113 Commits

Author SHA1 Message Date
Yutaka Sawada
aa9715b4f8 Remove OpenCL device test 2025-10-25 13:30:44 +09:00
Yutaka Sawada
12250bb7a3 Release note of version 1.3.3.5 2025-10-10 11:26:34 +09:00
Yutaka Sawada
a44c7e1bd6 Add version 1.3.3.5 files 2025-10-10 11:21:44 +09:00
Yutaka Sawada
5e79e740bd Precise packet repetition value 2025-06-25 19:42:34 +09:00
Yutaka Sawada
15615e9b4d Change character encoding 2025-05-02 21:51:10 +09:00
Yutaka Sawada
0bc6db578b Update version number 2025-05-02 21:49:37 +09:00
Yutaka Sawada
12667ef6fa Update version number 2025-05-02 21:44:41 +09:00
Yutaka Sawada
f4ae7d8d01 Update CRC-32 of .EXE files 2025-05-02 10:59:49 +09:00
Yutaka Sawada
283e86d754 Change option usage 2025-03-16 11:28:47 +09:00
Yutaka Sawada
df7757b110 Change option usage 2025-03-16 11:27:10 +09:00
Yutaka Sawada
e32168b44b Change option usage 2025-03-16 11:25:24 +09:00
Yutaka Sawada
6bbe98b1dd only support System DPI Awareness 2025-02-27 10:59:50 +09:00
Yutaka Sawada
82a9c4d42e Remove same image 2025-01-21 19:02:28 +09:00
Yutaka Sawada
4a230286b3 Remove same image 2025-01-21 19:01:49 +09:00
Yutaka Sawada
8fdf1b8b7a Add donation page 2025-01-21 10:35:32 +09:00
Yutaka Sawada
1905edf000 Update donation page 2025-01-20 10:26:58 +09:00
Yutaka Sawada
9ae3422246 Update donation page 2025-01-20 10:25:51 +09:00
Yutaka Sawada
c386404dd5 Change some words 2024-12-18 10:37:48 +09:00
Yutaka Sawada
eaf5c9ffd2 Change some words 2024-12-18 10:37:26 +09:00
Yutaka Sawada
d04e123ca6 Change some words 2024-12-18 10:37:08 +09:00
Yutaka Sawada
00dc442fce Change some words 2024-12-18 10:36:28 +09:00
Yutaka Sawada
164e34061d Add caution against syntax 2024-12-17 17:36:31 +09:00
Yutaka Sawada
256d6e6bca Add caution against syntax 2024-12-17 17:36:00 +09:00
Yutaka Sawada
4a1c0826f8 Add caution against syntax 2024-12-17 17:35:42 +09:00
Yutaka Sawada
d3cd266b3e Add caution against syntax 2024-12-17 17:35:20 +09:00
Yutaka Sawada
4986d7ceef Release note of version 1.3.3.4 2024-11-30 14:05:11 +09:00
Yutaka Sawada
21142c2193 Windows Vista is removed from supported OS. 2024-11-30 13:13:15 +09:00
Yutaka Sawada
4f0d44fc33 Add files via upload 2024-11-30 13:10:42 +09:00
Yutaka Sawada
bdf34533f6 Add files via upload 2024-11-30 13:10:12 +09:00
Yutaka Sawada
403807899e Add files via upload 2024-11-30 13:09:46 +09:00
Yutaka Sawada
e01e977a66 Add files via upload 2024-11-30 13:09:19 +09:00
Yutaka Sawada
80969d19f9 Excluded Windows Vista 2024-11-30 13:08:09 +09:00
Yutaka Sawada
9d9b7a0681 Excluded Windows Vista 2024-11-30 13:06:17 +09:00
Yutaka Sawada
7fcedddeeb Excluded Windows Vista 2024-11-30 12:58:22 +09:00
Yutaka Sawada
4a9419b1ee Excluded Windows Vista 2024-11-30 12:56:43 +09:00
Yutaka Sawada
4545803963 Comment out a debug output 2024-11-30 11:08:13 +09:00
Yutaka Sawada
a9fa31c99b Update some help 2024-11-01 19:53:03 +09:00
Yutaka Sawada
de6529aada Improve GUI 2024-11-01 19:50:21 +09:00
Yutaka Sawada
d733ada21a Additional options for par2j 2024-08-04 21:47:01 +09:00
Yutaka Sawada
9a7b86f550 Add usage of MultiPar.ini 2024-08-04 21:44:22 +09:00
Yutaka Sawada
3ac6c9336a Change factors for CPU cache optimization 2024-08-04 21:41:24 +09:00
Yutaka Sawada
ad90e2db8d My page on vector.co.jp will disapper. 2024-07-17 19:43:38 +09:00
Yutaka Sawada
c87bc4acff Change URL of author page 2024-07-17 19:41:35 +09:00
Yutaka Sawada
be2d6faa97 Change URL of author page 2024-07-17 19:39:24 +09:00
Yutaka Sawada
df56ab72ea Add files via upload 2024-07-17 19:37:33 +09:00
Yutaka Sawada
cdf7f28d7a Change URL of author page 2024-07-17 19:37:02 +09:00
Yutaka Sawada
8ea1d08db8 Change URL of author page 2024-07-17 19:36:40 +09:00
Yutaka Sawada
900622082a Change URL of author page 2024-07-17 19:36:18 +09:00
Yutaka Sawada
0fabed9766 Change URL of author page 2024-07-17 19:35:58 +09:00
Yutaka Sawada
cd5ab741cb Change URL of author page 2024-07-17 19:35:37 +09:00
Yutaka Sawada
0cc9ddd815 Change URL of author page 2024-07-17 19:35:15 +09:00
Yutaka Sawada
29068e2496 Change URL of author page 2024-07-17 19:34:52 +09:00
Yutaka Sawada
770bfbf528 Change URL of author page 2024-07-17 19:34:27 +09:00
Yutaka Sawada
65db882952 Change URL of author page 2024-07-17 19:34:01 +09:00
Yutaka Sawada
20f19c80a8 Change URL of author page 2024-07-17 19:33:35 +09:00
Yutaka Sawada
03d5f755b3 Change URL of author page 2024-07-17 19:33:00 +09:00
Yutaka Sawada
dbbb6070e0 remove some URLs 2024-07-17 19:15:55 +09:00
Yutaka Sawada
1672c7fb12 remove some URLs 2024-07-17 19:15:27 +09:00
Yutaka Sawada
9feae04c99 remove some URLs 2024-07-17 19:15:01 +09:00
Yutaka Sawada
3fbec6a217 remove some URLs 2024-07-17 19:14:38 +09:00
Yutaka Sawada
c400c6a430 Add Korean translation 2024-07-02 12:42:33 +09:00
Yutaka Sawada
6039aad298 Add Korean translation 2024-07-02 09:47:29 +09:00
Yutaka Sawada
1cb67e8f68 Add Korean UI 2024-07-01 11:44:52 +09:00
Yutaka Sawada
d624e2e8d4 Add Korean resource script 2024-07-01 11:43:35 +09:00
Yutaka Sawada
cad1b37140 Add folder 2024-07-01 11:42:47 +09:00
Yutaka Sawada
d860bc0904 Add files via upload 2024-07-01 11:41:50 +09:00
Yutaka Sawada
bf5b8d60aa Release note of version 1.3.3.3 2024-06-15 13:50:52 +09:00
Yutaka Sawada
8d6c1cd0ea Update release day 2024-06-15 13:42:41 +09:00
Yutaka Sawada
efe921aff5 Fixed bug in verifying external files 2024-06-09 12:48:50 +09:00
Yutaka Sawada
de3a853228 Improve detection of the last slice 2024-06-09 12:45:37 +09:00
Yutaka Sawada
77e20ad55c Add help files' location 2024-04-13 11:45:37 +09:00
Yutaka Sawada
ffa5c8bf64 Add documents' location 2024-04-13 11:44:29 +09:00
Yutaka Sawada
ba47ccb680 Add usage of batch file 2024-04-13 11:42:44 +09:00
Yutaka Sawada
e97b1bee52 Add files via upload 2024-02-11 13:13:46 +09:00
Yutaka Sawada
24f43183fd Change RecoveryFileLimit option 2024-02-11 11:54:59 +09:00
Yutaka Sawada
0628cf9249 Add usage of RecoveryFileLimit 2024-02-11 11:53:55 +09:00
Yutaka Sawada
da879a098f Fixed file splitter 2024-02-09 11:59:08 +09:00
Yutaka Sawada
eb010ec7f5 Improve name checking of splited file 2024-02-09 11:57:39 +09:00
Yutaka Sawada
70fd411418 New sample of v1.3.3.3 2024-01-21 17:04:32 +09:00
Yutaka Sawada
e2f1251c70 Sample of v1.3.3.3 2024-01-21 10:41:57 +09:00
Yutaka Sawada
06ad11340d Fixed a bug at many OpenCL devices 2024-01-21 10:40:14 +09:00
Yutaka Sawada
5c34457f2d Increment version number 2024-01-21 10:39:29 +09:00
Yutaka Sawada
7cdcba4a35 Merge pull request #111 from guyi2000/master
Fix access violation in some certain conditions
2024-01-20 22:50:04 +09:00
MPCBBishop
b30be14b3e Fix access violation in some certain conditions 2024-01-20 18:58:16 +08:00
Yutaka Sawada
3b8d510aeb Release note of version 1.3.3.2 2024-01-10 13:18:10 +09:00
Yutaka Sawada
9132c437fc Update to year 2024 2024-01-10 10:44:19 +09:00
Yutaka Sawada
7159bbb1fd Update to year 2024 2024-01-10 10:40:33 +09:00
Yutaka Sawada
ae9643f2ce Add files via upload 2023-12-26 18:57:09 +09:00
Yutaka Sawada
6559e62276 Change lc option 2023-12-26 18:56:26 +09:00
Yutaka Sawada
1552fb8ec8 Add files via upload 2023-12-26 18:53:12 +09:00
Yutaka Sawada
79d0b184b8 Add notice of save_path 2023-12-03 21:43:40 +09:00
Yutaka Sawada
2793349268 Update PAR2 clients 2023-11-27 14:31:12 +09:00
Yutaka Sawada
4a7845dc7a Erase old section 2023-11-27 14:29:58 +09:00
Yutaka Sawada
978bbe4b40 Optimization for AMD GPU 2023-11-27 14:19:43 +09:00
Yutaka Sawada
0bd2b92237 Optimization for AMD GPU 2023-11-27 14:18:13 +09:00
Yutaka Sawada
be51d4c842 Update for v1.3.3.1 2023-11-19 11:28:42 +09:00
Yutaka Sawada
af2ac4b113 Notice of changed option 2023-11-18 19:30:13 +09:00
Yutaka Sawada
6dd7949030 Release note of version 1.3.3.1 2023-11-11 13:11:15 +09:00
Yutaka Sawada
a27f8221cd Update installer usage 2023-11-11 12:50:47 +09:00
Yutaka Sawada
8cff776c5e Update installer usage 2023-11-11 12:49:45 +09:00
Yutaka Sawada
bae9e8a0d8 Add files via upload 2023-11-11 12:49:05 +09:00
Yutaka Sawada
bbfad5b9df Add files via upload 2023-11-11 12:48:13 +09:00
Yutaka Sawada
fd24693c6b Update installer usage 2023-11-11 11:54:12 +09:00
Yutaka Sawada
cc9d3595bd Update installer usage 2023-11-11 11:53:34 +09:00
Yutaka Sawada
1b397d8976 Update version number 2023-11-07 12:53:49 +09:00
Yutaka Sawada
8c06ad76b6 Change max buffer size 2023-10-29 16:57:15 +09:00
Yutaka Sawada
50b735d3a5 Update PAR2 clients 2023-10-29 16:56:04 +09:00
Yutaka Sawada
5660fcf7c5 Improve GPU function a little 2023-10-27 13:31:56 +09:00
Yutaka Sawada
e979c07600 Update PAR2 clients 2023-10-27 13:31:18 +09:00
Yutaka Sawada
cd7d1f9450 Fixed a bug in GPU function 2023-10-25 14:06:06 +09:00
Yutaka Sawada
cdaceef840 Fixed a bug 2023-10-25 14:05:16 +09:00
Yutaka Sawada
6ce606977b Update PAR2 clients 2023-10-23 10:57:51 +09:00
Yutaka Sawada
fb72e811d0 Improve GPU function 2023-10-23 10:54:28 +09:00
114 changed files with 3153 additions and 1362 deletions

View File

@@ -1,69 +1,52 @@
# MultiPar
### v1.3.3.0 is public
### v1.3.3.5 is public
  This is a testing version to improve speed of PAR2 calculation.
Because the new method isn't tested so much, there may be a bug, failure, or mistake.
Be careful to use this non-stable version.
When you don't want to test by yourself, you should not use this yet.
If you see a problem, please report the incident.
I will try to solve as possible as I can.
  This is a minor update version.
If there is no serious problem in this version,
next version will be the last of v1.3.3 tree.
  The PAR2 calculation speed may be 10% ~ 50% faster than old version.
The optimization depends on hardware environment.
I don't know what is the best setting on which PC.
From [many tests of debug versions](https://github.com/Yutaka-Sawada/MultiPar/issues/99),
it will select maybe better setting automatically.
Thanks testers for many trials.
If you want to compare speed of different settings on your PC, you may try those debug versions.
  It's difficult to support multi-monitor of different DPI.
Thanks [kwinz for reporting this problem](https://github.com/Yutaka-Sawada/MultiPar/issues/146).
Though I could not solve blurry window on multi-monitor case, users can see what it is.
  I changed GPU implementation largely, too.
To adopt CPU optimization, it will process smaller tasks on GPU.
Because GPU don't use CPU's cache, it's inefficient for GPU's task.
I don't know that new method is faster than old version or not.
  I added an optional feature to set max size of recovery files directly.
For details, refer `Command_GUI.txt` and `Command_par2j.txt` in `help` folder of MultiPar.
Threshold to use GPU:
- Data size must be larger than 200 MB.
- Block size must be larger than 64 KB.
- Number of source blocks must be more than 192.
- Number of recovery blocks must be more than 8.
  Because [a user requested](https://github.com/Yutaka-Sawada/MultiPar/issues/102),
I implemented a way to add 5th item in "Media size" on Create window.
Write this line `MediaList4=name:size` under `[Option]` section in `MultiPar.ini`.
Currently, you cannot change the item on Option window.
  My web-pages on `vector.co.jp` disappered at 2024 December 20.
Thanks Vector to support MultiPar for long time.
I use [this GitHub page](https://github.com/Yutaka-Sawada/MultiPar) for MultiPar announcement.
[ Changes from 1.3.2.9 to 1.3.3.0 ]
[ Changes from 1.3.3.4 to 1.3.3.5 ]
Installer update
- Inno Setup was updated from v6.3.1 to v6.5.4.
GUI update
- Change
- Option adapted to new "lc" settings.
- It's possible to add 5th item in "Media size" on Create window.
- While it supports high DPI, it looks blurry on multi-monitor of different DPI.
- It's possible to set maximum packet repetition from 1 time to 6 times.
PAR2 client update
- Change
- Max number of using threads is increased to 32.
- Threshold to use GPU was decreased.
- Improvement
- Matrix inversion may use more threads.
- L3 cache optimization was improved for recent CPUs.
- It's possible to set max size of recovery files directly.
[ Hash value ]
MultiPar1330.zip
MD5: 79570F84B74ECF8E5100561F7AAC3803
SHA1: ACF7F164001708789C5D94003ED6B5C172235D54
  MultiPar1335.zip
MD5: 22F3840CDCA56CDBFA39E872D337B460
SHA1: A332E230137F6BDF594CD0EB7B6A5130D1CFE71C
  MultiPar1335_setup.exe
MD5: 2D178ED0E66C6AD0AE5C3507A6643EF5
SHA1: BA04FD62391351F0698B1BCAD384DD95DEA1E8C3
MultiPar1330_setup.exe
MD5: D1F1A5A4DF1C9EDD698C9A017AF31039
SHA1: 4C3314B909572A303EBBE8E015A2E813841CFA33
  To install under "Program Files" or "Program Files (x86)" directory,
you must start the installer with administrative privileges by selecting
"Run as administrator" on right-click menu.
you must select "Install for all users" at the first dialog.
  Old versions and source code packages are available at
[GitHub](https://github.com/Yutaka-Sawada/MultiPar/releases) or
[OneDrive](https://1drv.ms/u/s!AtGhNMUyvbWOaSo1n_R8awJ_hg0).
[OneDrive](https://1drv.ms/f/c/8eb5bd32c534a1d1/QtGhNMUyvbUggI5pAAAAAAAAKjWf9HxrAn-GDQ).

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@@ -25,7 +25,13 @@ Be careful to use those special features.
[ System requirement ]
MultiPar requires a PC with Windows Vista or later (Windows 7, 8, 10).
MultiPar requires a PC with Windows 7 or later (Windows 8, 10, 11).
[ Usage manual or Help documents ]
There are some usage manual or help documents in "help" folder.
English pages exists in "help/0409" folder.
You may open the manual by pushing "F1-key", while using MultiPar.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -71,14 +77,13 @@ Don't send current PAR3 files to others, who may not have the same version.
[ How to install or uninstall with installer package ]
Double click setup file ( MultiPar131_setup.exe or something like this name ),
Double click setup file ( MultiPar133_setup.exe or something like this name ),
and follow the installer dialog.
At version up, if you want to use previous setting, overwrite install is possible.
Before overwrite install, you should un-check "Integrate MultiPar into Shell".
You may need to re-start OS after overwrite install or uninstall rarely.
To install under "Program Files" or "Program Files (x86)" directory,
you must start the installer with administrative privileges by selecting
"Run as administrator" on right-click menu.
you must select "Install for all users" at the first dialog.
You can uninstall through the Windows OS's Control Panel,
or double click unins000.exe in a folder which MultiPar was installed.
@@ -100,7 +105,7 @@ In either case, user made icons and association are available for the user only.
[ How to install with archive version ]
Unpack compressed file ( MultiPar131.zip or something like this name ) in a folder.
Unpack compressed file ( MultiPar133.zip or something like this name ) in a folder.
MultiPar.exe is the interface of MultiPar.
You can create short-cut icon or send-to link at Option window later.
@@ -141,9 +146,6 @@ so you need to move "MultiPar.ini" into the folder, too.
They are written by Yutaka Sawada.
Though console applications are open source (PAR clients are GPL),
GUI application is closed source.
Some article are available at my web site.
(URL: "https://hp.vector.co.jp/authors/VA021385/")
If you want source code, contact with me by e-mail.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -169,10 +171,8 @@ mail server may delete it automatically, and I won't see it.
[ Link ]
I use Vector 's author page to introduce MultiPar.
(URL: "https://hp.vector.co.jp/authors/VA021385/")
Because there is another official download page,
You may download the latest version of MultiPar on GitHub.
(URL: "https://github.com/Yutaka-Sawada/MultiPar")
There is a Japanese download page on Vector.
(URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html")
using direct link to files on the page isn't preferable.
When you write a link on somewhere, please don't include filename.

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@@ -54,7 +54,13 @@ QuickPar など他の PAR クライアントはコメント機能に対応して
[ 動作環境 ]
 Windows Vista かそれ以降 (Windows 7, 8, 10) のパソコンが必要です。
 Windows 7 かそれ以降 (Windows 8, 10, 11) のパソコンが必要です。
[ 使い方や解説文章 ]
 ほとんど英語ですが、help フォルダーの中に使い方や解説文章が入ってます。
日本語のページは help\0411 フォルダーの中にあります。
MultiPar の使用中に、F1-key を押すと、マニュアルが表示されます。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
@@ -107,12 +113,14 @@ PAR 3.0 仕様のフォーマットは細部が流動的で最終版との互換
[ インストーラー版のインストールとアンインストール ]
 インストーラー ( MultiPar131_setup.exe みたいな名前 ) をダブル・クリックすると、
 インストーラー ( MultiPar133_setup.exe みたいな名前 ) をダブル・クリックすると、
インストール画面が表示されるので、その指示に従ってください。
バージョン・アップ時に、設定項目をそのまま使いたい時は上書きインストールしてもいいです。
上書きインストールする前に、「MultiPar をシェルに統合する」のチェックを外してください。
上書きインストールやアンインストール後に OS の再起動を求められるかもしれません。
「Program Files」や「Program Files (x86)」内にインストールするには、
最初のダイアログで「すべてのユーザー用にインストール」を選んでください。
右クリック・メニューの「管理者として実行」を選んで
管理者権限でインストーラーを開始する必要があります。
@@ -137,7 +145,7 @@ MultiPar をインストールしたフォルダ内の unins000.exe をダブル
[ アーカイブ版のインストール ]
 配布されてる圧縮ファイル ( MultiPar131.zip みたいな名前 ) を解凍してできたファイルを
 配布されてる圧縮ファイル ( MultiPar133.zip みたいな名前 ) を解凍してできたファイルを
どこか適当なフォルダに全て入れてください。
その中の MultiPar.exe というのが MultiPar の実行ファイルです。
それをダブル・クリックすると MultiPar が起動します。
@@ -211,9 +219,9 @@ GitHubのissueページに書き込んでもいいです。
[ リンク ]
 ベクターの作者ページでは外国人向けに MultiPar を紹介しています。
(URL: "https://hp.vector.co.jp/authors/VA021385/")
ベクターの正式なダウンロード・ページは別にあります。
 MultiPar の最新版は GitHub からダウンロードできます。
(URL: "https://github.com/Yutaka-Sawada/MultiPar")
ベクターの日本語ダウンロード・ページあります。
(URL: "https://www.vector.co.jp/soft/dl/winnt/util/se460801.html")
日本人向けにリンクを載せる際は、ベクターの作品紹介ページにしてください。
(URL: "https://www.vector.co.jp/soft/winnt/util/se460801.html")

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@@ -1,5 +1,84 @@
Release note of v1.3.3 tree
par2j's "lc" option was changed to support more threads.
Windows Vista was removed from supported OS.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.5 to 1.3.3.6 ] (2025/10/25)
GUI update
Change
GPU option is enabled always, even when GPU device doesn't exist.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.4 to 1.3.3.5 ] (2025/10/10)
Installer update
Inno Setup was updated from v6.3.1 to v6.5.4.
GUI update
Change
While it supports high DPI, it looks blurry on multi-monitor of different DPI.
It's possible to set maximum packet repetition from 1 time to 6 times.
PAR2 client update
Change
It's possible to set max size of recovery files directly.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.3 to 1.3.3.4 ] (2024/11/30)
Installer update
Korean language is available at installation.
GUI update
New
Korean language UI is added.
It's possible to add options for par2j on MultiPar.ini file.
Change
Link of Vector's author page is removed. Use GitHub's MultiPar page.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.2 to 1.3.3.3 ] (2024/06/15)
Installer update
Inno Setup was updated from v6.2.2 to v6.3.1.
PAR2 client update
Bug fix
Fixed a bug in GPU acceleration, when there are many OpenCL devices.
Failure of splitting source files with numerical extension was fixed.
Faulty prediction of the last block in a file with repeated data was fixed.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.1 to 1.3.3.2 ] (2024/01/10)
PAR2 client update
Improvement
GPU acceleration will work well on AMD graphics boards.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.3.0 to 1.3.3.1 ] (2023/11/11)
Installer update
It shows dialog to select "per user" or "per machine" installation.
PAR2 client update
Change
Max number of threads to read files on SSD was increased to 6.
Improvement
GPU acceleration would become faster.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ Changes from 1.3.2.9 to 1.3.3.0 ] (2023/10/10)
GUI update

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@@ -1,11 +1,14 @@
v1.3.3 の更新情報 (2023/10/10)
v1.3.3 の更新情報 (2025/10/10)
 まだ動作実験中ですので、不安な人は前のバージョンを使ってください
 Windows Vista を動作対象の OS から外しました
 Vector のページが無くなるので、GitHub のページを使ってください。
https://github.com/Yutaka-Sawada/MultiPar
[ 1.3.2 から 1.3.3 への変更点 ]
・クライアントの変更点
 CPU Cache の利用方法を改善して速くなりました。
 GPU による高速化も速くなりました。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */

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@@ -16,7 +16,7 @@ textarea{width:100%;}
<p>&nbsp
Because MultiPar consists of PAR clients and GUI,
it is possible to use a PAR client on Command prompt.
it is possible to use a PAR client on Command Prompt.
Read a manual of command line for the details of command and option.
It's available by batch file (or command script).
</p>
@@ -27,13 +27,57 @@ Modify the options for PAR2 files, and set the path of <tt>par2j.exe</tt>.
Write absolute path like;<br>
<code>SET par2_path="C:\something directory\MultiPar\par2j.exe"</code><br>
Read manuals (<tt>Command_***.txt</tt>) to know the detail of options.
Read Windows OS 's help for Command prompt's usage.
Read Windows OS 's help for Command Prompt's usage.
</p>
<p>&nbsp
Save a sample script to a file like <tt>batch.bat</tt> or <tt>batch.cmd</tt>.
To specify path of files or folders, Drag & Drop them on the batch file.
When you put a shortcut icon of the batch file in "SendTo" menu,
you can call the batch file by selecting files then Righ-Click & SendTo.
There are some ways to specify a file or folder.<br>
<ol>
<li>Type everytime by keyboard on Command Prompt
<p>&nbsp
If you use the batch file at Command Prompt, change directory to the batch file at first.
Next, type <tt>batch.bat "path of the file or folder"</tt>.
If there is no space in the path, no need to cover by <tt>""</tt>.
The path may be absolute path or relative path from the batch file.
Normally absolute path would be safe.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
type <tt>batch.bat "path of the first file or folder" "path of second file or folder" "path of third file or folder"</tt>.
You may add some pathes after a script filename.
</p>
</li>
<li>Drag & Drop a file or folder by mouse
<p>&nbsp
On Windows Explorer, drag a file or folder and drop it on your batch file.
If you put the batch file on Desktop, it will be easy to Drag & Drop.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
select them at once on Windows Explorer, and Drag & Drop the group on the batch file.
While dragging, number of items may be shown.
</p>
</li>
<li>Select SendTo at Windows Explorer's right click menu
<p>&nbsp
At first, create Short-cut icon of your batch file.
Name it to be something easy to understand like "Create PAR2".
Then, put the Short-cut icon in your <tt>SendTo</tt> folder.
You can open the <tt>SendTo</tt> folder by typing <tt>shell:sendto</tt> on path-box of Windows Explorer.
</p>
<p>&nbsp
After you select a file or folder on Windows Explorer, click mouse's right button.
Select "SendTo" item on the right-click menu.
As your created Short-cut item will exist in the SendTo sub-menu, select the Short-cut icon.
</p>
<p>&nbsp
If you want to specify multiple files or folders,
select them at once on Windows Explorer.
While mouse cursor over there, click mouse's right button.
Later action is same as single item.
</p>
</li>
</ol>
</p>
<p>&nbsp
If you want to confirm the result of scripting,

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@@ -13,13 +13,37 @@
<p>&nbsp
While MultiPar is available as freeware, I spent a lot of time and effort to develop.
Your donation will encourage me to continue my efforts to improve and support MultiPar.
I made PayPal account and quick link for donation.<br>
<ol>
<li>Click <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">this link</a> to go PayPal's web-page.
<li>On left panel, you can change Quantity, and click Update to multiply the Amount.
<li>On right panel, you select your PayPal account or Credit card.
<li>You may write Message to developer at the bottom of right panel.
</ol>
I made PayPal account and quick link for donation.
</p>
<p>
If you want to send message to me, use below web-form.
Select how much amount, write message, and click Doante button.
<center>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="2PP6DCPP5ZGNJ">
<table border=0 cellspacing=0 cellpadding=0>
<tr><td><input type="hidden" name="on0" value="How much">How much:<br>
<select name="os0">
<option value="Cheer">Cheer $10.00 USD</option>
<option value="Encouragement">Encouragement $20.00 USD</option>
<option value="Premium">Premium $30.00 USD</option>
<option value="Subsidy">Subsidy $40.00 USD</option>
<option value="Surprise">Surprise $50.00 USD</option>
</select></td><td>&nbsp&nbsp</td>
<td><input type="hidden" name="on1" value="Short message">Short message:<br>
<input type="text" name="os1" maxlength="200" size="48"></td><td>&nbsp&nbsp</td>
<td><input type="image" src="paypal.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"></td></tr>
</table>
<input type="hidden" name="currency_code" value="USD">
</form>
</center>
</p>
<p>
If you don't write message, click <a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">this link</a> to go PayPal's web-page.
You may change Quantity to multiply the total amount.
</p>
<p>

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@@ -51,7 +51,7 @@ There are command-line manuals in "<tt>help</tt>" folder.
</table>
<hr>
<small>last update 2023/06/13 for version 1.3.2.9</small>
<small>last update 2025/01/20 for version 1.3.3.5</small>
</body>
</html>

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@@ -174,15 +174,19 @@ It's possible to stop queue on GUI.
<tr><td>Script file<td><tt>queue_verify.py</tt>
<tr><td>Caution<td>You must select MultiPar Option: "Re-use verification result" to be "For 3 days" or longer,
and you should check "Don't search subfolders" in "Verification and Repair options" section on "Client behavior" tab.
Furthermore, you must set proper <tt>save_path</tt> in the script.
</table>
</p>
<p>&nbsp
In this sample, it tries verification only.
If you want to repair a damaged set automatically, use <tt>repair</tt> command instead of <tt>verify</tt> of par2j.
In this sample, it tries verification at first.
If you want to repair a damaged set automatically, check "Repair" item on the GUI panel.
When you want to confirm result by MultiPar, select a PAR2 set and push "Open with MultiPar" button.
You may repair on the MultiPar GUI.
You may repair on the MultiPar GUI manually.
</p>
<p>&nbsp
After you start verification queue, you may stop next verification by pushing "Stop" button.
After the queue was stopped, you may re-start queue by pushing "Start" button again.
Or, you may select another folder by pushing "Folder" button.
While verification, it shows details on Command Prompt window.
You can control the progress by pushing a key on the Command Prompt.
You may pause the process by pushing P-key.
@@ -193,7 +197,8 @@ Even when you stop the verification task, it may save result partially.
<p>&nbsp
When you push "Folder" button, it searches PAR2 sets in the selected folder.
By default, It doesn't search files recursively, because it may be slow.
If you want to search all sub-directories, you need to edit the script.
If you want to search all sub-directories, select "Recursive" item on the GUI panel.
While you don't start verification yet, you may select another folder by pushing "Stop" button.
You may change behavior of starting verification automatically or not by editing the script.
</p>

View File

@@ -31,7 +31,14 @@ Be careful to use those special features.
<h3>System requirement</h3>
<p>&nbsp
MultiPar requires a PC with Windows Vista or later (Windows 7, 8, 10).
MultiPar requires a PC with Windows 7 or later (Windows 8, 10, 11).
</p>
<h3>Usage manual or Help documents</h3>
<p>&nbsp
There are some usage manual or help documents in "help" folder.
English pages exists in "help/0409" folder.
You may open the manual by pushing "F1-key", while using MultiPar.
</p>
</body>

View File

@@ -8,14 +8,13 @@
<h3>Install or uninstall with installer package</h3>
<p>&nbsp
Double click setup file ( <tt>MultiPar131_setup.exe</tt> or something like this name ),
Double click setup file ( <tt>MultiPar133_setup.exe</tt> or something like this name ),
and follow the installer dialog.
At version up, if you want to use previous setting, overwrite install is possible.
Before overwrite install, you should un-check "Integrate MultiPar into Shell".
You may need to re-start OS after overwrite install or uninstall rarely.
To install under "<tt>Program Files</tt>" or "<tt>Program Files (x86)</tt>" directory,
you must start the installer with administrative privileges by selecting
"Run as administrator" on right-click menu.
you must select "Install for all users" at the first dialog.
</p>
<p>&nbsp
You can uninstall through the Windows OS's Control Panel,
@@ -42,7 +41,7 @@ In either case, user made icons and association are available for the user only.
<h3>Install with archive version</h3>
<p>&nbsp
Unpack compressed file ( <tt>MultiPar131.zip</tt> or something like this name ) in a folder.
Unpack compressed file ( <tt>MultiPar133.zip</tt> or something like this name ) in a folder.
<tt>MultiPar.exe</tt> is the interface of MultiPar.
</p>
<p>&nbsp

View File

@@ -13,9 +13,6 @@ MultiPar consists of PAR clients and GUI to control them.
They are written by Yutaka Sawada.
Though console applications are open source (PAR clients are GPL),
GUI application is closed source.
Some article are available at
<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">my web site</a>.
There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>.
</p>
<hr>
@@ -42,10 +39,8 @@ mail server may delete it automatically, and I won't see it.
<h3>Link</h3>
<p>&nbsp
I use <i>vector.co.jp</i>'s <a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">author page</a> to introduce MultiPar.
Because there is another <a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="Download page on Vector">official download page</a>,
using direct link to files on the page isn't preferable.
When you write a link on somewhere, please don't include filename.
You may download the latest version of <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">MultiPar on GitHub</a>.
There is <a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank">a Japanese download page on Vector</a>.
</p>
</body>

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@@ -0,0 +1,48 @@
<html lang="ja">
<head>
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<link rel="stylesheet" href="style.css">
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<center>
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<option value="Subsidy">Subsidy $40.00 USD</option>
<option value="Surprise">Surprise $50.00 USD</option>
</select></td><td>&nbsp&nbsp</td>
<td><input type="hidden" name="on1" value="Short message"><EFBFBD><EFBFBD><EFBFBD>҂ւ̃<EFBFBD><EFBFBD>b<EFBFBD>Z<EFBFBD>[<5B>W:<br>
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</html>

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@@ -37,6 +37,7 @@
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<a href="problem.htm"><EFBFBD><EFBFBD><EFBFBD>m<EFBFBD>̖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>_</a><br>
<a href="donate.htm"><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>̂<EFBFBD><EFBFBD></a>
</td></tr>
<tr><td colspan=3><font size=1>&nbsp</font></td></tr>
<tr valign="top"><td>
@@ -51,7 +52,7 @@
</table>
<hr>
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</body>
</html>

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<EFBFBD>u<tt>Program Files</tt><EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>u<tt>Program Files (x86)</tt><EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>ɃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ́A
<EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>[<5B>́u<CC81>Ǘ<EFBFBD><C797>҂Ƃ<D282><C682>Ď<EFBFBD><C48E>s<EFBFBD>v<EFBFBD><76><EFBFBD>I<EFBFBD><49><EFBFBD><EFBFBD>
<EFBFBD>Ǘ<EFBFBD><EFBFBD>Ҍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŃC<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>[<5B><><EFBFBD>J<EFBFBD>n<EFBFBD><6E><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>ŏ<EFBFBD><EFBFBD>̃_<EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD>Łu<EFBFBD><EFBFBD><EFBFBD>ׂẴ<EFBFBD><EFBFBD>[<5B>U<EFBFBD>[<5B>p<EFBFBD>ɃC<C983><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD>v<EFBFBD><76><EFBFBD>I<EFBFBD><49><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
</p>
<p>&nbsp
<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><><EFBFBD><EFBFBD> Windows OS <20>̃R<CC83><52><EFBFBD>g<EFBFBD><67><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>p<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD><EFBFBD><EFBFBD>A
@@ -43,7 +42,7 @@ MultiPar
<h3><EFBFBD>A<EFBFBD>[<5B>J<EFBFBD>C<EFBFBD>u<EFBFBD>ł̃C<CC83><43><EFBFBD>X<EFBFBD>g<EFBFBD>[<5B><></h3>
<p>&nbsp
<EFBFBD>z<EFBFBD>z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă鈳<EFBFBD>k<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> ( <tt>MultiPar131.zip</tt> <20>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȗ<EFBFBD><C896>O ) <20><><EFBFBD>𓀂<EFBFBD><F0938082>Ăł<C482><C582><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD>z<EFBFBD>z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă鈳<EFBFBD>k<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> ( <tt>MultiPar133.zip</tt> <20>݂<EFBFBD><DD82><EFBFBD><EFBFBD>Ȗ<EFBFBD><C896>O ) <20><><EFBFBD>𓀂<EFBFBD><F0938082>Ăł<C482><C582><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD>
<EFBFBD>ǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>K<EFBFBD><EFBFBD><EFBFBD>ȃt<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɑS<EFBFBD>ē<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD><EFBFBD> <tt>MultiPar.exe</tt> <20>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD>̂<EFBFBD> MultiPar <20>̎<EFBFBD><CC8E>s<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B

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@@ -14,7 +14,7 @@ PAR
<EFBFBD><EFBFBD><EFBFBD>̑<EFBFBD><EFBFBD>̃R<EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
GUI <20>A<EFBFBD>v<EFBFBD><76><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD> (<tt>MultiPar.exe</tt>) <20>͕<EFBFBD><CD95>ʂ̃t<CC83><74><EFBFBD>[<5B>\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B
MultiPar <20><><EFBFBD><EFBFBD><EFBFBD>̂܂܎g<DC8E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A<EFBFBD><41><EFBFBD><EFBFBD><EA82BC><EFBFBD>̃<EFBFBD><CC83>C<EFBFBD>Z<EFBFBD><5A><EFBFBD>X<EFBFBD>̈Ⴂ<CC88><E182A2><EFBFBD>C<EFBFBD>ɂ<EFBFBD><C982>Ȃ<EFBFBD><C882>Ă<EFBFBD><C482><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a><EFBFBD>ɒu<EFBFBD><EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68> <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a> <EFBFBD>ɒu<EFBFBD><EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
</p>
<hr>
@@ -33,9 +33,9 @@ MultiPar
<h3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>N</h3>
<p>&nbsp
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="<22>x<EFBFBD>N<EFBFBD>^<5E>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>L<EFBFBD><4C><EFBFBD>y<EFBFBD>[<5B>W"><EFBFBD><EFBFBD><EFBFBD>҃y<EFBFBD>[<5B>W</a><EFBFBD>ł͊O<EFBFBD><EFBFBD><EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> MultiPar <20><><EFBFBD>Љ<D089>Ă<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="<22>x<EFBFBD>N<EFBFBD>^<5E>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>_<EFBFBD>E<EFBFBD><45><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W"><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȃ_<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD>͕ʂɂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>{<7B>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>Ƀ<EFBFBD><C983><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>ۂ́A<CD81>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/winnt/util/se460801.html" target="_blank" title="<22>x<EFBFBD>N<EFBFBD>^<5E>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Љ<EFBFBD><D089>y<EFBFBD>[<5B>W"><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Љ<EFBFBD><EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
MultiPar <20>̍ŐV<C590>ł<EFBFBD> <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">GitHub <20><><EFBFBD><EFBFBD></a><EFBFBD>_<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank"><EFBFBD><EFBFBD><EFBFBD>{<7B><EFBFBD><EFBFBD>_<EFBFBD>E<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>{<7B>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD>Ƀ<EFBFBD><C983><EFBFBD><EFBFBD>N<EFBFBD><4E><EFBFBD>ڂ<EFBFBD><DA82><EFBFBD><EFBFBD>ۂ́A<CD81>x<EFBFBD>N<EFBFBD>^<5E>[<5B><><a href="https://www.vector.co.jp/soft/winnt/util/se460801.html" target="_blank"><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>Љ<EFBFBD><EFBFBD>y<EFBFBD>[<5B>W</a><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
</p>
</body>

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@@ -11,13 +11,37 @@
<h3>PayPal捐赠</h3>
<p>&nbsp
尽管MultiPar可以免费使用但我花了很多时间和精力来开发。您的捐款将鼓励我继续努力改进和支持MultiPar。我创建了PayPal帐户和捐款的快速链接。<br>
<ol>
<li>点击<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">此链接</a>转到PayPal的网页。
<li>在左侧面板上,您可以更改数量,然后单击更新以乘以金额。
<li>在右侧面板中您可以选择PayPal帐户或信用卡。
<li>您可以在右侧面板底部向开发人员写消息。
</ol>
尽管MultiPar可以免费使用但我花了很多时间和精力来开发。您的捐款将鼓励我继续努力改进和支持MultiPar。我创建了PayPal帐户和捐款的快速链接。
</p>
<p>
If you want to send message to me, use below web-form.
Select how much amount, write message, and click Doante button.
<center>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="2PP6DCPP5ZGNJ">
<table border=0 cellspacing=0 cellpadding=0>
<tr><td><input type="hidden" name="on0" value="How much">How much:<br>
<select name="os0">
<option value="Cheer">Cheer $10.00 USD</option>
<option value="Encouragement">Encouragement $20.00 USD</option>
<option value="Premium">Premium $30.00 USD</option>
<option value="Subsidy">Subsidy $40.00 USD</option>
<option value="Surprise">Surprise $50.00 USD</option>
</select></td><td>&nbsp&nbsp</td>
<td><input type="hidden" name="on1" value="Short message">Short message:<br>
<input type="text" name="os1" maxlength="200" size="48"></td><td>&nbsp&nbsp</td>
<td><input type="image" src="../0409/paypal.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!"></td></tr>
</table>
<input type="hidden" name="currency_code" value="USD">
</form>
</center>
</p>
<p>
If you don't write message, 点击<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=NPNAKA32N4GD6" target="_blank" title="PayPal - The safer, easier way to pay online!">此链接</a>转到PayPal的网页。
You may change Quantity to multiply the total amount.
</p>
<p>

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@@ -50,7 +50,7 @@
</table>
<hr>
<small>最新更新于2023年2月27适用于1.3.2.8版本,简体中文化 Deng Shiqing</small>
<small>最新更新于2025年01月20适用于1.3.3.5版本,简体中文化 Deng Shiqing</small>
</body>
</html>

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@@ -22,7 +22,7 @@ MultiPar支持PAR1.0和PAR2.0规范。请访问“<a href="http://parchive.sourc
<h3>系统要求</h3>
<p>&nbsp
MultiPar需要电脑安装Windows Vista或更高的版本Windows 7, 8, 10
MultiPar需要电脑安装Windows 7或更高的版本Windows 8, 10, 11)。
</p>
</body>

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@@ -8,7 +8,7 @@
<h3>使用安装包安装或卸载</h3>
<p>&nbsp
双击安装文件(<tt>MultiPar131_setup.exe</tt>或类似名称文件),然后按照安装程序对话框进行操作。在版本升级时,如果要使用先前的设置,可以进行覆盖安装。在覆盖安装之前, 应取消勾选“将MultiPar整合到右键菜单”。在写入安装或卸载之后您可能需要重新启动操作系统。“<tt>Program Files</tt>”或“<tt>Program Files (x86)</tt>”目录下,必须在右键菜单上选择“以管理员身份运行”,用管理员权限启动安装程序
双击安装文件(<tt>MultiPar133_setup.exe</tt>或类似名称文件),然后按照安装程序对话框进行操作。在版本升级时,如果要使用先前的设置,可以进行覆盖安装。在覆盖安装之前, 应取消勾选“将MultiPar整合到右键菜单”。在写入安装或卸载之后您可能需要重新启动操作系统。要在<tt>Program Files</tt>”或“<tt>Program Files (x86)</tt>”目录下安装,您必须在第一个对话框中选择“为所有用户安装”
</p>
<p>&nbsp
您可以通过Windows操作系统的控制面板卸载程序或双击MultiPar安装文件夹中的<tt>unins000.exe</tt>。由于卸载程序不会删除设置文件或安装后新添加的文件,因此您可以自行删除它们。
@@ -26,7 +26,7 @@
<h3>使用压缩包安装</h3>
<p>&nbsp
在文件夹中解压压缩文件(<tt>MultiPar131.zip</tt>或类似名称文件)。
在文件夹中解压压缩文件(<tt>MultiPar133.zip</tt>或类似名称文件)。
<tt>MultiPar.exe</tt>是MultiPar的启动程序。
</p>
<p>&nbsp

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@@ -7,7 +7,7 @@
<body>
<h3>许可证</h3>
<p>&nbsp
MultiPar由PAR客户端和用于控制它们的图形用户界面GUI组成由Yutaka Sawada编写。尽管控制台应用程序是开源的PAR客户端采用GPL协议但GUI程序是闭源的。有些文章可以在<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">我的网站</a>上找到。
MultiPar由PAR客户端和用于控制它们的图形用户界面GUI组成由Yutaka Sawada编写。尽管控制台应用程序是开源的PAR客户端采用GPL协议但GUI程序是闭源的。
There are source code packages on <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank" title="GitHub page">GitHub</a>.
</p>
@@ -26,7 +26,7 @@ I use <a href="https://github.com/Yutaka-Sawada/MultiPar/issues" target="_blank"
<h3>链接</h3>
<p>&nbsp
我在<a href="https://hp.vector.co.jp/authors/VA021385/" target="_blank" title="Announcement page on Vector">个人主页</a><i>vector.co.jp</i>有介绍MultiPar。使用这个页面上的文件直链可能不太合适这还有一个<a href="https://www.vector.co.jp/soft/dl/winnt/util/se460801.html" target="_blank" title="Download page on Vector">官方下载页面</a>。当您在某处输入一个链接时,请不要包含文件名。
You may download the latest version of <a href="https://github.com/Yutaka-Sawada/MultiPar" target="_blank">MultiPar on GitHub</a>.
</p>
</body>

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@@ -1,4 +1,4 @@
[ MultiPar GUI - version 1.3.3.0 or later ]
[ MultiPar GUI - version 1.3.3.4 or later ]
Usage: MultiPar.exe [command] [/base path] [/list path] [files]
@@ -99,6 +99,11 @@ write a line of "RecoveryFileLimit=1" under "[Option]" section.
It's same as an option:
"Variable (limited to size of largest data file)" on QuickPar.
If you want to limit size of Recovery Files by a specific value,
write a line of "RecoveryFileLimit=2" under "[Option]" section.
"Limit Size to" value is enabled, even when "Split Files" isn't checked.
This setting is useful, if you don't want to split source files.
If you want to enable "Most Resent Used List",
write this line "MRUMax=5" under "[Path]" section.
You may change the number of items after "MRUMax=".
@@ -112,6 +117,14 @@ Because the name and size are splitted by ":",
you cannot include ":" in the name.
The max size is 999999999999 bytes. (931 GB)
If you want to add more options for par2j (par2j.exe or par2j64.exe),
write this line "par2jOption=/something" under "[Option]" section.
You may add multiple options like; "par2jOption=/m1 /lc32"
The total length must be less than 30 characters.
When you set an option at MultiPar's Option windows,
you should not set the same option on .INI file manually.
If you write wrong or strange text, par2j will fail.
Example of lines on "MultiPar.ini";
@@ -121,5 +134,6 @@ RedundancyMax=10
Sort=8
RecoveryFileLimit=1
MediaList4=7.9GB DVD:8480000000
par2jOption=/lc32
[Path]
MRUMax=5

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@@ -103,6 +103,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr1" is valid, but "/rr 1" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files].
/f, /fu :
Set this, if you use file-list for file name or file path.
The file-list is a text file, which contains filenames in each line.
@@ -169,8 +179,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive.
If you want to set direct root of C-drive, you must set "/dC:/".
As you may omit the last "/" in path of a folder,
both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -1,4 +1,4 @@
[ par2j.exe - version 1.3.3.0 or later ]
[ par2j.exe - version 1.3.3.5 or later ]
Type "par2j.exe" to see version, test integrity, and show usage below.
@@ -148,6 +148,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr10" is valid, but "/rr 10" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files] or [external files].
/f, /fu :
Set this, if you use file-list for file name or file path.
When this option is set, [input files] or [external files] is path of file-list.
@@ -302,7 +312,7 @@ Because it may be difficult to predict recovery file size,
use trial command to see how is the size.
When it's "/lr" or "/lr0", block count of the largest input file is used.
(If the max file is 1000 KB and block size is 10 KB, /lr is same as /lr100.)
When split size "/ls" is set with "/lr0",
When both "/lr0" and "/ls(split size)" are set,
block count of the splited file size is used instead of the largest input file.
for example, /lr , /lr10 , /lr2000
@@ -354,6 +364,13 @@ This is possible, only when there is one input file of .ZIP or .7z format.
When recovery files are created in a different directory,
the protected archive file is made in the directory.
/ls2 has a special feature to set limit size of recovery files directly.
When both "/ls2" and "/lr(limit size)" are set,
setting number of /lr is recognizned as file size instead of number of blocks.
In this usage, setting limit size must be less than 2 GB.
If you want max 100 MB each file size, set like these; /ls2 /lr102400000
Because the calculation ignores packets, you may set a bit smaller size.
for example, /ls10000 , /ls1048576, /ls1
/lc :
@@ -367,16 +384,43 @@ The format is "/lc#" (# is from 1 to 32 as the number of using threads).
253: It uses 3/4 number of physical Cores.
254: It uses one less threads than number of physical Cores.
0: It uses the number of physical Cores.
255: It uses one more threads than number of physical Cores.
255: It tries to use more threads than number of physical Cores.
You may set additional combinations;
+1024 to disable CLMUL (and use old SSSE3 code),
+2048 to disable JIT (for SSE2),
+4096 to disable SSSE3,
+8192 to disable AVX2,
+256 or +512 (slower device) to enable GPU acceleration.
You may set additional combinations for CPU feature;
+1024 to disable CLMUL (and use slower SSSE3 code)
+2048 to disable JIT (for SSE2)
+4096 to disable SSSE3
+8192 to disable AVX2
for example, /lc1 to use single Core, /lc45 to use half Cores and GPU
You may set additional combinations for GPU control;
+256 or +512 (slower device) to enable GPU acceleration
+65536 for classic method
+131072 for 16-byte memory access
+262144 for 4-byte memory access and calculate 2 blocks at once
+524288 for 16-byte memory access and calculate 2 blocks at once
+1048576 for CL_MEM_COPY_HOST_PTR or +2097152 for CL_MEM_USE_HOST_PTR
(When you set exclusive bits, larger value will be used.)
for example, /lc1 to use single Core, /lc508 to use half Cores and GPU
/lcb :
This is for Cache Blocking. (CPU cache optimization)
By default, this value is set-associative size of CPU L2 cache.
Maximum value is 32767. It will be multipled by 64 KB.
To disable cache optimization, set "/lcb0".
/lcs :
This is for large buffer size at calculating multiple files' hashes.
By default, this value is set-associative size of CPU L3 cache.
Maximum value is 65535. It will be multipled by 64 KB.
When you set "/lcs0", large buffer size will become 2 MB by default.
/lcm :
This is for max number of chunks to calculate at once. (CPU shared cache optimization)
By default, this value may be rate of L3 cache size / L2 cache size.
The value may be changed by some factors in experimental results.
Maximum value is 32768. Lower values than 8 will be same as 32768.
To disable cache optimization, set "/lcm0".
/m :
Set this, if you want to set memory usage.
@@ -447,8 +491,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive.
If you want to set direct root of C-drive, you must set "/dC:/".
As you may omit the last "/" in path of a folder,
both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

View File

@@ -94,6 +94,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If checksum file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish checksum file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/vs1" is valid, but "/vs 1" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <checksum file>.
Put <checksum file> before all [input files]
/fo :
Set this, if you want to ignore folders at wildcard matching search.
This setting disable recursive search into folder also.
@@ -129,8 +139,10 @@ from the PAR client's directory, use this setting to set path.
use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive.
If you want to set direct root of C-drive, you must set "/dC:/".
As you may omit the last "/" in path of a folder,
both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

View File

@@ -18,7 +18,7 @@ Parchive 1.0 client by Yutaka Sawada
You cannot specify Non-Recovery-Set files. (Empty files are set.)
Number of recovery files are limited to 99.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

View File

@@ -31,7 +31,7 @@ Parchive 2.0 client by Yutaka Sawada
Verifying file use same memory as the file or double of block size.
Recovering block use more memory as the number of block is many.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

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@@ -43,25 +43,31 @@ def search_par_set(one_path):
continue
listbox_list1.insert(tk.END, base_name)
# Add found PAR sets in sub-directories
# This searches 1 level child only, because recursive search may be slow.
for par_path in glob.glob(glob.escape(one_path) + "/*/*.par2"):
# If you want to search recursively, use below line instead of above line.
#for par_path in glob.glob(glob.escape(one_path) + "/**/*.par2", recursive=True):
# Get relative path and convert to UNIX style directory mark
rel_path = os.path.relpath(par_path, one_path)
rel_path = rel_path.replace('\\', '/')
# Remove extension ".par2"
one_name = os.path.splitext(rel_path)[0]
# Compare filename in case insensitive
base_name = one_name.lower()
# Remove ".vol#-#", ".vol#+#", or ".vol_#" at the last
base_name = re.sub(r'[.]vol\d*[-+_]\d+$', "", base_name)
# Ignore same base, if the name exists in the list already.
if "'" + base_name + "'" in s_list1.get():
continue
listbox_list1.insert(tk.END, base_name)
s_recursive = s_combo.get()
if s_recursive != "No child":
if s_recursive == "Recursive":
# This will search all sub-directories recursively.
search_path = glob.escape(one_path) + "/**/*.par2"
recursive_flag = True
else:
# This searches 1 level child only, because recursive search may be slow.
search_path = glob.escape(one_path) + "/*/*.par2"
recursive_flag = False
for par_path in glob.glob(search_path, recursive=recursive_flag):
# Get relative path and convert to UNIX style directory mark
rel_path = os.path.relpath(par_path, one_path)
rel_path = rel_path.replace('\\', '/')
# Remove extension ".par2"
one_name = os.path.splitext(rel_path)[0]
# Compare filename in case insensitive
base_name = one_name.lower()
# Remove ".vol#-#", ".vol#+#", or ".vol_#" at the last
base_name = re.sub(r'[.]vol\d*[-+_]\d+$', "", base_name)
# Ignore same base, if the name exists in the list already.
if "'" + base_name + "'" in s_list1.get():
continue
listbox_list1.insert(tk.END, base_name)
item_count = listbox_list1.size()
one_name = os.path.basename(one_path)
@@ -70,13 +76,14 @@ def search_par_set(one_path):
label_status.config(text= "There are no PAR sets in \"" + one_path + "\".")
else:
button_folder.config(state=tk.DISABLED)
button_stop.config(state=tk.NORMAL)
button_open2.config(state=tk.DISABLED)
button_open3.config(state=tk.DISABLED)
combo_recursive.config(state=tk.DISABLED)
# If you want to start manually, use these lines instead of below lines.
#label_status.config(text= str(item_count) + " sets were found in \"" + one_path + "\".")
label_status.config(text= str(item_count) + " sets were found in \"" + one_path + "\".")
button_start.config(state=tk.NORMAL)
# If you want to start verification automatically, use these lines instead of above lines.
#button_stop.config(state=tk.NORMAL)
# If you want to start verification automatically, use this line instead of above lines.
#root.after(100, queue_run)
@@ -105,6 +112,8 @@ def queue_run():
button_start.config(state=tk.NORMAL)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Stopped queue")
return
@@ -121,8 +130,13 @@ def queue_run():
# Set command-line
# Cover path by " for possible space
cmd = "\"" + client_path + "\" v /fo /vs2 /vd\"" + save_path + "\" \"" + one_path + "\""
# If you want to repair a damaged set automatically, use "r" command instead of "v".
cmd = "\"" + client_path + "\" "
if i_check.get() == 0:
cmd += "v"
else:
# If you want to repair a damaged set automatically, use "r" command instead of "v".
cmd += "r"
cmd += " /fo /vs2 /vd\"" + save_path + "\" \"" + one_path + "\""
#print(cmd)
# Run PAR2 client
@@ -163,6 +177,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Failed queue")
return
@@ -173,6 +189,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Canceled queue")
return
@@ -194,6 +212,8 @@ def queue_result():
button_stop.config(state=tk.DISABLED)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Verified all PAR sets")
elif "disabled" in button_stop.state():
@@ -201,6 +221,8 @@ def queue_result():
button_start.config(state=tk.NORMAL)
button_open2.config(state=tk.NORMAL)
button_open3.config(state=tk.NORMAL)
combo_recursive.config(state=tk.NORMAL)
check_repair.config(state=tk.NORMAL)
label_status.config(text= "Interrupted queue")
else:
@@ -216,6 +238,8 @@ def button_start_clicked():
button_stop.config(state=tk.NORMAL)
button_open2.config(state=tk.DISABLED)
button_open3.config(state=tk.DISABLED)
combo_recursive.config(state=tk.DISABLED)
check_repair.config(state=tk.DISABLED)
if sub_proc == None:
queue_run()
@@ -225,8 +249,19 @@ def button_start_clicked():
# Stop running queue
def button_stop_clicked():
global sub_proc
button_stop.config(state=tk.DISABLED)
if sub_proc != None:
if sub_proc is None:
# When verification was not started yet, it's possible to select another folder.
button_folder.config(state=tk.NORMAL)
button_start.config(state=tk.DISABLED)
combo_recursive.config(state=tk.NORMAL)
listbox_list1.delete(0, tk.END)
label_head1.config(text='? sets in a folder')
label_status.config(text='Select a folder to search PAR files.')
else:
# When it's verifying, it will stop next verification.
label_status.config(text= "Waiting finish of current task")
@@ -293,7 +328,7 @@ frame_middle.columnconfigure(2, weight=1)
frame_list1 = ttk.Frame(frame_middle, padding=(6,2,6,6), relief='groove')
frame_list1.grid(row=0, column=0, padx=4, sticky=(tk.E,tk.W,tk.S,tk.N))
frame_list1.columnconfigure(0, weight=1)
frame_list1.rowconfigure(2, weight=1)
frame_list1.rowconfigure(3, weight=1)
frame_top1 = ttk.Frame(frame_list1, padding=(0,4,0,3))
frame_top1.grid(row=0, column=0, columnspan=2, sticky=(tk.E,tk.W))
@@ -307,19 +342,31 @@ button_start.pack(side=tk.LEFT, padx=2)
button_stop = ttk.Button(frame_top1, text="Stop", width=6, command=button_stop_clicked, state=tk.DISABLED)
button_stop.pack(side=tk.LEFT, padx=2)
frame_top11 = ttk.Frame(frame_list1, padding=(0,3,0,3))
frame_top11.grid(row=1, column=0, columnspan=2, sticky=(tk.E,tk.W))
s_combo = tk.StringVar()
combo_recursive = ttk.Combobox(frame_top11, values=["No child", "Children", "Recursive"], textvariable=s_combo, state="readonly", width=9)
combo_recursive.current(0)
combo_recursive.pack(side=tk.LEFT, padx=4)
i_check = tk.IntVar(value=0)
check_repair = ttk.Checkbutton(frame_top11, text="Repair", variable=i_check)
check_repair.pack(side=tk.LEFT, padx=10)
label_head1 = ttk.Label(frame_list1, text='? sets in a folder')
label_head1.grid(row=1, column=0, columnspan=2)
label_head1.grid(row=2, column=0, columnspan=2)
s_list1 = tk.StringVar()
listbox_list1 = tk.Listbox(frame_list1, listvariable=s_list1, activestyle='none')
listbox_list1.grid(row=2, column=0, sticky=(tk.E,tk.W,tk.S,tk.N))
listbox_list1.grid(row=3, column=0, sticky=(tk.E,tk.W,tk.S,tk.N))
scrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.VERTICAL, command=listbox_list1.yview)
scrollbar_list1.grid(row=2, column=1, sticky=(tk.N, tk.S))
scrollbar_list1.grid(row=3, column=1, sticky=(tk.N, tk.S))
listbox_list1["yscrollcommand"] = scrollbar_list1.set
xscrollbar_list1 = ttk.Scrollbar(frame_list1, orient=tk.HORIZONTAL, command=listbox_list1.xview)
xscrollbar_list1.grid(row=3, column=0, sticky=(tk.E, tk.W))
xscrollbar_list1.grid(row=4, column=0, sticky=(tk.E, tk.W))
listbox_list1["xscrollcommand"] = xscrollbar_list1.set
# List of bad files

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BIN
alpha/ui/0412.dll Normal file

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@@ -0,0 +1,62 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e8d64ddc-9687-4d16-b2a6-224cab82f8b3}</ProjectGuid>
<RootNamespace>My0412</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;MY0412_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<NoEntryPoint>true</NoEntryPoint>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Res0412.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@@ -23,52 +23,101 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "3009", "3009\3009.vcxproj",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0c0a", "0c0a\0c0a.vcxproj", "{7BC2D258-305F-4BAE-8249-66A4711CB761}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "0412", "0412\0412.vcxproj", "{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E8D64DDC-9687-4D16-B2A6-224CAB82F8B3}.Debug|Win32.ActiveCfg = Release|Win32
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@@ -64,7 +64,7 @@ append something to the section name like "[0x0409ignore]".
If you erase these strings or lines, default strings are used.
"CreateHelp" and "VerifyHelp" in old version were removed,
because they are ignored on recent Windows OS like (Vista, 7, 8).
because they are ignored on recent Windows OS like (Windows 7, 8, 10).
Strings may contain one "&" for keyboard short-cut.
Each strings should be reasonably short (under 40 characters).

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@@ -1,4 +1,4 @@
// Copyright : 2023-03-24 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : The MIT license
// ShellExt.cpp : DLL アプリケーション用のエントリ ポイントを定義します。
@@ -11,7 +11,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <windows.h>

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@@ -103,6 +103,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr1" is valid, but "/rr 1" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files].
/f, /fu :
Set this, if you use file-list for file name or file path.
The file-list is a text file, which contains filenames in each line.
@@ -169,8 +179,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive.
If you want to set direct root of C-drive, you must set "/dC:/".
As you may omit the last "/" in path of a folder,
both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

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@@ -18,7 +18,7 @@ Parchive 1.0 client by Yutaka Sawada
You cannot specify Non-Recovery-Set files. (Empty files are set.)
Number of recovery files are limited to 99.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

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@@ -61,7 +61,7 @@ WinRAR
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ƃp<C683><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD><76> 256<35>‚܂łł<C582><C582>B
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>͍ő<CD8D><C591><EFBFBD> 99<39>‚܂łł<C582><C582>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10, 11) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows 7 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 8, 10, 11) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
Win32 API <20><> VC <20><><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <20>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B

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@@ -1,5 +1,5 @@
// common.c
// Copyright : 2023-03-13 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <conio.h>

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@@ -1,5 +1,5 @@
// ini.c
// Copyright : 2022-01-15 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>

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@@ -1,5 +1,5 @@
// par1.c
// Copyright : 2022-02-16 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

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@@ -1,5 +1,5 @@
// par1_cmd.c
// Copyright : 2023-03-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

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@@ -1,2 +1,2 @@
#define FILE_VERSION "1.3.2.8" // ファイルのバージョン番号
#define PRODUCT_VERSION 0x132 // クライアントのバージョン番号
#define FILE_VERSION "1.3.3.5" // ファイルのバージョン番号
#define PRODUCT_VERSION 0x133 // クライアントのバージョン番号

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@@ -1,4 +1,4 @@
[ par2j.exe - version 1.3.3.0 or later ]
[ par2j.exe - version 1.3.3.5 or later ]
Type "par2j.exe" to see version, test integrity, and show usage below.
@@ -148,6 +148,16 @@ It means that it is impossible to mix "/" and "-" in options of same command lin
If PAR file's filename (or relative path) is started by "-",
you need to use "/" for prefix of options to distinguish PAR file.
When a option has arbitary number or text,
don't put space between the option and following part.
For example, setting "/rr10" is valid, but "/rr 10" is wrong.
Setting "/dPath" is valid, but "/d Path" is wrong.
To distinguish options from filenames, order of command-line arguments is important.
Put all options before <par file>.
Put <par file> before all [input files] or [external files].
/f, /fu :
Set this, if you use file-list for file name or file path.
When this option is set, [input files] or [external files] is path of file-list.
@@ -302,7 +312,7 @@ Because it may be difficult to predict recovery file size,
use trial command to see how is the size.
When it's "/lr" or "/lr0", block count of the largest input file is used.
(If the max file is 1000 KB and block size is 10 KB, /lr is same as /lr100.)
When split size "/ls" is set with "/lr0",
When both "/lr0" and "/ls(split size)" are set,
block count of the splited file size is used instead of the largest input file.
for example, /lr , /lr10 , /lr2000
@@ -354,6 +364,13 @@ This is possible, only when there is one input file of .ZIP or .7z format.
When recovery files are created in a different directory,
the protected archive file is made in the directory.
/ls2 has a special feature to set limit size of recovery files directly.
When both "/ls2" and "/lr(limit size)" are set,
setting number of /lr is recognizned as file size instead of number of blocks.
In this usage, setting limit size must be less than 2 GB.
If you want max 100 MB each file size, set like these; /ls2 /lr102400000
Because the calculation ignores packets, you may set a bit smaller size.
for example, /ls10000 , /ls1048576, /ls1
/lc :
@@ -367,16 +384,43 @@ The format is "/lc#" (# is from 1 to 32 as the number of using threads).
253: It uses 3/4 number of physical Cores.
254: It uses one less threads than number of physical Cores.
0: It uses the number of physical Cores.
255: It uses one more threads than number of physical Cores.
255: It tries to use more threads than number of physical Cores.
You may set additional combinations;
+1024 to disable CLMUL (and use old SSSE3 code),
+2048 to disable JIT (for SSE2),
+4096 to disable SSSE3,
+8192 to disable AVX2,
+256 or +512 (slower device) to enable GPU acceleration.
You may set additional combinations for CPU feature;
+1024 to disable CLMUL (and use slower SSSE3 code)
+2048 to disable JIT (for SSE2)
+4096 to disable SSSE3
+8192 to disable AVX2
for example, /lc1 to use single Core, /lc45 to use half Cores and GPU
You may set additional combinations for GPU control;
+256 or +512 (slower device) to enable GPU acceleration
+65536 for classic method
+131072 for 16-byte memory access
+262144 for 4-byte memory access and calculate 2 blocks at once
+524288 for 16-byte memory access and calculate 2 blocks at once
+1048576 for CL_MEM_COPY_HOST_PTR or +2097152 for CL_MEM_USE_HOST_PTR
(When you set exclusive bits, larger value will be used.)
for example, /lc1 to use single Core, /lc508 to use half Cores and GPU
/lcb :
This is for Cache Blocking. (CPU cache optimization)
By default, this value is set-associative size of CPU L2 cache.
Maximum value is 32767. It will be multipled by 64 KB.
To disable cache optimization, set "/lcb0".
/lcs :
This is for large buffer size at calculating multiple files' hashes.
By default, this value is set-associative size of CPU L3 cache.
Maximum value is 65535. It will be multipled by 64 KB.
When you set "/lcs0", large buffer size will become 2 MB by default.
/lcm :
This is for max number of chunks to calculate at once. (CPU shared cache optimization)
By default, this value may be rate of L3 cache size / L2 cache size.
The value may be changed by some factors in experimental results.
Maximum value is 32768. Lower values than 8 will be same as 32768.
To disable cache optimization, set "/lcm0".
/m :
Set this, if you want to set memory usage.
@@ -447,8 +491,10 @@ If you include space in comment, use "" to specify where is end.
use this setting to set the path as base-directory.
This is either absolute path or relative path from current directory.
If you include space in path, use "" to specify where is end.
Note, setting "/dC:" is same as setting current directory of C-drive.
If you want to set direct root of C-drive, you must set "/dC:/".
As you may omit the last "/" in path of a folder,
both "/dC:/data/" and "/dC:/data" are valid.
Note, setting "/dD:" is same as setting current directory of D-drive.
If you want to set direct root of D-drive, you must set "/dD:/".
for example, /dC:/data/ , /d"C:/Program Files/" , /d../data/

View File

@@ -31,7 +31,7 @@ Parchive 2.0 client by Yutaka Sawada
Verifying file use same memory as the file or double of block size.
Recovering block use more memory as the number of block is many.
This requires a PC of Windows Vista or later (Windows 7, 8, 10, 11).
This requires a PC of Windows 7 or later (Windows 8, 10, 11).
This is developed with Visual Studio 2022 on Windows 10.

View File

@@ -1,140 +1,140 @@

PAR 2.0 の修復用データを作ってファイルの破損や消失に備えます
PAR 2.0 <20>̏C<CC8F><43><EFBFBD>p<EFBFBD>f<EFBFBD>[<5B>^<5E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ăt<C483>@<40>C<EFBFBD><43><EFBFBD>̔j<CC94><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><C994><EFBFBD><EFBFBD>܂<EFBFBD>
<EFBFBD>V<EFBFBD>c <20>L <20>ɂ<EFBFBD><C982><EFBFBD> Parchive 2.0 <20>N<EFBFBD><4E><EFBFBD>C<EFBFBD>A<EFBFBD><41><EFBFBD>g
澤田 豊 による Parchive 2.0 クライアント
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>ȒP<EFBFBD>ȉ<EFBFBD><EFBFBD><EFBFBD> ]
[ 簡単な解説 ]
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>̃\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EC90AC><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>A
<EFBFBD>c<EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ̃\<5C>t<EFBFBD>g<EFBFBD>ł<EFBFBD><C582>B
PAR 1.0 <EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>P<EFBFBD>ʂŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɔ<CC82><C994>ׂāA
PAR 2.0 <EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>𕡐<EFBFBD><F095A190>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>ɕ<EFBFBD><C995><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>P<EFBFBD>ʂŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̈ꕔ<CC88><EA9594><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȊO<C88A>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>͖<EFBFBD><CD96><EFBFBD><EFBFBD>Ŏ<EFBFBD><C58E><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD>߁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>ȃG<EFBFBD><EFBFBD><EFBFBD>[<5B>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><E792B7><EFBFBD>őΏ<C591><CE8F><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 複数のソース・ファイルからリカバリ・ファイルを作成して、
それらのファイルの一部が破損したり消失しても、
残されたソース・ファイルとリカバリ・ファイルから、
ファイルを修復する為のソフトです。
PAR 1.0 がファイル単位で修復するのに比べて、
PAR 2.0 はファイルを複数ブロックに分割してそのブロック単位で修復するので、
ファイルの一部が破損しても破損部分以外のブロックは無傷で取り出すことができます。
そのため、より複雑なエラーにも少ない冗長性で対処することができます。
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>X<C281>ɓƗ<C993><C697><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>P<EFBFBD>b<EFBFBD>g<EFBFBD>ō\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>Ȃ̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>Ȕj<EFBFBD><EFBFBD><EFBFBD>ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>āA<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>L<EFBFBD><EFBFBD><EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>قNjǒn<EFBFBD>I<EFBFBD>ȃG<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ɉe<C989><65><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>A
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ɕK<EFBFBD>v<EFBFBD>ȃ<EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>čς݂܂<DD82><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD>߂ɂ<DF82>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD> PAR <20>̊<EFBFBD><CC8A>{<7B><><EFBFBD><EFBFBD><EFBFBD>͓<EFBFBD><CD93><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʂŁA
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>͂<EFBFBD><EFBFBD>̕<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>ʂɂȂ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
 リカバリ・ファイルも個々に独立したパケットで構成される構造なので、
部分的な破損に強くて、より有効に使うことができます。
ブロック・サイズが小さいほど局地的なエラーが他に影響しにくくなり、
修復に必要なリカバリ・ファイルも少なくて済みます。
しかし、失われたソース・ブロックを復元するためには
同数のパリティ・ブロックが必要になるという PAR の基本原理は同じです。
作成するパリティ・ブロックの数が復元できる量で、
ブロック・サイズはその復元する単位になります。
<EFBFBD>@PAR 2.0 <EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Ƀf<C983>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>܂ނ<DC82><DE82>Ƃ<EFBFBD><C682>ł<EFBFBD><C582><EFBFBD><EFBFBD>̂ŁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD>ɎU<EFBFBD><EFBFBD><EFBFBD>΂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂܂܏C<DC8F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA
PAR 1.0 <EFBFBD>ɔ<EFBFBD><EFBFBD>ׂĂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><5F><EFBFBD>ɏC<C98F><43><EFBFBD>ł<EFBFBD><C582>Ďg<C48E><67><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͂悭<CD82>Ȃ<EFBFBD><C882>Ă܂<C482><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̔<EFBFBD><EFBFBD>ʁA<EFBFBD><EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><E291BD><EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EF82AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>v<EFBFBD>Z<EFBFBD>ɂ₽<C982><E282BD><EFBFBD>Ǝ<EFBFBD><C68E>Ԃ<EFBFBD><D482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>@<40>\<5C>I<EFBFBD>ɂ<EFBFBD> PAR 2.0 <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʔłł<C582><C582><EFBFBD><EFBFBD>A<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>G<EFBFBD>őΉ<C591><CE89>\<5C>t<EFBFBD>g<EFBFBD><67><EFBFBD>قƂ<D982><C682>ǂȂ<C782><C882>A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>ȃp<C883>\<5C>R<EFBFBD><52><EFBFBD>łȂ<C582><C882>Ǝ<EFBFBD><C68E>p<EFBFBD>I<EFBFBD>ȏ<EFBFBD><C88F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>𓾂<EFBFBD><F093BE82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>ɔ<EFBFBD><EFBFBD>͂ȃp<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł̓V<CD83><56><EFBFBD>v<EFBFBD><76><EFBFBD>Ōy<C58C><79><EFBFBD><EFBFBD> PAR 1.0 <20>̕<EFBFBD><CC95><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邱<C482>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>‹<EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>r<EFBFBD>ɉ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ďg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 PAR 2.0 はファイル名にディレクトリも含むことができるので、
複数のフォルダに散らばったファイルをそのまま修復することができたりと、
PAR 1.0 に比べてより多くのファイルを柔軟に修復できて使い勝手はよくなってます。
その反面、大きなファイルや多数のブロックを処理すると、
メモリー消費が増えたり計算にやたらと時間がかかります。
機能的には PAR 2.0 の方が上位版ですが、構造が複雑で対応ソフトがほとんどなく、
高性能なパソコンでないと実用的な処理速度を得られないかもしれません。
特に非力なパソコンではシンプルで軽快な PAR 1.0 の方が向いてることもあるので、
環境や用途に応じて使い分けてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD>Ȃ<EFBFBD> ]
[ 特徴や仕様など ]
<EFBFBD>@Parity Archive 2.0 <EFBFBD>̖{<7B><> par2cmdline <EFBFBD><EFBFBD> QuickPar <EFBFBD>ɔ<EFBFBD><EFBFBD>ׂāA
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɃR<C983><52><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ǂݏ<C782><DD8F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ń}<7D><><EFBFBD>`<60>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 0<>̋<EFBFBD><CC8B>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
par2cmdline <EFBFBD>̓T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ĔF<C494><46><EFBFBD><EFBFBD><EFBFBD>A
QuickPar <EFBFBD>͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD>t<EFBFBD>H<EFBFBD><EFBFBD><EFBFBD>_<EFBFBD><EFBFBD><EFBFBD>T<EFBFBD>u<EFBFBD>E<EFBFBD>f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ȃǂ̃f<EFBFBD>B<EFBFBD><EFBFBD><EFBFBD>N<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>\<5C><><EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 Parity Archive 2.0 の本家 par2cmdline QuickPar に比べて、
リカバリ・ファイルにコメントを付けることができます。
ユニコードを読み書きするのでマルチバイト文字にも対応してます。
サイズが 0の空ファイルにも対応してます。
par2cmdline はサブ・ディレクトリをファイル名として認識し、
QuickPar は無視しますが、このアプリケーションは
フォルダやサブ・ディレクトリなどのディレクトリ構造を復元することができます。
<EFBFBD>@QuickPar <EFBFBD>͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɃS<EFBFBD>~<7E><><EFBFBD>t<EFBFBD><74><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԂŔ<D482><C594>[<5B>ȃu<C883><75><EFBFBD>b<EFBFBD>N<EFBFBD>̒<EFBFBD><CC92>O<EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>j<EFBFBD><6A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>̃u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>F<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͂<C582><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ɣ<EFBFBD><C694><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ē<EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>œ<EFBFBD><C593>e<EFBFBD><65><EFBFBD>d<EFBFBD><64><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>ƁA
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>ȍ~<7E>Ɍ<EFBFBD><C98C>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>Ɍ<EFBFBD><C98C>o<EFBFBD><6F><EFBFBD><EFBFBD>ۂ<EFBFBD><DB82>N<EFBFBD><4E><EFBFBD>āA
<EFBFBD><EFBFBD><EFBFBD>̌<EFBFBD><EFBFBD>Ŗ{<7B><><EFBFBD>̏<EFBFBD><CC8F>Ԃ̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>F<EFBFBD><46><EFBFBD>ł<EFBFBD><C582>Ȃ<EFBFBD><C882>Ȃ<EFBFBD><C882>Ă<EFBFBD><C482>܂<EFBFBD><DC82><EFBFBD><EFBFBD><EFBFBD><E882AA><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͌<C582><CD8C>o<EFBFBD><6F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԂɊւ<C98A><D682><EFBFBD><E782B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƔF<C694><46><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<>o<EFBFBD>C<EFBFBD>g<EFBFBD><67><EFBFBD>ˆ<EFBFBD><C288>v<EFBFBD><76><EFBFBD><EFBFBD><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>𒲂ׂĂ<D782><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ߎ<EFBFBD><DF8E>Ԃ͂<D482><CD82><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E891BD><EFBFBD>̗<EFBFBD><CC97>p<EFBFBD>”\<5C>ȃu<C883><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>o<EFBFBD><6F><EFBFBD><EFBFBD><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
 QuickPar は末尾にゴミが付いた状態で半端なブロックの直前のブロックが破損すると
そのブロックを認識できなくなりますが、このアプリケーションではきちんと判定します。
また、ブロック・サイズが小さくて同一ファイル内で内容が重複してると、
破損ブロック以降に後のブロックを先に検出する現象が起きて、
その後で本来の順番のブロックを認識できなくなってしまう問題がありますが、
このアプリケーションでは検出した順番に関わらずきちんと認識します。
破損部分の検査で 1バイトずつ一致するブロックを調べていくため時間はかかりますが、
破損したファイルからより多くの利用可能なブロックを検出するかもしれません。
<EFBFBD>@QuickPar <EFBFBD>͔j<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɁA<C981><41><EFBFBD><EFBFBD><EFBFBD>̔j<CC94><6A><EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̈ʒu<CA92>ƏC<C68F><43><EFBFBD>Ɏg<C98E><67>
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̑g<EFBFBD>ݍ<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ẮA<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̐<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>Ă<EFBFBD>
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>Ɏg<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂŕύX<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>߂<EFBFBD><EFBFBD>ǂ<EFBFBD><EFBFBD>ȍ<EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>K<EFBFBD>v<EFBFBD>ɂȂ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̃A<EFBFBD>v<EFBFBD><EFBFBD><EFBFBD>P<EFBFBD>[<5B>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ł͖<C582><CD96><EFBFBD><EFBFBD>̂<EFBFBD><CC82><EFBFBD><EFBFBD>p<EFBFBD><70><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ď<EFBFBD><C48E><EFBFBD><EFBFBD>I<EFBFBD><49>
<EFBFBD>ēx<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>݂Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ŋy<EFBFBD>ł<EFBFBD><EFBFBD>B
 QuickPar は破損ファイルを修復する際に、特定の破損ブロックの位置と修復に使う
パリティ・ブロックの組み合わせによっては、パリティ・ブロックの数が足りていても
修復できないことがあります。そういう時は、修復に使うパリティ・ブロックを
手作業で変更するというめんどうな作業が必要になります。
このアプリケーションでは問題のあるパリティ・ブロックを除いて自動的に
再度修復できるか試みてくれるので楽です。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>Ɠ<EFBFBD><C693><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82>ė<EFBFBD><C497>p<EFBFBD>ł<EFBFBD><C582><EFBFBD><E982A9>
<EFBFBD>`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Č<EFBFBD><C48C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD>‚<EFBFBD><C282><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͒<EFBFBD><CD92>ڃR<DA83>s<EFBFBD>[<5B><><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>̂<EFBFBD><EFBFBD>߁A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂܂<DC82><DC82><EFBFBD>́A
<EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌v<EFBFBD>Z<EFBFBD>ʂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƌ<EFBFBD><EFBFBD>ɏ<EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>ł<EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I<EFBFBD>ɓ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>܂܂<DC82><DC82><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>AQuickPar <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><43><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD>”\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
 失われたソース・ブロックと同じ内容のブロックが存在して利用できるかを
チェックサムを使って検索し、見つかった場合は直接コピーします。
そのため、同じ内容のソース・ブロックが複数含まれる時は、
修復時の計算量が減ると共に少ないパリティ・ブロックでも修復できます。
部分的に同じ内容のファイルが含まれるなら、QuickPar よりも修復できる可能性が高いです。
<EFBFBD>@<40>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><59> 4<>o<EFBFBD>C<EFBFBD>g<EFBFBD>̏ꍇ<CC8F>́A
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>̃`<60>F<EFBFBD>b<EFBFBD>N<EFBFBD>T<EFBFBD><54><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>e<EFBFBD><65><EFBFBD>t<EFBFBD>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>S<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ŏC<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 8<>o<EFBFBD>C<EFBFBD>g<EFBFBD>̏ꍇ<CC8F>̏<EFBFBD><CC8F><EFBFBD><EFBFBD>́A
1<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɉ<EFBFBD><EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂Ŏ<CC82><C58E><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>ɂ͂<C982><CD82><EFBFBD><EFBFBD>̂Ŋ<CC82><C58A>]<5D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8<>o<EFBFBD>C<EFBFBD>g<EFBFBD>p<EFBFBD><70><EFBFBD>lj<EFBFBD><C789>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 ブロック・サイズが 4バイトの場合は、
破損したソース・ブロックのチェックサムから内容を逆算するので、
パリティ・ブロックを全く使わないで修復することができます。
ブロック・サイズが 8バイトの場合の処理は、
1ブロックを逆算するのに何十分もかかるので実装していません。
ソース・コード上にはあるので希望があれば 8バイト用も追加できます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̍<EFBFBD><CC8D>v<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><59><EFBFBD>󂫃<EFBFBD><F382AB83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ʂ̔<CA82><CC94><EFBFBD><EFBFBD>ȉ<EFBFBD><C889>Ȃ<EFBFBD><C882>΁A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD> PAR 2.0 <EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƍ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɏC<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD>B
<EFBFBD>}<7D><><EFBFBD>`<60>E<EFBFBD>R<EFBFBD>A CPU <20>ɑΉ<C991><CE89><EFBFBD><EFBFBD>ă}<7D><><EFBFBD>`<60>E<EFBFBD>X<EFBFBD><58><EFBFBD>b<EFBFBD>h<EFBFBD>ōs<C58D>񉉎Z<F189898E><5A>
<EFBFBD><EFBFBD><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̌v<CC8C>Z<EFBFBD><5A><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁACPU <20>R<EFBFBD>A<EFBFBD><41> 2<>ˆȏ<C88F><E382A0><EFBFBD>ƍX<C68D>ɑ<EFBFBD><C991><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882>܂<EFBFBD><DC82>B
<EFBFBD>V<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>R<EFBFBD>A<EFBFBD>ł<EFBFBD> QuickPar <EFBFBD><EFBFBD> 2<>{<7B>A
<EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>R<EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> QuickPar <20><> 3<>{<7B><><EFBFBD><EFBFBD>̑<EFBFBD><CC91>x<EFBFBD><78><EFBFBD>ł܂<C582><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>󂫃<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E582AB><EFBFBD>ƁA
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>ċɒ[<5B>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><E189BA><EFBFBD>܂<EFBFBD><DC82>B
 扱うファイルの合計サイズが空きメモリー量の半分以下ならば、
他の PAR 2.0 クライアントよりもずっと高速に修復します。
マルチ・コア CPU に対応してマルチ・スレッドで行列演算と
リード・ソロモン符号の計算をするので、CPU コアが 2個以上あると更に速くなります。
シングル・コアでも QuickPar の 2倍、
デュアル・コアだと QuickPar の 3倍ぐらいの速度がでます。
ただし、空きメモリーが少なかったりファイルが大きいと、
効率が悪くなって極端に処理速度が低下します。
<EFBFBD>@<40><><EFBFBD>{<7B><><EFBFBD>̊J<CC8A><4A><EFBFBD>‹<EFBFBD><C28B>ō<EFBFBD><C58D><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̃t<CC83>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>f<EFBFBD>B<EFBFBD><42><EFBFBD>N<EFBFBD>g<EFBFBD><67><EFBFBD>ɑΉ<C991><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82>B
4GB <EFBFBD>ȏ<EFBFBD><EFBFBD>̃t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ɂ<EFBFBD><C982>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD>̓t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD><58><EFBFBD>x<EFBFBD>ɑ<C991><E582AB><EFBFBD>ˑ<EFBFBD><CB91><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 日本語の開発環境で作ってるので、
日本語のファイル名やディレクトリに対応してます。
4GB 以上のファイルにも対応してますが、
検査や修復速度はファイル・アクセス速度に大きく依存します。
<EFBFBD>@<40>J<EFBFBD><4A><EFBFBD>Ҍ<EFBFBD><D28C><EFBFBD><EFBFBD>ɁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><C482>̂ŁA<C581>ׂ<EFBFBD><D782><EFBFBD><EFBFBD>d<EFBFBD>l<EFBFBD><6C><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ŕύX<CF8D>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɕs<EFBFBD><EFBFBD><EFBFBD>ȓ_<EFBFBD><EFBFBD><EFBFBD>o<EFBFBD>O<EFBFBD><EFBFBD><EFBFBD>ۂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŋm<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>Ĉ<EFBFBD><EFBFBD>S<EFBFBD>ł<EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD><45><EFBFBD>X<EFBFBD>g<EFBFBD>Ŏw<C58E><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ƃ<EFBFBD><C683>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>قȂ<D982><C882><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ă<EFBFBD><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 開発者向けに、
ソース・コードが公開されてるので、細かい仕様を自分で変更できます。
動作に不明な点やバグっぽい挙動があっても、自分で確認することができて安心です。
ソース・ファイルをファイル・リストで指定することができます。
ソース・ファイルとリカバリ・ファイルが異なる場所にあっても処理できます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682>ẮA
<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD><EFBFBD> 2 GB <20><><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ή<EFBFBD><CE89><EFBFBD><EFBFBD>Ă܂<C482><DC82><EFBFBD><EFBFBD>B
<EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>v<EFBFBD>Z<EFBFBD>Ɋ܂߂Ȃ<EFBFBD><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43> (<28>m<EFBFBD><6D><EFBFBD>E<EFBFBD><45><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>Z<EFBFBD>b<EFBFBD>g) <20>̎w<CC8E><77><EFBFBD>͂ł<CD82><C582>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>͍ő<CD8D><C591><EFBFBD> 32768<36>‚܂łł<C582><C582>B(<28>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 65536<EFBFBD>‚܂<EFBFBD>)
<EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>e<EFBFBD>B<EFBFBD>E<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>͍ő<EFBFBD><EFBFBD><EFBFBD> 65535<33>‚܂łł<C582><C582>B
 制限事項としては、
ブロック・サイズは 2 GB 未満にしか対応してません。
パリティ計算に含めないファイル (ノン・リカバリ・セット) の指定はできません。
ソース・ブロックは最大で 32768個までです。(ファイル数は 65536個まで)
作成できるパリティ・ブロックは最大で 65535個までです。
<EFBFBD>@<40><><EFBFBD>ӓ_<D393>̓<EFBFBD><CD83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ʂ<EFBFBD><CA82>c<EFBFBD><63><EFBFBD>Ȃ<EFBFBD><C882>Ƃł<C682><C582>B
<EFBFBD><EFBFBD><EFBFBD>J<EFBFBD>o<EFBFBD><EFBFBD><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>ŏC<C58F><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ۂɂ́A<CD81><41><EFBFBD>[<5B>h<EFBFBD>E<EFBFBD>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̍s<CC8D><73><EFBFBD><EFBFBD><EFBFBD>ϊ<EFBFBD><CF8A><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ׂ<EFBFBD>
<EFBFBD>u <20>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> * <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> * 2 <20>v<EFBFBD>̃<EFBFBD><CC83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>K<EFBFBD>v<EFBFBD>Ƃ<EFBFBD><C682>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD>΁A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ő<EFBFBD><EFBFBD><EFBFBD> 32768 <20>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>ƁA25% <20>̃u<CC83><75><EFBFBD>b<EFBFBD>N<EFBFBD>𕜌<EFBFBD><F0959C8C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD>
32768 * 8192 * 2 = 500MB <EFBFBD>ȏ<EFBFBD><EFBFBD>̃<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>K<EFBFBD>v<EFBFBD>Ƃ<EFBFBD><C682>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>ʂ͏<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ͖<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>S<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD><EFBFBD><EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ<EFBFBD><EFBFBD>܂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ŁA
<EFBFBD><EFBFBD><EFBFBD>ۂɎg<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>͂<EFBFBD><CD82><EFBFBD><EFBFBD>Ə<EFBFBD><C68F>Ȃ<EFBFBD><C882>ł<EFBFBD><C582><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>΃G<CE83><47><EFBFBD>[<5B>ɂȂ<C982><C882>܂<EFBFBD><DC82>B
 注意点はメモリー消費量が膨大なことです。
リカバリ・ファイルで修復する際には、リード・ソロモン符号の行列を変換する為に
「 ソース・ブロック数 * 失われたソース・ブロック数 * 2 」のメモリーを必要とします。
例えば、ブロック数を最大の 32768 にすると、25% のブロックを復元するには
32768 * 8192 * 2 = 500MB 以上のメモリーを必要とします。
普通は冗長性を大きくすることは無いし、全ブロックが破損することもまず無いので、
実際に使われるメモリーはもっと少ないですが、足りなければエラーになります。
<EFBFBD>@<40>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD>p<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>[<5B>́u (<28>\<5C>[<5B>X<EFBFBD>E<EFBFBD>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E> + 2) * <20>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y <20>v
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>{<7B>̑傫<CC91><E582AB><EFBFBD>ɂȂ<C982><C882>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>̓u<CD83><75><EFBFBD>b<EFBFBD>N<EFBFBD><4E><EFBFBD>f<EFBFBD>Љ<EFBFBD><D089><EFBFBD><EFBFBD>ď<EFBFBD><C48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>f<EFBFBD>ЃT<EFBFBD>C<EFBFBD>Y<EFBFBD>́u 1KB<4B>`<60>u<EFBFBD><75><EFBFBD>b<EFBFBD>N<EFBFBD>E<EFBFBD>T<EFBFBD>C<EFBFBD>Y<EFBFBD>̔<EFBFBD><CC94><EFBFBD> <20>v<EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>s<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>i<EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ׂ̃<D782><CC83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>D<EFBFBD><EFBFBD>āA<C481>󂫃<EFBFBD><F382AB83><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD>ɂ́A
<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD>p<EFBFBD>o<EFBFBD>b<EFBFBD>t<EFBFBD>@<40>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><C582><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>΃G<CE83><47><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD>܂<EFBFBD><EFBFBD>A<EFBFBD>u<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD>N<EFBFBD>̒f<EFBFBD>Љ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƌɒ[<5B>ɏ<EFBFBD><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>x<EFBFBD><78><EFBFBD><EFBFBD><E189BA><EFBFBD>܂<EFBFBD><DC82>B
 ファイル・アクセス用バッファーは「 (ソース・ブロック数 + 2) * ブロック・サイズ 」
が基本の大きさになり、メモリーが足りない場合はブロックを断片化して処理します。
断片サイズは「 1KBブロック・サイズの半分 」です。
行列を格納する為のメモリーを優先して、空きメモリーが足りない場合には、
ファイル・アクセス用バッファーを減らしますが、それでも足りなければエラーが発生します。
また、ブロックの断片化が激しいと極端に処理速度が低下します。
<EFBFBD>@<40><><EFBFBD>J<EFBFBD>o<EFBFBD><6F><EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>ł́A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>\<5C><><EFBFBD>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>Ă<EFBFBD> CPU <20><><EFBFBD>\<5C><><EFBFBD>t<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>E<EFBFBD>A<EFBFBD>N<EFBFBD>Z<EFBFBD>X<EFBFBD><58><EFBFBD>x<EFBFBD>Ȃǂɂ<C782><C982><EFBFBD><EFBFBD>ẮA
<EFBFBD><EFBFBD>ȃt<EFBFBD>@<40>C<EFBFBD><43><EFBFBD>̌<EFBFBD><CC8C><EFBFBD><EFBFBD>ɉ<EFBFBD><C989><EFBFBD><EFBFBD><EFBFBD><EFBFBD>҂‚<D282><C282>ƂɂȂ邩<C882><E982A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82><EFBFBD><EFBFBD>B
<EFBFBD>W<EFBFBD><EFBFBD><EFBFBD>ł̓<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B>ʂ<EFBFBD><CA82>\<5C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΏڍׂȌ<D782><C88C><EFBFBD><EFBFBD><EFBFBD><EFBFBD>s<EFBFBD><73><EFBFBD>A<EFBFBD><41><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>ΊȈՌ<C888><D58C><EFBFBD><EFBFBD>ɂȂ<C982><C882>܂<EFBFBD><DC82>B
<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă邩<EFBFBD>ǂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̊m<EFBFBD>F<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̏ꍇ<EFBFBD><EFBFBD><EFBFBD>A<EFBFBD>j<EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD>x<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>́A
<EFBFBD>ȈՌ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ł<EFBFBD><EFBFBD>\<5C><><EFBFBD>Ȃ̂ŁA<C581>I<EFBFBD>v<EFBFBD>V<EFBFBD><56><EFBFBD><EFBFBD><EFBFBD>ŏڍ׌<DA8D><D78C><EFBFBD><EFBFBD>𖳌<EFBFBD><F096B38C>ɂ<EFBFBD><C982><EFBFBD>Ƃ<EFBFBD><C682>ł<EFBFBD><C582>܂<EFBFBD><DC82>B
 リカバリ・ファイルやソース・ファイルの検査では、
メモリーが十分にあっても CPU 性能やファイル・アクセス速度などによっては、
大きなファイルの検査に何分も待つことになるかもしれません。
標準ではメモリー量が十分あれば詳細な検査を行い、足りなければ簡易検査になります。
破損してるかどうかの確認をしたいだけの場合や、破損の程度が小さい場合は、
簡易検査でも十分なので、オプションで詳細検査を無効にすることもできます。
<EFBFBD>@<40><><EFBFBD><EFBFBD><EFBFBD>‹<EFBFBD><C28B><EFBFBD> Windows Vista <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȍ~ (Windows 7, 8, 10, 11) <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD>\<5C>R<EFBFBD><52><EFBFBD>ł<EFBFBD><C582>B
Win32 API <EFBFBD><EFBFBD> VC <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>^<5E>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD>g<EFBFBD><67><EFBFBD>Ă<EFBFBD><C482>̂ŁA
<EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD>R<EFBFBD><52><EFBFBD>p<EFBFBD>C<EFBFBD><43><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD> Visual Studio 2022 <EFBFBD>ȍ~<7E><><EFBFBD>K<EFBFBD>v<EFBFBD>ł<EFBFBD><C582>B
 動作環境は Windows 7 かそれ以降 (Windows 8, 10, 11) が動くパソコンです。
Win32 API VC ランタイムを使ってるので、
ソース・コードをコンパイルするには Visual Studio 2022 以降が必要です。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>Q<EFBFBD>l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>A<EFBFBD><41><EFBFBD>C<EFBFBD>u<EFBFBD><75><EFBFBD><EFBFBD><EFBFBD>[<5B>Ȃ<EFBFBD> ]
[ 参考文献や利用したソース・コード、ライブラリーなど ]
par2-specifications.pdf
Parity Volume Set Specification 2.0
@@ -220,31 +220,31 @@ This module is Public Domain.
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>Ȃ<EFBFBD> ]
[ ライセンスなど ]
<EFBFBD>@PAR 2.0 <EFBFBD>̃t<EFBFBD>H<EFBFBD>[<5B>}<7D>b<EFBFBD>g<EFBFBD>ɂ‚<C982><C282>Ă͐<C482><CD90><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>āA
<EFBFBD>݊<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ێ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĂȂ<EFBFBD><EFBFBD>ׂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɂȂ<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>Ă܂<EFBFBD><EFBFBD>B
<EFBFBD><EFBFBD><EFBFBD>̐l<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>R<EFBFBD>[<5B>h<EFBFBD>𗬗p<F097AC97><70><EFBFBD>Ă镔<C482><E99594><EFBFBD>̒<EFBFBD><CC92><EFBFBD>͂<EFBFBD><CD82>̐l<CC90>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȊO<EFBFBD>̕<EFBFBD><EFBFBD><EFBFBD><EFBFBD>̒<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ɂ<EFBFBD><C982><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
 PAR 2.0 のフォーマットについては説明書や実装コードを見て、
互換性を維持してなるべく同じになるようにしてます。
他の人が書いたコードを流用してる部分の著作権はその人にあります。
それ以外の部分の著作権は 澤田 豊 にあります。
<EFBFBD>@<40><><EFBFBD>C<EFBFBD>Z<EFBFBD><5A><EFBFBD>X<EFBFBD><58> GPL <20>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̂ɏ<CC82><C98F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
par2cmdline <EFBFBD><EFBFBD> phpar2 <EFBFBD>̃R<EFBFBD>[<5B>h<EFBFBD>𗬗p<F097AC97><70><EFBFBD>Ă<EFBFBD><C482>āA<C481><41><EFBFBD><EFBFBD><EFBFBD>炪 GPL <20>Ŕz<C594>z<EFBFBD><7A><EFBFBD><EFBFBD><EFBFBD>Ă邩<C482><E982A9><EFBFBD>ł<EFBFBD><C582>B
GPL <EFBFBD>̃<EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD>̏ڍׂ͂悭<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ȃ<EFBFBD><EFBFBD>̂ł<EFBFBD><EFBFBD><EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>p<EFBFBD><EFBFBD><EFBFBD>𕥂<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƂȂ<EFBFBD><EFBFBD>g<EFBFBD><EFBFBD><EFBFBD>ă\<5C>[<5B>X<EFBFBD>E<EFBFBD>R<EFBFBD>[<5B>h<EFBFBD><68><EFBFBD><EFBFBD><EFBFBD>J<EFBFBD><4A><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>݂<EFBFBD><DD82><EFBFBD><EFBFBD>ł<EFBFBD><C582>B
<EFBFBD>ڂ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƃ͕t<EFBFBD><EFBFBD><EFBFBD>̉p<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>C<EFBFBD>Z<EFBFBD><EFBFBD><EFBFBD>X<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǂނ<EFBFBD><EFBFBD>A
<EFBFBD><EFBFBD><EFBFBD>{<7B><><EFBFBD>̉<EFBFBD><CC89><EFBFBD><EFBFBD>ł<EFBFBD><C582>T<EFBFBD><54><EFBFBD>ēǂ<C493><C782>ł݂Ă<DD82><C482><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 ライセンスは GPL というものに準拠します。
par2cmdline phpar2 のコードを流用していて、それらが GPL で配布されてるからです。
GPL のライセンスの詳細はよくわからないのですが、
利用料を払うことなく使えてソース・コードを公開することが条件みたいです。
詳しいことは付属の英文ライセンス文を読むか、
日本語の解説でも探して読んでみてください。
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
[ <EFBFBD>A<EFBFBD><EFBFBD><EFBFBD><EFBFBD> ]
[ 連絡先 ]
<EFBFBD>@<40><><EFBFBD>͂<EFBFBD><CD82>܂<EFBFBD> (<28>T<EFBFBD><EFBFBD>炢) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>m<EFBFBD>F<EFBFBD>ł<EFBFBD><C582>܂<EFBFBD><DC82>񂵁A
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><EFBFBD><EA8396><EFBFBD><EFBFBD><EFBFBD>炢) <20>C<EFBFBD><43><EFBFBD>^<5E>[<5B>l<EFBFBD>b<EFBFBD>g<EFBFBD><67><EFBFBD>g<EFBFBD><67><EFBFBD>Ȃ<EFBFBD><C882><EFBFBD><EFBFBD>Ƃ<EFBFBD><C682><EFBFBD><EFBFBD><EFBFBD><EFBFBD>܂<EFBFBD><DC82>B
<EFBFBD><EFBFBD><EFBFBD>{<7B>I<EFBFBD>ɃT<C983>|<7C>[<5B>g<EFBFBD>̓<EFBFBD><CD83>[<5B><><EFBFBD>ōs<C58D><73><EFBFBD><EFBFBD><EFBFBD>ƂɂȂ<C982><C882>܂<EFBFBD><DC82><EFBFBD><EFBFBD>A
<EFBFBD>Ԏ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>–߂<EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD>͋C<EFBFBD><EFBFBD><EFBFBD>ɂ<EFBFBD><EFBFBD>҂<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
 私はたまに (週一ぐらい) しかメール確認できませんし、
長期間 (一ヶ月ぐらい) インターネットを使えないこともあります。
基本的にサポートはメールで行うことになりますが、
返事がいつ戻ってくるかは気長にお待ちください。
<EFBFBD><EFBFBD><EFBFBD>O<EFBFBD><EFBFBD> <20>V<EFBFBD>c <20>L <20>ł<EFBFBD><C582>B
<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD>E<EFBFBD>A<EFBFBD>h<EFBFBD><68><EFBFBD>X<EFBFBD><58> tenfon (at mark) outlook.jp <EFBFBD>ł<EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>f<EFBFBD><EFBFBD><EFBFBD>[<5B><><EFBFBD><EFBFBD><EFBFBD>ۂ̕\<5C>L<EFBFBD>Ȃ̂ŁA<C581><41><EFBFBD>ۂ̃<DB82><CC83>[<5B><><EFBFBD>ł<EFBFBD> (at mark) <EFBFBD><EFBFBD> @ <EFBFBD>Ɋ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ă<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>B
名前は 澤田 豊 です。
メール・アドレスは tenfon (at mark) outlook.jp です
迷惑メール拒否の表記なので、実際のメールでは (at mark) @ に換えてください。

View File

@@ -1,5 +1,5 @@
// com.c
// Copyright : 2022-01-30 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <windows.h>

View File

@@ -1,5 +1,5 @@
// common2.c
// Copyright : 2023-09-23 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <conio.h>
@@ -1848,7 +1848,7 @@ int sqrt32(int num)
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
int cpu_num = 1; // CPU/Core 個数が制限されてる場合は、上位に本来の数を置く
// /arch:SSE2, +1=SSSE3, +2=SSE4.1, +4=SSE4.2, +8=CLMUL, +16=AVX2, +128=JIT(SSE2), +256=Old
// /arch:SSE2, +1=SSSE3, +2=SSE4.1, +4=SSE4.2, +8=CLMUL, +16=AVX2, +128=JIT(SSE2), +256=ALTMAPなし
// 上位 16-bit = L2 cache サイズから計算した制限サイズ
unsigned int cpu_flag = 0;
unsigned int cpu_cache = 0; // 上位 16-bit = L3 cache の制限サイズ, 下位 16-bit = 同時処理数
@@ -2008,8 +2008,11 @@ void check_cpu(void)
if (cache3_size > 0){
//printf("L3 cache: %d KB (%d way)\n", cache3_size >> 10 , cache3_way);
cpu_cache = cache3_size / cache3_way; // set-associative のサイズにする
if (cpu_cache < 131072)
if (cpu_cache < 131072){
cpu_cache = 128 << 10; // 128 KB 以上にする
} else {
cpu_cache = (cpu_cache + 0xFFFF) & 0xFFFF0000; // 64 KB の倍数にする
}
}
if (cache2_size > 0){
//printf("L2 cache: %d KB (%d way)\n", cache2_size >> 10, cache2_way);
@@ -2030,7 +2033,9 @@ void check_cpu(void)
returnLength += returnLength / 2;
}
}
cpu_cache |= returnLength & 0x1FFFF;
if (returnLength > 0x8000)
returnLength = 0x8000;
cpu_cache |= returnLength & 0xFFFF;
}
}
@@ -2038,7 +2043,7 @@ void check_cpu(void)
limit_size = 128 << 10;
//printf("Limit size of Cache Blocking: %d KB\n", limit_size >> 10);
// cpu_flag の上位 16-bit にキャッシュの制限サイズを置く
cpu_flag |= limit_size & 0xFFFF0000; // 64 KB 未満は無視する
cpu_flag |= (limit_size + 0xFFFF) & 0xFFFF0000; // 64 KB の倍数にする
if (core_count == 0){ // 物理コア数が不明なら、論理コア数と同じにする
core_count = cpu_num;

View File

@@ -1,9 +1,9 @@
// crc.c
// Copyright : 2022-02-09 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,5 +1,5 @@
// create.c
// Copyright : 2023-09-23 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <process.h>
@@ -26,6 +26,11 @@
//#define TIMER // 実験用
#ifdef TIMER
#include <time.h>
static double time_sec, time_speed;
#endif
// ソート時に項目を比較する
static int sort_cmp(const void *elem1, const void *elem2)
{
@@ -196,7 +201,7 @@ int set_common_packet(
__int64 prog_now = 0;
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
print_progress_text(0, "Computing file hash");
@@ -305,14 +310,14 @@ unsigned int time_start = GetTickCount();
off += (64 + main_packet_size);
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
error_end:
@@ -320,7 +325,7 @@ error_end:
return off;
}
#define MAX_MULTI_READ 4 // SSDで同時に読み込む最大ファイル数
#define MAX_MULTI_READ 6 // SSDで同時に読み込む最大ファイル数
// SSD 上で複数ファイルのハッシュ値を同時に求めるバージョン
int set_common_packet_multi(
@@ -341,18 +346,16 @@ int set_common_packet_multi(
FILE_HASH_TH th[MAX_MULTI_READ];
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
memset(hSub, 0, sizeof(HANDLE) * MAX_MULTI_READ);
memset(th, 0, sizeof(FILE_HASH_TH) * MAX_MULTI_READ);
// Core数に応じてスレッド数を増やす
if ((memory_use & 32) != 0){ // NVMe SSD
if (cpu_num >= 8){ // 8 ~ 16 Cores
multi_read = 4;
} else { // 3 Cores + Hyper-threading, or 4 ~ 7 Cores
multi_read = 3;
}
multi_read = (cpu_num + 2) / 3 + 1; // 3=2, 4~6=3, 7~9=4, 10~12=5, 13~=6
if (multi_read > MAX_MULTI_READ)
multi_read = MAX_MULTI_READ;
} else { // SATA SSD
multi_read = 2;
}
@@ -547,14 +550,14 @@ unsigned int time_start = GetTickCount();
}
print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
error_end:
@@ -702,7 +705,7 @@ int set_common_packet_hash(
__int64 prog_now = 0;
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
print_progress_text(0, "Computing file hash");
@@ -742,8 +745,8 @@ unsigned int time_start = GetTickCount();
print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("hash %d.%03d sec\n", time_start / 1000, time_start % 1000);
time_start = clock() - time_start;
printf("hash %.3f sec\n", (double)time_start / CLOCKS_PER_SEC);
#endif
return 0;
}
@@ -1067,7 +1070,7 @@ int create_recovery_file(
#endif
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
print_progress_text(0, "Constructing recovery file");
time_last = GetTickCount();
@@ -1260,8 +1263,8 @@ unsigned int time_start = GetTickCount();
print_progress_done(); // 改行して行の先頭に戻しておく
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("write %d.%03d sec\n", time_start / 1000, time_start % 1000);
time_start = clock() - time_start;
printf("write %.3f sec\n", (double)time_start / CLOCKS_PER_SEC);
#endif
return 0;
@@ -1282,6 +1285,7 @@ int create_recovery_file_1pass(
int footer_size, // 末尾パケットのバッファー・サイズ
HANDLE *rcv_hFile, // 各リカバリ・ファイルのハンドル
unsigned char *p_buf, // 計算済みのパリティ・ブロック
unsigned char *g_buf, // GPU用 (GPUを使わない場合は NULLにすること)
unsigned int unit_size)
{
unsigned char *packet_header, hash[HASH_SIZE];
@@ -1438,6 +1442,10 @@ int create_recovery_file_1pass(
// Recovery Slice packet は後から書き込む
for (j = block_start; j < block_start + block_count; j++){
if (g_buf != NULL){ // GPUを使った場合
// CPUスレッドと GPUスレッドの計算結果を合わせる
galois_align_xor(g_buf + (size_t)unit_size * j, p_buf, unit_size);
}
// パリティ・ブロックのチェックサムを検証する
checksum16_return(p_buf, hash, unit_size - HASH_SIZE);
if (memcmp(p_buf + unit_size - HASH_SIZE, hash, HASH_SIZE) != 0){
@@ -1821,10 +1829,12 @@ int split_files(
}
if (ext_len > 0){ // 全て数字の拡張子を持つソース・ファイルがあるなら
//printf_cp("\n risky name = %s \n", file_name);
wcscpy(file_path, file_name); // 比較用に拡張子を取り除く
file_path[name_len] = 0;
for (num2 = 0; num2 < file_num; num2++){
if (num2 == num)
continue;
if (_wcsnicmp(list_buf + files[num2].name, file_name, name_len) == 0){
if (_wcsicmp(list_buf + files[num2].name, file_path) == 0){
//printf_cp(" match name = %s \n", list_buf + files[num2].name);
num8 = (files[num2].size + (__int64)split_size - 1) / split_size;
split_max = (int)num8;
@@ -1835,7 +1845,7 @@ int split_files(
if (((split_max < 1000) && (ext_len >= 5)) || ((split_max < 10000) && (ext_len >= 6)))
continue; // 拡張子の桁数が異なる
// 上書きする危険性があるのでエラーにする
printf_cp("split bad file, %s\n", file_name);
printf_cp("split bad file, %s\n", list_buf + files[num2].name);
*cur_num = -1;
*cur_id = 0;
return 1;

View File

@@ -82,6 +82,7 @@ int create_recovery_file_1pass(
int footer_size, // 末尾パケットのバッファー・サイズ
HANDLE *rcv_hFile, // 各リカバリ・ファイルのハンドル
unsigned char *p_buf, // 計算済みのパリティ・ブロック
unsigned char *g_buf, // GPU用 (GPUを使わない場合は NULLにすること)
unsigned int unit_size);
// 作成中のリカバリ・ファイルを削除する

View File

@@ -49,7 +49,7 @@ POSSIBILITY OF SUCH DAMAGE.
*/
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#include <stdlib.h>
#include <stdio.h>
@@ -71,7 +71,6 @@ extern unsigned int cpu_flag; // declared in common2.h
// CPU によって使う関数を変更する際の仮宣言
//#define NO_SIMD // SIMD を使わない場合
//#define NO_ALTMAP // SSSE3 や JIT(SSE2) の並び替えを使わない場合 (CLMULや32バイト単位は有効)
int sse_unit;
@@ -134,8 +133,11 @@ int galois_create_table(void)
checksum16_altmap = checksum16;
checksum16_return = checksum16;
#ifndef NO_SIMD
#ifndef NO_ALTMAP
if (cpu_flag & 16){ // AVX2 対応なら
if (cpu_flag & 256){ // AVX2, SSSE3, JIT(SSE2) の並び替えを使わない場合
// 将来的には AVX-512 などの命令に対応してもいい
//printf("\nWithout ALTMAP\n");
//sse_unit = 32;
} else if (cpu_flag & 16){ // AVX2 対応なら
//printf("\nUse AVX2 & ALTMAP\n");
sse_unit = 32; // 32, 64, 128 のどれでもいい
galois_align_multiply = galois_align32avx_multiply;
@@ -145,16 +147,14 @@ int galois_create_table(void)
checksum16_altmap = checksum16_altmap32;
checksum16_return = checksum16_return32;
} else if (cpu_flag & 1){ // SSSE3 対応なら
if ((cpu_flag & 256) == 0){ // SSSE3 & ALTMAP を使う
//printf("\nUse SSSE3 & ALTMAP\n");
sse_unit = 32; // 32, 64, 128 のどれでもいい
galois_align_multiply = galois_align32_multiply;
galois_align_multiply2 = galois_align32_multiply2;
galois_altmap_change = galois_altmap32_change;
galois_altmap_return = galois_altmap32_return;
checksum16_altmap = checksum16_altmap32;
checksum16_return = checksum16_return32;
}
//printf("\nUse SSSE3 & ALTMAP\n");
sse_unit = 32; // 32, 64, 128 のどれでもいい
galois_align_multiply = galois_align32_multiply;
galois_align_multiply2 = galois_align32_multiply2;
galois_altmap_change = galois_altmap32_change;
galois_altmap_return = galois_altmap32_return;
checksum16_altmap = checksum16_altmap32;
checksum16_return = checksum16_return32;
} else { // SSSE3 が利用できない場合
if ((cpu_flag & 128) && (jit_alloc() == 0)){ // JIT(SSE2) を使う
//printf("\nUse JIT(SSE2) & ALTMAP\n");
@@ -167,7 +167,6 @@ int galois_create_table(void)
checksum16_return = checksum16_return256;
}
}
#endif
#endif
return 0;
@@ -2792,11 +2791,11 @@ void galois_align_xor(
#endif
}
// 16バイト境界のバッファー専用の掛け算
// 16バイト境界のバッファー専用の掛け算 (ALTMAP しない)
void galois_align16_multiply(
unsigned char *r1, // Region to multiply (must be aligned by 16)
unsigned char *r2, // Products go here
unsigned int len, // Byte length (must be multiple of 32)
unsigned int len, // Byte length (must be multiple of 16)
int factor) // Number to multiply by
{
if (factor <= 1){
@@ -2826,6 +2825,16 @@ void galois_align16_multiply(
// 掛け算用のテーブルを常に作成する (32バイトだと少し遅くなる)
#ifndef NO_SIMD
/*
// sse_unit が 32の倍数な時だけ
} else if (cpu_flag & 16){ // AVX2 対応なら
__declspec( align(32) ) unsigned char small_table[128];
create_eight_table_avx2(small_table, factor);
gf16_avx2_block32u(r1, r2, len, small_table);
*/
} else if (cpu_flag & 1){ // SSSE3 対応なら
__declspec( align(16) ) unsigned char small_table[128];
@@ -2869,7 +2878,6 @@ void galois_align16_multiply(
len -= 8;
}
#endif
}
}

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
extern unsigned short *galois_log_table;
//extern unsigned short *galois_log_table;
extern unsigned int cpu_flag;
int galois_create_table(void); // Returns 0 on success, -1 on failure

View File

@@ -1,5 +1,5 @@
// ini.c
// Copyright : 2022-10-12 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>

View File

@@ -1,5 +1,5 @@
// json.c
// Copyright : 2023-02-06 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

View File

@@ -1,9 +1,9 @@
// lib_opencl.c
// Copyright : 2023-09-23 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>
@@ -75,7 +75,7 @@ typedef cl_int (CL_API_CALL *API_clEnqueueNDRangeKernel)(cl_command_queue, cl_ke
extern unsigned int cpu_flag; // declared in common2.h
extern int cpu_num;
#define MAX_DEVICE 3
#define MAX_DEVICE 8
HMODULE hLibOpenCL = NULL;
@@ -84,7 +84,7 @@ cl_command_queue OpenCL_command = NULL;
cl_kernel OpenCL_kernel = NULL;
cl_mem OpenCL_src = NULL, OpenCL_dst = NULL, OpenCL_buf = NULL;
size_t OpenCL_group_num;
int OpenCL_method = 0; // 正=速い機器を選ぶ, 負=遅い機器を選ぶ
int OpenCL_method = 0; // 標準では GPU を使わず、動作は自動選択される
API_clCreateBuffer gfn_clCreateBuffer;
API_clReleaseMemObject gfn_clReleaseMemObject;
@@ -100,9 +100,12 @@ API_clEnqueueNDRangeKernel gfn_clEnqueueNDRangeKernel;
/*
入力
OpenCL_method : どのデバイスを選ぶか
OpenCL_method : どのデバイスや関数を選ぶか
0x100 = 速い機器を選ぶ, 0x200 = 遅い機器を選ぶ
0x10000 = 1ブロックずつ計算する, 0x20000 = 2ブロックずつ計算しようとする
0x40000 = 4-byte memory access, 0x80000 = try 16-byte memory access
0x100000 = CL_MEM_COPY_HOST_PTR, 0x200000 = CL_MEM_USE_HOST_PTR
unit_size : ブロックの単位サイズ
chunk_size: 分割された断片サイズ
src_max : ソース・ブロック個数
出力
@@ -112,11 +115,12 @@ OpenCL_method : 動作フラグいろいろ
*/
// 0=成功, 1エラー番号
int init_OpenCL(int unit_size, int chunk_size, int *src_max)
int init_OpenCL(unsigned int unit_size, int *src_max)
{
char buf[2048], *p_source;
int err = 0, i, j;
int gpu_power, count;
int unified_memory; // non zero = Integrated GPU
size_t data_size, alloc_max;
//FILE *fp;
HRSRC res;
@@ -137,6 +141,7 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
API_clReleaseProgram fn_clReleaseProgram;
API_clCreateKernel fn_clCreateKernel;
API_clGetKernelWorkGroupInfo fn_clGetKernelWorkGroupInfo;
API_clReleaseKernel fn_clReleaseKernel;
cl_int ret;
cl_uint num_platforms = 0, num_devices = 0, num_groups, param_value;
cl_ulong param_value8;
@@ -216,6 +221,9 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
fn_clGetKernelWorkGroupInfo = (API_clGetKernelWorkGroupInfo)GetProcAddress(hLibOpenCL, "clGetKernelWorkGroupInfo");
if (fn_clGetKernelWorkGroupInfo == NULL)
return err;
fn_clReleaseKernel = (API_clReleaseKernel)GetProcAddress(hLibOpenCL, "clReleaseKernel");
if (fn_clReleaseKernel == NULL)
return err;
gfn_clFinish = (API_clFinish)GetProcAddress(hLibOpenCL, "clFinish");
if (gfn_clFinish == NULL)
return err;
@@ -227,12 +235,12 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
ret = fn_clGetPlatformIDs(MAX_DEVICE, platform_id, &num_platforms);
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
if (OpenCL_method >= 0){ // 選択する順序と初期値を変える
OpenCL_method = 1;
gpu_power = 0;
} else {
OpenCL_method = -1;
if (num_platforms > MAX_DEVICE)
num_platforms = MAX_DEVICE;
if (OpenCL_method & 0x200){ // 選択する順序と初期値を変える
gpu_power = INT_MIN;
} else {
gpu_power = 0;
}
alloc_max = 0;
@@ -248,6 +256,8 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
// 環境内の OpenCL 対応機器の数
if (fn_clGetDeviceIDs(platform_id[i], CL_DEVICE_TYPE_GPU, MAX_DEVICE, device_id, &num_devices) != CL_SUCCESS)
continue;
if (num_devices > MAX_DEVICE)
num_devices = MAX_DEVICE;
for (j = 0; j < (int)num_devices; j++){
// デバイスが利用可能か確かめる
@@ -266,56 +276,42 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_VERSION, sizeof(buf), buf, NULL);
if (ret == CL_SUCCESS)
printf("Device version = %s\n", buf);
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_LOCAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret == CL_SUCCESS)
printf("LOCAL_MEM_SIZE = %I64d KB\n", param_value8 >> 10);
// 無理とは思うけど、一応チェックする
//#define CL_DEVICE_SVM_CAPABILITIES 0x1053
//#define CL_DEVICE_SVM_COARSE_GRAIN_BUFFER (1 << 0)
//#define CL_DEVICE_SVM_FINE_GRAIN_BUFFER (1 << 1)
//#define CL_DEVICE_SVM_FINE_GRAIN_SYSTEM (1 << 2)
//#define CL_DEVICE_SVM_ATOMICS (1 << 3)
// ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_SVM_CAPABILITIES, sizeof(cl_ulong), &param_value8, NULL);
// if (ret == CL_INVALID_VALUE)
// printf("Shared Virtual Memory is not supported\n");
// if (ret == CL_SUCCESS)
// printf("Shared Virtual Memory = 0x%I64X\n", param_value8);
#endif
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_ADDRESS_BITS, sizeof(cl_uint), &param_value, NULL);
if (ret != CL_SUCCESS)
continue;
// 取得できなくてもエラーにしない
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_HOST_UNIFIED_MEMORY, sizeof(cl_uint), &param_value, NULL);
if (ret == CL_SUCCESS){
if (param_value != 0){
#ifdef DEBUG_OUTPUT
printf("HOST_UNIFIED_MEMORY = %d\n", param_value);
#endif
param_value = 1;
}
} else { // CL_DEVICE_HOST_UNIFIED_MEMORY は OpenCL 2.0 以降で非推奨になった
param_value = 0;
}
// 取得できない場合はエラーにする
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret != CL_SUCCESS)
continue;
#ifdef DEBUG_OUTPUT
printf("ADDRESS_BITS = %d\n", param_value);
printf("MAX_MEM_ALLOC_SIZE = %I64d MB\n", param_value8 >> 20);
#endif
if (param_value == 32){ // CL_DEVICE_ADDRESS_BITS によって確保するメモリー領域の上限を変える
if (param_value8 > 0x30000000) // 768MB までにする
param_value8 = 0x30000000;
} else { // 64-bit OS でも 2GB までにする
if (param_value8 > 0x80000000)
param_value8 = 0x80000000;
}
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(cl_uint), &num_groups, NULL);
if (ret != CL_SUCCESS)
continue;
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_MAX_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if (ret != CL_SUCCESS)
continue;
// CL_DEVICE_HOST_UNIFIED_MEMORY は OpenCL 2.0 以降で非推奨になったので、参照しない
#ifdef DEBUG_OUTPUT
printf("MAX_COMPUTE_UNITS = %d\n", num_groups);
printf("MAX_WORK_GROUP_SIZE = %zd\n", data_size);
#endif
// MAX_COMPUTE_UNITS * MAX_WORK_GROUP_SIZE で計算力を測る
count = (int)data_size * num_groups;
count *= OpenCL_method; // 符号を変える
// MAX_COMPUTE_UNITS * MAX_WORK_GROUP_SIZE で計算力を測る、外付けGPUなら値を倍にする
count = (2 - param_value) * (int)data_size * num_groups;
if (OpenCL_method & 0x200) // Prefer slower device
count *= -1; // 符号を変える
//printf("prev = %d, now = %d\n", gpu_power, count);
if ((count > gpu_power) && (data_size >= 256) && // 256以上ないとテーブルを作れない
(param_value8 / 8 > (cl_ulong)unit_size)){ // CL_DEVICE_MAX_MEM_ALLOC_SIZE に収まるか
@@ -324,14 +320,15 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
selected_platform = platform_id[i];
OpenCL_group_num = num_groups; // ワークグループ数は COMPUTE_UNITS 数にする
alloc_max = (size_t)param_value8;
unified_memory = param_value; // 0 = discrete GPU, 1 = integrated GPU
// AMD Radeon ではメモリー領域が全体の 1/4 とは限らない
// AMD や Intel の GPU ではメモリー領域が全体の 1/4 とは限らない
ret = fn_clGetDeviceInfo(device_id[j], CL_DEVICE_GLOBAL_MEM_SIZE, sizeof(cl_ulong), &param_value8, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("GLOBAL_MEM_SIZE = %I64d MB\n", param_value8 >> 20);
#endif
// 領域一個あたりのサイズは全体の 1/4 までにする
// 領域一個あたりのサイズは全体の 1/4 までにするVRAMを使いすぎると不安定になる
param_value8 /= 4;
if ((cl_ulong)alloc_max > param_value8)
alloc_max = (size_t)param_value8;
@@ -365,31 +362,6 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
if (ret != CL_SUCCESS)
return (ret << 8) | 12;
// 計算方式を選択する
if ((((cpu_flag & 0x101) == 1) || ((cpu_flag & 16) != 0)) && (sse_unit == 32)){
OpenCL_method = 2; // SSSE3 & ALTMAP または AVX2 ならデータの並び替え対応版を使う
} else if (((cpu_flag & 128) != 0) && (sse_unit == 256)){
OpenCL_method = 4; // JIT(SSE2) は bit ごとに上位から 16バイトずつ並ぶ
// ローカルのテーブルサイズが異なることに注意
// XOR 方式以外は 2KB (4バイト * 256項目 * 2個) 使う
// XOR (JIT) は 64バイト (4バイト * 16項目) 使う
} else {
OpenCL_method = 1; // 並び替えられてないデータ用
}
// work group 数が必要以上に多い場合は減らす
if (OpenCL_method == 2){
// work item 一個が 8バイトずつ計算する、256個なら work group ごとに 2KB 担当する
data_size = chunk_size / 2048;
} else {
// work item 一個が 4バイトずつ計算する、256個なら work group ごとに 1KB 担当する
data_size = chunk_size / 1024;
}
if (OpenCL_group_num > data_size){
OpenCL_group_num = data_size;
printf("Number of work groups is reduced to %zd\n", OpenCL_group_num);
}
// 最大で何ブロック分のメモリー領域を保持できるのか(ここではまだ確保しない)
// 後で実際に確保する量はこれよりも少なくなる
count = (int)(alloc_max / unit_size); // 確保できるメモリー量から逆算する
@@ -401,25 +373,6 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
printf("src buf : %zd KB (%d blocks), possible\n", data_size >> 10, count);
#endif
// 出力先はchunk 1個分だけあればいい
// CL_MEM_ALLOC_HOST_PTRを使えばpinned memoryになるらしい
data_size = (chunk_size + 63) & ~63; // cache line sizes (64 bytes) の倍数にする
OpenCL_dst = gfn_clCreateBuffer(OpenCL_context, CL_MEM_WRITE_ONLY | CL_MEM_ALLOC_HOST_PTR, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
#ifdef DEBUG_OUTPUT
printf("dst buf : %zd KB (%zd Bytes), OK\n", data_size >> 10, data_size);
#endif
// factor は最大個数分 (src_max個)
data_size = sizeof(unsigned short) * (*src_max);
OpenCL_buf = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 14;
#ifdef DEBUG_OUTPUT
printf("factor buf : %zd Bytes (%d factors), OK\n", data_size, (*src_max));
#endif
/*
// テキスト形式の OpenCL C ソース・コードを読み込む
err = 4;
@@ -520,18 +473,208 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
return (ret << 8) | 21;
}
// カーネル関数を抽出する
wsprintfA(buf, "method%d", OpenCL_method & 7);
OpenCL_kernel = fn_clCreateKernel(program, buf, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 22;
// 計算方式を選択する
if ((((cpu_flag & 0x101) == 1) || ((cpu_flag & 0x110) == 0x10)) && (sse_unit == 32)){
int select_method; // SSSE3 & ALTMAP または AVX2 ならデータの並び替え対応版を使う
if (OpenCL_method & 0x80000){ // 16-byte and 2 blocks
select_method = 12;
} else if (OpenCL_method & 0x40000){ // 4-byte and 2 blocks
select_method = 10;
} else if (OpenCL_method & 0x20000){ // 16-byte
select_method = 4;
} else if (OpenCL_method & 0x10000){ // 4-byte
select_method = 2;
} else { // kernel を作って詳細を確かめる
size_t item2, item4, item10, item12;
cl_kernel kernel2, kernel4, kernel10, kernel12;
item2 = item4 = item10 = item12 = 0;
// まずは一番重くて速い奴を調べる
wsprintfA(buf, "method%d", 12);
kernel12 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel12, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item12, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("CreateKernel : %s\n", buf);
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item12);
#endif
}
}
if (item12 >= 32){ // 32以上あれば余裕で動くとみなす
select_method = 12;
OpenCL_kernel = kernel12;
#ifdef DEBUG_OUTPUT
printf("\nSelected method%d\n", select_method);
#endif
} else { // 他の奴と比較する
wsprintfA(buf, "method%d", 2);
kernel2 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel2, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item2, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item2);
#endif
}
}
if (item12 >= item2){
select_method = 12;
OpenCL_kernel = kernel12;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
ret = fn_clReleaseKernel(kernel12);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
#endif
wsprintfA(buf, "method%d", 10);
kernel10 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel10, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item10, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item10);
#endif
}
}
if (item10 >= item2){
select_method = 10;
OpenCL_kernel = kernel10;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
wsprintfA(buf, "method%d", 4);
kernel4 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel4, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item4, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item4);
#endif
}
}
if (item4 >= item2){
select_method = 4;
OpenCL_kernel = kernel4;
ret = fn_clReleaseKernel(kernel2);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
select_method = 2;
OpenCL_kernel = kernel2;
ret = fn_clReleaseKernel(kernel4);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
}
}
}
}
}
OpenCL_method |= select_method;
} else if (((cpu_flag & 128) != 0) && (sse_unit == 256)){
OpenCL_method |= 16; // JIT(SSE2) は bit ごとに上位から 16バイトずつ並ぶ
// ローカルのテーブルサイズが異なることに注意
// XOR 方式以外は 2KB (4バイト * 256項目 * 2個) 使う
// XOR (JIT) は 64バイト (4バイト * 16項目) 使う
} else {
int select_method; // 並び替えられてないデータ用
if (OpenCL_method & 0x40000){ // 4-byte and 2 blocks
select_method = 9;
} else if (OpenCL_method & 0x10000){ // 4-byte
select_method = 1;
} else { // kernel を作って詳細を確かめる
size_t item1, item9;
cl_kernel kernel1, kernel9;
item1 = item9 = 0;
// まずは一番重くて速い奴を調べる
wsprintfA(buf, "method%d", 9);
kernel9 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel9, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item9, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item9);
#endif
}
}
if (item9 >= 32){ // 32以上あれば余裕で動くとみなす
select_method = 9;
OpenCL_kernel = kernel9;
#ifdef DEBUG_OUTPUT
printf("\nSelected method%d\n", select_method);
#endif
} else { // 他の奴と比較する
wsprintfA(buf, "method%d", 1);
kernel1 = fn_clCreateKernel(program, buf, &ret);
if (ret == CL_SUCCESS){
ret = fn_clGetKernelWorkGroupInfo(kernel1, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &item1, NULL);
if (ret == CL_SUCCESS){
#ifdef DEBUG_OUTPUT
printf("\nTesting %s\n", buf);
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", item1);
#endif
}
}
if (item9 >= item1){
select_method = 9;
OpenCL_kernel = kernel9;
ret = fn_clReleaseKernel(kernel1);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
} else {
select_method = 1;
OpenCL_kernel = kernel1;
ret = fn_clReleaseKernel(kernel9);
#ifdef DEBUG_OUTPUT
if (ret != CL_SUCCESS)
printf("clReleaseKernel : Failed\n");
printf("\nSelected method%d\n", select_method);
#endif
}
}
}
OpenCL_method |= select_method;
}
// カーネル関数を抽出する
if (OpenCL_kernel == NULL){
wsprintfA(buf, "method%d", OpenCL_method & 31);
OpenCL_kernel = fn_clCreateKernel(program, buf, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 22;
#ifdef DEBUG_OUTPUT
printf("CreateKernel : %s\n", buf);
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, selected_device, CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE, sizeof(size_t), &data_size, NULL);
if (ret == CL_SUCCESS)
printf("PREFERRED_WORK_GROUP_SIZE_MULTIPLE = %zu\n", data_size);
#endif
}
// カーネルが実行できる work item 数を調べる
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, NULL, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if ((ret == CL_SUCCESS) && (data_size < 256)){ // 最低でも 256以上は必要
ret = fn_clGetKernelWorkGroupInfo(OpenCL_kernel, selected_device, CL_KERNEL_WORK_GROUP_SIZE, sizeof(size_t), &data_size, NULL);
if ((ret == CL_SUCCESS) && (data_size < 256)){ // 最低でも 256 以上は必要
#ifdef DEBUG_OUTPUT
printf("KERNEL_WORK_GROUP_SIZE = %zd\n", data_size);
#endif
@@ -550,6 +693,62 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
fn_clUnloadCompiler();
}
// work group 数が必要以上に多い場合は減らす
if (OpenCL_method & 4){
// work item 一個が 32バイトずつ計算する、256個なら work group ごとに 8KB 担当する
data_size = unit_size / 8192;
} else if (OpenCL_method & 2){
// work item 一個が 8バイトずつ計算する、256個なら work group ごとに 2KB 担当する
data_size = unit_size / 2048;
} else {
// work item 一個が 4バイトずつ計算する、256個なら work group ごとに 1KB 担当する
data_size = unit_size / 1024;
}
if (OpenCL_group_num > data_size){
OpenCL_group_num = data_size;
#ifdef DEBUG_OUTPUT
printf("Number of work groups is reduced to %zd\n", OpenCL_group_num);
#endif
}
// データへのアクセス方法をデバイスによって変える
if (OpenCL_method & 0x200000){
OpenCL_method |= 32;
} else if ((OpenCL_method & 0x100000) == 0){
if (unified_memory){
OpenCL_method |= 32; // Integrated GPU なら CL_MEM_USE_HOST_PTR を使う
} else { // Discrete GPU でも Nvidia のは動作を変える
ret = fn_clGetDeviceInfo(selected_device, CL_DEVICE_VERSION, sizeof(buf), buf, NULL);
if (ret == CL_SUCCESS){
if (strstr(buf, "CUDA") != NULL)
OpenCL_method |= 32; // NVIDIA GPU なら CL_MEM_USE_HOST_PTR を使う
}
}
}
// 出力先は1ブロック分だけあればいい
// CL_MEM_ALLOC_HOST_PTRを使えばpinned memoryになるらしい
data_size = unit_size;
if (OpenCL_method & 8)
data_size *= 2; // 2ブロックずつ計算できるように、2倍確保しておく
OpenCL_dst = gfn_clCreateBuffer(OpenCL_context, CL_MEM_ALLOC_HOST_PTR, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
#ifdef DEBUG_OUTPUT
printf("dst buf : %zd KB (%zd Bytes), OK\n", data_size >> 10, data_size);
#endif
// factor は最大個数分 (src_max個)
data_size = sizeof(unsigned short) * (*src_max);
if (OpenCL_method & 8)
data_size *= 2; // 2ブロックずつ計算できるように、2倍確保しておく
OpenCL_buf = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY, data_size, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 14;
#ifdef DEBUG_OUTPUT
printf("factor buf : %zd Bytes (%d factors), OK\n", data_size, (*src_max));
#endif
// カーネル引数を指定する
ret = gfn_clSetKernelArg(OpenCL_kernel, 1, sizeof(cl_mem), &OpenCL_dst);
if (ret != CL_SUCCESS)
@@ -557,13 +756,12 @@ int init_OpenCL(int unit_size, int chunk_size, int *src_max)
ret = gfn_clSetKernelArg(OpenCL_kernel, 2, sizeof(cl_mem), &OpenCL_buf);
if (ret != CL_SUCCESS)
return (ret << 8) | 102;
if (ret != CL_SUCCESS)
return (ret << 8) | 103;
#ifdef DEBUG_OUTPUT
// ワークアイテム数
printf("\nMax number of work items = %zd (256 * %zd)\n", OpenCL_group_num * 256, OpenCL_group_num);
#endif
OpenCL_method &= 0xFF; // 最後に選択設定を消去する
return 0;
}
@@ -675,16 +873,24 @@ void info_OpenCL(char *buf, int buf_size)
// ソース・ブロックをデバイス側にコピーする
int gpu_copy_blocks(
unsigned char *data, // ( 4096)
int unit_size, // 4096の倍数にすること
unsigned int unit_size, // 4096の倍数にすること
int src_num) // 何ブロックをコピーするのか
{
size_t data_size;
cl_int ret;
cl_mem_flags flags;
// Integrated GPU と Discrete GPU の違いに関係なく、使う分だけ毎回メモリー領域を確保する
data_size = (size_t)unit_size * src_num;
// Intel GPUならZeroCopyできる、GeForce GPUでもメモリー消費量が少なくてコピーが速い
OpenCL_src = gfn_clCreateBuffer(OpenCL_context, CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR, data_size, data, &ret);
if (OpenCL_method & 32){ // AMD's APU や Integrated GPU なら ZeroCopy する
// 実際に比較してみると GeForce GPU でもメモリー消費量が少なくてコピーが速い
// NVIDIA GPU は CL_MEM_USE_HOST_PTR でも VRAM 上にキャッシュするので速いらしい
flags = CL_MEM_READ_ONLY | CL_MEM_USE_HOST_PTR;
} else { // Discrete GPU ならデータを VRAM にコピーする
// AMD GPU は明示的にコピーするよう指定しないといけない
flags = CL_MEM_READ_ONLY | CL_MEM_COPY_HOST_PTR;
}
OpenCL_src = gfn_clCreateBuffer(OpenCL_context, flags, data_size, data, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 1;
#ifdef DEBUG_OUTPUT
@@ -700,62 +906,67 @@ int gpu_copy_blocks(
}
// ソース・ブロックを掛け算する
int gpu_multiply_chunks(
int gpu_multiply_blocks(
int src_num, // Number of multiplying source blocks
unsigned short *mat, // Matrix of numbers to multiply by
unsigned short *mat2, // Set to calculate 2 blocks at once
unsigned char *buf, // Products go here
int offset, // Offset in each block
int length) // Byte length
unsigned int len) // Byte length
{
unsigned __int64 *vram, *src, *dst;
size_t global_size, local_size;
cl_int ret;
// 倍率の配列をデバイス側に書き込む
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num, mat, 0, NULL, NULL);
if (mat2 == NULL){ // 1ブロック分だけコピーする
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num, mat, 0, NULL, NULL);
} else { // 2ブロックずつ計算する場合は、配列のサイズも倍になる
if ((size_t)mat2 == 1){ // アドレスが 1 になることはあり得ないので、識別できる
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, sizeof(short) * src_num * 2, mat, 0, NULL, NULL);
} else { // 2回コピーする
size_t data_size = sizeof(short) * src_num;
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, 0, data_size, mat, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
// もう一つの配列は違う場所からコピーする
ret = gfn_clEnqueueWriteBuffer(OpenCL_command, OpenCL_buf, CL_FALSE, data_size, data_size, mat2, 0, NULL, NULL);
}
}
if (ret != CL_SUCCESS)
return (ret << 8) | 10;
return (ret << 8) | 11;
// 引数を指定する
ret = gfn_clSetKernelArg(OpenCL_kernel, 3, sizeof(int), &src_num);
if (ret != CL_SUCCESS)
return (ret << 8) | 103;
offset /= 4; // 4バイト整数単位にする
ret = gfn_clSetKernelArg(OpenCL_kernel, 4, sizeof(int), &offset);
if (ret != CL_SUCCESS)
return (ret << 8) | 104;
length /= 4; // 4バイト整数単位にする
ret = gfn_clSetKernelArg(OpenCL_kernel, 5, sizeof(int), &length);
if (ret != CL_SUCCESS)
return (ret << 8) | 105;
// カーネル並列実行
local_size = 256; // テーブルやキャッシュのため、work item 数は 256に固定する
local_size = 256; // テーブルやキャッシュのため、work item 数は 256 に固定する
global_size = OpenCL_group_num * 256;
//printf("group num = %d, global size = %d, local size = 256 \n", OpenCL_group_num, global_size);
//printf("group num = %d, global size = %d, local size = %d \n", OpenCL_group_num, global_size, local_size);
ret = gfn_clEnqueueNDRangeKernel(OpenCL_command, OpenCL_kernel, 1, NULL, &global_size, &local_size, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 11;
return (ret << 8) | 12;
// 出力内容をホスト側に反映させる
vram = gfn_clEnqueueMapBuffer(OpenCL_command, OpenCL_dst, CL_TRUE, CL_MAP_READ, 0, length * 4, 0, NULL, NULL, &ret);
vram = gfn_clEnqueueMapBuffer(OpenCL_command, OpenCL_dst, CL_TRUE, CL_MAP_READ, 0, len, 0, NULL, NULL, &ret);
if (ret != CL_SUCCESS)
return (ret << 8) | 12;
return (ret << 8) | 13;
// 8バイトごとに XOR する (SSE2 で XOR しても速くならず)
src = vram;
dst = (unsigned __int64 *)buf;
while (length > 0){
while (len > 0){
*dst ^= *src;
dst++;
src++;
length -= 2;
len -= 8;
}
// ホスト側でデータを変更しなくても、clEnqueueMapBufferと対で呼び出さないといけない
ret = gfn_clEnqueueUnmapMemObject(OpenCL_command, OpenCL_dst, vram, 0, NULL, NULL);
if (ret != CL_SUCCESS)
return (ret << 8) | 13;
return (ret << 8) | 14;
return 0;
}
@@ -768,12 +979,12 @@ int gpu_finish(void)
// 全ての処理が終わるのを待つ
ret = gfn_clFinish(OpenCL_command);
if (ret != CL_SUCCESS)
return (ret << 8) | 20;
return (ret << 8) | 30;
if (OpenCL_src != NULL){ // 確保されてる場合は解除する
ret = gfn_clReleaseMemObject(OpenCL_src);
if (ret != CL_SUCCESS)
return (ret << 8) | 21;
return (ret << 8) | 31;
OpenCL_src = NULL;
}

View File

@@ -10,21 +10,21 @@ extern "C" {
extern int OpenCL_method;
int init_OpenCL(int unit_size, int chunk_size, int *src_max);
int init_OpenCL(unsigned int unit_size, int *src_max);
int free_OpenCL(void);
void info_OpenCL(char *buf, int buf_size);
int gpu_copy_blocks(
unsigned char *data,
int unit_size,
unsigned int unit_size,
int src_num);
int gpu_multiply_chunks(
int gpu_multiply_blocks(
int src_num, // Number of multiplying source blocks
unsigned short *mat, // Matrix of numbers to multiply by
unsigned short *mat2, // Set to calculate 2 blocks at once
unsigned char *buf, // Products go here
int offset, // Offset in each block
int length); // Byte length
unsigned int len); // Byte length
int gpu_finish(void);

View File

@@ -1,5 +1,5 @@
// list.c
// Copyright : 2022-10-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <process.h>
@@ -26,6 +26,11 @@
//#define TIMER // 実験用
#ifdef TIMER
#include <time.h>
static double time_sec, time_speed;
#endif
// recovery set のファイルのハッシュ値を調べる (空のファイルは除く)
// 0x00 = ファイルが存在して完全である
// 0x01 = ファイルが存在しない
@@ -296,7 +301,7 @@ int check_file_complete(
{
int i, rv;
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
printf("\nVerifying Input File :\n");
@@ -332,14 +337,14 @@ unsigned int time_start = GetTickCount();
}
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("\n hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("\n hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
return 0;
}
@@ -348,7 +353,7 @@ if (time_start > 0){
// SSD 上で複数ファイルを同時に検査する
// MAX_MULTI_READ の2倍ぐらいにする?
#define MAX_READ_NUM 10
#define MAX_READ_NUM 12
int check_file_complete_multi(
char *ascii_buf,
@@ -364,17 +369,15 @@ int check_file_complete_multi(
HANDLE hSub[MAX_READ_NUM];
FILE_CHECK_TH th[MAX_READ_NUM];
#ifdef TIMER
unsigned int time_start = GetTickCount();
clock_t time_start = clock();
#endif
memset(hSub, 0, sizeof(HANDLE) * MAX_READ_NUM);
// Core数に応じてスレッド数を増やす
if ((memory_use & 32) != 0){ // NVMe SSD
if (cpu_num >= 8){ // 8 ~ 16 Cores
multi_read = 4;
} else { // 3 Cores + Hyper-threading, or 4 ~ 7 Cores
multi_read = 3;
}
multi_read = (cpu_num + 2) / 3 + 1; // 3=2, 4~6=3, 7~9=4, 10~12=5, 13~=6
if (multi_read > MAX_READ_NUM / 2)
multi_read = MAX_READ_NUM / 2;
} else { // SATA SSD
multi_read = 2;
}
@@ -632,14 +635,14 @@ unsigned int time_start = GetTickCount();
}
#ifdef TIMER
time_start = GetTickCount() - time_start;
printf("\n hash %d.%03d sec", time_start / 1000, time_start % 1000);
if (time_start > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_start * 131072));
printf(", %d MB/s\n", time_start);
time_start = clock() - time_start;
time_sec = (double)time_start / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
printf("\n");
time_speed = 0;
}
printf("\n hash %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
error_end:

View File

@@ -1,5 +1,5 @@
// md5_crc.c
// Copyright : 2023-08-28 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>
@@ -21,7 +21,6 @@
#include "phmd5.h"
#include "md5_crc.h"
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// バイト配列の MD5 ハッシュ値を求める
@@ -200,10 +199,14 @@ int file_md5_crc32_block(
//#define TIMER // 実験用
#ifdef TIMER
static unsigned int time_start, time1_start;
static unsigned int time_total = 0, time2_total = 0, time3_total = 0;
#include <time.h>
static double time_sec, time_speed;
static clock_t time_start, time1_start;
static clock_t time_total = 0, time2_total = 0, time3_total = 0;
#endif
#define MAX_BUF_SIZE 2097152 // ヒープ領域を使う場合の最大サイズ
// ファイルのハッシュ値と各スライスのチェックサムを同時に計算する
int file_hash_crc(
wchar_t *file_name, // ハッシュ値を求めるファイル
@@ -222,7 +225,7 @@ int file_hash_crc(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
// ソース・ファイルを開く
@@ -249,11 +252,11 @@ time1_start = GetTickCount();
if (file_left < IO_SIZE)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -279,11 +282,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -299,7 +302,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する
@@ -336,7 +339,7 @@ time_start = GetTickCount();
}
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -367,16 +370,17 @@ error_end:
CloseHandle(ol.hEvent);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
time_total += clock() - time1_start;
if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072));
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
}
#endif
return err;
@@ -401,7 +405,7 @@ int file_hash_crc(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
// ソース・ファイルを開く
@@ -440,11 +444,11 @@ error_retry_read:
if (file_left < IO_SIZE)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -534,11 +538,11 @@ error_retry_pause:
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -555,7 +559,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する
@@ -592,7 +596,7 @@ time_start = GetTickCount();
}
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -623,16 +627,17 @@ error_end:
CloseHandle(ol.hEvent);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
time_total += clock() - time1_start;
if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072));
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
}
#endif
return err;
@@ -658,7 +663,7 @@ int file_hash_crc(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
// ソース・ファイルを開く
@@ -671,8 +676,8 @@ time1_start = GetTickCount();
}
// バッファー・サイズが大きいのでヒープ領域を使う
for (io_size = IO_SIZE; io_size < 1048576; io_size += IO_SIZE){ // 1 MB までにする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFE0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
break;
}
buf1 = _aligned_malloc(io_size * 2, 64);
@@ -697,11 +702,11 @@ time1_start = GetTickCount();
if (file_left < io_size)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -727,11 +732,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += io_size;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -747,7 +752,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = 0; // チェックサム計算
if (block_left > 0){ // 前回足りなかった分を追加する
@@ -784,7 +789,7 @@ time_start = GetTickCount();
}
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -817,16 +822,17 @@ error_end:
_aligned_free(buf1);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
time_total += clock() - time1_start;
if (*prog_now == total_file_size){
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((total_file_size * 125) / ((__int64)time_total * 131072));
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)total_file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
}
#endif
return err;
@@ -866,8 +872,8 @@ DWORD WINAPI file_hash_crc2(LPVOID lpParameter)
// バッファー・サイズが大きいのでヒープ領域を使う
prog_tick = 1;
for (io_size = IO_SIZE; io_size < 1048576; io_size += IO_SIZE){ // IO_SIZE の倍数で 1 MB までにする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFE0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_left))
break;
prog_tick++;
}
@@ -1036,7 +1042,7 @@ int file_hash_check(
PHMD5 hash_ctx, block_ctx;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
prog_last = -1; // 検証中のファイル名を毎回表示する
@@ -1060,11 +1066,11 @@ time1_start = GetTickCount();
file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, len, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1139,11 +1145,11 @@ time2_total += GetTickCount() - time_start;
if (file_left < IO_SIZE)
read_size = (unsigned int)file_left;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1166,11 +1172,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1185,7 +1191,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
if (s_blk != NULL){
off = 0;
@@ -1228,7 +1234,7 @@ time_start = GetTickCount();
Phmd5Process(&hash_ctx, buf, len); // MD5 計算
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -1265,15 +1271,16 @@ error_end:
CloseHandle(ol.hEvent);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
if (time_total > 0){
time_start = (int)((file_size * 125) / ((__int64)time_total * 131072));
time_total += clock() - time1_start;
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)file_size / (time_sec * 1048576);
} else {
time_start = 0;
time_speed = 0;
}
printf("total %d.%03d sec, %d MB/s\n", time_total / 1000, time_total % 1000, time_start);
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
return comp_num;
}
@@ -1303,8 +1310,8 @@ DWORD WINAPI file_hash_background(LPVOID lpParameter)
find_next = files[num].b_off; // 先頭ブロックの番号
// バッファー・サイズが大きいのでヒープ領域を使う
for (io_size = IO_SIZE; io_size < 1048576; io_size += IO_SIZE){ // IO_SIZE の倍数で 1 MB までにする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFE0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_size))
for (io_size = IO_SIZE; io_size <= MAX_BUF_SIZE; io_size += IO_SIZE){ // IO_SIZE の倍数にする
if ((io_size + IO_SIZE > (cpu_cache & 0xFFFF0000)) || ((__int64)(io_size + IO_SIZE) * 4 > file_size))
break;
}
//printf("\n io_size = %d\n", io_size);
@@ -1534,7 +1541,7 @@ int file_hash_direct(
HANDLE hFile;
OVERLAPPED ol;
#ifdef TIMER
time1_start = GetTickCount();
time1_start = clock();
#endif
prog_last = -1; // 検証中のファイル名を毎回表示する
@@ -1590,11 +1597,11 @@ time1_start = GetTickCount();
file_left = file_size - 16384; // 本来のファイル・サイズまでしか検査しない
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
comp_num = -1;
@@ -1677,11 +1684,11 @@ time2_total += GetTickCount() - time_start;
read_size = (read_size + 4095) & ~4095; // 4KB の倍数にする
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf1, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1708,11 +1715,11 @@ time2_total += GetTickCount() - time_start;
ol.OffsetHigh = (unsigned int)(file_off >> 32);
file_off += IO_SIZE;
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
off = ReadFile(hFile, buf, read_size, NULL, &ol);
#ifdef TIMER
time2_total += GetTickCount() - time_start;
time2_total += clock() - time_start;
#endif
if ((off == 0) && (GetLastError() != ERROR_IO_PENDING)){
print_win32_err();
@@ -1727,7 +1734,7 @@ time2_total += GetTickCount() - time_start;
}
#ifdef TIMER
time_start = GetTickCount();
time_start = clock();
#endif
if (s_blk != NULL){
off = 0;
@@ -1769,7 +1776,7 @@ time_start = GetTickCount();
Phmd5Process(&hash_ctx, buf, len); // MD5 計算
}
#ifdef TIMER
time3_total += GetTickCount() - time_start;
time3_total += clock() - time_start;
#endif
// 経過表示
@@ -1810,10 +1817,16 @@ error_end:
_aligned_free(buf1);
#ifdef TIMER
time_total += GetTickCount() - time1_start;
printf("\nread %d.%03d sec\n", time2_total / 1000, time2_total % 1000);
printf("main %d.%03d sec\n", time3_total / 1000, time3_total % 1000);
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
time_total += clock() - time1_start;
printf("\nread %.3f sec\n", (double)time2_total / CLOCKS_PER_SEC);
printf("main %.3f sec\n", (double)time3_total / CLOCKS_PER_SEC);
time_sec = (double)time_total / CLOCKS_PER_SEC;
if (time_sec > 0){
time_speed = (double)file_size / (time_sec * 1048576);
} else {
time_speed = 0;
}
printf("total %.3f sec, %.0f MB/s\n", time_sec, time_speed);
#endif
return comp_num;
}

View File

@@ -1,5 +1,5 @@
// par2.c
// Copyright : 2023-09-21 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>
@@ -181,7 +181,7 @@ int par2_create(
}
} else {
// 共通パケットを作成する
if ((memory_use & 16) && (cpu_num >= 4) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
if ((memory_use & 16) && (cpu_num >= 3) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
common_size = set_common_packet_multi(common_buf, &packet_num, (switch_p & 2) >> 1, files);
} else {
common_size = set_common_packet(common_buf, &packet_num, (switch_p & 2) >> 1, files);
@@ -529,7 +529,7 @@ int par2_verify(
// ソース・ファイルが完全かどうかを調べる
// ファイルの状態は 完全、消失、追加、破損(完全なブロックの数) の4種類
if ((memory_use & 16) && (cpu_num >= 4) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
if ((memory_use & 16) && (cpu_num >= 3) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
err = check_file_complete_multi(ascii_buf, uni_buf, files, s_blk);
} else {
err = check_file_complete(ascii_buf, uni_buf, files, s_blk);
@@ -741,7 +741,7 @@ int par2_repair(
// ソース・ファイルが完全かどうかを一覧表示する
// ファイルの状態は 完全、消失、追加、破損(完全なブロックの数) の4種類
if ((memory_use & 16) && (cpu_num >= 4) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
if ((memory_use & 16) && (cpu_num >= 3) && (entity_num >= 2)){ // SSDなら複数ファイルを同時に処理する
err = check_file_complete_multi(ascii_buf, uni_buf, files, s_blk);
} else {
err = check_file_complete(ascii_buf, uni_buf, files, s_blk);

View File

@@ -1,5 +1,5 @@
// par2_cmd.c
// Copyright : 2023-09-28 Yutaka Sawada
// Copyright : 2025-03-12 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>
@@ -86,36 +86,38 @@ static void print_environment(void)
printf("CPU thread\t: %d / %d\n", cpu_num & 0xFFFF, cpu_num >> 24);
cpu_num &= 0xFFFF; // 利用するコア数だけにしておく
printf("CPU cache limit : %d KB, %d KB\n", (cpu_flag & 0xFFFF0000) >> 10, (cpu_cache & 0xFFFE0000) >> 10);
#ifndef _WIN64 // 32-bit 版は MMX, SSE2, SSSE3 のどれかを表示する
printf("CPU cache limit : %d KB, %d KB (%d)\n", (cpu_flag & 0xFFFF0000) >> 10, (cpu_cache & 0xFFFF0000) >> 10, cpu_cache & 0xFFFF);
#ifndef _WIN64 // 32-bit 版は MMX, SSE2, SSSE3, AVX2 のどれかを表示する
printf("CPU extra\t:");
if (cpu_flag & 1){
if (((cpu_flag & 16) != 0) && ((cpu_flag & 256) == 0)){
printf(" AVX2");
} else if (cpu_flag & 1){
if (cpu_flag & 256){
printf(" SSSE3(old)");
printf(" SSSE3(slow)");
} else {
printf(" SSSE3");
}
} else if (cpu_flag & 128){
} else if (((cpu_flag & 128) != 0) && ((cpu_flag & 256) == 0)){
printf(" SSE2");
} else {
printf(" MMX");
}
#else // 64-bit 版は SSE2, SSSE3 を表示する
#else // 64-bit 版は SSE2, SSSE3, AVX2 を表示する
printf("CPU extra\t: x64");
if (cpu_flag & 1){
if (((cpu_flag & 16) != 0) && ((cpu_flag & 256) == 0)){
printf(" AVX2");
} else if (cpu_flag & 1){
if (cpu_flag & 256){
printf(" SSSE3(old)");
printf(" SSSE3(slow)");
} else {
printf(" SSSE3");
}
} else if (cpu_flag & 128){
} else if (((cpu_flag & 128) != 0) && ((cpu_flag & 256) == 0)){
printf(" SSE2");
}
#endif
if (cpu_flag & 8)
printf(" CLMUL");
if (cpu_flag & 16)
printf(" AVX2");
printf("\nMemory usage\t: ");
if (memory_use & 7){
printf("%d/8", memory_use & 7);
@@ -1446,14 +1448,12 @@ ri= switch_set & 0x00040000
} else if (wcsncmp(tmp_p, L"lr", 2) == 0){
recovery_limit = 0;
j = 2;
while ((j < 2 + 6) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
while ((j < 2 + 10) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
recovery_limit = (recovery_limit * 10) + (tmp_p[j] - '0');
j++;
}
if (recovery_limit <= 0) // -lr0 ならソース・ファイルの最大ブロック数と同じにする
recovery_limit = -1;
if (recovery_limit > MAX_PARITY_NUM)
recovery_limit = MAX_PARITY_NUM;
} else if (wcsncmp(tmp_p, L"ls", 2) == 0){
__int64 num8 = 0;
j = 2;
@@ -1475,50 +1475,77 @@ ri= switch_set & 0x00040000
switch_v |= j;
// 共通のオプション (数値)
} else if (wcsncmp(tmp_p, L"lc", 2) == 0){
k = 0;
j = 2;
while ((j < 2 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k & 256){ // GPU を使う
OpenCL_method = 1; // Faster GPU
} else if (k & 512){
OpenCL_method = -1; // Slower GPU
}
if (k & 1024) // CLMUL を使わない、SSSE3 の古いエンコーダーを使う
cpu_flag = (cpu_flag & 0xFFFFFFF7) | 0x100;
if (k & 2048) // JIT(SSE2) を使わない
cpu_flag &= 0xFFFFFF7F;
if (k & 4096) // SSSE3 を使わない
cpu_flag &= 0xFFFFFFFE;
if (k & 8192) // AVX2 を使わない
cpu_flag &= 0xFFFFFFEF;
if (k & 255){ // 使用するコア数を変更する
k &= 255; // 1255 の範囲
// printf("\n lc# = %d , logical = %d, physical = %d \n", k, cpu_num >> 24, (cpu_num & 0x00FF0000) >> 16);
if (k == 251){ // 物理コア数の 1/4 にする
k = ((cpu_num & 0x00FF0000) >> 16) / 4;
} else if (k == 252){ // 物理コア数の半分にする
k = ((cpu_num & 0x00FF0000) >> 16) / 2;
} else if (k == 253){ // 物理コア数の 3/4 にする
k = (((cpu_num & 0x00FF0000) >> 16) * 3) / 4;
} else if (k == 254){ // 物理コア数より減らす
k = ((cpu_num & 0x00FF0000) >> 16) - 1;
} else if (k == 255){ // 物理コア数より増やす
k = ((cpu_num & 0x00FF0000) >> 16) + 1;
//k = cpu_num >> 16;
//k = ((k & 0xFF) + (k >> 8)) / 2; // 物理コア数と論理コア数の中間にする?
// タスクマネージャーにおける CPU使用率は 100%になるけど、速くはならない・・・
if (tmp_p[2] == 'b'){ // Size of Cache Blocking (CPU's L2 cache optimization)
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k > MAX_CPU){
k = MAX_CPU;
} else if (k < 1){
k = 1;
} else if (k > (cpu_num >> 24)){
k = cpu_num >> 24; // 論理コア数を超えないようにする
if (k <= 0x7FFF) // 上位 16-bit に上書きする
cpu_flag = (cpu_flag & 0xFFFF) | (k << 16);
} else if (tmp_p[2] == 's'){ // Size of Shared Cache
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k <= 0xFFFF) // 上位 16-bit に上書きする
cpu_cache = (cpu_cache & 0xFFFF) | (k << 16);
} else if (tmp_p[2] == 'm'){ // Max number of chunks (CPU's shared L3 cache optimization)
k = 0;
j = 3;
while ((j < 3 + 5) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k <= 0x8000) // CACHE_MIN_NUM 未満なら 0x8000 になる
cpu_cache = (cpu_cache & 0xFFFF0000) | k; // 下位 16-bit に上書きする
} else { // Extra と GPU も別にしてもいいかも?
k = 0;
j = 2;
while ((j < 2 + 7) && (tmp_p[j] >= '0') && (tmp_p[j] <= '9')){
k = (k * 10) + (tmp_p[j] - '0');
j++;
}
if (k & 0x300){ // GPU を使う
OpenCL_method = k & 0x003F0300;
}
if (k & 1024) // CLMUL と ALTMAP を使わない
cpu_flag = (cpu_flag & 0xFFFFFFF7) | 256;
if (k & 2048) // JIT(SSE2) を使わない
cpu_flag &= 0xFFFFFF7F;
if (k & 4096) // SSSE3 を使わない
cpu_flag &= 0xFFFFFFFE;
if (k & 8192) // AVX2 を使わない
cpu_flag &= 0xFFFFFFEF;
if (k & 255){ // 使用するコア数を変更する
k &= 255; // 1255 の範囲
// printf("\n lc# = %d , logical = %d, physical = %d \n", k, cpu_num >> 24, (cpu_num & 0x00FF0000) >> 16);
if (k == 251){ // 物理コア数の 1/4 にする
k = ((cpu_num & 0x00FF0000) >> 16) / 4;
} else if (k == 252){ // 物理コア数の半分にする
k = ((cpu_num & 0x00FF0000) >> 16) / 2;
} else if (k == 253){ // 物理コア数の 3/4 にする
k = (((cpu_num & 0x00FF0000) >> 16) * 3) / 4;
} else if (k == 254){ // 物理コア数より減らす
k = ((cpu_num & 0x00FF0000) >> 16) - 1;
} else if (k == 255){ // 物理コア数より増やす
k = cpu_num >> 16;
k = ((k & 0xFF) + (k >> 8)) / 2; // 物理コア数と論理コア数の中間にする?
// タスクマネージャーにおける CPU使用率は 100%になるけど、速くはならない・・・
// k = (k & 0xFF) + ((k >> 8) - (k & 0xFF)) / 4; // 物理コア数の 5/4 にする?
}
if (k > MAX_CPU){
k = MAX_CPU;
} else if (k < 1){
k = 1;
} else if (k > (cpu_num >> 24)){
k = cpu_num >> 24; // 論理コア数を超えないようにする
}
cpu_num = (cpu_num & 0xFFFF0000) | k; // 指定されたコア数を下位に配置する
}
cpu_num = (cpu_num & 0xFFFF0000) | k; // 指定されたコア数を下位に配置する
}
} else if (wcsncmp(tmp_p, L"m", 1) == 0){
memory_use = 0;
@@ -1948,6 +1975,14 @@ fclose(fp);
if (recovery_limit > j)
recovery_limit = j;
}
} else {
if (split_size == 2){ // 制限をブロック数ではなく、サイズとして認識する
recovery_limit /= block_size;
if (recovery_limit < 1)
recovery_limit = 1;
}
if (recovery_limit > MAX_PARITY_NUM) // パリティ・ブロック数の最大値を超えない
recovery_limit = MAX_PARITY_NUM;
}
// パリティ・ブロックをリカバリ・ファイルに分配する方法
i = (switch_set & 0x30000) >> 16;

View File

@@ -1,5 +1,5 @@
// reedsolomon.c
// Copyright : 2023-09-28 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <malloc.h>
@@ -27,6 +27,9 @@
#include "rs_decode.h"
#include "reedsolomon.h"
#ifdef TIMER
#include <time.h>
#endif
// GPU を使う最小データサイズ (MB 単位)
// GPU の起動には時間がかかるので、データが小さすぎると逆に遅くなる
@@ -204,6 +207,48 @@ int read_block_num(
return buf_num;
}
// 1st encode, decode を何スレッドで実行するか決める
int calc_thread_num1(int max_num)
{
int i, num;
// 読み込み中はスレッド数を減らす(シングル・スレッドの時は 0にする
num = 0;
i = 1;
while (i * 2 <= cpu_num){ // 1=0, 2~3=1, 4~7=2, 8~15=3, 16~31=4, 32=5
num++;
i *= 2;
}
if (num > max_num)
num = max_num;
return num;
}
// 1st & 2nd encode, decode を何スレッドで実行するか決める
int calc_thread_num2(int max_num, int *cpu_num2)
{
int i, num1, num2;
// 読み込み中はスレッド数を減らす(シングル・スレッドの時は 0にする
num1 = 0;
i = 2;
while (i <= cpu_num){ // 1=0, 2~3=1, 4~7=2, 8~15=3, 16~31=4, 32=5
num1++;
i *= 2;
}
if (num1 > max_num)
num1 = max_num;
// CPU と GPU で必ず2スレッド使う
num2 = cpu_num;
if (num2 < 2)
num2 = 2;
*cpu_num2 = num2;
return num1;
}
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// 戸川 隼人 の「演習と応用FORTRAN77」の逆行列の計算方法を参考にして
// Gaussian Elimination を少し修正して行列の数を一つにしてみた
@@ -697,7 +742,7 @@ int rs_encode(
int err = 0;
unsigned int len;
#ifdef TIMER
unsigned int time_total = GetTickCount();
clock_t time_total = clock();
#endif
if (galois_create_table()){
@@ -713,7 +758,7 @@ unsigned int time_total = GetTickCount();
// パリティ計算用の行列演算の準備をする
len = sizeof(unsigned short) * source_num;
if (OpenCL_method != 0)
len *= 2; // GPU の作業領域も確保しておく
len *= 3; // GPU の作業領域も確保しておく
constant = malloc(len);
if (constant == NULL){
printf("malloc, %d\n", len);
@@ -757,8 +802,8 @@ unsigned int time_total = GetTickCount();
err = encode_method2(file_path, header_buf, rcv_hFile, files, s_blk, p_blk, constant);
#ifdef TIMER
if (err != 1){
time_total = GetTickCount() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
time_total = clock() - time_total;
printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
}
#endif
@@ -788,7 +833,7 @@ int rs_encode_1pass(
int err = 0;
unsigned int len;
#ifdef TIMER
unsigned int time_total = GetTickCount();
clock_t time_total = clock();
#endif
if (galois_create_table()){
@@ -799,7 +844,7 @@ unsigned int time_total = GetTickCount();
// パリティ計算用の行列演算の準備をする
len = sizeof(unsigned short) * source_num;
if (OpenCL_method != 0)
len *= 2; // GPU の作業領域も確保しておく
len *= 3; // GPU の作業領域も確保しておく
constant = malloc(len);
if (constant == NULL){
printf("malloc, %d\n", len);
@@ -846,8 +891,8 @@ unsigned int time_total = GetTickCount();
if (err < 0){
printf("switching to 2-pass processing, %d\n", err);
} else if (err != 1){
time_total = GetTickCount() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
time_total = clock() - time_total;
printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
}
#endif
@@ -871,7 +916,7 @@ int rs_decode(
int err = 0, i, j, k;
unsigned int len;
#ifdef TIMER
unsigned int time_matrix = 0, time_total = GetTickCount();
clock_t time_matrix = 0, time_total = clock();
#endif
if (galois_create_table()){
@@ -906,7 +951,7 @@ unsigned int time_matrix = 0, time_total = GetTickCount();
id = mat + (block_lost * source_num);
#ifdef TIMER
time_matrix = GetTickCount();
time_matrix = clock();
#endif
// 復元用の行列を計算する
print_progress_text(0, "Computing matrix");
@@ -947,7 +992,7 @@ time_matrix = GetTickCount();
//for (i = 0; i < block_lost; i++)
// printf("id[%d] = %d\n", i, id[i]);
#ifdef TIMER
time_matrix = GetTickCount() - time_matrix;
time_matrix = clock() - time_matrix;
#endif
#ifdef TIMER
@@ -960,8 +1005,7 @@ time_matrix = GetTickCount() - time_matrix;
// ブロック数が多いなら、ブロックごとにスレッドを割り当てる (GPU を使う)
if (memory_use & 16){
err = -4; // SSD なら Read all 方式でブロックが断片化しても速い
} else
if (read_block_num(block_lost, 0, MEM_UNIT) != 0){
} else if (read_block_num(block_lost * 2, 0, MEM_UNIT) != 0){
err = -5; // HDD でメモリーが足りてるなら Read some 方式を使う
} else {
err = -4; // メモリー不足なら Read all 方式でブロックを断片化させる
@@ -970,8 +1014,7 @@ time_matrix = GetTickCount() - time_matrix;
// ソース・ブロックを全て断片的に読み込むか、いくつかを丸ごと読み込むかを決める
if (memory_use & 16){
err = -2; // SSD なら Read all 方式でブロックが断片化しても速い
} else
if (read_block_num(block_lost, 0, sse_unit) != 0){
} else if (read_block_num(block_lost, 0, sse_unit) != 0){
err = -3; // HDD でメモリーが足りてるなら Read some 方式を使う
} else {
err = -2; // メモリー不足なら Read all 方式でブロックを断片化させる
@@ -992,9 +1035,9 @@ time_matrix = GetTickCount() - time_matrix;
err = decode_method2(file_path, block_lost, rcv_hFile, files, s_blk, p_blk, mat);
#ifdef TIMER
if (err != 1){
time_total = GetTickCount() - time_total;
printf("total %d.%03d sec\n", time_total / 1000, time_total % 1000);
printf("matrix %d.%03d sec\n", time_matrix / 1000, time_matrix % 1000);
time_total = clock() - time_total;
printf("total %.3f sec\n", (double)time_total / CLOCKS_PER_SEC);
printf("matrix %.3f sec\n", (double)time_matrix / CLOCKS_PER_SEC);
}
#endif

View File

@@ -17,6 +17,10 @@ extern "C" {
#define READ_MIN_RATE 1 // 保持するブロック数の 1/2 = 50%
#define READ_MIN_NUM 16
// CPU cache 最適化のため、同時に処理するブロック数を制限する
#define CACHE_MIN_NUM 8
#define CACHE_MAX_NUM 128
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// Cache Blocking を試みる
@@ -35,6 +39,12 @@ int read_block_num(
size_t trial_alloc, // 確保できるか確認するのか
int alloc_unit); // メモリー単位の境界 (sse_unit か MEM_UNIT)
// 1st encode, decode を何スレッドで実行するか決める
int calc_thread_num1(int max_num);
// 1st & 2nd encode, decode を何スレッドで実行するか決める
int calc_thread_num2(int max_num, int *cpu_num2);
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// リード・ソロモン符号を使ってエンコードする

View File

@@ -1,5 +1,5 @@
// repair.c
// Copyright : 2022-10-14 Yutaka Sawada
// Copyright : 2024-11-30 Yutaka Sawada
// License : GPL
#ifndef _UNICODE
@@ -9,7 +9,7 @@
#define UNICODE
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600 // Windows Vista or later
#define _WIN32_WINNT 0x0601 // Windows 7 or later
#endif
#include <stdio.h>

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