFBFBD>Ԏ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>–߂<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD>͋C<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>҂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B 返事がいつ戻ってくるかは気長にお待ちください。
<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ł<EFBFBD><C582>B 名前は 澤田 豊 です。
<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>h<EFBFBD><68><EFBFBD>X<EFBFBD><58> tenfon (at mark) outlook.jp <EFBFBD>ł<EFBFBD> メール・アドレスは tenfon (at mark) outlook.jp です
<EFBFBD><EFBFBD><EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ۂ̕\<5C>L<EFBFBD>Ȃ̂ŁA<C581><41><EFBFBD>ۂ̃<DB82><CC83>[<5B><><EFBFBD>ł<EFBFBD> (at mark) <EFBFBD><EFBFBD> @ <EFBFBD>Ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B 迷惑メール拒否の表記なので、実際のメールでは (at mark) @ に換えてください。

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@@ -1,5 +1,5 @@
// com.c // com.c
// Copyright : 2022-01-30 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <windows.h> #include <windows.h>

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@@ -1,5 +1,5 @@
// common2.c // common2.c
// Copyright : 2023-10-13 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <conio.h> #include <conio.h>
@@ -2008,8 +2008,11 @@ void check_cpu(void)
if (cache3_size > 0){ if (cache3_size > 0){
//printf("L3 cache: %d KB (%d way)\n", cache3_size >> 10 , cache3_way); //printf("L3 cache: %d KB (%d way)\n", cache3_size >> 10 , cache3_way);
cpu_cache = cache3_size / cache3_way; // set-associative のサイズにする cpu_cache = cache3_size / cache3_way; // set-associative のサイズにする
if (cpu_cache < 131072) if (cpu_cache < 131072){
cpu_cache = 128 << 10; // 128 KB 以上にする cpu_cache = 128 << 10; // 128 KB 以上にする
} else {
cpu_cache = (cpu_cache + 0xFFFF) & 0xFFFF0000; // 64 KB の倍数にする
}
} }
if (cache2_size > 0){ if (cache2_size > 0){
//printf("L2 cache: %d KB (%d way)\n", cache2_size >> 10, cache2_way); //printf("L2 cache: %d KB (%d way)\n", cache2_size >> 10, cache2_way);
@@ -2030,7 +2033,9 @@ void check_cpu(void)
returnLength += returnLength / 2; returnLength += returnLength / 2;
} }
} }
cpu_cache |= returnLength & 0x1FFFF; if (returnLength > 0x8000)
returnLength = 0x8000;
cpu_cache |= returnLength & 0xFFFF;
} }
} }
@@ -2038,7 +2043,7 @@ void check_cpu(void)
limit_size = 128 << 10; limit_size = 128 << 10;
//printf("Limit size of Cache Blocking: %d KB\n", limit_size >> 10); //printf("Limit size of Cache Blocking: %d KB\n", limit_size >> 10);
// cpu_flag の上位 16-bit にキャッシュの制限サイズを置く // cpu_flag の上位 16-bit にキャッシュの制限サイズを置く
cpu_flag |= limit_size & 0xFFFF0000; // 64 KB 未満は無視する cpu_flag |= (limit_size + 0xFFFF) & 0xFFFF0000; // 64 KB の倍数にする
if (core_count == 0){ // 物理コア数が不明なら、論理コア数と同じにする if (core_count == 0){ // 物理コア数が不明なら、論理コア数と同じにする
core_count = cpu_num; core_count = cpu_num;

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@@ -1,9 +1,9 @@
// crc.c // crc.c
// Copyright : 2022-02-09 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>

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@@ -1,5 +1,5 @@
// create.c // create.c
// Copyright : 2023-10-22 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <process.h> #include <process.h>
@@ -26,6 +26,11 @@
//#define TIMER // 実験用 //#define TIMER // 実験用
#ifdef TIMER
#include <time.h>
static double time_sec, time_speed;
#endif
// ソート時に項目を比較する // ソート時に項目を比較する
static int sort_cmp(const void *elem1, const void *elem2) static int sort_cmp(const void *elem1, const void *elem2)
{ {
@@ -196,7 +201,7 @@ int set_common_packet(
__int64 prog_now = 0; __int64 prog_now = 0;
#ifdef TIMER #ifdef TIMER
unsigned int time_start = GetTickCount(); clock_t time_start = clock();
#endif #endif
print_progress_text(0, "Computing file hash"); print_progress_text(0, "Computing file hash");
@@ -305,14 +310,14 @@ unsigned int time_start = GetTickCount();
off += (64 + main_packet_size); off += (64 + main_packet_size);
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount() - time_start; time_start = clock() - time_start;
printf("hash %d.%03d sec", time_start / 1000, time_start % 1000); time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_start > 0){ if (time_sec > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072)); time_speed = (double)total_file_size / (time_sec * 1048576);
printf(", %d MB/s\n", time_start);
} else { } else {
printf("\n"); time_speed = 0;
} }
printf("hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif #endif
error_end: error_end:
@@ -341,7 +346,7 @@ int set_common_packet_multi(
FILE_HASH_TH th[MAX_MULTI_READ]; FILE_HASH_TH th[MAX_MULTI_READ];
#ifdef TIMER #ifdef TIMER
unsigned int time_start = GetTickCount(); clock_t time_start = clock();
#endif #endif
memset(hSub, 0, sizeof(HANDLE) * MAX_MULTI_READ); memset(hSub, 0, sizeof(HANDLE) * MAX_MULTI_READ);
@@ -545,14 +550,14 @@ unsigned int time_start = GetTickCount();
} }
print_progress_done(); // 改行して行の先頭に戻しておく print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount() - time_start; time_start = clock() - time_start;
printf("hash %d.%03d sec", time_start / 1000, time_start % 1000); time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_start > 0){ if (time_sec > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072)); time_speed = (double)total_file_size / (time_sec * 1048576);
printf(", %d MB/s\n", time_start);
} else { } else {
printf("\n"); time_speed = 0;
} }
printf("hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif #endif
error_end: error_end:
@@ -700,7 +705,7 @@ int set_common_packet_hash(
__int64 prog_now = 0; __int64 prog_now = 0;
#ifdef TIMER #ifdef TIMER
unsigned int time_start = GetTickCount(); clock_t time_start = clock();
#endif #endif
print_progress_text(0, "Computing file hash"); print_progress_text(0, "Computing file hash");
@@ -740,8 +745,8 @@ unsigned int time_start = GetTickCount();
print_progress_done(); // 改行して行の先頭に戻しておく print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount() - time_start; time_start = clock() - time_start;
printf("hash %d.%03d sec\n", time_start / 1000, time_start % 1000); printf("hash %.3f sec\n", (double)time_start / CLOCKS_PER_SEC);
#endif #endif
return 0; return 0;
} }
@@ -1065,7 +1070,7 @@ int create_recovery_file(
#endif #endif
#ifdef TIMER #ifdef TIMER
unsigned int time_start = GetTickCount(); clock_t time_start = clock();
#endif #endif
print_progress_text(0, "Constructing recovery file"); print_progress_text(0, "Constructing recovery file");
time_last = GetTickCount(); time_last = GetTickCount();
@@ -1258,8 +1263,8 @@ unsigned int time_start = GetTickCount();
print_progress_done(); // 改行して行の先頭に戻しておく print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount() - time_start; time_start = clock() - time_start;
printf("write %d.%03d sec\n", time_start / 1000, time_start % 1000); printf("write %.3f sec\n", (double)time_start / CLOCKS_PER_SEC);
#endif #endif
return 0; return 0;
@@ -1824,10 +1829,12 @@ int split_files(
} }
if (ext_len > 0){ // 全て数字の拡張子を持つソース・ファイルがあるなら if (ext_len > 0){ // 全て数字の拡張子を持つソース・ファイルがあるなら
//printf_cp("\n risky name = %s \n", file_name); //printf_cp("\n risky name = %s \n", file_name);
wcscpy(file_path, file_name); // 比較用に拡張子を取り除く
file_path[name_len] = 0;
for (num2 = 0; num2 < file_num; num2++){ for (num2 = 0; num2 < file_num; num2++){
if (num2 == num) if (num2 == num)
continue; continue;
if (_wcsnicmp(list_buf + files[num2].name, file_name, name_len) == 0){ if (_wcsicmp(list_buf + files[num2].name, file_path) == 0){
//printf_cp(" match name = %s \n", list_buf + files[num2].name); //printf_cp(" match name = %s \n", list_buf + files[num2].name);
num8 = (files[num2].size + (__int64)split_size - 1) / split_size; num8 = (files[num2].size + (__int64)split_size - 1) / split_size;
split_max = (int)num8; split_max = (int)num8;
@@ -1838,7 +1845,7 @@ int split_files(
if (((split_max < 1000) && (ext_len >= 5)) || ((split_max < 10000) && (ext_len >= 6))) if (((split_max < 1000) && (ext_len >= 5)) || ((split_max < 10000) && (ext_len >= 6)))
continue; // 拡張子の桁数が異なる continue; // 拡張子の桁数が異なる
// 上書きする危険性があるのでエラーにする // 上書きする危険性があるのでエラーにする
printf_cp("split bad file, %s\n", file_name); printf_cp("split bad file, %s\n", list_buf + files[num2].name);
*cur_num = -1; *cur_num = -1;
*cur_id = 0; *cur_id = 0;
return 1; return 1;

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@@ -49,7 +49,7 @@ POSSIBILITY OF SUCH DAMAGE.
*/ */
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
@@ -2795,7 +2795,7 @@ void galois_align_xor(
void galois_align16_multiply( void galois_align16_multiply(
unsigned char *r1, // Region to multiply (must be aligned by 16) unsigned char *r1, // Region to multiply (must be aligned by 16)
unsigned char *r2, // Products go here unsigned char *r2, // Products go here
unsigned int len, // Byte length (must be multiple of 32) unsigned int len, // Byte length (must be multiple of 16)
int factor) // Number to multiply by int factor) // Number to multiply by
{ {
if (factor <= 1){ if (factor <= 1){

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@@ -6,7 +6,7 @@ extern "C" {
#endif #endif
extern unsigned short *galois_log_table; //extern unsigned short *galois_log_table;
extern unsigned int cpu_flag; extern unsigned int cpu_flag;
int galois_create_table(void); // Returns 0 on success, -1 on failure int galois_create_table(void); // Returns 0 on success, -1 on failure

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@@ -1,5 +1,5 @@
// ini.c // ini.c
// Copyright : 2022-10-12 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <malloc.h> #include <malloc.h>

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@@ -1,5 +1,5 @@
// json.c // json.c
// Copyright : 2023-02-06 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>

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@@ -1,9 +1,9 @@
// lib_opencl.c // lib_opencl.c
// Copyright : 2023-10-22 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>
@@ -75,7 +75,7 @@ typedef cl_int (CL_API_CALL *API_clEnqueueNDRangeKernel)(cl_command_queue, cl_ke
extern unsigned int cpu_flag; // declared in common2.h extern unsigned int cpu_flag; // declared in common2.h
extern int cpu_num; extern int cpu_num;
#define MAX_DEVICE 3 #define MAX_DEVICE 8
HMODULE hLibOpenCL = NULL; HMODULE hLibOpenCL = NULL;
@@ -84,7 +84,7 @@ cl_command_queue OpenCL_command = NULL;
cl_kernel OpenCL_kernel = NULL; cl_kernel OpenCL_kernel = NULL;
cl_mem OpenCL_src = NULL, OpenCL_dst = NULL, OpenCL_buf = NULL; cl_mem OpenCL_src = NULL, OpenCL_dst = NULL, OpenCL_buf = NULL;
size_t OpenCL_group_num; size_t OpenCL_group_num;
int OpenCL_method = 0; // 正=速い機器を選ぶ, 負=遅い機器を選ぶ int OpenCL_method = 0; // 標準では GPU を使わず、動作は自動選択される
API_clCreateBuffer gfn_clCreateBuffer; API_clCreateBuffer gfn_clCreateBuffer;
API_clReleaseMemObject gfn_clReleaseMemObject; API_clReleaseMemObject gfn_clReleaseMemObject;
@@ -100,7 +100,11 @@ API_clEnqueueNDRangeKernel gfn_clEnqueueNDRangeKernel;
/* /*
入力 入力
OpenCL_method : どのデバイスを選ぶか OpenCL_method : どのデバイスや関数を選ぶか
0x100 = 速い機器を選ぶ, 0x200 = 遅い機器を選ぶ
0x10000 = 1ブロックずつ計算する, 0x20000 = 2ブロックずつ計算しようとする
0x40000 = 4-byte memory access, 0x80000 = try 16-byte memory access
0x100000 = CL_MEM_COPY_HOST_PTR, 0x200000 = CL_MEM_USE_HOST_PTR
unit_size : ブロックの単位サイズ unit_size : ブロックの単位サイズ
src_max : ソース・ブロック個数 src_max : ソース・ブロック個数
@@ -111,11 +115,12 @@ OpenCL_method : 動作フラグいろいろ
*/ */
// 0=成功, 1エラー番号 // 0=成功, 1エラー番号
int init_OpenCL(int unit_size, int *src_max) int init_OpenCL(unsigned int unit_size, int *src_max)
{ {
char buf[2048], *p_source; char buf[2048], *p_source;
int err = 0, i, j; int err = 0, i, j;
int gpu_power, count; int gpu_power, count;
int unified_memory; // non zero = Integrated GPU
size_t data_size, alloc_max; size_t data_size, alloc_max;
//FILE *fp; //FILE *fp;
HRSRC res; HRSRC res;
@@ -136,6 +141,7 @@ int init_OpenCL(int unit_size, int *src_max)
API_clReleaseProgram fn_clReleaseProgram; API_clReleaseProgram fn_clReleaseProgram;
API_clCreateKernel fn_clCreateKernel; API_clCreateKernel fn_clCreateKernel;
API_clGetKernelWorkGroupInfo fn_clGetKernelWorkGroupInfo; API_clGetKernelWorkGroupInfo fn_clGetKernelWorkGroupInfo;
API_clReleaseKernel fn_clReleaseKernel;
cl_int ret; cl_int ret;
cl_uint num_platforms = 0, num_devices = 0, num_groups, param_value; cl_uint num_platforms = 0, num_devices = 0, num_groups, param_value;
cl_ulong param_value8; cl_ulong param_value8;
@@ -215,6 +221,9 @@ int init_OpenCL(int unit_size, int *src_max)
fn_clGetKernelWorkGroupInfo = (API_clGetKernelWorkGroupInfo)GetProcAddress(hLibOpenCL, "clGetKernelWorkGroupInfo"); fn_clGetKernelWorkGroupInfo = (API_clGetKernelWorkGroupInfo)GetProcAddress(hLibOpenCL, "clGetKernelWorkGroupInfo");
if (fn_clGetKernelWorkGroupInfo == NULL) if (fn_clGetKernelWorkGroupInfo == NULL)
return err; return err;
fn_clReleaseKernel = (API_clReleaseKernel)GetProcAddress(hLibOpenCL, "clReleaseKernel");
if (fn_clReleaseKernel == NULL)
return err;
gfn_clFinish = (API_clFinish)GetProcAddress(hLibOpenCL, "clFinish"); gfn_clFinish = (API_clFinish)GetProcAddress(hLibOpenCL, "clFinish");
if (gfn_clFinish == NULL) if (gfn_clFinish == NULL)
return err; return err;
@@ -226,12 +235,12 @@ int init_OpenCL(int unit_size, int *src_max)
ret = fn_clGetPlatformIDs(MAX_DEVICE, platform_id, &num_platforms); ret = fn_clGetPlatformIDs(MAX_DEVICE, platform_id, &num_platforms);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 10; return (ret << 8) | 10;
if (OpenCL_method >= 0){ // 選択する順序と初期値を変える if (num_platforms > MAX_DEVICE)
OpenCL_method = 1; num_platforms = MAX_DEVICE;
gpu_power = 0; if (OpenCL_method & 0x200){ // 選択する順序と初期値を変える
} else {
OpenCL_method = -1;
gpu_power = INT_MIN; gpu_power = INT_MIN;
} else {
gpu_power = 0;
} }
alloc_max = 0; alloc_max = 0;
@@ -247,6 +256,8 @@ int init_OpenCL(int unit_size, int *src_max)
// 環境内の OpenCL 対応機器の数 // 環境内の OpenCL 対応機器の数
if (fn_clGetDeviceIDs(platform_id[i], CL_DEVICE_TYPE_GPU, MAX_DEVICE, device_id, &num_devices) != CL_SUCCESS) if (fn_clGetDeviceIDs(platform_id[i], CL_DEVICE_TYPE_GPU, MAX_DEVICE, device_id, &num_devices) != CL_SUCCESS)
continue; continue;
if (num_devices > MAX_DEVICE)
num_devices = MAX_DEVICE;
for (j = 0; j < (int)num_devices; j++){ for (j = 0; j < (int)num_devices; j++){
// デバイスが利用可能か確かめる // デバイスが利用可能か確かめる
@@ -265,45 +276,42 @@ int init_OpenCL(int unit_size, int *src_max)
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_VERSION, sizeof(buf), buf, NULL); ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_VERSION, sizeof(buf), buf, NULL);
if (ret == CL_SUCCESS) if (ret == CL_SUCCESS)
printf("Device version = %s\n", buf); printf("Device version = %s\n", buf);
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_LOCAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret == CL_SUCCESS)
printf("LOCAL_MEM_SIZE = %I64d KB\n", param_value8 >> 10);
// 無理とは思うけど、一応チェックする
//#define CL_DEVICE_SVM_CAPABILITIES 0x1053
//#define CL_DEVICE_SVM_COARSE_GRAIN_BUFFER (1 << 0)
//#define CL_DEVICE_SVM_FINE_GRAIN_BUFFER (1 << 1)
//#define CL_DEVICE_SVM_FINE_GRAIN_SYSTEM (1 << 2)
//#define CL_DEVICE_SVM_ATOMICS (1 << 3)
// ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_SVM_CAPABILITIES, sizeof(cl_ulong), &param_value8, NULL);
// if (ret == CL_INVALID_VALUE)
// printf("Shared Virtual Memory is not supported\n");
// if (ret == CL_SUCCESS)
// printf("Shared Virtual Memory = 0x%I64X\n", param_value8);
#endif #endif
// 取得できなくてもエラーにしない
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_HOST_UNIFIED_MEMORY, sizeof(cl_uint), &param_value, NULL);
if (ret == CL_SUCCESS){
if (param_value != 0){
#ifdef DEBUG_OUTPUT
printf("HOST_UNIFIED_MEMORY = %d\n", param_value);
#endif
param_value = 1;
}
} else { // CL_DEVICE_HOST_UNIFIED_MEMORY は OpenCL 2.0 以降で非推奨になった
param_value = 0;
}
// 取得できない場合はエラーにする
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof(cl_ulong), &param_value8, NULL); ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
continue; continue;
#ifdef DEBUG_OUTPUT #ifdef DEBUG_OUTPUT
printf("MAX_MEM_ALLOC_SIZE = %I64d MB\n", param_value8 >> 20); printf("MAX_MEM_ALLOC_SIZE = %I64d MB\n", param_value8 >> 20);
#endif #endif
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(cl_uint), &num_groups, NULL); ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(cl_uint), &num_groups, NULL);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
continue; continue;
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL); ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
continue; continue;
// CL_DEVICE_HOST_UNIFIED_MEMORY は OpenCL 2.0 以降で非推奨になったので、参照しない
#ifdef DEBUG_OUTPUT #ifdef DEBUG_OUTPUT
printf("MAX_COMPUTE_UNITS = %d\n", num_groups); printf("MAX_COMPUTE_UNITS = %d\n", num_groups);
printf("MAX_WORK_GROUP_SIZE = %zd\n", data_size); printf("MAX_WORK_GROUP_SIZE = %zd\n", data_size);
#endif #endif
// MAX_COMPUTE_UNITS * MAX_WORK_GROUP_SIZE で計算力を測る // MAX_COMPUTE_UNITS * MAX_WORK_GROUP_SIZE で計算力を測る、外付けGPUなら値を倍にする
count = (int)data_size * num_groups; count = (2 - param_value) * (int)data_size * num_groups;
count *= OpenCL_method; // 符号を変える if (OpenCL_method & 0x200) // Prefer slower device
count *= -1; // 符号を変える
//printf("prev = %d, now = %d\n", gpu_power, count); //printf("prev = %d, now = %d\n", gpu_power, count);
if ((count > gpu_power) && (data_size >= 256) && // 256以上ないとテーブルを作れない if ((count > gpu_power) && (data_size >= 256) && // 256以上ないとテーブルを作れない
(param_value8 / 8 > (cl_ulong)unit_size)){ // CL_DEVICE_MAX_MEM_ALLOC_SIZE に収まるか (param_value8 / 8 > (cl_ulong)unit_size)){ // CL_DEVICE_MAX_MEM_ALLOC_SIZE に収まるか
@@ -312,6 +320,7 @@ int init_OpenCL(int unit_size, int *src_max)
selected_platform = platform_id[i]; selected_platform = platform_id[i];
OpenCL_group_num = num_groups; // ワークグループ数は COMPUTE_UNITS 数にする OpenCL_group_num = num_groups; // ワークグループ数は COMPUTE_UNITS 数にする
alloc_max = (size_t)param_value8; alloc_max = (size_t)param_value8;
unified_memory = param_value; // 0 = discrete GPU, 1 = integrated GPU
// AMD や Intel の GPU ではメモリー領域が全体の 1/4 とは限らない // AMD や Intel の GPU ではメモリー領域が全体の 1/4 とは限らない
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_GLOBAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL); ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_GLOBAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL);
@@ -353,31 +362,6 @@ int init_OpenCL(int unit_size, int *src_max)
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 12; return (ret << 8) | 12;
// 計算方式を選択する
if ((((cpu_flag & 0x101) == 1) || ((cpu_flag & 0x110) == 0x10)) && (sse_unit == 32)){
OpenCL_method = 2; // SSSE3 & ALTMAP または AVX2 ならデータの並び替え対応版を使う
} else if (((cpu_flag & 128) != 0) && (sse_unit == 256)){
OpenCL_method = 4; // JIT(SSE2) は bit ごとに上位から 16バイトずつ並ぶ
// ローカルのテーブルサイズが異なることに注意
// XOR 方式以外は 2KB (4バイト * 256項目 * 2個) 使う
// XOR (JIT) は 64バイト (4バイト * 16項目) 使う
} else {
OpenCL_method = 1; // 並び替えられてないデータ用
}
// work group 数が必要以上に多い場合は減らす
if (OpenCL_method == 2){
// work item 一個が 8バイトずつ計算する、256個なら work group ごとに 2KB 担当する
data_size = unit_size / 2048;
} else {
// work item 一個が 4バイトずつ計算する、256個なら work group ごとに 1KB 担当する
data_size = unit_size / 1024;
}
if (OpenCL_group_num > data_size){
OpenCL_group_num = data_size;
printf("Number of work groups is reduced to %zd\n", OpenCL_group_num);
}
// 最大で何ブロック分のメモリー領域を保持できるのか(ここではまだ確保しない) // 最大で何ブロック分のメモリー領域を保持できるのか(ここではまだ確保しない)
// 後で実際に確保する量はこれよりも少なくなる // 後で実際に確保する量はこれよりも少なくなる
count = (int)(alloc_max / unit_size); // 確保できるメモリー量から逆算する count = (int)(alloc_max / unit_size); // 確保できるメモリー量から逆算する
@@ -389,25 +373,6 @@ int init_OpenCL(int unit_size, int *src_max)
printf("src buf : %zd KB (%d blocks), possible\n", data_size >> 10, count); printf("src buf : %zd KB (%d blocks), possible\n", data_size >> 10, count);
#endif #endif
// 出力先は1ブロック分だけあればいい
// CL_MEM_ALLOC_HOST_PTRを使えばpinned memoryになるらしい
data_size = unit_size;
OpenCL_dst = gfn_clCreateBuffer(OpenCL_context, CL_MEM_WRITE_ONLY | CL_MEM_ALLOC_HOST_PTR, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
#ifdef DEBUG_OUTPUT
printf("dst buf : %zd KB (%zd Bytes), OK\n", data_size >> 10, data_size);
#endif
// factor は最大個数分 (src_max個)
data_size = sizeof(unsigned short) * (*src_max);
OpenCL_buf = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 14;
#ifdef DEBUG_OUTPUT
printf("factor buf : %zd Bytes (%d factors), OK\n", data_size, (*src_max));
#endif
/* /*
// テキスト形式の OpenCL C ソース・コードを読み込む // テキスト形式の OpenCL C ソース・コードを読み込む
err = 4; err = 4;
@@ -508,18 +473,208 @@ int init_OpenCL(int unit_size, int *src_max)
return (ret << 8) | 21; return (ret << 8) | 21;
} }
// カーネル関数を抽出する // 計算方式を選択する
wsprintfA(buf, "method%d", OpenCL_method & 7); if ((((cpu_flag & 0x101) == 1) || ((cpu_flag & 0x110) == 0x10)) && (sse_unit == 32)){
OpenCL_kernel = fn_clCreateKernel(program, buf, &ret); int select_method; // SSSE3 & ALTMAP または AVX2 ならデータの並び替え対応版を使う
if (ret != CL_SUCCESS) if (OpenCL_method & 0x80000){ // 16-byte and 2 blocks
return (ret << 8) | 22; select_method = 12;
} else if (OpenCL_method & 0x40000){ // 4-byte and 2 blocks
select_method = 10;
} else if (OpenCL_method & 0x20000){ // 16-byte
select_method = 4;
} else if (OpenCL_method & 0x10000){ // 4-byte
select_method = 2;
} else { // kernel を作って詳細を確かめる
size_t item2, item4, item10, item12;
cl_kernel kernel2, kernel4, kernel10, kernel12;
item2 = item4 = item10 = item12 = 0;
// まずは一番重くて速い奴を調べる
wsprintfA(buf, "method%d", 12);
kernel12 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel12, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item12, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT #ifdef DEBUG_OUTPUT
printf("CreateKernel : %s\n", buf); printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item12);
#endif #endif
}
}
if (item12 >= 32){ // 32以上あれば余裕で動くとみなす
select_method = 12;
OpenCL_kernel = kernel12;
#ifdef DEBUG_OUTPUT
printf("\nSelected method%d\n", select_method);
#endif
} else { // 他の奴と比較する
wsprintfA(buf, "method%d", 2);
kernel2 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel2, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item2, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item2);
#endif
}
}
if (item12 >= item2){
select_method = 12;
OpenCL_kernel = kernel12;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
ret = fn_clReleaseKernel(kernel12);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
#endif
wsprintfA(buf, "method%d", 10);
kernel10 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel10, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item10, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item10);
#endif
}
}
if (item10 >= item2){
select_method = 10;
OpenCL_kernel = kernel10;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
wsprintfA(buf, "method%d", 4);
kernel4 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel4, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item4, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item4);
#endif
}
}
if (item4 >= item2){
select_method = 4;
OpenCL_kernel = kernel4;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
select_method = 2;
OpenCL_kernel = kernel2;
ret = fn_clReleaseKernel(kernel4);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
}
}
}
}
}
OpenCL_method |= select_method;
} else if (((cpu_flag & 128) != 0) && (sse_unit == 256)){
OpenCL_method |= 16; // JIT(SSE2) は bit ごとに上位から 16バイトずつ並ぶ
// ローカルのテーブルサイズが異なることに注意
// XOR 方式以外は 2KB (4バイト * 256項目 * 2個) 使う
// XOR (JIT) は 64バイト (4バイト * 16項目) 使う
} else {
int select_method; // 並び替えられてないデータ用
if (OpenCL_method & 0x40000){ // 4-byte and 2 blocks
select_method = 9;
} else if (OpenCL_method & 0x10000){ // 4-byte
select_method = 1;
} else { // kernel を作って詳細を確かめる
size_t item1, item9;
cl_kernel kernel1, kernel9;
item1 = item9 = 0;
// まずは一番重くて速い奴を調べる
wsprintfA(buf, "method%d", 9);
kernel9 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel9, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item9, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item9);
#endif
}
}
if (item9 >= 32){ // 32以上あれば余裕で動くとみなす
select_method = 9;
OpenCL_kernel = kernel9;
#ifdef DEBUG_OUTPUT
printf("\nSelected method%d\n", select_method);
#endif
} else { // 他の奴と比較する
wsprintfA(buf, "method%d", 1);
kernel1 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel1, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item1, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item1);
#endif
}
}
if (item9 >= item1){
select_method = 9;
OpenCL_kernel = kernel9;
ret = fn_clReleaseKernel(kernel1);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
select_method = 1;
OpenCL_kernel = kernel1;
ret = fn_clReleaseKernel(kernel9);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
}
}
}
OpenCL_method |= select_method;
}
// カーネル関数を抽出する
if (OpenCL_kernel == NULL){
wsprintfA(buf, "method%d", OpenCL_method & 31);
OpenCL_kernel = fn_clCreateKernel(program, buf, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 22;
#ifdef DEBUG_OUTPUT
printf("CreateKernel : %s\n", buf);
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &data_size, NULL);
if (ret == CL_SUCCESS)
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", data_size);
#endif
}
// カーネルが実行できる work item 数を調べる // カーネルが実行できる work item 数を調べる
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, NULL, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL); ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, selected_device, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if ((ret == CL_SUCCESS) && (data_size < 256)){ // 最低でも 256以上は必要 if ((ret == CL_SUCCESS) && (data_size < 256)){ // 最低でも 256 以上は必要
#ifdef DEBUG_OUTPUT #ifdef DEBUG_OUTPUT
printf("KERNEL_WORK_GROUP_SIZE = %zd\n", data_size); printf("KERNEL_WORK_GROUP_SIZE = %zd\n", data_size);
#endif #endif
@@ -538,6 +693,62 @@ int init_OpenCL(int unit_size, int *src_max)
fn_clUnloadCompiler(); fn_clUnloadCompiler();
} }
// work group 数が必要以上に多い場合は減らす
if (OpenCL_method & 4){
// work item 一個が 32バイトずつ計算する、256個なら work group ごとに 8KB 担当する
data_size = unit_size / 8192;
} else if (OpenCL_method & 2){
// work item 一個が 8バイトずつ計算する、256個なら work group ごとに 2KB 担当する
data_size = unit_size / 2048;
} else {
// work item 一個が 4バイトずつ計算する、256個なら work group ごとに 1KB 担当する
data_size = unit_size / 1024;
}
if (OpenCL_group_num > data_size){
OpenCL_group_num = data_size;
#ifdef DEBUG_OUTPUT
printf("Number of work groups is reduced to %zd\n", OpenCL_group_num);
#endif
}
// データへのアクセス方法をデバイスによって変える
if (OpenCL_method & 0x200000){
OpenCL_method |= 32;
} else if ((OpenCL_method & 0x100000) == 0){
if (unified_memory){
OpenCL_method |= 32; // Integrated GPU なら CL_MEM_USE_HOST_PTR を使う
} else { // Discrete GPU でも Nvidia のは動作を変える
ret = fn_clGetDeviceInfo(selected_device, CL_DEVICE_VERSION, sizeof(buf), buf, NULL);
if (ret == CL_SUCCESS){
if (strstr(buf, "CUDA") != NULL)
OpenCL_method |= 32; // NVIDIA GPU なら CL_MEM_USE_HOST_PTR を使う
}
}
}
// 出力先は1ブロック分だけあればいい
// CL_MEM_ALLOC_HOST_PTRを使えばpinned memoryになるらしい
data_size = unit_size;
if (OpenCL_method & 8)
data_size *= 2; // 2ブロックずつ計算できるように、2倍確保しておく
OpenCL_dst = gfn_clCreateBuffer(OpenCL_context, CL_MEM_ALLOC_HOST_PTR, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
#ifdef DEBUG_OUTPUT
printf("dst buf : %zd KB (%zd Bytes), OK\n", data_size >> 10, data_size);
#endif
// factor は最大個数分 (src_max個)
data_size = sizeof(unsigned short) * (*src_max);
if (OpenCL_method & 8)
data_size *= 2; // 2ブロックずつ計算できるように、2倍確保しておく
OpenCL_buf = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 14;
#ifdef DEBUG_OUTPUT
printf("factor buf : %zd Bytes (%d factors), OK\n", data_size, (*src_max));
#endif
// カーネル引数を指定する // カーネル引数を指定する
ret = gfn_clSetKernelArg(OpenCL_kernel, 1, sizeof(cl_mem), &OpenCL_dst); ret = gfn_clSetKernelArg(OpenCL_kernel, 1, sizeof(cl_mem), &OpenCL_dst);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
@@ -545,13 +756,12 @@ int init_OpenCL(int unit_size, int *src_max)
ret = gfn_clSetKernelArg(OpenCL_kernel, 2, sizeof(cl_mem), &OpenCL_buf); ret = gfn_clSetKernelArg(OpenCL_kernel, 2, sizeof(cl_mem), &OpenCL_buf);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 102; return (ret << 8) | 102;
if (ret != CL_SUCCESS)
return (ret << 8) | 103;
#ifdef DEBUG_OUTPUT #ifdef DEBUG_OUTPUT
// ワークアイテム数 // ワークアイテム数
printf("\nMax number of work items = %zd (256 * %zd)\n", OpenCL_group_num * 256, OpenCL_group_num); printf("\nMax number of work items = %zd (256 * %zd)\n", OpenCL_group_num * 256, OpenCL_group_num);
#endif #endif
OpenCL_method &= 0xFF; // 最後に選択設定を消去する
return 0; return 0;
} }
@@ -663,16 +873,24 @@ void info_OpenCL(char *buf, int buf_size)
// ソース・ブロックをデバイス側にコピーする // ソース・ブロックをデバイス側にコピーする
int gpu_copy_blocks( int gpu_copy_blocks(
unsigned char *data, // ( 4096) unsigned char *data, // ( 4096)
int unit_size, // 4096の倍数にすること unsigned int unit_size, // 4096の倍数にすること
int src_num) // 何ブロックをコピーするのか int src_num) // 何ブロックをコピーするのか
{ {
size_t data_size; size_t data_size;
cl_int ret; cl_int ret;
cl_mem_flags flags;
// Integrated GPU と Discrete GPU の違いに関係なく、使う分だけ毎回メモリー領域を確保する // Integrated GPU と Discrete GPU の違いに関係なく、使う分だけ毎回メモリー領域を確保する
data_size = (size_t)unit_size * src_num; data_size = (size_t)unit_size * src_num;
// Intel GPUならZeroCopyできる、GeForce GPUでもメモリー消費量が少なくてコピーが速い if (OpenCL_method & 32){ // AMD's APU や Integrated GPU なら ZeroCopy する
OpenCL_src = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, data_size, data, &ret); // 実際に比較してみると GeForce GPU でもメモリー消費量が少なくてコピーが速い
// NVIDIA GPU は CL_MEM_USE_HOST_PTR でも VRAM 上にキャッシュするので速いらしい
flags = CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR;
} else { // Discrete GPU ならデータを VRAM にコピーする
// AMD GPU は明示的にコピーするよう指定しないといけない
flags = CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR;
}
OpenCL_src = gfn_clCreateBuffer(OpenCL_context, flags, data_size, data, &ret);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 1; return (ret << 8) | 1;
#ifdef DEBUG_OUTPUT #ifdef DEBUG_OUTPUT
@@ -691,17 +909,31 @@ int gpu_copy_blocks(
int gpu_multiply_blocks( int gpu_multiply_blocks(
int src_num, // Number of multiplying source blocks int src_num, // Number of multiplying source blocks
unsigned short *mat, // Matrix of numbers to multiply by unsigned short *mat, // Matrix of numbers to multiply by
unsigned short *mat2, // Set to calculate 2 blocks at once
unsigned char *buf, // Products go here unsigned char *buf, // Products go here
int len) // Byte length unsigned int len) // Byte length
{ {
unsigned __int64 *vram, *src, *dst; unsigned __int64 *vram, *src, *dst;
size_t global_size, local_size; size_t global_size, local_size;
cl_int ret; cl_int ret;
// 倍率の配列をデバイス側に書き込む // 倍率の配列をデバイス側に書き込む
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num, mat, 0, NULL, NULL); if (mat2 == NULL){ // 1ブロック分だけコピーする
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num, mat, 0, NULL, NULL);
} else { // 2ブロックずつ計算する場合は、配列のサイズも倍になる
if ((size_t)mat2 == 1){ // アドレスが 1 になることはあり得ないので、識別できる
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num * 2, mat, 0, NULL, NULL);
} else { // 2回コピーする
size_t data_size = sizeof(short) * src_num;
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, data_size, mat, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
// もう一つの配列は違う場所からコピーする
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, data_size, data_size, mat2, 0, NULL, NULL);
}
}
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 10; return (ret << 8) | 11;
// 引数を指定する // 引数を指定する
ret = gfn_clSetKernelArg(OpenCL_kernel, 3, sizeof(int), &src_num); ret = gfn_clSetKernelArg(OpenCL_kernel, 3, sizeof(int), &src_num);
@@ -709,17 +941,17 @@ int gpu_multiply_blocks(
return (ret << 8) | 103; return (ret << 8) | 103;
// カーネル並列実行 // カーネル並列実行
local_size = 256; // テーブルやキャッシュのため、work item 数は 256に固定する local_size = 256; // テーブルやキャッシュのため、work item 数は 256 に固定する
global_size = OpenCL_group_num * 256; global_size = OpenCL_group_num * 256;
//printf("group num = %d, global size = %d, local size = 256 \n", OpenCL_group_num, global_size); //printf("group num = %d, global size = %d, local size = %d \n", OpenCL_group_num, global_size, local_size);
ret = gfn_clEnqueueNDRangeKernel(OpenCL_command, OpenCL_kernel, 1, NULL, &global_size, &local_size, 0, NULL, NULL); ret = gfn_clEnqueueNDRangeKernel(OpenCL_command, OpenCL_kernel, 1, NULL, &global_size, &local_size, 0, NULL, NULL);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 11; return (ret << 8) | 12;
// 出力内容をホスト側に反映させる // 出力内容をホスト側に反映させる
vram = gfn_clEnqueueMapBuffer(OpenCL_command, OpenCL_dst, CL_TRUE, CL_MAP_READ, 0, len, 0, NULL, NULL, &ret); vram = gfn_clEnqueueMapBuffer(OpenCL_command, OpenCL_dst, CL_TRUE, CL_MAP_READ, 0, len, 0, NULL, NULL, &ret);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 12; return (ret << 8) | 13;
// 8バイトごとに XOR する (SSE2 で XOR しても速くならず) // 8バイトごとに XOR する (SSE2 で XOR しても速くならず)
src = vram; src = vram;
@@ -734,7 +966,7 @@ int gpu_multiply_blocks(
// ホスト側でデータを変更しなくても、clEnqueueMapBufferと対で呼び出さないといけない // ホスト側でデータを変更しなくても、clEnqueueMapBufferと対で呼び出さないといけない
ret = gfn_clEnqueueUnmapMemObject(OpenCL_command, OpenCL_dst, vram, 0, NULL, NULL); ret = gfn_clEnqueueUnmapMemObject(OpenCL_command, OpenCL_dst, vram, 0, NULL, NULL);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 13; return (ret << 8) | 14;
return 0; return 0;
} }
@@ -747,12 +979,12 @@ int gpu_finish(void)
// 全ての処理が終わるのを待つ // 全ての処理が終わるのを待つ
ret = gfn_clFinish(OpenCL_command); ret = gfn_clFinish(OpenCL_command);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 20; return (ret << 8) | 30;
if (OpenCL_src != NULL){ // 確保されてる場合は解除する if (OpenCL_src != NULL){ // 確保されてる場合は解除する
ret = gfn_clReleaseMemObject(OpenCL_src); ret = gfn_clReleaseMemObject(OpenCL_src);
if (ret != CL_SUCCESS) if (ret != CL_SUCCESS)
return (ret << 8) | 21; return (ret << 8) | 31;
OpenCL_src = NULL; OpenCL_src = NULL;
} }

View File

@@ -10,20 +10,21 @@ extern "C" {
extern int OpenCL_method; extern int OpenCL_method;
int init_OpenCL(int unit_size, int *src_max); int init_OpenCL(unsigned int unit_size, int *src_max);
int free_OpenCL(void); int free_OpenCL(void);
void info_OpenCL(char *buf, int buf_size); void info_OpenCL(char *buf, int buf_size);
int gpu_copy_blocks( int gpu_copy_blocks(
unsigned char *data, unsigned char *data,
int unit_size, unsigned int unit_size,
int src_num); int src_num);
int gpu_multiply_blocks( int gpu_multiply_blocks(
int src_num, // Number of multiplying source blocks int src_num, // Number of multiplying source blocks
unsigned short *mat, // Matrix of numbers to multiply by unsigned short *mat, // Matrix of numbers to multiply by
unsigned short *mat2, // Set to calculate 2 blocks at once
unsigned char *buf, // Products go here unsigned char *buf, // Products go here
int len); // Byte length unsigned int len); // Byte length
int gpu_finish(void); int gpu_finish(void);

View File

@@ -1,5 +1,5 @@
// list.c // list.c
// Copyright : 2023-10-15 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <process.h> #include <process.h>
@@ -26,6 +26,11 @@
//#define TIMER // 実験用 //#define TIMER // 実験用
#ifdef TIMER
#include <time.h>
static double time_sec, time_speed;
#endif
// recovery set のファイルのハッシュ値を調べる (空のファイルは除く) // recovery set のファイルのハッシュ値を調べる (空のファイルは除く)
// 0x00 = ファイルが存在して完全である // 0x00 = ファイルが存在して完全である
// 0x01 = ファイルが存在しない // 0x01 = ファイルが存在しない
@@ -296,7 +301,7 @@ int check_file_complete(
{ {
int i, rv; int i, rv;
#ifdef TIMER #ifdef TIMER
unsigned int time_start = GetTickCount(); clock_t time_start = clock();
#endif #endif
printf("\nVerifying Input File :\n"); printf("\nVerifying Input File :\n");
@@ -332,14 +337,14 @@ unsigned int time_start = GetTickCount();
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount() - time_start; time_start = clock() - time_start;
printf("\n hash %d.%03d sec", time_start / 1000, time_start % 1000); time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_start > 0){ if (time_sec > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072)); time_speed = (double)total_file_size / (time_sec * 1048576);
printf(", %d MB/s\n", time_start);
} else { } else {
printf("\n"); time_speed = 0;
} }
printf("\n hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif #endif
return 0; return 0;
} }
@@ -364,7 +369,7 @@ int check_file_complete_multi(
HANDLE hSub[MAX_READ_NUM]; HANDLE hSub[MAX_READ_NUM];
FILE_CHECK_TH th[MAX_READ_NUM]; FILE_CHECK_TH th[MAX_READ_NUM];
#ifdef TIMER #ifdef TIMER
unsigned int time_start = GetTickCount(); clock_t time_start = clock();
#endif #endif
memset(hSub, 0, sizeof(HANDLE) * MAX_READ_NUM); memset(hSub, 0, sizeof(HANDLE) * MAX_READ_NUM);
@@ -630,14 +635,14 @@ unsigned int time_start = GetTickCount();
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount() - time_start; time_start = clock() - time_start;
printf("\n hash %d.%03d sec", time_start / 1000, time_start % 1000); time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_start > 0){ if (time_sec > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072)); time_speed = (double)total_file_size / (time_sec * 1048576);
printf(", %d MB/s\n", time_start);
} else { } else {
printf("\n"); time_speed = 0;
} }
printf("\n hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif #endif
error_end: error_end:

View File

@@ -1,5 +1,5 @@
// md5_crc.c // md5_crc.c
// Copyright : 2023-10-29 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>
@@ -21,7 +21,6 @@
#include "phmd5.h" #include "phmd5.h"
#include "md5_crc.h" #include "md5_crc.h"
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// バイト配列の MD5 ハッシュ値を求める // バイト配列の MD5 ハッシュ値を求める
@@ -200,8 +199,10 @@ int file_md5_crc32_block(
//#define TIMER // 実験用 //#define TIMER // 実験用
#ifdef TIMER #ifdef TIMER
static unsigned int time_start, time1_start; #include <time.h>
static unsigned int time_total = 0, time2_total = 0, time3_total = 0; static double time_sec, time_speed;
static clock_t time_start, time1_start;
static clock_t time_total = 0, time2_total = 0, time3_total = 0;
#endif #endif
#define MAX_BUF_SIZE 2097152 // ヒープ領域を使う場合の最大サイズ #define MAX_BUF_SIZE 2097152 // ヒープ領域を使う場合の最大サイズ
@@ -224,7 +225,7 @@ int file_hash_crc(
HANDLE hFile; HANDLE hFile;
OVERLAPPED ol; OVERLAPPED ol;
#ifdef TIMER #ifdef TIMER
time1_start = GetTickCount(); time1_start = clock();
#endif #endif
// ソース・ファイルを開く // ソース・ファイルを開く
@@ -251,11 +252,11 @@ time1_start = GetTickCount();
if (file_left < IO_SIZE) if (file_left < IO_SIZE)
read_size = (unsigned int)file_left; read_size = (unsigned int)file_left;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol); off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -281,11 +282,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32); ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE; file_off += IO_SIZE;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, read_size, NULL, &ol); off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -301,7 +302,7 @@ time2_total += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = 0; // チェックサム計算 off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する if (block_left > 0){ // 前回足りなかった分を追加する
@@ -338,7 +339,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time3_total += GetTickCount() - time_start; time3_total += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -369,16 +370,17 @@ error_end:
CloseHandle(ol.hEvent); CloseHandle(ol.hEvent);
#ifdef TIMER #ifdef TIMER
time_total += GetTickCount() - time1_start; time_total += clock() - time1_start;
if (*prog_now == total_file_size){ if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000); printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000); printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
if (time_total > 0){ time_sec = (double)time_total / CLOCKS_PER_SEC;
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072)); if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else { } else {
time_start = 0; time_speed = 0;
} }
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start); printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
} }
#endif #endif
return err; return err;
@@ -403,7 +405,7 @@ int file_hash_crc(
HANDLE hFile; HANDLE hFile;
OVERLAPPED ol; OVERLAPPED ol;
#ifdef TIMER #ifdef TIMER
time1_start = GetTickCount(); time1_start = clock();
#endif #endif
// ソース・ファイルを開く // ソース・ファイルを開く
@@ -442,11 +444,11 @@ error_retry_read:
if (file_left < IO_SIZE) if (file_left < IO_SIZE)
read_size = (unsigned int)file_left; read_size = (unsigned int)file_left;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol); off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -536,11 +538,11 @@ error_retry_pause:
ol.OffsetHigh = (unsigned int)(file_off >> 32); ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE; file_off += IO_SIZE;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, read_size, NULL, &ol); off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -557,7 +559,7 @@ time2_total += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = 0; // チェックサム計算 off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する if (block_left > 0){ // 前回足りなかった分を追加する
@@ -594,7 +596,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time3_total += GetTickCount() - time_start; time3_total += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -625,16 +627,17 @@ error_end:
CloseHandle(ol.hEvent); CloseHandle(ol.hEvent);
#ifdef TIMER #ifdef TIMER
time_total += GetTickCount() - time1_start; time_total += clock() - time1_start;
if (*prog_now == total_file_size){ if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000); printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000); printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
if (time_total > 0){ time_sec = (double)time_total / CLOCKS_PER_SEC;
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072)); if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else { } else {
time_start = 0; time_speed = 0;
} }
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start); printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
} }
#endif #endif
return err; return err;
@@ -660,7 +663,7 @@ int file_hash_crc(
HANDLE hFile; HANDLE hFile;
OVERLAPPED ol; OVERLAPPED ol;
#ifdef TIMER #ifdef TIMER
time1_start = GetTickCount(); time1_start = clock();
#endif #endif
// ソース・ファイルを開く // ソース・ファイルを開く
@@ -674,7 +677,7 @@ time1_start = GetTickCount();
// バッファー・サイズが大きいのでヒープ領域を使う // バッファー・サイズが大きいのでヒープ領域を使う
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFE0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left)) if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
break; break;
} }
buf1 = _aligned_malloc(io_size * 2, 64); buf1 = _aligned_malloc(io_size * 2, 64);
@@ -699,11 +702,11 @@ time1_start = GetTickCount();
if (file_left < io_size) if (file_left < io_size)
read_size = (unsigned int)file_left; read_size = (unsigned int)file_left;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol); off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -729,11 +732,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32); ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += io_size; file_off += io_size;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, read_size, NULL, &ol); off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -749,7 +752,7 @@ time2_total += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = 0; // チェックサム計算 off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する if (block_left > 0){ // 前回足りなかった分を追加する
@@ -786,7 +789,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time3_total += GetTickCount() - time_start; time3_total += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -819,16 +822,17 @@ error_end:
_aligned_free(buf1); _aligned_free(buf1);
#ifdef TIMER #ifdef TIMER
time_total += GetTickCount() - time1_start; time_total += clock() - time1_start;
if (*prog_now == total_file_size){ if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000); printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000); printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
if (time_total > 0){ time_sec = (double)time_total / CLOCKS_PER_SEC;
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072)); if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else { } else {
time_start = 0; time_speed = 0;
} }
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start); printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
} }
#endif #endif
return err; return err;
@@ -869,7 +873,7 @@ DWORD WINAPI file_hash_crc2(LPVOID lpParameter)
// バッファー・サイズが大きいのでヒープ領域を使う // バッファー・サイズが大きいのでヒープ領域を使う
prog_tick = 1; prog_tick = 1;
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFE0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left)) if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
break; break;
prog_tick++; prog_tick++;
} }
@@ -1038,7 +1042,7 @@ int file_hash_check(
PHMD5 hash_ctx, block_ctx; PHMD5 hash_ctx, block_ctx;
OVERLAPPED ol; OVERLAPPED ol;
#ifdef TIMER #ifdef TIMER
time1_start = GetTickCount(); time1_start = clock();
#endif #endif
prog_last = -1; // 検証中のファイル名を毎回表示する prog_last = -1; // 検証中のファイル名を毎回表示する
@@ -1062,11 +1066,11 @@ time1_start = GetTickCount();
file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, len, NULL, &ol); off = ReadFile(hFile, buf, len, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -1141,11 +1145,11 @@ time2_total += GetTickCount() - time_start;
if (file_left < IO_SIZE) if (file_left < IO_SIZE)
read_size = (unsigned int)file_left; read_size = (unsigned int)file_left;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol); off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -1168,11 +1172,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32); ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE; file_off += IO_SIZE;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, read_size, NULL, &ol); off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -1187,7 +1191,7 @@ time2_total += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
if (s_blk != NULL){ if (s_blk != NULL){
off = 0; off = 0;
@@ -1230,7 +1234,7 @@ time_start = GetTickCount();
Phmd5Process(&hash_ctx, buf, len); // MD5 計算 Phmd5Process(&hash_ctx, buf, len); // MD5 計算
} }
#ifdef TIMER #ifdef TIMER
time3_total += GetTickCount() - time_start; time3_total += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -1267,15 +1271,16 @@ error_end:
CloseHandle(ol.hEvent); CloseHandle(ol.hEvent);
#ifdef TIMER #ifdef TIMER
time_total += GetTickCount() - time1_start; time_total += clock() - time1_start;
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000); printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000); printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
if (time_total > 0){ time_sec = (double)time_total / CLOCKS_PER_SEC;
time_start = (int)((file_size * 125) / ((__int64)time_total * 131072)); if (time_sec > 0){
time_speed = (double)file_size / (time_sec * 1048576);
} else { } else {
time_start = 0; time_speed = 0;
} }
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start); printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif #endif
return comp_num; return comp_num;
} }
@@ -1306,7 +1311,7 @@ DWORD WINAPI file_hash_background(LPVOID lpParameter)
// バッファー・サイズが大きいのでヒープ領域を使う // バッファー・サイズが大きいのでヒープ領域を使う
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFE0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_size)) if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_size))
break; break;
} }
//printf("\n io_size = %d\n", io_size); //printf("\n io_size = %d\n", io_size);
@@ -1536,7 +1541,7 @@ int file_hash_direct(
HANDLE hFile; HANDLE hFile;
OVERLAPPED ol; OVERLAPPED ol;
#ifdef TIMER #ifdef TIMER
time1_start = GetTickCount(); time1_start = clock();
#endif #endif
prog_last = -1; // 検証中のファイル名を毎回表示する prog_last = -1; // 検証中のファイル名を毎回表示する
@@ -1592,11 +1597,11 @@ time1_start = GetTickCount();
file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, read_size, NULL, &ol); off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
comp_num = -1; comp_num = -1;
@@ -1679,11 +1684,11 @@ time2_total += GetTickCount() - time_start;
read_size = (read_size + 4095) & ~4095; // 4KB の倍数にする read_size = (read_size + 4095) & ~4095; // 4KB の倍数にする
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol); off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -1710,11 +1715,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32); ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE; file_off += IO_SIZE;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
off = ReadFile(hFile, buf, read_size, NULL, &ol); off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER #ifdef TIMER
time2_total += GetTickCount() - time_start; time2_total += clock() - time_start;
#endif #endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){ if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err(); print_win32_err();
@@ -1729,7 +1734,7 @@ time2_total += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
if (s_blk != NULL){ if (s_blk != NULL){
off = 0; off = 0;
@@ -1771,7 +1776,7 @@ time_start = GetTickCount();
Phmd5Process(&hash_ctx, buf, len); // MD5 計算 Phmd5Process(&hash_ctx, buf, len); // MD5 計算
} }
#ifdef TIMER #ifdef TIMER
time3_total += GetTickCount() - time_start; time3_total += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -1812,10 +1817,16 @@ error_end:
_aligned_free(buf1); _aligned_free(buf1);
#ifdef TIMER #ifdef TIMER
time_total += GetTickCount() - time1_start; time_total += clock() - time1_start;
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000); printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000); printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000); time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)file_size / (time_sec * 1048576);
} else {
time_speed = 0;
}
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif #endif
return comp_num; return comp_num;
} }

View File

@@ -1,5 +1,5 @@
// par2.c // par2.c
// Copyright : 2023-10-15 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <malloc.h> #include <malloc.h>

View File

@@ -1,5 +1,5 @@
// par2_cmd.c // par2_cmd.c
// Copyright : 2023-10-15 Yutaka Sawada // Copyright : 2025-03-12 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>
@@ -86,7 +86,7 @@ static void print_environment(void)
printf("CPU thread\t: %d / %d\n", cpu_num & 0xFFFF, cpu_num >> 24); printf("CPU thread\t: %d / %d\n", cpu_num & 0xFFFF, cpu_num >> 24);
cpu_num &= 0xFFFF; // 利用するコア数だけにしておく cpu_num &= 0xFFFF; // 利用するコア数だけにしておく
printf("CPU cache limit : %d KB, %d KB\n", (cpu_flag & 0xFFFF0000) >> 10, (cpu_cache & 0xFFFE0000) >> 10); printf("CPU cache limit : %d KB, %d KB (%d)\n", (cpu_flag & 0xFFFF0000) >> 10, (cpu_cache & 0xFFFF0000) >> 10, cpu_cache & 0xFFFF);
#ifndef _WIN64 // 32-bit 版は MMX, SSE2, SSSE3, AVX2 のどれかを表示する #ifndef _WIN64 // 32-bit 版は MMX, SSE2, SSSE3, AVX2 のどれかを表示する
printf("CPU extra\t:"); printf("CPU extra\t:");
if (((cpu_flag & 16) != 0) && ((cpu_flag & 256) == 0)){ if (((cpu_flag & 16) != 0) && ((cpu_flag & 256) == 0)){
@@ -1448,14 +1448,12 @@ ri= switch_set & 0x00040000
} else if (wcsncmp(tmp_p, L"lr", 2) == 0){ } else if (wcsncmp(tmp_p, L"lr", 2) == 0){
recovery_limit = 0; recovery_limit = 0;
j = 2; j = 2;
while ((j < 2 + 6) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){ while ((j < 2 + 10) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
recovery_limit = (recovery_limit * 10) + (tmp_p[j] - '0'); recovery_limit = (recovery_limit * 10) + (tmp_p[j] - '0');
j++; j++;
} }
if (recovery_limit <= 0) // -lr0 ならソース・ファイルの最大ブロック数と同じにする if (recovery_limit <= 0) // -lr0 ならソース・ファイルの最大ブロック数と同じにする
recovery_limit = -1; recovery_limit = -1;
if (recovery_limit > MAX_PARITY_NUM)
recovery_limit = MAX_PARITY_NUM;
} else if (wcsncmp(tmp_p, L"ls", 2) == 0){ } else if (wcsncmp(tmp_p, L"ls", 2) == 0){
__int64 num8 = 0; __int64 num8 = 0;
j = 2; j = 2;
@@ -1477,50 +1475,77 @@ ri= switch_set & 0x00040000
switch_v |= j; switch_v |= j;
// 共通のオプション (数値) // 共通のオプション (数値)
} else if (wcsncmp(tmp_p, L"lc", 2) == 0){ } else if (wcsncmp(tmp_p, L"lc", 2) == 0){
k = 0; if (tmp_p[2] == 'b'){ // Size of Cache Blocking (CPU's L2 cache optimization)
j = 2; k = 0;
while ((j < 2 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){ j = 3;
k = (k * 10) + (tmp_p[j] - '0'); while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
j++; k = (k * 10) + (tmp_p[j] - '0');
} j++;
if (k & 256){ // GPU を使う
OpenCL_method = 1; // Faster GPU
} else if (k & 512){
OpenCL_method = -1; // Slower GPU
}
if (k & 1024) // CLMUL と ALTMAP を使わない
cpu_flag = (cpu_flag & 0xFFFFFFF7) | 256;
if (k & 2048) // JIT(SSE2) を使わない
cpu_flag &= 0xFFFFFF7F;
if (k & 4096) // SSSE3 を使わない
cpu_flag &= 0xFFFFFFFE;
if (k & 8192) // AVX2 を使わない
cpu_flag &= 0xFFFFFFEF;
if (k & 255){ // 使用するコア数を変更する
k &= 255; // 1255 の範囲
// printf("\n lc# = %d , logical = %d, physical = %d \n", k, cpu_num >> 24, (cpu_num & 0x00FF0000) >> 16);
if (k == 251){ // 物理コア数の 1/4 にする
k = ((cpu_num & 0x00FF0000) >> 16) / 4;
} else if (k == 252){ // 物理コア数の半分にする
k = ((cpu_num & 0x00FF0000) >> 16) / 2;
} else if (k == 253){ // 物理コア数の 3/4 にする
k = (((cpu_num & 0x00FF0000) >> 16) * 3) / 4;
} else if (k == 254){ // 物理コア数より減らす
k = ((cpu_num & 0x00FF0000) >> 16) - 1;
} else if (k == 255){ // 物理コア数より増やす
k = cpu_num >> 16;
k = ((k & 0xFF) + (k >> 8)) / 2; // 物理コア数と論理コア数の中間にする?
// タスクマネージャーにおける CPU使用率は 100%になるけど、速くはならない・・・
// k = (k & 0xFF) + ((k >> 8) - (k & 0xFF)) / 4; // 物理コア数の 5/4 にする?
} }
if (k > MAX_CPU){ if (k <= 0x7FFF) // 上位 16-bit に上書きする
k = MAX_CPU; cpu_flag = (cpu_flag & 0xFFFF) | (k << 16);
} else if (k < 1){ } else if (tmp_p[2] == 's'){ // Size of Shared Cache
k = 1; k = 0;
} else if (k > (cpu_num >> 24)){ j = 3;
k = cpu_num >> 24; // 論理コア数を超えないようにする while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k <= 0xFFFF) // 上位 16-bit に上書きする
cpu_cache = (cpu_cache & 0xFFFF) | (k << 16);
} else if (tmp_p[2] == 'm'){ // Max number of chunks (CPU's shared L3 cache optimization)
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k <= 0x8000) // CACHE_MIN_NUM 未満なら 0x8000 になる
cpu_cache = (cpu_cache & 0xFFFF0000) | k; // 下位 16-bit に上書きする
} else { // Extra と GPU も別にしてもいいかも?
k = 0;
j = 2;
while ((j < 2 + 7) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k & 0x300){ // GPU を使う
OpenCL_method = k & 0x003F0300;
}
if (k & 1024) // CLMUL と ALTMAP を使わない
cpu_flag = (cpu_flag & 0xFFFFFFF7) | 256;
if (k & 2048) // JIT(SSE2) を使わない
cpu_flag &= 0xFFFFFF7F;
if (k & 4096) // SSSE3 を使わない
cpu_flag &= 0xFFFFFFFE;
if (k & 8192) // AVX2 を使わない
cpu_flag &= 0xFFFFFFEF;
if (k & 255){ // 使用するコア数を変更する
k &= 255; // 1255 の範囲
// printf("\n lc# = %d , logical = %d, physical = %d \n", k, cpu_num >> 24, (cpu_num & 0x00FF0000) >> 16);
if (k == 251){ // 物理コア数の 1/4 にする
k = ((cpu_num & 0x00FF0000) >> 16) / 4;
} else if (k == 252){ // 物理コア数の半分にする
k = ((cpu_num & 0x00FF0000) >> 16) / 2;
} else if (k == 253){ // 物理コア数の 3/4 にする
k = (((cpu_num & 0x00FF0000) >> 16) * 3) / 4;
} else if (k == 254){ // 物理コア数より減らす
k = ((cpu_num & 0x00FF0000) >> 16) - 1;
} else if (k == 255){ // 物理コア数より増やす
k = cpu_num >> 16;
k = ((k & 0xFF) + (k >> 8)) / 2; // 物理コア数と論理コア数の中間にする?
// タスクマネージャーにおける CPU使用率は 100%になるけど、速くはならない・・・
// k = (k & 0xFF) + ((k >> 8) - (k & 0xFF)) / 4; // 物理コア数の 5/4 にする?
}
if (k > MAX_CPU){
k = MAX_CPU;
} else if (k < 1){
k = 1;
} else if (k > (cpu_num >> 24)){
k = cpu_num >> 24; // 論理コア数を超えないようにする
}
cpu_num = (cpu_num & 0xFFFF0000) | k; // 指定されたコア数を下位に配置する
} }
cpu_num = (cpu_num & 0xFFFF0000) | k; // 指定されたコア数を下位に配置する
} }
} else if (wcsncmp(tmp_p, L"m", 1) == 0){ } else if (wcsncmp(tmp_p, L"m", 1) == 0){
memory_use = 0; memory_use = 0;
@@ -1950,6 +1975,14 @@ fclose(fp);
if (recovery_limit > j) if (recovery_limit > j)
recovery_limit = j; recovery_limit = j;
} }
} else {
if (split_size == 2){ // 制限をブロック数ではなく、サイズとして認識する
recovery_limit /= block_size;
if (recovery_limit < 1)
recovery_limit = 1;
}
if (recovery_limit > MAX_PARITY_NUM) // パリティ・ブロック数の最大値を超えない
recovery_limit = MAX_PARITY_NUM;
} }
// パリティ・ブロックをリカバリ・ファイルに分配する方法 // パリティ・ブロックをリカバリ・ファイルに分配する方法
i = (switch_set & 0x30000) >> 16; i = (switch_set & 0x30000) >> 16;

View File

@@ -1,5 +1,5 @@
// reedsolomon.c // reedsolomon.c
// Copyright : 2023-10-26 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <malloc.h> #include <malloc.h>
@@ -27,6 +27,9 @@
#include "rs_decode.h" #include "rs_decode.h"
#include "reedsolomon.h" #include "reedsolomon.h"
#ifdef TIMER
#include <time.h>
#endif
// GPU を使う最小データサイズ (MB 単位) // GPU を使う最小データサイズ (MB 単位)
// GPU の起動には時間がかかるので、データが小さすぎると逆に遅くなる // GPU の起動には時間がかかるので、データが小さすぎると逆に遅くなる
@@ -739,7 +742,7 @@ int rs_encode(
int err = 0; int err = 0;
unsigned int len; unsigned int len;
#ifdef TIMER #ifdef TIMER
unsigned int time_total = GetTickCount(); clock_t time_total = clock();
#endif #endif
if (galois_create_table()){ if (galois_create_table()){
@@ -755,7 +758,7 @@ unsigned int time_total = GetTickCount();
// パリティ計算用の行列演算の準備をする // パリティ計算用の行列演算の準備をする
len = sizeof(unsigned short) * source_num; len = sizeof(unsigned short) * source_num;
if (OpenCL_method != 0) if (OpenCL_method != 0)
len *= 2; // GPU の作業領域も確保しておく len *= 3; // GPU の作業領域も確保しておく
constant = malloc(len); constant = malloc(len);
if (constant == NULL){ if (constant == NULL){
printf("malloc, %d\n", len); printf("malloc, %d\n", len);
@@ -799,8 +802,8 @@ unsigned int time_total = GetTickCount();
err = encode_method2(file_path, header_buf, rcv_hFile, files, s_blk, p_blk, constant); err = encode_method2(file_path, header_buf, rcv_hFile, files, s_blk, p_blk, constant);
#ifdef TIMER #ifdef TIMER
if (err != 1){ if (err != 1){
time_total = GetTickCount() - time_total; time_total = clock() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000); printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
} }
#endif #endif
@@ -830,7 +833,7 @@ int rs_encode_1pass(
int err = 0; int err = 0;
unsigned int len; unsigned int len;
#ifdef TIMER #ifdef TIMER
unsigned int time_total = GetTickCount(); clock_t time_total = clock();
#endif #endif
if (galois_create_table()){ if (galois_create_table()){
@@ -841,7 +844,7 @@ unsigned int time_total = GetTickCount();
// パリティ計算用の行列演算の準備をする // パリティ計算用の行列演算の準備をする
len = sizeof(unsigned short) * source_num; len = sizeof(unsigned short) * source_num;
if (OpenCL_method != 0) if (OpenCL_method != 0)
len *= 2; // GPU の作業領域も確保しておく len *= 3; // GPU の作業領域も確保しておく
constant = malloc(len); constant = malloc(len);
if (constant == NULL){ if (constant == NULL){
printf("malloc, %d\n", len); printf("malloc, %d\n", len);
@@ -888,8 +891,8 @@ unsigned int time_total = GetTickCount();
if (err < 0){ if (err < 0){
printf("switching to 2-pass processing, %d\n", err); printf("switching to 2-pass processing, %d\n", err);
} else if (err != 1){ } else if (err != 1){
time_total = GetTickCount() - time_total; time_total = clock() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000); printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
} }
#endif #endif
@@ -913,7 +916,7 @@ int rs_decode(
int err = 0, i, j, k; int err = 0, i, j, k;
unsigned int len; unsigned int len;
#ifdef TIMER #ifdef TIMER
unsigned int time_matrix = 0, time_total = GetTickCount(); clock_t time_matrix = 0, time_total = clock();
#endif #endif
if (galois_create_table()){ if (galois_create_table()){
@@ -948,7 +951,7 @@ unsigned int time_matrix = 0, time_total = GetTickCount();
id = mat + (block_lost * source_num); id = mat + (block_lost * source_num);
#ifdef TIMER #ifdef TIMER
time_matrix = GetTickCount(); time_matrix = clock();
#endif #endif
// 復元用の行列を計算する // 復元用の行列を計算する
print_progress_text(0, "Computing matrix"); print_progress_text(0, "Computing matrix");
@@ -989,7 +992,7 @@ time_matrix = GetTickCount();
//for (i = 0; i < block_lost; i++) //for (i = 0; i < block_lost; i++)
// printf("id[%d] = %d\n", i, id[i]); // printf("id[%d] = %d\n", i, id[i]);
#ifdef TIMER #ifdef TIMER
time_matrix = GetTickCount() - time_matrix; time_matrix = clock() - time_matrix;
#endif #endif
#ifdef TIMER #ifdef TIMER
@@ -1032,9 +1035,9 @@ time_matrix = GetTickCount() - time_matrix;
err = decode_method2(file_path, block_lost, rcv_hFile, files, s_blk, p_blk, mat); err = decode_method2(file_path, block_lost, rcv_hFile, files, s_blk, p_blk, mat);
#ifdef TIMER #ifdef TIMER
if (err != 1){ if (err != 1){
time_total = GetTickCount() - time_total; time_total = clock() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000); printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
printf("matrix %d.%03d sec\n", time_matrix / 1000, time_matrix % 1000); printf("matrix %.3f sec\n", (double)time_matrix / CLOCKS_PER_SEC);
} }
#endif #endif

View File

@@ -1,5 +1,5 @@
// repair.c // repair.c
// Copyright : 2022-10-14 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>

Binary file not shown.

View File

@@ -1,5 +1,5 @@
// rs_decode.c // rs_decode.c
// Copyright : 2023-10-29 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <malloc.h> #include <malloc.h>
@@ -28,7 +28,9 @@
#ifdef TIMER #ifdef TIMER
static unsigned int time_start, time_read = 0, time_write = 0, time_calc = 0; #include <time.h>
static double time_sec, time_speed;
static clock_t time_start, time_read = 0, time_write = 0, time_calc = 0;
static unsigned int read_count, write_count = 0, skip_count; static unsigned int read_count, write_count = 0, skip_count;
#endif #endif
@@ -60,7 +62,7 @@ static DWORD WINAPI thread_decode2(LPVOID lpParameter)
RS_TH *th; RS_TH *th;
#ifdef TIMER #ifdef TIMER
unsigned int loop_count2a = 0, loop_count2b = 0; unsigned int loop_count2a = 0, loop_count2b = 0;
unsigned int time_start2, time_encode2a = 0, time_encode2b = 0; clock_t time_start2, time_encode2a = 0, time_encode2b = 0;
#endif #endif
th = (RS_TH *)lpParameter; th = (RS_TH *)lpParameter;
@@ -78,7 +80,7 @@ unsigned int time_start2, time_encode2a = 0, time_encode2b = 0;
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->now < INT_MAX / 2){ while (th->now < INT_MAX / 2){
#ifdef TIMER #ifdef TIMER
time_start2 = GetTickCount(); time_start2 = clock();
#endif #endif
s_buf = th->buf; s_buf = th->buf;
factor = th->mat; factor = th->mat;
@@ -95,7 +97,7 @@ loop_count2a++;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2a += GetTickCount() - time_start2; time_encode2a += clock() - time_start2;
#endif #endif
} else { // 消失ブロックを部分的に保持する場合 } else { // 消失ブロックを部分的に保持する場合
// スレッドごとに復元する消失ブロックの chunk を変える // スレッドごとに復元する消失ブロックの chunk を変える
@@ -136,7 +138,7 @@ loop_count2b += src_num;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2b += GetTickCount() - time_start2; time_encode2b += clock() - time_start2;
#endif #endif
} }
//_mm_sfence(); // メモリーへの書き込みを完了する //_mm_sfence(); // メモリーへの書き込みを完了する
@@ -146,19 +148,21 @@ time_encode2b += GetTickCount() - time_start2;
#ifdef TIMER #ifdef TIMER
loop_count2b /= chunk_num; // chunk数で割ってブロック数にする loop_count2b /= chunk_num; // chunk数で割ってブロック数にする
printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b); printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b);
if (time_encode2a > 0){ time_sec = (double)time_encode2a / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2a * unit_size * 125 / ((__int64)time_encode2a * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2a * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
if (loop_count2a > 0) if (loop_count2a > 0)
printf(" 1st decode %d.%03d sec, %d loop, %d MB/s\n", time_encode2a / 1000, time_encode2a % 1000, loop_count2a, i); printf(" 1st decode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2a, time_speed);
if (time_encode2b > 0){ time_sec = (double)time_encode2b / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2b * unit_size * 125 / ((__int64)time_encode2b * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2b * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
printf(" 2nd decode %d.%03d sec, %d loop, %d MB/s\n", time_encode2b / 1000, time_encode2b % 1000, loop_count2b, i); printf(" 2nd decode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2b, time_speed);
#endif #endif
// 終了処理 // 終了処理
@@ -178,7 +182,7 @@ static DWORD WINAPI thread_decode3(LPVOID lpParameter)
RS_TH *th; RS_TH *th;
#ifdef TIMER #ifdef TIMER
unsigned int loop_count2a = 0, loop_count2b = 0; unsigned int loop_count2a = 0, loop_count2b = 0;
unsigned int time_start2, time_encode2a = 0, time_encode2b = 0; clock_t time_start2, time_encode2a = 0, time_encode2b = 0;
#endif #endif
th = (RS_TH *)lpParameter; th = (RS_TH *)lpParameter;
@@ -197,7 +201,7 @@ unsigned int time_start2, time_encode2a = 0, time_encode2b = 0;
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->now < INT_MAX / 2){ while (th->now < INT_MAX / 2){
#ifdef TIMER #ifdef TIMER
time_start2 = GetTickCount(); time_start2 = clock();
#endif #endif
s_buf = th->buf; s_buf = th->buf;
factor = th->mat; factor = th->mat;
@@ -214,7 +218,7 @@ loop_count2a++;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2a += GetTickCount() - time_start2; time_encode2a += clock() - time_start2;
#endif #endif
} else { // 全ての消失ブロックを保持する場合 } else { // 全ての消失ブロックを保持する場合
// スレッドごとに復元する消失ブロックの chunk を変える // スレッドごとに復元する消失ブロックの chunk を変える
@@ -250,7 +254,7 @@ loop_count2b += src_num;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2b += GetTickCount() - time_start2; time_encode2b += clock() - time_start2;
#endif #endif
} }
//_mm_sfence(); // メモリーへの書き込みを完了する //_mm_sfence(); // メモリーへの書き込みを完了する
@@ -260,19 +264,21 @@ time_encode2b += GetTickCount() - time_start2;
#ifdef TIMER #ifdef TIMER
loop_count2b /= chunk_num; // chunk数で割ってブロック数にする loop_count2b /= chunk_num; // chunk数で割ってブロック数にする
printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b); printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b);
if (time_encode2a > 0){ time_sec = (double)time_encode2a / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2a * unit_size * 125 / ((__int64)time_encode2a * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2a * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
if (loop_count2a > 0) if (loop_count2a > 0)
printf(" 1st decode %d.%03d sec, %d loop, %d MB/s\n", time_encode2a / 1000, time_encode2a % 1000, loop_count2a, i); printf(" 1st decode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2a, time_speed);
if (time_encode2b > 0){ time_sec = (double)time_encode2b / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2b * unit_size * 125 / ((__int64)time_encode2b * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2b * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
printf(" 2nd decode %d.%03d sec, %d loop, %d MB/s\n", time_encode2b / 1000, time_encode2b % 1000, loop_count2b, i); printf(" 2nd decode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2b, time_speed);
#endif #endif
// 終了処理 // 終了処理
@@ -292,7 +298,8 @@ static DWORD WINAPI thread_decode_gpu(LPVOID lpParameter)
HANDLE hRun, hEnd; HANDLE hRun, hEnd;
RS_TH *th; RS_TH *th;
#ifdef TIMER #ifdef TIMER
unsigned int time_start2, time_encode2 = 0, loop_count2 = 0; unsigned int loop_count2 = 0;
clock_t time_start2, time_encode2 = 0;
#endif #endif
th = (RS_TH *)lpParameter; th = (RS_TH *)lpParameter;
@@ -307,7 +314,7 @@ unsigned int time_start2, time_encode2 = 0, loop_count2 = 0;
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->now < INT_MAX / 2){ while (th->now < INT_MAX / 2){
#ifdef TIMER #ifdef TIMER
time_start2 = GetTickCount(); time_start2 = clock();
#endif #endif
// GPUはソース・ブロック読み込み中に呼ばれない // GPUはソース・ブロック読み込み中に呼ばれない
s_buf = th->buf; s_buf = th->buf;
@@ -321,22 +328,58 @@ time_start2 = GetTickCount();
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
} }
// スレッドごとに復元する消失ブロックを変え // 一つの GPUスレッドが全ての消失ブロックを処理す
while ((j = InterlockedIncrement(&(th->now))) < block_lost){ // j = ++th_now if (OpenCL_method & 8){ // 2ブロックずつ計算する
// 倍率は逆行列から部分的にコピーする // 消失ブロック数が奇数なら、最初の一個だけ別に計算する
i = gpu_multiply_blocks(src_num, factor + source_num * j, g_buf + (size_t)unit_size * j, unit_size); if (block_lost & 1){
if (i != 0){ InterlockedIncrement(&(th->now)); // 常に j = 0 となる
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する // 倍率は逆行列から部分的にコピーする
break; i = gpu_multiply_blocks(src_num, factor, NULL, g_buf, unit_size);
} if (i != 0){
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
break;
}
#ifdef TIMER #ifdef TIMER
loop_count2 += src_num; loop_count2 += src_num;
#endif #endif
}
// 残りのブロックは二個ずつ計算する
while ((j = InterlockedAdd(&(th->now), 2)) < block_lost){ // th_now += 2, j = th_now
j--; // +2 してるから、最初のブロックは -1 する
// 倍率は逆行列から部分的に2回コピーする
i = gpu_multiply_blocks(src_num, factor + source_num * j, factor + source_num * (j + 1), g_buf + (size_t)unit_size * j, unit_size * 2);
if (i != 0){
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
break;
}
#ifdef TIMER
loop_count2 += src_num * 2;
#endif
}
} else { // 以前からの1ブロックずつ計算する方式
while ((j = InterlockedIncrement(&(th->now))) < block_lost){ // j = ++th_now
// 倍率は逆行列から部分的にコピーする(2ブロックずつの場合はブロック数をマイナスにする)
i = gpu_multiply_blocks(src_num, factor + source_num * j, NULL, g_buf + (size_t)unit_size * j, unit_size);
if (i != 0){
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
break;
}
#ifdef TIMER
loop_count2 += src_num;
#endif
}
} }
#ifdef TIMER #ifdef TIMER
time_encode2 += GetTickCount() - time_start2; time_encode2 += clock() - time_start2;
#endif #endif
// 最後にVRAMを解放する // 最後にVRAMを解放する
i = gpu_finish(); i = gpu_finish();
@@ -349,12 +392,13 @@ time_encode2 += GetTickCount() - time_start2;
} }
#ifdef TIMER #ifdef TIMER
printf("gpu-thread :\n"); printf("gpu-thread :\n");
if (time_encode2 > 0){ time_sec = (double)time_encode2 / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2 * unit_size * 125 / ((__int64)time_encode2 * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2 * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
printf(" 2nd decode %d.%03d sec, %d loop, %d MB/s\n", time_encode2 / 1000, time_encode2 % 1000, loop_count2, i); printf(" 2nd decode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2, time_speed);
#endif #endif
// 終了処理 // 終了処理
@@ -430,7 +474,7 @@ int decode_method1( // ソース・ブロックが一個だけの場合
block_off = 0; block_off = 0;
while (block_off < block_size){ while (block_off < block_size){
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// パリティ・ブロックを読み込む // パリティ・ブロックを読み込む
len = block_size - block_off; len = block_size - block_off;
@@ -447,18 +491,18 @@ time_start = GetTickCount();
// パリティ・ブロックのチェックサムを計算する // パリティ・ブロックのチェックサムを計算する
checksum16_altmap(buf, buf + io_size, io_size); checksum16_altmap(buf, buf + io_size, io_size);
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 失われたソース・ブロックを復元する // 失われたソース・ブロックを復元する
memset(work_buf, 0, unit_size); memset(work_buf, 0, unit_size);
// factor で割ると元に戻る // factor で割ると元に戻る
galois_align_multiply(buf, work_buf, unit_size, galois_divide(1, galois_power(2, id))); galois_align_multiply(buf, work_buf, unit_size, galois_divide(1, galois_power(2, id)));
#ifdef TIMER #ifdef TIMER
time_calc += GetTickCount() - time_start; time_calc += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -472,7 +516,7 @@ time_calc += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 復元されたソース・ブロックのチェックサムを検証する // 復元されたソース・ブロックのチェックサムを検証する
checksum16_return(work_buf, hash, io_size); checksum16_return(work_buf, hash, io_size);
@@ -491,7 +535,7 @@ time_start = GetTickCount();
goto error_end; goto error_end;
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
block_off += io_size; block_off += io_size;
@@ -499,9 +543,9 @@ time_write += GetTickCount() - time_start;
print_progress_done(); // 末尾ブロックの断片化によっては 100% で完了するとは限らない print_progress_done(); // 末尾ブロックの断片化によっては 100% で完了するとは限らない
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
printf("decode %d.%03d sec\n", time_calc / 1000, time_calc % 1000); printf("decode %.3f sec\n", (double)time_calc / CLOCKS_PER_SEC);
#endif #endif
error_end: error_end:
@@ -623,7 +667,7 @@ int decode_method2( // ソース・データを全て読み込む場合
#ifdef TIMER #ifdef TIMER
read_count = 0; read_count = 0;
skip_count = 0; skip_count = 0;
time_start = GetTickCount(); time_start = clock();
#endif #endif
last_file = -1; last_file = -1;
recv_now = 0; // 何番目の代替ブロックか recv_now = 0; // 何番目の代替ブロックか
@@ -760,7 +804,7 @@ skip_count++;
hFile = NULL; hFile = NULL;
} }
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ
@@ -845,7 +889,7 @@ skip_count++;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 復元されたブロックを書き込む // 復元されたブロックを書き込む
work_buf = p_buf; work_buf = p_buf;
@@ -916,7 +960,7 @@ write_count++;
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
part_off += part_num; // 次の消失ブロック位置にする part_off += part_num; // 次の消失ブロック位置にする
@@ -930,9 +974,9 @@ time_write += GetTickCount() - time_start;
print_progress_done(); print_progress_done();
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
j = ((block_size + io_size - 1) / io_size) * block_lost; j = ((block_size + io_size - 1) / io_size) * block_lost;
printf("write %d.%03d sec, count = %d/%d\n", time_write / 1000, time_write % 1000, write_count, j); printf("write %.3f sec, count = %d/%d\n", (double)time_write / CLOCKS_PER_SEC, write_count, j);
if (prog_num != prog_base) if (prog_num != prog_base)
printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base); printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base);
#endif #endif
@@ -1063,7 +1107,7 @@ int decode_method3( // 復元するブロックを全て保持できる場合
#ifdef TIMER #ifdef TIMER
read_count = 0; read_count = 0;
time_start = GetTickCount(); time_start = clock();
#endif #endif
last_file = -1; last_file = -1;
for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく
@@ -1173,7 +1217,7 @@ read_count++;
hFile = NULL; hFile = NULL;
} }
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ
@@ -1238,7 +1282,7 @@ time_read += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 復元されたブロックを書き込む // 復元されたブロックを書き込む
work_buf = p_buf; work_buf = p_buf;
@@ -1297,7 +1341,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
// 最後の書き込みファイルを閉じる // 最後の書き込みファイルを閉じる
CloseHandle(hFile); CloseHandle(hFile);
@@ -1305,8 +1349,8 @@ time_write += GetTickCount() - time_start;
print_progress_done(); print_progress_done();
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
if (prog_num != prog_base) if (prog_num != prog_base)
printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base); printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base);
#endif #endif
@@ -1463,7 +1507,7 @@ int decode_method4( // 全てのブロックを断片的に保持する場合 (G
#ifdef TIMER #ifdef TIMER
read_count = 0; read_count = 0;
skip_count = 0; skip_count = 0;
time_start = GetTickCount(); time_start = clock();
#endif #endif
last_file = -1; last_file = -1;
recv_now = 0; // 何番目の代替ブロックか recv_now = 0; // 何番目の代替ブロックか
@@ -1600,7 +1644,7 @@ skip_count++;
hFile = NULL; hFile = NULL;
} }
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
memset(g_buf, 0, (size_t)unit_size * block_lost); // 待機中に GPU用の領域をゼロ埋めしておく memset(g_buf, 0, (size_t)unit_size * block_lost); // 待機中に GPU用の領域をゼロ埋めしておく
@@ -1731,10 +1775,21 @@ skip_count++;
#endif #endif
} else if (src_off + src_num + src_max > source_num){ } else if (src_off + src_num + src_max > source_num){
src_num = source_num - src_off - src_max; src_num = source_num - src_off - src_max;
if ((src_num < src_max) && (src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){ if (src_num < src_max){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる if ((src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる
#ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
#endif
} else if (src_num < src_max / 4){
src_num = src_max / 4; // src_num が小さくなり過ぎないようにする
#ifdef TIMER
printf("GPU last ?: src_off = %d, src_num = %d\n", src_off, src_num);
} else {
printf("GPU last -: src_off = %d, src_num = %d\n", src_off, src_num);
#endif
}
#ifdef TIMER #ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
} else { } else {
printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num); printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num);
#endif #endif
@@ -1834,7 +1889,7 @@ skip_count++;
prog_num += th->size * block_lost; prog_num += th->size * block_lost;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 復元されたブロックを書き込む // 復元されたブロックを書き込む
work_buf = p_buf; work_buf = p_buf;
@@ -1907,7 +1962,7 @@ write_count++;
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
block_off += io_size; block_off += io_size;
@@ -1918,9 +1973,9 @@ time_write += GetTickCount() - time_start;
print_progress_done(); print_progress_done();
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
j = ((block_size + io_size - 1) / io_size) * block_lost; j = ((block_size + io_size - 1) / io_size) * block_lost;
printf("write %d.%03d sec, count = %d/%d\n", time_write / 1000, time_write % 1000, write_count, j); printf("write %.3f sec, count = %d/%d\n", (double)time_write / CLOCKS_PER_SEC, write_count, j);
if (prog_num != prog_base) if (prog_num != prog_base)
printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base); printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base);
#endif #endif
@@ -2085,7 +2140,7 @@ int decode_method5( // 復元するブロックだけ保持する場合 (GPU対
#ifdef TIMER #ifdef TIMER
read_count = 0; read_count = 0;
time_start = GetTickCount(); time_start = clock();
#endif #endif
last_file = -1; last_file = -1;
for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく
@@ -2195,7 +2250,7 @@ read_count++;
hFile = NULL; hFile = NULL;
} }
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
if (source_off == 0) if (source_off == 0)
@@ -2318,10 +2373,21 @@ time_read += GetTickCount() - time_start;
#endif #endif
} else if (src_off + src_num + src_max > read_num){ } else if (src_off + src_num + src_max > read_num){
src_num = read_num - src_off - src_max; src_num = read_num - src_off - src_max;
if ((src_num < src_max) && (src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){ if (src_num < src_max){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる if ((src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる
#ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
#endif
} else if (src_num < src_max / 4){
src_num = src_max / 4; // src_num が小さくなり過ぎないようにする
#ifdef TIMER
printf("GPU last ?: src_off = %d, src_num = %d\n", src_off, src_num);
} else {
printf("GPU last -: src_off = %d, src_num = %d\n", src_off, src_num);
#endif
}
#ifdef TIMER #ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
} else { } else {
printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num); printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num);
#endif #endif
@@ -2424,7 +2490,7 @@ time_read += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 復元されたブロックを書き込む // 復元されたブロックを書き込む
work_buf = p_buf; work_buf = p_buf;
@@ -2485,7 +2551,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
// 最後の書き込みファイルを閉じる // 最後の書き込みファイルを閉じる
CloseHandle(hFile); CloseHandle(hFile);
@@ -2493,8 +2559,8 @@ time_write += GetTickCount() - time_start;
print_progress_done(); print_progress_done();
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
if (prog_num != prog_base) if (prog_num != prog_base)
printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base); printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base);
#endif #endif

View File

@@ -1,5 +1,5 @@
// rs_encode.c // rs_encode.c
// Copyright : 2023-10-29 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <malloc.h> #include <malloc.h>
@@ -29,7 +29,9 @@
#ifdef TIMER #ifdef TIMER
static unsigned int time_start, time_read = 0, time_write = 0, time_calc = 0; #include <time.h>
static double time_sec, time_speed;
static clock_t time_start, time_read = 0, time_write = 0, time_calc = 0;
static unsigned int read_count, skip_count; static unsigned int read_count, skip_count;
#endif #endif
@@ -61,7 +63,7 @@ static DWORD WINAPI thread_encode2(LPVOID lpParameter)
RS_TH *th; RS_TH *th;
#ifdef TIMER #ifdef TIMER
unsigned int loop_count2a = 0, loop_count2b = 0; unsigned int loop_count2a = 0, loop_count2b = 0;
unsigned int time_start2, time_encode2a = 0, time_encode2b = 0; clock_t time_start2, time_encode2a = 0, time_encode2b = 0;
#endif #endif
th = (RS_TH *)lpParameter; th = (RS_TH *)lpParameter;
@@ -80,7 +82,7 @@ unsigned int time_start2, time_encode2a = 0, time_encode2b = 0;
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->now < INT_MAX / 2){ while (th->now < INT_MAX / 2){
#ifdef TIMER #ifdef TIMER
time_start2 = GetTickCount(); time_start2 = clock();
#endif #endif
s_buf = th->buf; s_buf = th->buf;
src_off = th->off; // ソース・ブロック番号 src_off = th->off; // ソース・ブロック番号
@@ -98,7 +100,7 @@ loop_count2a++;
} }
#ifdef TIMER #ifdef TIMER
time_encode2a += GetTickCount() - time_start2; time_encode2a += clock() - time_start2;
#endif #endif
} else { // パリティ・ブロックを部分的に保持する場合 } else { // パリティ・ブロックを部分的に保持する場合
// スレッドごとに作成するパリティ・ブロックの chunk を変える // スレッドごとに作成するパリティ・ブロックの chunk を変える
@@ -143,7 +145,7 @@ loop_count2b += src_num;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2b += GetTickCount() - time_start2; time_encode2b += clock() - time_start2;
#endif #endif
} }
//_mm_sfence(); // メモリーへの書き込みを完了する //_mm_sfence(); // メモリーへの書き込みを完了する
@@ -153,19 +155,21 @@ time_encode2b += GetTickCount() - time_start2;
#ifdef TIMER #ifdef TIMER
loop_count2b /= chunk_num; // chunk数で割ってブロック数にする loop_count2b /= chunk_num; // chunk数で割ってブロック数にする
printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b); printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b);
if (time_encode2a > 0){ time_sec = (double)time_encode2a / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2a * unit_size * 125 / ((__int64)time_encode2a * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2a * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
if (loop_count2a > 0) if (loop_count2a > 0)
printf(" 1st encode %d.%03d sec, %d loop, %d MB/s\n", time_encode2a / 1000, time_encode2a % 1000, loop_count2a, i); printf(" 1st encode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2a, time_speed);
if (time_encode2b > 0){ time_sec = (double)time_encode2b / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2b * unit_size * 125 / ((__int64)time_encode2b * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2b * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
printf(" 2nd encode %d.%03d sec, %d loop, %d MB/s\n", time_encode2b / 1000, time_encode2b % 1000, loop_count2b, i); printf(" 2nd encode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2b, time_speed);
#endif #endif
// 終了処理 // 終了処理
@@ -185,7 +189,7 @@ static DWORD WINAPI thread_encode3(LPVOID lpParameter)
RS_TH *th; RS_TH *th;
#ifdef TIMER #ifdef TIMER
unsigned int loop_count2a = 0, loop_count2b = 0; unsigned int loop_count2a = 0, loop_count2b = 0;
unsigned int time_start2, time_encode2a = 0, time_encode2b = 0; clock_t time_start2, time_encode2a = 0, time_encode2b = 0;
#endif #endif
th = (RS_TH *)lpParameter; th = (RS_TH *)lpParameter;
@@ -204,7 +208,7 @@ unsigned int time_start2, time_encode2a = 0, time_encode2b = 0;
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->now < INT_MAX / 2){ while (th->now < INT_MAX / 2){
#ifdef TIMER #ifdef TIMER
time_start2 = GetTickCount(); time_start2 = clock();
#endif #endif
s_buf = th->buf; s_buf = th->buf;
src_off = th->off; // ソース・ブロック番号 src_off = th->off; // ソース・ブロック番号
@@ -221,7 +225,7 @@ loop_count2a++;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2a += GetTickCount() - time_start2; time_encode2a += clock() - time_start2;
#endif #endif
} else { // 全てのパリティ・ブロックを保持する場合 } else { // 全てのパリティ・ブロックを保持する場合
// スレッドごとに作成するパリティ・ブロックの chunk を変える // スレッドごとに作成するパリティ・ブロックの chunk を変える
@@ -261,7 +265,7 @@ loop_count2b += src_num;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
time_encode2b += GetTickCount() - time_start2; time_encode2b += clock() - time_start2;
#endif #endif
} }
//_mm_sfence(); // メモリーへの書き込みを完了する //_mm_sfence(); // メモリーへの書き込みを完了する
@@ -271,19 +275,21 @@ time_encode2b += GetTickCount() - time_start2;
#ifdef TIMER #ifdef TIMER
loop_count2b /= chunk_num; // chunk数で割ってブロック数にする loop_count2b /= chunk_num; // chunk数で割ってブロック数にする
printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b); printf("sub-thread : total loop = %d\n", loop_count2a + loop_count2b);
if (time_encode2a > 0){ time_sec = (double)time_encode2a / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2a * unit_size * 125 / ((__int64)time_encode2a * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2a * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
if (loop_count2a > 0) if (loop_count2a > 0)
printf(" 1st encode %d.%03d sec, %d loop, %d MB/s\n", time_encode2a / 1000, time_encode2a % 1000, loop_count2a, i); printf(" 1st encode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2a, time_speed);
if (time_encode2b > 0){ time_sec = (double)time_encode2b / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2b * unit_size * 125 / ((__int64)time_encode2b * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2b * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
printf(" 2nd encode %d.%03d sec, %d loop, %d MB/s\n", time_encode2b / 1000, time_encode2b % 1000, loop_count2b, i); printf(" 2nd encode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2b, time_speed);
#endif #endif
// 終了処理 // 終了処理
@@ -303,7 +309,8 @@ static DWORD WINAPI thread_encode_gpu(LPVOID lpParameter)
HANDLE hRun, hEnd; HANDLE hRun, hEnd;
RS_TH *th; RS_TH *th;
#ifdef TIMER #ifdef TIMER
unsigned int time_start2, time_encode2 = 0, loop_count2 = 0; unsigned int loop_count2 = 0;
clock_t time_start2, time_encode2 = 0;
#endif #endif
th = (RS_TH *)lpParameter; th = (RS_TH *)lpParameter;
@@ -320,7 +327,7 @@ unsigned int time_start2, time_encode2 = 0, loop_count2 = 0;
WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ WaitForSingleObject(hRun, INFINITE); // 計算開始の合図を待つ
while (th->now < INT_MAX / 2){ while (th->now < INT_MAX / 2){
#ifdef TIMER #ifdef TIMER
time_start2 = GetTickCount(); time_start2 = clock();
#endif #endif
// GPUはソース・ブロック読み込み中に呼ばれない // GPUはソース・ブロック読み込み中に呼ばれない
s_buf = th->buf; s_buf = th->buf;
@@ -335,24 +342,71 @@ time_start2 = GetTickCount();
} }
// 一つの GPUスレッドが全てのパリティ・ブロックを処理する // 一つの GPUスレッドが全てのパリティ・ブロックを処理する
while ((j = InterlockedIncrement(&(th->now))) < parity_num){ // j = ++th_now if (OpenCL_method & 8){ // 2ブロックずつ計算する
// factor は定数行列の乗数にな // パリティ・ブロック数が奇数なら、最初の一個だけ別に計算す
for (i = 0; i < src_num; i++) if (parity_num & 1){
factor[i] = galois_power(constant[src_off + i], first_num + j); InterlockedIncrement(&(th->now)); // 常に j = 0 となる
// VRAM上のソース・ブロックごとにパリティを追加していく // factor は定数行列の乗数になる
i = gpu_multiply_blocks(src_num, factor, g_buf + (size_t)unit_size * j, unit_size); for (i = 0; i < src_num; i++)
if (i != 0){ factor[i] = galois_power(constant[src_off + i], first_num);
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する // VRAM上のソース・ブロックごとにパリティを追加していく
break; i = gpu_multiply_blocks(src_num, factor, NULL, g_buf, unit_size);
} if (i != 0){
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
break;
}
#ifdef TIMER #ifdef TIMER
loop_count2 += src_num; loop_count2 += src_num;
#endif #endif
} }
// 残りのブロックは二個ずつ計算する
while ((j = InterlockedAdd(&(th->now), 2)) < parity_num){ // th_now += 2, j = th_now
j--; // +2 してるから、最初のブロックは -1 する
// factor は定数行列の乗数になる
for (i = 0; i < src_num; i++){
int c = constant[src_off + i]; // 同じ定数だけど、何乗するかが異なる
factor[i] = galois_power(c, first_num + j);
factor[src_num + i] = galois_power(c, first_num + j + 1);
}
// VRAM上のソース・ブロックごとにパリティを追加していく
i = gpu_multiply_blocks(src_num, factor, (void *)1, g_buf + (size_t)unit_size * j, unit_size * 2);
if (i != 0){
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
break;
}
#ifdef TIMER #ifdef TIMER
time_encode2 += GetTickCount() - time_start2; loop_count2 += src_num * 2;
#endif
}
} else { // 以前からの1ブロックずつ計算する方式
while ((j = InterlockedIncrement(&(th->now))) < parity_num){ // j = ++th_now
// factor は定数行列の乗数になる
for (i = 0; i < src_num; i++)
factor[i] = galois_power(constant[src_off + i], first_num + j);
// VRAM上のソース・ブロックごとにパリティを追加していく
i = gpu_multiply_blocks(src_num, factor, NULL, g_buf + (size_t)unit_size * j, unit_size);
if (i != 0){
th->len = i;
InterlockedExchange(&(th->now), INT_MAX / 3); // サブ・スレッドの計算を中断する
break;
}
#ifdef TIMER
loop_count2 += src_num;
#endif
}
}
#ifdef TIMER
time_encode2 += clock() - time_start2;
#endif #endif
// 最後にVRAMを解放する // 最後にVRAMを解放する
i = gpu_finish(); i = gpu_finish();
@@ -365,12 +419,13 @@ time_encode2 += GetTickCount() - time_start2;
} }
#ifdef TIMER #ifdef TIMER
printf("gpu-thread :\n"); printf("gpu-thread :\n");
if (time_encode2 > 0){ time_sec = (double)time_encode2 / CLOCKS_PER_SEC;
i = (int)((__int64)loop_count2 * unit_size * 125 / ((__int64)time_encode2 * 131072)); if (time_sec > 0){
time_speed = ((double)loop_count2 * unit_size) / (time_sec * 1048576);
} else { } else {
i = 0; time_speed = 0;
} }
printf(" 2nd encode %d.%03d sec, %d loop, %d MB/s\n", time_encode2 / 1000, time_encode2 % 1000, loop_count2, i); printf(" 2nd encode %.3f sec, %d loop, %.0f MB/s\n", time_sec, loop_count2, time_speed);
#endif #endif
// 終了処理 // 終了処理
@@ -452,7 +507,7 @@ int encode_method1( // ソース・ブロックが一個だけの場合
block_off = 0; block_off = 0;
while (block_off < block_size){ while (block_off < block_size){
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// ソース・ブロックを読み込む // ソース・ブロックを読み込む
len = s_blk[0].size - block_off; len = s_blk[0].size - block_off;
@@ -469,7 +524,7 @@ time_start = GetTickCount();
s_blk[0].crc = crc_update(s_blk[0].crc, buf, len); // without pad s_blk[0].crc = crc_update(s_blk[0].crc, buf, len); // without pad
checksum16_altmap(buf, buf + io_size, io_size); checksum16_altmap(buf, buf + io_size, io_size);
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
// リカバリ・ファイルに書き込むサイズ // リカバリ・ファイルに書き込むサイズ
@@ -482,13 +537,13 @@ time_read += GetTickCount() - time_start;
// パリティ・ブロックごとに // パリティ・ブロックごとに
for (i = 0; i < parity_num; i++){ for (i = 0; i < parity_num; i++){
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
memset(work_buf, 0, unit_size); memset(work_buf, 0, unit_size);
// factor は 2の乗数になる // factor は 2の乗数になる
galois_align_multiply(buf, work_buf, unit_size, galois_power(2, first_num + i)); galois_align_multiply(buf, work_buf, unit_size, galois_power(2, first_num + i));
#ifdef TIMER #ifdef TIMER
time_calc += GetTickCount() - time_start; time_calc += clock() - time_start;
#endif #endif
// 経過表示 // 経過表示
@@ -502,7 +557,7 @@ time_calc += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// パリティ・ブロックのチェックサムを検証する // パリティ・ブロックのチェックサムを検証する
checksum16_return(work_buf, hash, io_size); checksum16_return(work_buf, hash, io_size);
@@ -535,7 +590,7 @@ time_start = GetTickCount();
goto error_end; goto error_end;
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
} }
@@ -565,7 +620,7 @@ time_write += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 最後に Recovery Slice packet のヘッダーを書き込む // 最後に Recovery Slice packet のヘッダーを書き込む
for (i = 0; i < parity_num; i++){ for (i = 0; i < parity_num; i++){
@@ -581,14 +636,14 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
printf("encode %d.%03d sec\n", time_calc / 1000, time_calc % 1000); printf("encode %.3f sec\n", (double)time_calc / CLOCKS_PER_SEC);
#endif #endif
error_end: error_end:
@@ -729,7 +784,7 @@ int encode_method2( // ソース・データを全て読み込む場合
#ifdef TIMER #ifdef TIMER
read_count = 0; read_count = 0;
skip_count = 0; skip_count = 0;
time_start = GetTickCount(); time_start = clock();
#endif #endif
last_file = -1; last_file = -1;
for (i = 0; i < source_num; i++){ for (i = 0; i < source_num; i++){
@@ -830,7 +885,7 @@ skip_count++;
CloseHandle(hFile); CloseHandle(hFile);
hFile = NULL; hFile = NULL;
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ
@@ -930,7 +985,7 @@ skip_count++;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// パリティ・ブロックを書き込む // パリティ・ブロックを書き込む
work_buf = p_buf; work_buf = p_buf;
@@ -979,7 +1034,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
part_off += part_num; // 次のパリティ位置にする part_off += part_num; // 次のパリティ位置にする
@@ -1025,7 +1080,7 @@ time_write += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 最後に Recovery Slice packet のヘッダーを書き込む // 最後に Recovery Slice packet のヘッダーを書き込む
for (i = 0; i < parity_num; i++){ for (i = 0; i < parity_num; i++){
@@ -1041,13 +1096,13 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
if (prog_num != prog_base) if (prog_num != prog_base)
printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base); printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base);
#endif #endif
@@ -1186,7 +1241,7 @@ int encode_method3( // パリティ・ブロックを全て保持して、一度
src_off = source_off - 1; // まだ計算して無い印 src_off = source_off - 1; // まだ計算して無い印
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく
// ソース・ブロックを読み込む // ソース・ブロックを読み込む
@@ -1318,7 +1373,7 @@ time_start = GetTickCount();
memcpy(common_buf + packet_off + 16, file_md_ctx.hash, 16); memcpy(common_buf + packet_off + 16, file_md_ctx.hash, 16);
} }
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ WaitForMultipleObjects(cpu_num1, hEnd, TRUE, INFINITE); // サブ・スレッドの計算終了の合図を待つ
@@ -1393,19 +1448,19 @@ time_read += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
memcpy(common_buf + common_size, common_buf, common_size); // 後の半分に前半のをコピーする memcpy(common_buf + common_size, common_buf, common_size); // 後の半分に前半のをコピーする
// 最後にパリティ・ブロックのチェックサムを検証して、リカバリ・ファイルに書き込む // 最後にパリティ・ブロックのチェックサムを検証して、リカバリ・ファイルに書き込む
err = create_recovery_file_1pass(file_path, recovery_path, packet_limit, block_distri, err = create_recovery_file_1pass(file_path, recovery_path, packet_limit, block_distri,
packet_num, common_buf, common_size, footer_buf, footer_size, rcv_hFile, p_buf, NULL, unit_size); packet_num, common_buf, common_size, footer_buf, footer_size, rcv_hFile, p_buf, NULL, unit_size);
#ifdef TIMER #ifdef TIMER
time_write = GetTickCount() - time_start; time_write = clock() - time_start;
#endif #endif
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
if (prog_num != prog_base - prog_write * parity_num) if (prog_num != prog_base - prog_write * parity_num)
printf(" prog_num = %I64d != %I64d\n", prog_num, prog_base - prog_write * parity_num); printf(" prog_num = %I64d != %I64d\n", prog_num, prog_base - prog_write * parity_num);
#endif #endif
@@ -1577,7 +1632,7 @@ int encode_method4( // 全てのブロックを断片的に保持する場合 (G
#ifdef TIMER #ifdef TIMER
read_count = 0; read_count = 0;
skip_count = 0; skip_count = 0;
time_start = GetTickCount(); time_start = clock();
#endif #endif
last_file = -1; last_file = -1;
for (i = 0; i < source_num; i++){ for (i = 0; i < source_num; i++){
@@ -1678,7 +1733,7 @@ skip_count++;
CloseHandle(hFile); CloseHandle(hFile);
hFile = NULL; hFile = NULL;
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
memset(g_buf, 0, (size_t)unit_size * parity_num); // 待機中に GPU用の領域をゼロ埋めしておく memset(g_buf, 0, (size_t)unit_size * parity_num); // 待機中に GPU用の領域をゼロ埋めしておく
@@ -1817,11 +1872,21 @@ skip_count++;
#endif #endif
} else if (src_off + src_num + src_max > source_num){ } else if (src_off + src_num + src_max > source_num){
src_num = source_num - src_off - src_max; src_num = source_num - src_off - src_max;
// src_num が 0にならないように、src_num == src_max なら上の last1 にする if (src_num < src_max){
if ((src_num < src_max) && (src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){ if ((src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる
#ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
#endif
} else if (src_num < src_max / 4){
src_num = src_max / 4; // src_num が小さくなり過ぎないようにする
#ifdef TIMER
printf("GPU last ?: src_off = %d, src_num = %d\n", src_off, src_num);
} else {
printf("GPU last -: src_off = %d, src_num = %d\n", src_off, src_num);
#endif
}
#ifdef TIMER #ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
} else { } else {
printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num); printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num);
#endif #endif
@@ -1921,7 +1986,7 @@ skip_count++;
prog_num += th->size * parity_num; prog_num += th->size * parity_num;
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// パリティ・ブロックを書き込む // パリティ・ブロックを書き込む
work_buf = p_buf; work_buf = p_buf;
@@ -1972,7 +2037,7 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
block_off += io_size; block_off += io_size;
@@ -2015,7 +2080,7 @@ time_write += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
// 最後に Recovery Slice packet のヘッダーを書き込む // 最後に Recovery Slice packet のヘッダーを書き込む
for (i = 0; i < parity_num; i++){ for (i = 0; i < parity_num; i++){
@@ -2031,13 +2096,13 @@ time_start = GetTickCount();
} }
} }
#ifdef TIMER #ifdef TIMER
time_write += GetTickCount() - time_start; time_write += clock() - time_start;
#endif #endif
} }
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
if (prog_num != prog_base) if (prog_num != prog_base)
printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base); printf(" prog_num = %I64d, prog_base = %I64d\n", prog_num, prog_base);
#endif #endif
@@ -2210,7 +2275,7 @@ int encode_method5( // ソース・ブロックの一部とパリティ・ブロ
src_off = source_off - 1; // まだ計算して無い印 src_off = source_off - 1; // まだ計算して無い印
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく for (i = 0; i < read_num; i++){ // スライスを一個ずつ読み込んでメモリー上に配置していく
// ソース・ブロックを読み込む // ソース・ブロックを読み込む
@@ -2341,7 +2406,7 @@ time_start = GetTickCount();
memcpy(common_buf + packet_off + 16, file_md_ctx.hash, 16); memcpy(common_buf + packet_off + 16, file_md_ctx.hash, 16);
} }
#ifdef TIMER #ifdef TIMER
time_read += GetTickCount() - time_start; time_read += clock() - time_start;
#endif #endif
if (source_off == 0) if (source_off == 0)
@@ -2462,10 +2527,21 @@ time_read += GetTickCount() - time_start;
#endif #endif
} else if (src_off + src_num + src_max > read_num){ } else if (src_off + src_num + src_max > read_num){
src_num = read_num - src_off - src_max; src_num = read_num - src_off - src_max;
if ((src_num < src_max) && (src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){ if (src_num < src_max){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる if ((src_num + src_max <= vram_max) && (gpu_end * 2 > cpu_end)){
src_num += src_max; // GPU担当量が少なくて、余裕がある場合は、残りも全て任せる
#ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
#endif
} else if (src_num < src_max / 4){
src_num = src_max / 4; // src_num が小さくなり過ぎないようにする
#ifdef TIMER
printf("GPU last ?: src_off = %d, src_num = %d\n", src_off, src_num);
} else {
printf("GPU last -: src_off = %d, src_num = %d\n", src_off, src_num);
#endif
}
#ifdef TIMER #ifdef TIMER
printf("GPU last +: src_off = %d, src_num = %d + %d\n", src_off, src_num - src_max, src_max);
} else { } else {
printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num); printf("GPU last 2: src_off = %d, src_num = %d\n", src_off, src_num);
#endif #endif
@@ -2568,19 +2644,19 @@ time_read += GetTickCount() - time_start;
} }
#ifdef TIMER #ifdef TIMER
time_start = GetTickCount(); time_start = clock();
#endif #endif
memcpy(common_buf + common_size, common_buf, common_size); // 後の半分に前半のをコピーする memcpy(common_buf + common_size, common_buf, common_size); // 後の半分に前半のをコピーする
// 最後にパリティ・ブロックのチェックサムを検証して、リカバリ・ファイルに書き込む // 最後にパリティ・ブロックのチェックサムを検証して、リカバリ・ファイルに書き込む
err = create_recovery_file_1pass(file_path, recovery_path, packet_limit, block_distri, err = create_recovery_file_1pass(file_path, recovery_path, packet_limit, block_distri,
packet_num, common_buf, common_size, footer_buf, footer_size, rcv_hFile, p_buf, g_buf, unit_size); packet_num, common_buf, common_size, footer_buf, footer_size, rcv_hFile, p_buf, g_buf, unit_size);
#ifdef TIMER #ifdef TIMER
time_write = GetTickCount() - time_start; time_write = clock() - time_start;
#endif #endif
#ifdef TIMER #ifdef TIMER
printf("read %d.%03d sec\n", time_read / 1000, time_read % 1000); printf("read %.3f sec\n", (double)time_read / CLOCKS_PER_SEC);
printf("write %d.%03d sec\n", time_write / 1000, time_write % 1000); printf("write %.3f sec\n", (double)time_write / CLOCKS_PER_SEC);
if (prog_num != prog_base - prog_write * parity_num) if (prog_num != prog_base - prog_write * parity_num)
printf(" prog_num = %I64d != %I64d\n", prog_num, prog_base - prog_write * parity_num); printf(" prog_num = %I64d != %I64d\n", prog_num, prog_base - prog_write * parity_num);
#endif #endif

View File

@@ -1,5 +1,5 @@
// search.c // search.c
// Copyright : 2022-10-14 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <stdio.h> #include <stdio.h>

View File

@@ -1,10 +1,11 @@
void calc_table(__local uint *mtab, int id, int factor) void calc_table(__local uint *mtab, int id, int factor)
{ {
int i, sum = 0; int i, sum;
for (i = 0; i < 8; i++){ sum = ((id << 31) >> 31) & factor;
sum = (id & (1 << i)) ? (sum ^ factor) : sum; for (i = 1; i < 8; i++){
factor = (factor & 0x8000) ? ((factor << 1) ^ 0x1100B) : (factor << 1); factor = (factor << 1) ^ (((factor << 16) >> 31) & 0x1100B);
sum ^= ((id << (31 - i)) >> 31) & factor;
} }
mtab[id] = sum; mtab[id] = sum;
@@ -14,6 +15,30 @@ void calc_table(__local uint *mtab, int id, int factor)
mtab[id + 256] = sum; mtab[id + 256] = sum;
} }
void calc_table2(__local uint *mtab, int id, int factor, int factor2)
{
int i, sum, sum2, mask;
mask = (id << 31) >> 31;
sum = mask & factor;
sum2 = mask & factor2;
for (i = 1; i < 8; i++){
factor = (factor << 1) ^ (((factor << 16) >> 31) & 0x1100B);
factor2 = (factor2 << 1) ^ (((factor2 << 16) >> 31) & 0x1100B);
mask = (id << (31 - i)) >> 31;
sum ^= mask & factor;
sum2 ^= mask & factor2;
}
mtab[id] = sum | (sum2 << 16);
sum = (sum << 4) ^ (((sum << 16) >> 31) & 0x88058) ^ (((sum << 17) >> 31) & 0x4402C) ^ (((sum << 18) >> 31) & 0x22016) ^ (((sum << 19) >> 31) & 0x1100B);
sum = (sum << 4) ^ (((sum << 16) >> 31) & 0x88058) ^ (((sum << 17) >> 31) & 0x4402C) ^ (((sum << 18) >> 31) & 0x22016) ^ (((sum << 19) >> 31) & 0x1100B);
sum2 = (sum2 << 4) ^ (((sum2 << 16) >> 31) & 0x88058) ^ (((sum2 << 17) >> 31) & 0x4402C) ^ (((sum2 << 18) >> 31) & 0x22016) ^ (((sum2 << 19) >> 31) & 0x1100B);
sum2 = (sum2 << 4) ^ (((sum2 << 16) >> 31) & 0x88058) ^ (((sum2 << 17) >> 31) & 0x4402C) ^ (((sum2 << 18) >> 31) & 0x22016) ^ (((sum2 << 19) >> 31) & 0x1100B);
mtab[id + 256] = sum | (sum2 << 16);
}
__kernel void method1( __kernel void method1(
__global uint *src, __global uint *src,
__global uint *dst, __global uint *dst,
@@ -31,6 +56,7 @@ __kernel void method1(
dst[i] = 0; dst[i] = 0;
for (blk = 0; blk < blk_num; blk++){ for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table(mtab, table_id, factors[blk]); calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE); barrier(CLK_LOCAL_MEM_FENCE);
@@ -42,7 +68,6 @@ __kernel void method1(
dst[i] ^= sum; dst[i] ^= sum;
} }
src += BLK_SIZE; src += BLK_SIZE;
barrier(CLK_LOCAL_MEM_FENCE);
} }
} }
@@ -65,6 +90,7 @@ __kernel void method2(
} }
for (blk = 0; blk < blk_num; blk++){ for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table(mtab, table_id, factors[blk]); calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE); barrier(CLK_LOCAL_MEM_FENCE);
@@ -82,11 +108,182 @@ __kernel void method2(
dst[pos + 4] ^= ((sum1 & 0xFF00FF00) >> 8) | (sum2 & 0xFF00FF00); dst[pos + 4] ^= ((sum1 & 0xFF00FF00) >> 8) | (sum2 & 0xFF00FF00);
} }
src += BLK_SIZE; src += BLK_SIZE;
barrier(CLK_LOCAL_MEM_FENCE);
} }
} }
__kernel void method4( __kernel void method4(
__global uint4 *src,
__global uint4 *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk;
uchar4 r0, r1, r2, r3, r4, r5, r6, r7;
uchar16 lo, hi;
const int work_id = get_global_id(0) * 2;
const int work_size = get_global_size(0) * 2;
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table(mtab, table_id, factors[blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
lo = as_uchar16(src[i ]);
hi = as_uchar16(src[i + 1]);
r0 = (uchar4)(as_uchar2((ushort)(mtab[lo.s0] ^ mtab[256 + hi.s0])), as_uchar2((ushort)(mtab[lo.s1] ^ mtab[256 + hi.s1])));
r1 = (uchar4)(as_uchar2((ushort)(mtab[lo.s2] ^ mtab[256 + hi.s2])), as_uchar2((ushort)(mtab[lo.s3] ^ mtab[256 + hi.s3])));
r2 = (uchar4)(as_uchar2((ushort)(mtab[lo.s4] ^ mtab[256 + hi.s4])), as_uchar2((ushort)(mtab[lo.s5] ^ mtab[256 + hi.s5])));
r3 = (uchar4)(as_uchar2((ushort)(mtab[lo.s6] ^ mtab[256 + hi.s6])), as_uchar2((ushort)(mtab[lo.s7] ^ mtab[256 + hi.s7])));
r4 = (uchar4)(as_uchar2((ushort)(mtab[lo.s8] ^ mtab[256 + hi.s8])), as_uchar2((ushort)(mtab[lo.s9] ^ mtab[256 + hi.s9])));
r5 = (uchar4)(as_uchar2((ushort)(mtab[lo.sa] ^ mtab[256 + hi.sa])), as_uchar2((ushort)(mtab[lo.sb] ^ mtab[256 + hi.sb])));
r6 = (uchar4)(as_uchar2((ushort)(mtab[lo.sc] ^ mtab[256 + hi.sc])), as_uchar2((ushort)(mtab[lo.sd] ^ mtab[256 + hi.sd])));
r7 = (uchar4)(as_uchar2((ushort)(mtab[lo.se] ^ mtab[256 + hi.se])), as_uchar2((ushort)(mtab[lo.sf] ^ mtab[256 + hi.sf])));
dst[i ] ^= as_uint4((uchar16)(r0.x, r0.z, r1.x, r1.z, r2.x, r2.z, r3.x, r3.z, r4.x, r4.z, r5.x, r5.z, r6.x, r6.z, r7.x, r7.z));
dst[i + 1] ^= as_uint4((uchar16)(r0.y, r0.w, r1.y, r1.w, r2.y, r2.w, r3.y, r3.w, r4.y, r4.w, r5.y, r5.w, r6.y, r6.w, r7.y, r7.w));
}
src += BLK_SIZE / 4;
}
}
__kernel void method9(
__global uint *src,
__global uint *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk;
uint v, sum, sum2;
const int work_id = get_global_id(0);
const int work_size = get_global_size(0);
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE; i += work_size){
dst[i] = 0;
dst[i + BLK_SIZE] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table2(mtab, table_id, factors[blk], factors[blk_num + blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE; i += work_size){
v = src[i];
sum = mtab[(uchar)v] ^ mtab[256 + (uchar)(v >> 8)];
sum2 = mtab[(uchar)(v >> 16)] ^ mtab[256 + (v >> 24)];
dst[i] ^= (sum & 0xFFFF) | (sum2 << 16);
dst[i + BLK_SIZE] ^= (sum >> 16) | (sum2 & 0xFFFF0000);
}
src += BLK_SIZE;
}
}
__kernel void method10(
__global uint *src,
__global uint *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk, pos;
uint lo, hi, t0, t1, t2, t3;
const int work_id = get_global_id(0) * 2;
const int work_size = get_global_size(0) * 2;
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
dst[i + BLK_SIZE ] = 0;
dst[i + BLK_SIZE + 1] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table2(mtab, table_id, factors[blk], factors[blk_num + blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE; i += work_size){
pos = (i & ~7) + ((i & 7) >> 1);
lo = src[pos ];
hi = src[pos + 4];
t0 = mtab[(uchar)lo] ^ mtab[256 + (uchar)hi];
t1 = mtab[(uchar)(lo >> 8)] ^ mtab[256 + (uchar)(hi >> 8)];
t2 = mtab[(uchar)(lo >> 16)] ^ mtab[256 + (uchar)(hi >> 16)];
t3 = mtab[lo >> 24] ^ mtab[256 + (hi >> 24)];
dst[pos ] ^= (uchar)t0 | ((t1 << 8) & 0xFF00) | ((t2 << 16) & 0xFF0000) | (t3 << 24);
dst[pos + 4] ^= (uchar)(t0 >> 8) | (t1 & 0xFF00) | ((t2 << 8) & 0xFF0000) | ((t3 << 16) & 0xFF000000);
dst[pos + BLK_SIZE ] ^= (uchar)(t0 >> 16) | ((t1 >> 8) & 0xFF00) | (t2 & 0xFF0000) | ((t3 << 8) & 0xFF000000);
dst[pos + BLK_SIZE + 4] ^= (t0 >> 24) | ((t1 >> 16) & 0xFF00) | ((t2 >> 8) & 0xFF0000) | (t3 & 0xFF000000);
}
src += BLK_SIZE;
}
}
__kernel void method12(
__global uint4 *src,
__global uint4 *dst,
__global ushort *factors,
int blk_num)
{
__local uint mtab[512];
int i, blk;
uchar4 r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, rA, rB, rC, rD, rE, rF;
uchar16 lo, hi;
const int work_id = get_global_id(0) * 2;
const int work_size = get_global_size(0) * 2;
const int table_id = get_local_id(0);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
dst[i ] = 0;
dst[i + 1] = 0;
dst[i + BLK_SIZE / 4 ] = 0;
dst[i + BLK_SIZE / 4 + 1] = 0;
}
for (blk = 0; blk < blk_num; blk++){
barrier(CLK_LOCAL_MEM_FENCE);
calc_table2(mtab, table_id, factors[blk], factors[blk_num + blk]);
barrier(CLK_LOCAL_MEM_FENCE);
for (i = work_id; i < BLK_SIZE / 4; i += work_size){
lo = as_uchar16(src[i ]);
hi = as_uchar16(src[i + 1]);
r0 = as_uchar4(mtab[lo.s0] ^ mtab[256 + hi.s0]);
r1 = as_uchar4(mtab[lo.s1] ^ mtab[256 + hi.s1]);
r2 = as_uchar4(mtab[lo.s2] ^ mtab[256 + hi.s2]);
r3 = as_uchar4(mtab[lo.s3] ^ mtab[256 + hi.s3]);
r4 = as_uchar4(mtab[lo.s4] ^ mtab[256 + hi.s4]);
r5 = as_uchar4(mtab[lo.s5] ^ mtab[256 + hi.s5]);
r6 = as_uchar4(mtab[lo.s6] ^ mtab[256 + hi.s6]);
r7 = as_uchar4(mtab[lo.s7] ^ mtab[256 + hi.s7]);
r8 = as_uchar4(mtab[lo.s8] ^ mtab[256 + hi.s8]);
r9 = as_uchar4(mtab[lo.s9] ^ mtab[256 + hi.s9]);
rA = as_uchar4(mtab[lo.sa] ^ mtab[256 + hi.sa]);
rB = as_uchar4(mtab[lo.sb] ^ mtab[256 + hi.sb]);
rC = as_uchar4(mtab[lo.sc] ^ mtab[256 + hi.sc]);
rD = as_uchar4(mtab[lo.sd] ^ mtab[256 + hi.sd]);
rE = as_uchar4(mtab[lo.se] ^ mtab[256 + hi.se]);
rF = as_uchar4(mtab[lo.sf] ^ mtab[256 + hi.sf]);
dst[i ] ^= as_uint4((uchar16)(r0.x, r1.x, r2.x, r3.x, r4.x, r5.x, r6.x, r7.x, r8.x, r9.x, rA.x, rB.x, rC.x, rD.x, rE.x, rF.x));
dst[i + 1] ^= as_uint4((uchar16)(r0.y, r1.y, r2.y, r3.y, r4.y, r5.y, r6.y, r7.y, r8.y, r9.y, rA.y, rB.y, rC.y, rD.y, rE.y, rF.y));
dst[i + BLK_SIZE / 4 ] ^= as_uint4((uchar16)(r0.z, r1.z, r2.z, r3.z, r4.z, r5.z, r6.z, r7.z, r8.z, r9.z, rA.z, rB.z, rC.z, rD.z, rE.z, rF.z));
dst[i + BLK_SIZE / 4 + 1] ^= as_uint4((uchar16)(r0.w, r1.w, r2.w, r3.w, r4.w, r5.w, r6.w, r7.w, r8.w, r9.w, rA.w, rB.w, rC.w, rD.w, rE.w, rF.w));
}
src += BLK_SIZE / 4;
}
}
__kernel void method16(
__global uint *src, __global uint *src,
__global uint *dst, __global uint *dst,
__global ushort *factors, __global ushort *factors,
@@ -94,7 +291,7 @@ __kernel void method4(
{ {
__local int table[16]; __local int table[16];
__local uint cache[256]; __local uint cache[256];
int i, j, blk, pos, sht, mask; int i, j, blk, pos, mask, tmp;
uint sum; uint sum;
const int work_id = get_global_id(0); const int work_id = get_global_id(0);
const int work_size = get_global_size(0); const int work_size = get_global_size(0);
@@ -104,11 +301,12 @@ __kernel void method4(
for (blk = 0; blk < blk_num; blk++){ for (blk = 0; blk < blk_num; blk++){
if (get_local_id(0) == 0){ if (get_local_id(0) == 0){
pos = factors[blk] << 16; tmp = factors[blk];
table[0] = pos; table[0] = tmp;
for (j = 1; j < 16; j++){ for (j = 1; j < 16; j++){
pos = (pos << 1) ^ ((pos >> 31) & 0x100B0000); mask = (tmp & 0x8000) ? 0x1100B : 0;
table[j] = pos; tmp = (tmp << 1) ^ mask;
table[j] = tmp;
} }
} }
barrier(CLK_LOCAL_MEM_FENCE); barrier(CLK_LOCAL_MEM_FENCE);
@@ -119,10 +317,11 @@ __kernel void method4(
barrier(CLK_LOCAL_MEM_FENCE); barrier(CLK_LOCAL_MEM_FENCE);
sum = 0; sum = 0;
sht = (i & 60) >> 2; tmp = (i & 60) >> 2;
tmp = 0x8000 >> tmp;
pos &= ~60; pos &= ~60;
for (j = 15; j >= 0; j--){ for (j = 15; j >= 0; j--){
mask = (table[j] << sht) >> 31; mask = (table[j] & tmp) ? 0xFFFFFFFF : 0;
sum ^= mask & cache[pos]; sum ^= mask & cache[pos];
pos += 4; pos += 4;
} }

View File

@@ -1,5 +1,5 @@
// verify.c // verify.c
// Copyright : 2022-10-14 Yutaka Sawada // Copyright : 2024-11-30 Yutaka Sawada
// License : GPL // License : GPL
#ifndef _UNICODE #ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE #define UNICODE
#endif #endif
#ifndef _WIN32_WINNT #ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later #define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif #endif
#include <process.h> #include <process.h>
@@ -1253,21 +1253,22 @@ static int search_block_slide(
slice_ctx *sc) slice_ctx *sc)
{ {
unsigned char *buf, hash[16], hash2[16], err_mag, *short_use; unsigned char *buf, hash[16], hash2[16], err_mag, *short_use;
int i, j, find_num, find_flag, find_next, find_last, short_next; int i, j, find_num, find_flag, find_next, find_last, short_next, short2_next, tmp_next;
int block_count, short_count, tiny_count, tiny_skip, num, i1, i2, i3, i4; int block_count, short_count, tiny_count, tiny_skip, num, i1, i2, i3, i4;
int *order, *index, index_shift; int *order, *index, index_shift;
unsigned int len, off, end_off, err_off; unsigned int len, off, end_off, err_off;
unsigned int prev_crc, fail_count, rear_off, overlap_count; unsigned int prev_crc, fail_count, rear_off, overlap_count;
unsigned int crc, *crcs, *short_crcs; unsigned int crc, *crcs, *short_crcs;
unsigned int time_last, time_slide; unsigned int time_last, time_slide;
__int64 file_off, file_next, short_off, fail_off; __int64 file_off, file_next, short_off, short2_off, tmp_off, fail_off;
if (file_size + 1 < last_off + (__int64)(sc->min_size)) if (file_size + 1 < last_off + (__int64)(sc->min_size))
return 0; // 小さすぎるファイルは調べない return 0; // 小さすぎるファイルは調べない
find_num = 0; // このファイル内で何ブロック見つけたか find_num = 0; // このファイル内で何ブロック見つけたか
find_next = -1; // 次に見つかると予想したブロックの番号 find_next = -1; // 次に見つかると予想したブロックの番号
find_last = -1; // 最後に見つけたブロックの番号 (-1=不明) find_last = -1; // 最後に見つけたブロックの番号 (-1=不明)
short_next = -1; short_next = -1; // 予想される末尾ブロックの番号
short2_next = -1;
fail_count = 0; // CRC は一致したけど MD5 が違った回数 fail_count = 0; // CRC は一致したけど MD5 が違った回数
fail_off = 0; fail_off = 0;
rear_off = 0; rear_off = 0;
@@ -1278,24 +1279,32 @@ static int search_block_slide(
find_last = find_next - 1; // 最後に見つけたブロックの番号 find_last = find_next - 1; // 最後に見つけたブロックの番号
if ((last_off >= files[num1].size) || (last_off + block_size > file_size + 1)) if ((last_off >= files[num1].size) || (last_off + block_size > file_size + 1))
find_next = -1; // 予想位置がファイル・サイズを超えると駄目 find_next = -1; // 予想位置がファイル・サイズを超えると駄目
if ((last_size < block_size) && (files[num1].b_num >= 2) && // 末尾の半端なブロックの番号と想定位置 if ((last_size < block_size) && (last_off < files[num1].size)){ // 末尾の半端なブロックの番号と想定位置
(last_off < files[num1].size) && (files[num1].size <= file_size + 1)){ tmp_next = files[num1].b_off + files[num1].b_num - 1; // 末尾ブロックの番号
short_next = files[num1].b_off + files[num1].b_num - 1; // 末尾ブロックの番号 if (find_next == tmp_next)
if (find_next == short_next)
find_next = -1; // 予想が重複したら末尾ブロックとして探す find_next = -1; // 予想が重複したら末尾ブロックとして探す
short_off = files[num1].size - last_size; if ((files[num1].b_num >= 2) && (files[num1].size <= file_size + 1)){ // 本来の位置を調べる
// ファイルサイズが1ブロック未満でも、同じサイズならエラー訂正を試みる short_next = tmp_next;
} else if ((last_off == 0) && (file_size == files[num1].size) && (file_size < (__int64)block_size)){ short_off = files[num1].size - last_size;
short_off = 0; } else if ((last_off == 0) && (file_size == last_size)){ // ファイルが1ブロック未満でも、同じサイズならエラー訂正を試みる
short_next = files[num1].b_off; short_next = tmp_next;
short_off = 0;
}
if (last_size < file_size){ // 末尾を調べる
short2_next = tmp_next;
short2_off = file_size - last_size;
}
} }
if (file_size > files[num1].size){ if (file_size > files[num1].size){
rear_off = (unsigned int)((file_size - files[num1].size) % (__int64)block_size); rear_off = (unsigned int)((file_size - files[num1].size) % (__int64)block_size);
} else if (file_size < files[num1].size){ } else if (file_size < files[num1].size){
rear_off = block_size - (unsigned int)((files[num1].size - file_size) % (__int64)block_size); rear_off = block_size - (unsigned int)((files[num1].size - file_size) % (__int64)block_size);
} }
//printf("file = %d, find_next = %d, find_last = %d\n", num1, find_next, find_last); /* printf("file = %d, find_next = %d, find_last = %d, rear_off = %d\n", num1, find_next, find_last, rear_off);
//printf("short_off = %I64d, short_next = %d, rear_off = %d\n", short_off, short_next, rear_off); if (short_next >= 0)
printf("short_off = %I64d, short_next = %d\n", short_off, short_next);
if (short2_next >= 0)
printf("short2_off = %I64d, short2_next = %d\n", short2_off, short2_next);*/
} }
file_off = last_off; // 検査開始位置から調べる file_off = last_off; // 検査開始位置から調べる
buf = sc->buf; buf = sc->buf;
@@ -1374,8 +1383,11 @@ static int search_block_slide(
if (last_off < file_off + last_size) if (last_off < file_off + last_size)
last_off = file_off + last_size; // 一番大きな半端なブロックの終端 last_off = file_off + last_size; // 一番大きな半端なブロックの終端
find_next = -2; // 小さなファイルが見つかった = ブロック検出の予想が外れた find_next = -2; // 小さなファイルが見つかった = ブロック検出の予想が外れた
if (i == short_next) if (i == short_next){ // この末尾ブロックは検出済み
short_next = -1; // 末尾ブロックは検出済み short_next = -1;
} else if (i == short2_next){
short2_next = -1;
}
// 経過表示 // 経過表示
if (GetTickCount() - time_last >= UPDATE_TIME){ if (GetTickCount() - time_last >= UPDATE_TIME){
@@ -1416,7 +1428,7 @@ static int search_block_slide(
// ブロック・サイズごとに探す // ブロック・サイズごとに探す
if (((block_count > 0) && ((file_off + (__int64)block_size <= file_size) if (((block_count > 0) && ((file_off + (__int64)block_size <= file_size)
|| (find_next >= 0))) || (short_next >= 0)){ // ブロックの位置を予想して探す || (find_next >= 0))) || (short_next >= 0) || (short2_next >= 0)){ // ブロックの位置を予想して探す
// 前からスライドさせながらチェックサムを比較する // 前からスライドさせながらチェックサムを比較する
//printf("slide search from %I64d, file %d, next = %d\n", file_off, num1, find_next); //printf("slide search from %I64d, file %d, next = %d\n", file_off, num1, find_next);
off = 0; // buf 内でのオフセット off = 0; // buf 内でのオフセット
@@ -1445,8 +1457,13 @@ static int search_block_slide(
while (off < end_off){ while (off < end_off){
find_flag = -2; find_flag = -2;
// 次の番号のブロックがその位置にあるかを先に調べる (発見済みでも) // 次の番号のブロックがその位置にあるかを先に調べる (発見済みでも)
if ((short_next >= 0) && (file_off + off == short_off)){ // 半端なブロックなら if (((short_next >= 0) && (file_off + off == short_off)) ||
i = short_next; ((short2_next >= 0) && (file_off + off == short2_off))){ // 半端なブロックなら
if ((short_next >= 0) && (file_off + off == short_off)){
i = short_next;
} else {
i = short2_next;
}
num = s_blk[i].file; num = s_blk[i].file;
if ((short_use[num] & 4) == 0){ // パディング部分を取り除いた CRC-32 を逆算する if ((short_use[num] & 4) == 0){ // パディング部分を取り除いた CRC-32 を逆算する
short_crcs[num] = crc_reverse_zero(s_blk[i].crc, block_size - s_blk[i].size); short_crcs[num] = crc_reverse_zero(s_blk[i].crc, block_size - s_blk[i].size);
@@ -1456,7 +1473,8 @@ static int search_block_slide(
find_flag = correct_error(buf + off, s_blk[i].size, s_blk[i].hash, short_crcs[num], &err_off, &err_mag); find_flag = correct_error(buf + off, s_blk[i].size, s_blk[i].hash, short_crcs[num], &err_off, &err_mag);
if (find_flag == 0) if (find_flag == 0)
find_flag = 2; find_flag = 2;
} else if ((find_next >= 0) && (file_off + off == last_off)){ // フルサイズのブロックなら }
if ((find_flag < 0) && (find_next >= 0) && (file_off + off == last_off)){ // フルサイズのブロックなら
i = find_next; i = find_next;
if (crc == s_blk[i].crc){ if (crc == s_blk[i].crc){
data_md5(buf + off, block_size, hash); data_md5(buf + off, block_size, hash);
@@ -1661,20 +1679,81 @@ static int search_block_slide(
find_next = i + 1; find_next = i + 1;
if ((find_next >= source_num) || (s_blk[find_next].file != num)){ if ((find_next >= source_num) || (s_blk[find_next].file != num)){
// 最後までいった、またはファイルが異なる // 最後までいった、またはファイルが異なる
short_next = -1;
find_next = -1; find_next = -1;
if ((short_next >= 0) && ((s_blk[short_next].exist & 0x1000) != 0))
short_next = -1;
if ((short2_next >= 0) && ((s_blk[short2_next].exist & 0x1000) != 0))
short2_next = -1;
} else if (s_blk[find_next].size < block_size){ // 半端なブロックは別に調べる } else if (s_blk[find_next].size < block_size){ // 半端なブロックは別に調べる
short_next = find_next; if (file_off + off + block_size + s_blk[find_next].size <= file_size){ // ファイル内に収まってる時だけ
short_off = file_off + off + block_size; tmp_next = find_next;
//printf("short_off = %I64d, short_next = %d, file = %d\n", short_off, short_next, num); tmp_off = file_off + off + block_size;
if (find_flag <= 3){ // 順当な位置で見つけた場合
if ((tmp_next == short_next) && (tmp_off == short_off)){
// 予測済みのと一致するなら何もしない
} else if ((short_next >= 0) && (short2_next < 0)){ // 予測と異なるけど、別のが空いてるなら、そっちに記録する
//printf("short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
} else {
if ((short_next >= 0) && (tmp_next == short2_next) && (tmp_off == short2_off)){ // 既に予測済みのと一致するなら入れ替える
short2_next = short_next;
short2_off = short_off;
//printf("exchange short2_off = %I64d, short2_next = %d\n", short2_off, short2_next);
}
//printf("short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
}
} else if ((short_next < 0) &&
(((__int64)block_size * (__int64)(tmp_next - files[num].b_off) == tmp_off) ||
(tmp_off + s_blk[tmp_next].size == file_size))){
// 検出ブロックが順当でなくても、末尾ブロックの開始位置や末端がファイル・サイズに一致すれば
//printf("short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
} else {
//printf("short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
}
}
find_next = -1; find_next = -1;
} else { } else {
short_next = files[num].b_off + files[num].b_num - 1; // 末尾ブロックの番号 tmp_next = files[num].b_off + files[num].b_num - 1; // 末尾ブロックの番号
if (s_blk[short_next].size < block_size){ // 半端なブロックは別に調べる if (s_blk[tmp_next].size < block_size){ // 半端なブロックは別に調べる
short_off = file_off + off + (__int64)(short_next - i) * (__int64)block_size; tmp_off = file_off + off + (__int64)(tmp_next - i) * (__int64)block_size;
//printf("short_off = %I64d, short_next = %d, file = %d\n", short_off, short_next, num); if (tmp_off + s_blk[tmp_next].size <= file_size){ // ファイル内に収まってる時だけ
} else { if (find_flag <= 3){ // 順当な位置で見つけた場合
short_next = -1; if ((tmp_next == short_next) && (tmp_off == short_off)){
// 予測済みのと一致するなら何もしない
} else if ((short_next >= 0) && (short2_next < 0)){ // 予測と異なるけど、別のが空いてるなら、そっちに記録する
//printf("far short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
} else {
if ((short_next >= 0) && (tmp_next == short2_next) && (tmp_off == short2_off)){ // 既に予測済みのと一致するなら入れ替える
short2_next = short_next;
short2_off = short_off;
//printf("exchange short2_off = %I64d, short2_next = %d\n", short2_off, short2_next);
}
//printf("far short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
}
} else if ((short_next < 0) &&
(((__int64)block_size * (__int64)(tmp_next - files[num].b_off) == tmp_off) ||
(tmp_off + s_blk[tmp_next].size == file_size))){
// 検出ブロックが順当でなくても、末尾ブロックの開始位置や末端がファイル・サイズに一致すれば
//printf("far short_off = %I64d, short_next = %d, file = %d\n", tmp_off, tmp_next, num);
short_next = tmp_next;
short_off = tmp_off;
} else if ((short2_next != tmp_next) || (short2_off != tmp_off)){
//printf("far short2_off = %I64d, short2_next = %d, file = %d\n", tmp_off, tmp_next, num);
short2_next = tmp_next;
short2_off = tmp_off;
}
}
} }
} }
tiny_skip = 0; // 小さなファイルをブロック直後に一回だけ探す tiny_skip = 0; // 小さなファイルをブロック直後に一回だけ探す

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